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Difference between revisions of "Poison"

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=== [[Image:Poison_Alkaloid.png]] Alkaloid ===
 
=== [[Image:Poison_Alkaloid.png]] Alkaloid ===
''Alkaloid's Description here''
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When used correctly, poisons can be used to heal, as well as harm.  Alkaloid consists of just the right amount of amino acids to safely heal a single targeted ally.  The healed target is also left with some resistance to Toxic Damage (This Toxic Damage Resistance cannot be Enhanced).  You cannot use this power to heal yourself.
 
{{PowerRecharge|Fast}}
 
{{PowerRecharge|Fast}}
 
{{PowerMinLevel|1}}
 
{{PowerMinLevel|1}}
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=== [[Image:Poison_Envenom.png]] Envenom ===
 
=== [[Image:Poison_Envenom.png]] Envenom ===
''Continue with the rest...''
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You Envenom your foe with a nasty poison.  The toxin directly attacks the immune system, reducing the affected target's Defense, Damage Resistance and Hit Point Regeneration Rate.  The poison is so potent, that the target actually responds less to Healing while affected by the poison.
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{{PowerRecharge|Slow}}
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=== [[Image:Poison_Weaken.png]] Weaken ===
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You poison a single targeted foe with a venom that significantly Weakens their strength.  The affected target's Accuracy and Damage output is severely reduced.  Additionally, the affected target's secondary power effects are all weakened.  The target's power effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all weakened.
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=== [[Image:Poison_NeurotoxicBreath.png]] Neurotoxic Breath ===
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You can breathe a cone of Neurotoxin gas that quickly starts to anesthtize any nearby foes.  Affected targets may choke on the gas as their movement and attack rate are severely reduced.
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{{PowerRecharge|Slow}}
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=== [[Image:Poison_ElixirOfLife.png]] Elixir of Life ===
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With this Elixir, you can revive a fallen ally and turn him into a killing machine.  The revived target has increased damage, Accuracy, Endurance recovery, and attack speed, and gains a resistance to Toxic damage.  A brew of this sort is not without its side effects.  The revived target will soon become very sick and severely weak after about 90 seconds.  All effects of the Elixir will eventually wear off.  Elixir of Life can only be used on players and cannot be used on your Henchmen.
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{{PowerRecharge|Very Long}}
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=== [[Image:Poison_Antidote.png]] Antidote ===
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This Antidote can free an ally from any Disorient, Hold, Sleep, Slow and Immobilize effects and leaves them resistant to such effects for a good while.  The antidote also grants the target some resistance to Cold and Toxic damage.  Some of the effects of the power will improve with Multiple applications as you advance in level.
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{{PowerRecharge|Fast}}
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=== [[Image:Poison Paralytic.png]] Paralytic Poison ===
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This Paralytic Poison viciously attacks a foe's nervous system and can leave an affected target comepletely Held and defenseless.
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{{PowerRecharge|Slow}}
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=== [[Image:Poison_Trap.png]] Poison Trap ===
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You can build a Poison Trap on the ground. Any foes that bass near the Poison Trap will cause it to detonate and release its toxic vapors. The poison is a knock-out gas, and any foes in the affected area may be drained of much of their endurance and quickly put to Sleep. The trap is almost impossoble to detect, but it is fragile and may be set off by an enemy's explosion.  Even if destroyed, the Trap will still detonate.
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{{PowerRecharge|Long}}
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=== [[Image:Poison_NoxiousGas.png]] Noxious Gas ===
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You can infect one of your Henchmen, surrounding him with a Noxious Gas.  All foes near the infected Henchman will be overcome with the Noxious Gas.  Their Defense, Accuracy, Damage, and Damage resistance will all be reduced.  Additionally, there is a chance that any affected humanoid enemy will become violently ill.  Even the mightiest foe will stop dead in their tracks, and left helpless as he empties the contents of his stomach.
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{{PowerRecharge|Very Long}}
 
[[Category: Powersets]]
 
[[Category: Powersets]]

Revision as of 19:03, 20 April 2006

Overview

Poison is primarily a DeBuff powerset. It is only available to Masterminds as a Secondary powerset.

Power Table

Power Level Effect
Poison Alkaloid.png Alkaloid 1 Ally Heal, +Resist(Toxic)
Poison Envenom.png Envenom 2 Ranged Foe -Resistance, -Defense, -Regeneration, -Heal
Poison Weaken.png Weaken 4 Ranged Foe -Damage, -Accuracy, -Special
Poison NeurotoxicBreath.png Neurotoxic Breath 10 Ranged (Cone), Foe -Speed, -Recharge
Poison ElixirOfLife.png Elixir of Life 16 Close, Ally Resurrect, Special
Poison Antidote.png Antidote 20 Ally +Resist(Disorient, Hold, Sleep, Immobilize, Slow, Cold, Toxic)
Poison Paralytic.png Paralytic Poison 28 Ranged Hold
Poison Trap.png Poison Trap 35 Place Trap: Trap-Based Area-of-Effect Foe Sleep, -Endurance
Poison NoxiousGas.png Noxious Gas 38 Ranged (Infect Henchman); Foe -Resistance, -Defense, -Accuracy, +Special

Powers

The following are powers in the Poison powerset.

Poison Alkaloid.png Alkaloid

When used correctly, poisons can be used to heal, as well as harm. Alkaloid consists of just the right amount of amino acids to safely heal a single targeted ally. The healed target is also left with some resistance to Toxic Damage (This Toxic Damage Resistance cannot be Enhanced). You cannot use this power to heal yourself. Template:PowerRecharge Template:PowerMinLevel Template:PowerSpaces Template:PowerEffects Template:PowerSpaces Template:PowerSpaces Template:PowerEnhancements Template:PowerSpaces Template:PowerSpaces Template:PowerSpaces Template:PowerSpaces

Poison Envenom.png Envenom

You Envenom your foe with a nasty poison. The toxin directly attacks the immune system, reducing the affected target's Defense, Damage Resistance and Hit Point Regeneration Rate. The poison is so potent, that the target actually responds less to Healing while affected by the poison. Template:PowerRecharge

Poison Weaken.png Weaken

You poison a single targeted foe with a venom that significantly Weakens their strength. The affected target's Accuracy and Damage output is severely reduced. Additionally, the affected target's secondary power effects are all weakened. The target's power effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all weakened.

Poison NeurotoxicBreath.png Neurotoxic Breath

You can breathe a cone of Neurotoxin gas that quickly starts to anesthtize any nearby foes. Affected targets may choke on the gas as their movement and attack rate are severely reduced. Template:PowerRecharge

Poison ElixirOfLife.png Elixir of Life

With this Elixir, you can revive a fallen ally and turn him into a killing machine. The revived target has increased damage, Accuracy, Endurance recovery, and attack speed, and gains a resistance to Toxic damage. A brew of this sort is not without its side effects. The revived target will soon become very sick and severely weak after about 90 seconds. All effects of the Elixir will eventually wear off. Elixir of Life can only be used on players and cannot be used on your Henchmen. Template:PowerRecharge

Poison Antidote.png Antidote

This Antidote can free an ally from any Disorient, Hold, Sleep, Slow and Immobilize effects and leaves them resistant to such effects for a good while. The antidote also grants the target some resistance to Cold and Toxic damage. Some of the effects of the power will improve with Multiple applications as you advance in level. Template:PowerRecharge

Poison Paralytic.png Paralytic Poison

This Paralytic Poison viciously attacks a foe's nervous system and can leave an affected target comepletely Held and defenseless. Template:PowerRecharge

Poison Trap.png Poison Trap

You can build a Poison Trap on the ground. Any foes that bass near the Poison Trap will cause it to detonate and release its toxic vapors. The poison is a knock-out gas, and any foes in the affected area may be drained of much of their endurance and quickly put to Sleep. The trap is almost impossoble to detect, but it is fragile and may be set off by an enemy's explosion. Even if destroyed, the Trap will still detonate. Template:PowerRecharge

Poison NoxiousGas.png Noxious Gas

You can infect one of your Henchmen, surrounding him with a Noxious Gas. All foes near the infected Henchman will be overcome with the Noxious Gas. Their Defense, Accuracy, Damage, and Damage resistance will all be reduced. Additionally, there is a chance that any affected humanoid enemy will become violently ill. Even the mightiest foe will stop dead in their tracks, and left helpless as he empties the contents of his stomach. Template:PowerRecharge