Difference between revisions of "Category:Unique Invention Enhancements"
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#* They may put a second copy of that enhancement on OTHER powers, if they wish. | #* They may put a second copy of that enhancement on OTHER powers, if they wish. | ||
# '''Unique Enhancements:''' You may only have one copy of that particular enhancement per character. | # '''Unique Enhancements:''' You may only have one copy of that particular enhancement per character. | ||
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[[Category:Enhancements]] | [[Category:Enhancements]] |
Revision as of 22:12, 17 December 2007
- Common Enhancements: a character may have any number of common enhancements on any powers that accept that enhancement.
- Set Enhancements: For any given Invention Enhancement from a set (eg: Freebird: Fly), a character may only have one of that particular item (regardless of level) installed on a single power.
- They may put other items from that set (eg: Freebird: Endurance) on that power, but not a second copy of the same power.
- They may put a second copy of that enhancement on OTHER powers, if they wish.
- Unique Enhancements: You may only have one copy of that particular enhancement per character.
Pages in category "Unique Invention Enhancements"
The following 89 pages are in this category, out of 89 total.
A
- Absolute Amazement: Chance for ToHit Debuff
- Absolute Amazement: Recharge/Accuracy (Superior)
- Absolute Amazement: Stun (Superior)
- Absolute Amazement: Stun/Endurance (Superior)
- Absolute Amazement: Stun/Recharge (Superior)
- Absolute Amazement: Stun/Recharge/Accuracy (Superior)
- Aegis: Psionic/Status Resistance
- Apocalypse: Chance for Negative Energy Damage
- Apocalypse: Damage (Superior)
- Apocalypse: Damage/Endurance (Superior)
- Apocalypse: Damage/Recharge (Superior)
- Apocalypse: Damage/Recharge/Accuracy (Superior)
- Apocalypse: Recharge/Accuracy (Superior)
- Armageddon: Chance for Fire Damage
- Armageddon: Damage (Superior)
- Armageddon: Damage/Endurance (Superior)
- Armageddon: Damage/Recharge (Superior)
- Armageddon: Damage/Recharge/Accuracy (Superior)
- Armageddon: Recharge/Accuracy (Superior)
C
- Call to Arms: Defense Bonus Aura for Pets
- Celerity: Stealth
- Coercive Persuasion: Confuse (Superior)
- Coercive Persuasion: Confuse/Endurance (Superior)
- Coercive Persuasion: Confuse/Recharge (Superior)
- Coercive Persuasion: Confuse/Recharge/Accuracy (Superior)
- Coercive Persuasion: Contagious Confusion
- Coercive Persuasion: Recharge/Accuracy (Superior)
F
- Fortunata Hypnosis: Chance for Placate
- Fortunata Hypnosis: Recharge/Accuracy (Superior)
- Fortunata Hypnosis: Sleep (Superior)
- Fortunata Hypnosis: Sleep/Endurance (Superior)
- Fortunata Hypnosis: Sleep/Recharge (Superior)
- Fortunata Hypnosis: Sleep/Recharge/Accuracy (Superior)
- Freebird: Stealth
- Fury of the Gladiator: Chance for -Res
G
- Gaussian's Synchronized Fire-Control: Chance for Build Up
- Gladiator's Armor: Teleportation Protection, +Def(All)
- Gravitational Anchor: Chance for Hold
- Gravitational Anchor: Immobilize (Superior)
- Gravitational Anchor: Immobilize/Endurance (Superior)
- Gravitational Anchor: Immobilize/Recharge (Superior)
- Gravitational Anchor: Immobilize/Recharge/Accuracy (Superior)
- Gravitational Anchor: Recharge/Accuracy (Superior)
- User:GuyPerfect/Hecatomb: Chance for Negative Energy Damage
H
R
- Ragnarok: Chance for Knockdown
- Ragnarok: Damage (Superior)
- Ragnarok: Damage/Endurance (Superior)
- Ragnarok: Damage/Recharge (Superior)
- Ragnarok: Damage/Recharge/Accuracy (Superior)
- Ragnarok: Recharge/Accuracy (Superior)
- Reactive Defenses: Scaling Damage Resistance
- Rectified Reticle: Increased Perception
- Regenerative Tissue: Regeneration
S
- Shield Wall: Teleportation Protection, +Res(All)
- Soulbound Allegiance: Chance for Build Up
- Soulbound Allegiance: Damage (Superior)
- Soulbound Allegiance: Damage/Endurance (Superior)
- Soulbound Allegiance: Damage/Recharge (Superior)
- Soulbound Allegiance: Damage/Recharge/Accuracy (Superior)
- Soulbound Allegiance: Recharge/Accuracy (Superior)
- Sovereign Right: Resistance Bonus
- Steadfast Protection: Resistance/Defense
U
- Unbounded Leap: Stealth
- Unbreakable Constraint: Chance for Smashing Damage
- Unbreakable Constraint: Hold (Superior)
- Unbreakable Constraint: Hold/Endurance (Superior)
- Unbreakable Constraint: Hold/Recharge (Superior)
- Unbreakable Constraint: Hold/Recharge/Accuracy (Superior)
- Unbreakable Constraint: Recharge/Accuracy (Superior)
- Unbreakable Guard: Maximum Hit Points