Difference between revisions of "Hard Luck"
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== Missions == | == Missions == | ||
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+ | === {{UL|Eliminate the oversight office}} === | ||
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+ | '''Briefing''' | ||
+ | |||
+ | [[The Family]]'s got problems, Villain. Big ones. See, Arachnos expects a certain kickback in exchange for protection here on the [[Rogue Isles]]. Problem is, the Giza's been pulling in a little more money than we've let on. Now one of the Arachnos oversight offices has found about it, and there's definitely going to be fallout. The only way to fix this is to work fast. Eliminate that oversight office. You only have 45 minutes to wipe out everyone there. | ||
+ | |||
+ | Everyone has to go down. | ||
+ | |||
+ | ''Beating up on Arachnos personnel is a dangerous, if diverting, pastime.'' | ||
+ | |||
+ | {{Mission Objective|Entrance=|Primary=Defeat all operatives in base (Timed, 45 minutes)|Secondary=|Additional=|Completion=}} | ||
+ | |||
+ | '''Enemies''' | ||
+ | |||
+ | {{Enemy Arachnos}} | ||
+ | |||
+ | |||
+ | '''Notable NPCs''' | ||
+ | |||
+ | * None | ||
+ | |||
+ | '''Debriefing''' | ||
+ | |||
+ | You've managed to keep a lid on the situation, for now at least. Arachnos will never hear about the Family's extra profits, and that means they can keep them. It also means more jobs for you, Villain. You're someone we can really depend on. | ||
=== {{UL|Silence the programmer}} === | === {{UL|Silence the programmer}} === |
Revision as of 09:20, 12 October 2006
Overview
Hard Luck is a villain contact in the Babylon neighborhood of St. Martial. Hard Luck is a Natural origin contact. His level range is 30-34. He is located inside the Golden Giza Casino.
Introductions
Contact Introduced By
New Contact(s)
Basse Croupier used to be an up-and-coming crooner, once upon a time. He hit a big streak of bad luck which ended his career. Johnny Sonata offered him a job as a pit-boss at the Golden Giza, and now he's loyal as they come. If Basse has something for you to do, you know that it's because Johnny wants it done. He can get you Natural and Technology Enhancements.
Basse won't steer you wrong. Oh, and his name is pronounced 'Bay-see'. He'll never correct you on it, though. He's funny that way.
Information
Casino Enforcer
A few big winners are good for the casino's press, but when too many people start winning, profits take a hit. That's when Hard Luck comes in -- to hit back. Hard Luck will do whatever it takes to break the lucky streaks of people chipping away at the casino's profits. He's not afraid to get dirty, and he feels no remorse for the people he hurts. After all, they should know that the house always wins.
Initial Contact
The name's Hard Luck, and that's just what I bring. You stick with me, and we'll make sure no one goes home happy. That sounds all right to you?
Store
Sells level 30 & 35 Natural Enhancements
Badge Mission
Get the unlucky artifacts
Briefing
I've got a hot situation on my hands. There's a high roller in the casino who's been throwing sevens all night. He's too important to threaten, and way too important to kill, so we gotta break his luck another way. I've heard of a mystic who has some sort of lucky talisman. Or unlucky talisman, rather. It's an artifact that brings bad luck to all around the owner. We gotta get that artifact. And by we, I mean you. Now, the guy carrying the Blood of Xiang Xi may try to run. If he gets away, this job'll be a failure.
Way I hear it, this guy lives out in the Flop. Get down there, get the artifact, and bring it back to me.
Mission Objective(s)
These caves are chill and damp.
- Steal artifact from Tavaris
- Don't let Tavaris escape
You retrieved the Blood of Xiang Xi.
Clue: Blood of Xiang Xi
This glass vial is clouded with age, but you can discern a few drops of blood within it, still bright and liquid. According to Hard Luck, this unlucky talisman should bring bad luck to all those around the owner.
Badge
Completion of this mission earns a villain the Bad Luck Badge.
Bad Luck You and Hardcase recovered a mystical amulet designed to jinx everyone around the wearer. |
Debriefing
Great. I'll be sure to hang out in the casino when Mr. Money Bags is playing his next game of craps. This ought to have him throwing some snake eyes.
Story Arc
Breaking the Streak
Souvenir: Luckless' Lucky Chip
You took this two dollar chip of the Freak's Luckless after you defeated him. It's a reminder of the little adventure you like to call:
Breaking the Streak
It began with a tip from Hard Luck. A member of the Freakshow was having remarkable success with the slot machines, and Hard Luck wanted his luck changed. You took to the streets and beat down Freaks until you learned the location of Luckless' hideout.
You went after him, but Luckless had already made his escape. You did, however, encounter a strange machine which gave you a solid chock when you tried to examine it.
Hard Luck put his ear to the ground, and learned that Luckless had sought refuge among the Carnival of Shadows. You didn't have a problem clearing a path through them. When you took down Luckless, he confessed his plot. Electrical bombardment at the hands of Crey Industries had granted him the ability to influence the slots' outcome. He had used the machine in his hideout to periodically recharge his abilities.
It's hard to say what Hard Luck and his goons have done with Luckless. But it's safe to assume that Freak won't be coming back to the Golden Giza.
Find out where Luckless is staying
Briefing
I've got a freaky problem, Villain. It seems there's a member of the Freakshow who keeps winning at the slots. We're not sure how he's doing it, but I've got to get it stopped. So here's what you're going to do. You're going to take to the streets and take down Freaks until you find out where this Freak, Luckless, is staying. Get it?
This guy's cleaned over 500K from the machines already. We got to take him down. You should be able to get some tips on his hideout in Double Down.
Mission Objective(s)
- Seek hideout in St. Martial
- Defeat 10 Freakshow
Debriefing
Okedoke. We got the location of Luckless' base. Now you gotta take him down.
Defeat Luckless
Briefing
All right, we know where Luckless makes his bed. Now all you need to do is get over there, bring him to his knees, and make sure he never sets foot in the Golden Giza again. Got it?
See if you can figure out how he's making so much money off the slots. They're supposed to be rigged in our favor!
This Freakshow hideout smells of axle grease and body odor
Mission Objective(s)
- Seek Luckless
- Learn Luckless' methods
Enemies
The shock of a lifetime | |
While investigating a machine deep within Luckless' hideout, you received a terrible electric shock. You're beginning to develop a few theories about Luckless' remarkable success with the slot machines. |
Notable NPCs
Debriefing
Well, you sure look like you took a walk on the wild side. Got quite a shock from Luckless' machine, eh? I think I've got an idea how he's skewing the odds in his favor. Let's see if we can track him down.
Take down Luckless
Briefing
It wasn't easy, but I managed to track down Luckless. The moron tought he could hide from Giza security by seeking shelter from the Carnival. Big mistake. The Carnival's been in our pocket for years.You take down Luckless, and you'll be on easy street.
That boy has got to go down!
You hear a high-pitched giggle, followed by a deep bellow of laughter.
Mission Objective(s)
- Defeat Luckless and his guards
Enemies
Luckless' story | |
When you defeated Luckless, he gasped:
"I'll tell you my secret, ok? Just don't hurt me! Not too long ago I was kidnapped by Crey. They bombarded me with electric current, it gave me this sweet hair-do, yeah? Anyway, when I broke free, I found that I could manipulate the slot machines. I could make them do my will! Ever since them, I've been getting regular shocks to keep my power up. It's been a great ride!" |
Notable NPCs
- Luckless (Boss) (Freakshow Tank)
Debriefing
So, Luckless was using his stored electrical current to influence the slot machines. Good thing you caught him. Otherwise, we'd be out a pretty penny. Here's your reward, Villain. Don't go reading anything into it. You earned it, but I'm still out for the casino and no one else. Mess with us, and I'll mess you up right back.
Missions
Eliminate the oversight office
Briefing
The Family's got problems, Villain. Big ones. See, Arachnos expects a certain kickback in exchange for protection here on the Rogue Isles. Problem is, the Giza's been pulling in a little more money than we've let on. Now one of the Arachnos oversight offices has found about it, and there's definitely going to be fallout. The only way to fix this is to work fast. Eliminate that oversight office. You only have 45 minutes to wipe out everyone there.
Everyone has to go down.
Beating up on Arachnos personnel is a dangerous, if diverting, pastime.
Mission Objective(s)
- Defeat all operatives in base (Timed, 45 minutes)
Enemies
Notable NPCs
- None
Debriefing
You've managed to keep a lid on the situation, for now at least. Arachnos will never hear about the Family's extra profits, and that means they can keep them. It also means more jobs for you, Villain. You're someone we can really depend on.
Silence the programmer
Briefing
All right, Villain. I've got a serious situation here. The video poker machines at the Giza... well, they're not always, how would you put it? Honest. They skew the odds a little in our favor, see? Problem is, the programmers who made the games know it, and one of them's threatening to talk. You know what that means, Villain. You got to shut him up.
This guy's been looking for protection from the Freakshow. Fortunately, you know how to deal with them.
The Freaks have never been smart about picking their friends
Mission Objective(s)
- Kidnap the programmer
Enemies
Notable NPCs
- Freakshow Tank (Boss)
- Martin Ziegler (Non-fighting NPC, must be kidnapped and taken to the exit)
Debriefing
I'll take care of Ziegler. Rest asured, he won't be babbling the Giza's secret any longer. You did a good job, Villain, and I won't forget it. You're exactly the kind of material I like to work with:quick, efficient, and ruthless.
Mission name
Briefing
Mission Objective(s)
Enemies
Notable NPCs
Debriefing