Difference between revisions of "Poison"
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=== [[Image:Poison_Alkaloid.png]] Alkaloid === | === [[Image:Poison_Alkaloid.png]] Alkaloid === | ||
− | When used correctly, poisons can be used to heal, as well as harm. | + | When used correctly, poisons can be used to heal, as well as harm. Alkaloid consists of just the right amount of amino acids to safely heal a single targeted ally. The healed target is also left with some resistance to Toxic damage (this Toxic damage resistance cannot be Eenhanced). You cannot use this power to heal yourself. |
{{PowerBlock_Start}} | {{PowerBlock_Start}} |
Revision as of 19:43, 17 August 2007
Overview
Poison is primarily a DeBuff powerset. It is only available to Masterminds as a Secondary powerset.
You are a master of Poison and can concoct a variety of venoms and toxins allowing you to weaken your enemies. When used correctly, some Poisons can even be used to aid your allies.
Power Table
The following table shows which powers are available and at what level:
Power | Level | Effect | |
Alkaloid | 1 | Ally Heal, +Resist(Toxic) | |
Envenom | 2 | Ranged Foe -Resistance, -Defense, -Regeneration, -Heal | |
Weaken | 4 | Ranged Foe -Damage, -Accuracy, -Special | |
Neurotoxic Breath | 10 | Ranged (Cone), Foe -Speed, -Recharge | |
Elixir of Life | 16 | Close, Ally Resurrect, Special | |
Antidote | 20 | Ally +Resist(Disorient, Fear, Confusion, Hold, Sleep, Immobilize, Slow, Cold, Toxic) | |
Paralytic Poison | 28 | Ranged Hold | |
Poison Trap | 35 | Place Trap: Trap-Based Area-of-Effect Foe Sleep, -Endurance | |
Noxious Gas | 38 | Ranged (Infect Henchman); Foe -Resistance, -Defense, -Accuracy, +Special |
Powers
The following are powers in the Poison powerset.
Alkaloid
When used correctly, poisons can be used to heal, as well as harm. Alkaloid consists of just the right amount of amino acids to safely heal a single targeted ally. The healed target is also left with some resistance to Toxic damage (this Toxic damage resistance cannot be Eenhanced). You cannot use this power to heal yourself.
Recharge | Fast |
Minimum Level | 1 (Mastermind) |
Effects | Ally Heal, +Resist(Toxic) |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Antidote
This Antidote can free an ally from any Disorient, Hold, Sleep, Slow and Immobilize effects and leaves them resistant to such effects for a good while. The antidote also grants the target some resistance to Cold and Toxic damage. Some of the effects of the power will improve with Multiple applications as you advance in level.
Elixir of Life
With this Elixir, you can revive a fallen ally and turn him into a killing machine. The revived target has increased damage, Accuracy, Endurance recovery, and attack speed, and gains a resistance to Toxic damage. A brew of this sort is not without its side effects. The revived target will soon become very sick and severely weak after about 90 seconds. All effects of the Elixir will eventually wear off. Elixir of Life can only be used on players and cannot be used on your Henchmen.
Envenom
You Envenom your foe with a nasty poison. The toxin directly attacks the immune system, reducing the affected target's Defense, Damage Resistance and Hit Point Regeneration Rate. The poison is so potent, that the target actually responds less to Healing while affected by the poison.
Neurotoxic Breath
You can breathe a cone of Neurotoxin gas that quickly starts to anesthetize any nearby foes. Affected targets may choke on the gas as their movement and attack rate are severely reduced.
Recharge | Slow |
Minimum Level | 10 (Mastermind) |
Effects | Foe -Speed, -Recharge |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Slow Movement |
Noxious Gas
You can infect one of your Henchmen, surrounding him with a Noxious Gas. All foes near the infected Henchman will be overcome with the Noxious Gas. Their Defense, Accuracy, Damage, and Damage resistance will all be reduced. Additionally, there is a chance that any affected humanoid enemy will become violently ill. Even the mightiest foe will stop dead in their tracks, and left helpless as he empties the contents of his stomach.
Paralytic Poison
This Paralytic Poison viciously attacks a foe's nervous system and can leave an affected target comepletely Held and defenseless.
Recharge | Slow |
Minimum Level | 28 (Mastermind) |
Effects | Foe Hold |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Holds |
Poison Trap
You can build a Poison Trap on the ground. Any foes that pass near the Poison Trap will cause it to detonate and release its toxic vapors. The poison is a knock-out gas, and any foes in the affected area may be drained of much of their endurance and quickly put to Sleep. The trap is almost impossible to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trap will still detonate.
Recharge | Long |
Minimum Level | 35 (Mastermind) |
Effects | Place Trap |
Enhancements | Reduce Endurance Cost |
Enhance Sleep Duration | |
Increase Attack Rate | |
Enhance Slow | |
Enhance Accuracy | |
Set Categories | ? |
Weaken
You poison a single targeted foe with a venom that significantly Weakens their strength. The affected target's Accuracy and Damage output is severely reduced. Additionally, the affected target's secondary power effects are all weakened. The target's power effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all weakened.