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Difference between revisions of "Thugs"

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m (Image:Thugs HirePosse.png Call Thugs: -- "Thugs" -> "Punks")
(Powers: Moved powers around into the order they're listed in/you get them in.)
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==Powers==
 
==Powers==
  
=== [[Image:Thugs EnlistBoss.png]] Call Bruiser ===
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=== [[Image:Thugs TargetedRangedMinorDmg.png]]Pistols ===
Calls one massive Bruiser. He is strong, tough and has a mean temper. As a Brute, he will generate Fury and deal more damage the longer the combat lasts. His Super Strength powers means he favors hand-to-hand combat. He has resistance to Lethal and Smashing Damage and some resistance to Fire and Cold Damage. You may only have 1 Bruiser under your control at any given time. If you attempt to summon another Bruiser, the power will fail.
+
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast.  
 
+
(Note: Bruiser is a Super Strength Brute (with Rage Bar))
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Very Long}}
+
{{PowerBlock_Damage|Minor}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}}
+
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Effects|Summon Bruiser}}
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{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:SuperStrength_Jab.png|18px]] [[Super Strength#Jab|Jab]] (Minor Damage, Disorient)}}
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{{PowerBlock_Effects|Ranged, Minor Damage (Lethal)}}
{{PowerBlock_Blank|[[Image:SuperStrength_Punch.png|18px]] [[Super Strength#Punch|Punch]] (Moderate Damage, Knockdown)}}
+
{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:SuperStrength_HandClap.png|18px]] [[Super Strength#Hand Clap|Hand Clap]] (PBAoE, Disorient, Knockback)}}
+
{{PowerBlock_Blank|[[Image:SuperStrength_Haymaker.png|18px]] [[Super Strength#Haymaker|Haymaker]] (Heavy Damage, Knockdown)}}
+
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:SuperStrength_KnockoutBlow.png|18px]] [[Super Strength#Knockout Blow|Knockout Blow]] (Superior Damage, Disorient, Knockback)}}
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{{PowerBlock_Blank|[[Image:SuperStrength_Hurl.png|18px]] [[Super Strength#Hurl|Hurl]] (Heavy Damage, Knockback, -Fly)}}
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{{PowerBlock_Blank|[[Image:SuperStrength_FootStomp.png|18px]] [[Super Strength#Foot Stomp|Foot Stomp]] (Heavy Damage PBAoE, Knockback))}}
+
{{PowerBlock_Enhancements|Enhance Hold}}
+
{{PowerBlock_Blank|Reduce Endurance Cost}}
+
{{PowerBlock_Blank|Enhance Disorient}}
+
{{PowerBlock_Blank|Enhance Knockback}}
+
{{PowerBlock_Blank|Enhance Damage}}
+
{{PowerBlock_Blank|Enhance Accuracy}}
+
{{PowerBlock_End}}
+
 
+
=== [[Image:Thugs EnlistLieutenant.png]] Call Enforcer ===
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Calls forth one to two Thug Enforcers (the second is available at level twenty-four) to do your bidding. Thug Enforcers carry a Sub-machine Gun, and possess good leadership skills. Their weapon of choice is an UZI, and can be equipped to carry up to 2 at once. You may only have 2 Thug Enforcers under your control at any given time. If you attempt to call more Enforcers, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
+
 
+
(Note: Enforcers are SMG Corruptors (with extra Scourge damage))
+
 
+
{{PowerBlock_Start}}
+
{{PowerBlock_Recharge|Very Long}}
+
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}}
+
{{PowerBlock_Effects|Summon 1-2 Thug Enforcers}}
+
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:Thugs TargetedRangedMinorDmg.png|18px]] SMG Burst (Moderate DoT)}}
+
{{PowerBlock_Blank|[[Image:Thugs TargetedRangedHeavyDmg.png|18px]] SMG Heavy Burst (Moderate DoT)}}
+
{{PowerBlock_Blank|[[Image:Leadership_Defense.png|18px]] [[Leadership#Maneuvers|Maneuvers]] (PBAoE +Def)}}
+
{{PowerBlock_Other|Header=Equip Powers|Text=''SMG is replaced by Uzi''}}
+
{{PowerBlock_Blank|[[Image:Thugs TargetedRangedMinorDmg.png|18px]] Uzi Burst (Moderate DoT)}}
+
{{PowerBlock_Blank|[[Image:Thugs TargetedRangedHeavyDmg.png|18px]] Uzi Heavy Burst (Moderate DoT)}}
+
{{PowerBlock_Blank|[[Image:Thugs ConeRangedModerateDmg.png|18px]] Uzi Cone Blast (Moderate Damage Cone)}}
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{{PowerBlock_Blank|[[Image:Leadership_Tactics.png|18px]] [[Leadership#Tactics|Tactics]] (PBAoE +Acc)}}
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{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:Thugs ConeRangedModerateDmg.png|18px]] Dual Uzi's (Cone)}}
+
{{PowerBlock_Blank|[[Image:AssaultWeapons_ARM30grenade.png|18px]] Blast Clip}}
+
{{PowerBlock_Blank|[[Image:Leadership_Assault.png|18px]] [[Leadership#Tactics|Assault]] (PBAoE +Dam)}}
+
 
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
 
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Blank|Enhance Defense Debuff}}
+
{{PowerBlock_Blank|Enhance Range}}
 +
{{PowerBlock_Blank|Enhance Recharge Speed}}
 
{{PowerBlock_Blank|Enhance Damage}}
 
{{PowerBlock_Blank|Enhance Damage}}
{{PowerBlock_Blank|Enhance ToHit Buffs}}
 
{{PowerBlock_Blank|Enhance Defense}}
 
 
{{PowerBlock_Blank|Enhance Accuracy}}
 
{{PowerBlock_Blank|Enhance Accuracy}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
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{{PowerBlock_Blank|Enhance Damage}}
 
{{PowerBlock_Blank|Enhance Damage}}
 
{{PowerBlock_Blank|Enhance Accuracy}}
 
{{PowerBlock_Blank|Enhance Accuracy}}
 +
{{PowerBlock_End}}
 +
 +
=== [[Image:Thugs EquipThugs.png]] Equip Thugs ===
 +
Equip your Thug Henchmen with better ammo, weapons and training. This power permanently bestows new weapons and abilities to one Thug Henchman. The powers gained are unique and dependent upon the target Thug Henchman. This power only works on your Thug Henchmen and you can only Equip any given Thug Henchman once.
 +
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Recharge|Medium}}
 +
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 6 (Mastermind)}}}
 +
{{PowerBlock_Effects|Ranged Equip Thug Henchmen}}
 +
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
 +
{{PowerBlock_Blank|Enhance Range}}
 +
{{PowerBlock_Blank|Enhance Recharge Speed}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Thugs EquipThugs.png]] Equip Thugs ===
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=== [[Image:Thugs EnlistLieutenant.png]] Call Enforcer ===
Equip your Thug Henchmen with better ammo, weapons and training. This power permanently bestows new weapons and abilities to one Thug Henchman. The powers gained are unique and dependent upon the target Thug Henchman. This power only works on your Thug Henchmen and you can only Equip any given Thug Henchman once.
+
Calls forth one to two Thug Enforcers (the second is available at level twenty-four) to do your bidding. Thug Enforcers carry a Sub-machine Gun, and possess good leadership skills. Their weapon of choice is an UZI, and can be equipped to carry up to 2 at once. You may only have 2 Thug Enforcers under your control at any given time. If you attempt to call more Enforcers, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
 +
 
 +
(Note: Enforcers are SMG Corruptors (with extra Scourge damage))
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Recharge|Medium}}
+
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 6 (Mastermind)}}}
+
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}}
{{PowerBlock_Effects|Ranged Equip Thug Henchmen}}
+
{{PowerBlock_Effects|Summon 1-2 Thug Enforcers}}
 +
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:Thugs TargetedRangedMinorDmg.png|18px]] SMG Burst (Moderate DoT)}}
 +
{{PowerBlock_Blank|[[Image:Thugs TargetedRangedHeavyDmg.png|18px]] SMG Heavy Burst (Moderate DoT)}}
 +
{{PowerBlock_Blank|[[Image:Leadership_Defense.png|18px]] [[Leadership#Maneuvers|Maneuvers]] (PBAoE +Def)}}
 +
{{PowerBlock_Other|Header=Equip Powers|Text=''SMG is replaced by Uzi''}}
 +
{{PowerBlock_Blank|[[Image:Thugs TargetedRangedMinorDmg.png|18px]] Uzi Burst (Moderate DoT)}}
 +
{{PowerBlock_Blank|[[Image:Thugs TargetedRangedHeavyDmg.png|18px]] Uzi Heavy Burst (Moderate DoT)}}
 +
{{PowerBlock_Blank|[[Image:Thugs ConeRangedModerateDmg.png|18px]] Uzi Cone Blast (Moderate Damage Cone)}}
 +
{{PowerBlock_Blank|[[Image:Leadership_Tactics.png|18px]] [[Leadership#Tactics|Tactics]] (PBAoE +Acc)}}
 +
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:Thugs ConeRangedModerateDmg.png|18px]] Dual Uzi's (Cone)}}
 +
{{PowerBlock_Blank|[[Image:AssaultWeapons_ARM30grenade.png|18px]] Blast Clip}}
 +
{{PowerBlock_Blank|[[Image:Leadership_Assault.png|18px]] [[Leadership#Tactics|Assault]] (PBAoE +Dam)}}
 
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
 
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
{{PowerBlock_Blank|Enhance Range}}
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{{PowerBlock_Blank|Enhance Defense Debuff}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
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{{PowerBlock_Blank|Enhance Damage}}
 +
{{PowerBlock_Blank|Enhance ToHit Buffs}}
 +
{{PowerBlock_Blank|Enhance Defense}}
 +
{{PowerBlock_Blank|Enhance Accuracy}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:Thugs TargetedRangedMinorDmg.png]]Pistols ===
+
=== [[Image:Thugs EnlistBoss.png]] Call Bruiser ===
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast.  
+
Calls one massive Bruiser. He is strong, tough and has a mean temper. As a Brute, he will generate Fury and deal more damage the longer the combat lasts. His Super Strength powers means he favors hand-to-hand combat. He has resistance to Lethal and Smashing Damage and some resistance to Fire and Cold Damage. You may only have 1 Bruiser under your control at any given time. If you attempt to summon another Bruiser, the power will fail.
 +
 
 +
(Note: Bruiser is a Super Strength Brute (with Rage Bar))
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor}}
+
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Recharge|Very Fast}}
+
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}}
{{PowerBlock_Level|[[Image:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}}
+
{{PowerBlock_Effects|Summon Bruiser}}
{{PowerBlock_Effects|Ranged, Minor Damage (Lethal)}}
+
{{PowerBlock_Other|Header=Basic Powers|Text=[[Image:SuperStrength_Jab.png|18px]] [[Super Strength#Jab|Jab]] (Minor Damage, Disorient)}}
{{PowerBlock_Enhancements|Reduce Endurance Cost}}
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{{PowerBlock_Blank|[[Image:SuperStrength_Punch.png|18px]] [[Super Strength#Punch|Punch]] (Moderate Damage, Knockdown)}}
{{PowerBlock_Blank|Enhance Range}}
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{{PowerBlock_Other|Header=Equip Powers|Text=[[Image:SuperStrength_HandClap.png|18px]] [[Super Strength#Hand Clap|Hand Clap]] (PBAoE, Disorient, Knockback)}}
{{PowerBlock_Blank|Enhance Recharge Speed}}
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{{PowerBlock_Blank|[[Image:SuperStrength_Haymaker.png|18px]] [[Super Strength#Haymaker|Haymaker]] (Heavy Damage, Knockdown)}}
 +
{{PowerBlock_Other|Header=Upgrade Powers|Text=[[Image:SuperStrength_KnockoutBlow.png|18px]] [[Super Strength#Knockout Blow|Knockout Blow]] (Superior Damage, Disorient, Knockback)}}
 +
{{PowerBlock_Blank|[[Image:SuperStrength_Hurl.png|18px]] [[Super Strength#Hurl|Hurl]] (Heavy Damage, Knockback, -Fly)}}
 +
{{PowerBlock_Blank|[[Image:SuperStrength_FootStomp.png|18px]] [[Super Strength#Foot Stomp|Foot Stomp]] (Heavy Damage PBAoE, Knockback))}}
 +
{{PowerBlock_Enhancements|Enhance Hold}}
 +
{{PowerBlock_Blank|Reduce Endurance Cost}}
 +
{{PowerBlock_Blank|Enhance Disorient}}
 +
{{PowerBlock_Blank|Enhance Knockback}}
 
{{PowerBlock_Blank|Enhance Damage}}
 
{{PowerBlock_Blank|Enhance Damage}}
 
{{PowerBlock_Blank|Enhance Accuracy}}
 
{{PowerBlock_Blank|Enhance Accuracy}}

Revision as of 21:17, 18 February 2007

Overview

Thugs is one of the powersets. It is a Mastermind primary power set.

Street-wise and extremely loyal to the right leader, Thugs make the perfect Henchmen for a manipulative Mastermind. The Rogue Isle are a perfect breeding ground for Thugs, and 'street-cred' can go a long way. Thugs are no stranger to urban warfare, and they are quite proficient with various weapons. Most Thugs aren't particularly resistant to any damage type, but their lieutenants posses good Leadership skills to harden all your Henchmen.

Power Table

Mastermind

The Thugs powerset is available as a primary set for Masterminds. The following table shows which powers are available and at what level:

Power Level Effect
Thugs TargetedRangedMinorDmg.png Pistols 1 Ranged, Minor Damage (Lethal)
Thugs HirePosse.png Call Thugs 1 Summon 1-3 Thugs
Thugs TargetedRangedHeavyDmg.png Dual Wield 2 Ranged Moderate Damage (Lethal) Foe: Knockback
Thugs EquipThugs.png Equip Thugs 6 Ranged Equip Thug Henchmen
Thugs ConeRangedModerateDmg.png Empty Clips 8 Ranged (Cone) Moderate Damage (Lethal) Foe: Knockback
Thugs EnlistLieutenant.png Call Enforcer 12 Summon 1-2 Thug Enforcers
Thugs TargetedSummonMob.png Gang War 18 Summon Posse (Calls approximately 10 thugs)
Thugs EnlistBoss.png Call Bruiser 26 Summon Bruiser
Thugs UpgradeEquipment.png Upgrade Equipment 32 Ranged Upgrade Thug Henchmen

Powers

Thugs TargetedRangedMinorDmg.pngPistols

Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast.

Damage Minor
Recharge Very Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged, Minor Damage (Lethal)
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Damage
Enhance Accuracy

Thugs HirePosse.png Call Thugs

Calls forth one to three Thugs (the second is available at level six, the third at level eighteen) to do your bidding. The third Thug you gain will be an Arsonist. Thugs use Dual Pistols and can be taught additional pistol attacks. You may only have 3 Thugs under your control at any given time. If you attempt to call more Thugs, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Summon 1-3 Thugs
Thug Level 1 and 6 pets are Punks
Basic Powers Inherent Brawl.png Brawl (Smashing)
Thugs TargetedRangedMinorDmg.png Pistols (Minor Damage)
Equip Powers Thugs TargetedRangedHeavyDmg.png Dual Wield (Moderate Damage)
Upgrade Powers Thugs ConeRangedModerateDmg.png Empty Clips(Cone Moderate Damage)
Arsonist Level 18 pet is an Arsonist
Basic Powers Inherent Brawl.png Brawl (Smashing)
FireBlast FireBall.png Molotov Cocktail (AoE Minor DoT)
Equip Powers FireBlast ArcOfFire.png Spit Fire (Cone Moderate DoT)
Upgrade Powers AssaultWeapons ARM30grenade.png Fire Bomb (AoE)
Enhancements Reduce Endurance Cost
Enhance Knockback
Enhance Defense Debuff
Enhance Damage
Enhance Accuracy

Thugs TargetedRangedHeavyDmg.png Dual Wield

Fires both pistols at once at a time target. Firing both pistols at once is slower than a single shot, but deals more damage, and the target may get knocked down by the force of the impact.

Damage Moderate
Recharge Fast
Minimum Level V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged Moderate Damage (Lethal)
Foe: Knockback
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Knockback
Enhance Damage
Enhance Accuracy

Thugs EquipThugs.png Equip Thugs

Equip your Thug Henchmen with better ammo, weapons and training. This power permanently bestows new weapons and abilities to one Thug Henchman. The powers gained are unique and dependent upon the target Thug Henchman. This power only works on your Thug Henchmen and you can only Equip any given Thug Henchman once.

Recharge Medium
Minimum Level V archetypeicon mastermind.png 6 (Mastermind)
Effects Ranged Equip Thug Henchmen
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

Thugs ConeRangedModerateDmg.png Empty Clips

You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down.

Damage Moderate
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 8 (Mastermind)
Effects Ranged (Cone) Moderate Damage (Lethal)
Foe: Knockback
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Knockback
Enhance Damage
Enhance Accuracy

Thugs EnlistLieutenant.png Call Enforcer

Calls forth one to two Thug Enforcers (the second is available at level twenty-four) to do your bidding. Thug Enforcers carry a Sub-machine Gun, and possess good leadership skills. Their weapon of choice is an UZI, and can be equipped to carry up to 2 at once. You may only have 2 Thug Enforcers under your control at any given time. If you attempt to call more Enforcers, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

(Note: Enforcers are SMG Corruptors (with extra Scourge damage))

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 12 (Mastermind)
Effects Summon 1-2 Thug Enforcers
Basic Powers Thugs TargetedRangedMinorDmg.png SMG Burst (Moderate DoT)
Thugs TargetedRangedHeavyDmg.png SMG Heavy Burst (Moderate DoT)
Leadership Defense.png Maneuvers (PBAoE +Def)
Equip Powers SMG is replaced by Uzi
Thugs TargetedRangedMinorDmg.png Uzi Burst (Moderate DoT)
Thugs TargetedRangedHeavyDmg.png Uzi Heavy Burst (Moderate DoT)
Thugs ConeRangedModerateDmg.png Uzi Cone Blast (Moderate Damage Cone)
Leadership Tactics.png Tactics (PBAoE +Acc)
Upgrade Powers Thugs ConeRangedModerateDmg.png Dual Uzi's (Cone)
AssaultWeapons ARM30grenade.png Blast Clip
Leadership Assault.png Assault (PBAoE +Dam)
Enhancements Reduce Endurance Cost
Enhance Defense Debuff
Enhance Damage
Enhance ToHit Buffs
Enhance Defense
Enhance Accuracy

Thugs TargetedSummonMob.png Gang War

Calls a gang of 10 or so Thug Posse to come to your aid for a brief while. Posse are not like your true Henchman. They cannot be given direct commands, nor will they appear in your pet window. You must select an enemy target to attack first before calling these Thugs. Posse are many, but they are very weak, and are only equipped with the most basic weapons. Although they will follow you, they are not as loyal as your Henchmen, and they will only stick around for a few minutes before taking off.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 18 (Mastermind)
Effects Summon Posse (Calls approximately 10 thugs)
Enhancements Reduce Endurance Cost
Enhance Recharge Speed
Enhance Damage
Enhance Accuracy

Thugs EnlistBoss.png Call Bruiser

Calls one massive Bruiser. He is strong, tough and has a mean temper. As a Brute, he will generate Fury and deal more damage the longer the combat lasts. His Super Strength powers means he favors hand-to-hand combat. He has resistance to Lethal and Smashing Damage and some resistance to Fire and Cold Damage. You may only have 1 Bruiser under your control at any given time. If you attempt to summon another Bruiser, the power will fail.

(Note: Bruiser is a Super Strength Brute (with Rage Bar))

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Bruiser
Basic Powers SuperStrength Jab.png Jab (Minor Damage, Disorient)
SuperStrength Punch.png Punch (Moderate Damage, Knockdown)
Equip Powers SuperStrength HandClap.png Hand Clap (PBAoE, Disorient, Knockback)
SuperStrength Haymaker.png Haymaker (Heavy Damage, Knockdown)
Upgrade Powers SuperStrength KnockoutBlow.png Knockout Blow (Superior Damage, Disorient, Knockback)
SuperStrength Hurl.png Hurl (Heavy Damage, Knockback, -Fly)
SuperStrength FootStomp.png Foot Stomp (Heavy Damage PBAoE, Knockback))
Enhancements Enhance Hold
Reduce Endurance Cost
Enhance Disorient
Enhance Knockback
Enhance Damage
Enhance Accuracy

Thugs UpgradeEquipment.png Upgrade Equipment

Permanently Upgrade the most advanced ammo, weapons and training to one Thug Henchman. The Upgraded Thug will gain new powers, weapons and abilities. The powers gained are unique and dependent upon the target Thug Henchman that is Upgraded. This power only works on your Thug Henchmen and you can only Upgrade the Equipment of any given Thug Henchman once.

Recharge Medium
Minimum Level V archetypeicon mastermind.png 32 (Mastermind)
Effects Ranged Upgrade Thug Henchmen
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

External Links