Difference between revisions of "Gaining the Field Crafter Badge"
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== Crafting required to gain Invention Badges == | == Crafting required to gain Invention Badges == | ||
− | For | + | Any variety of Invention Origin recipe listed under the badge category works. For all badges except the level 10 group, you need to craft an equal number at each of the two levels. If the total is odd, the extra one may be of either level. |
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The [[Field Crafter Badge]] requires the first 4 badges in each category. | The [[Field Crafter Badge]] requires the first 4 badges in each category. |
Revision as of 22:06, 19 December 2007
Crafting required to gain Invention Badges
Any variety of Invention Origin recipe listed under the badge category works. For all badges except the level 10 group, you need to craft an equal number at each of the two levels. If the total is odd, the extra one may be of either level.
Badge Category | Recipe Levels | ||||
---|---|---|---|---|---|
10 | 15 & 20 | 25 & 30 | 35 & 40 | 45 & 50 | |
Defense Debuff, To Hit Debuff, Taunt, Confuse |
Declining 2 |
Decaying 2 & 1 |
Despoiler 2 & 2 |
Dismantler 2 & 3 |
Retrograde 4 & 3 |
Heal | Medicator 7 |
Mender 5 & 4 |
Rebuilder 7 & 6 |
Revivifier 8 & 7 |
Reanimator 10 & 9 |
Defense Buff, Resist Damage, Intangible |
Armorer 7 |
Guardian 5 & 4 |
Protector 7 & 6 |
Security 8 & 7 |
Defensive 10 & 9 |
Sleep, Snare, Hold, Stun, Immobilize, Fear |
Blinding 8 |
Beguiler 5 & 5 |
Charming 7 & 6 |
Charismatic 9 & 8 |
Mesmerizer 11 & 11 |
Endurance Modification, Endurance Reduction |
Energy Conservationist 9 |
Battery Powered 6 & 6 |
Nuclear Powered 8 & 7 |
Mystically Powered 10 & 9 |
Perpetual 12 & 12 |
Recharge Rate, Interrupt Time |
Trigger Man 10 |
Hired Gun 7 & 6 |
Hit-Man 9 & 8 |
Sniper 11 & 11 |
Sharpshooter 14 & 14 |
Accuracy, ToHit Buff |
Major 10 |
Lt. Colonel 7 & 6 |
Colonel 9 & 8 |
Major General 11 & 11 |
General 14 & 14 |
Damage, Knockback |
Munitionist 10 |
Weaponeer 7 & 6 |
Warhead 9 & 8 |
Arms Dealer 11 & 11 |
Lord of War 14 & 14 |
Run Speed, Fly Speed, Jump, Range |
Pilgrim 10 |
Vagabond 7 & 6 |
Wanderer 9 & 8 |
Walks the Earth 11 & 11 |
Nomad 14 & 14 |
Icon for all badges in that level: |
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Notes: | +2 salvage storage |
+1 recipe storage |
The Field Crafter Badge requires the first 4 badges in each category.
This comes to 455 enhancements total.
The Field Crafter badge requires the crafting of 1000 enhancements total, so the set of badges is not by itself enough.
Completing the memorizing badge set - The 5th badge in each category - comes to a total of 201 additional enhancements.
344 additional enhancements are needed, to gain the Master Craftsman Badge.
That's a lot of enhancements.
Additional perks
The third badge in each enhancement category (the level 25 & 30 enhancements) increases your salvage storage by 2 (up to 18 total for 9 categories).
The fifth badge in each category ( the level 45 & 50 ones ) increases the number of recipes you can carry by one each.
The minimum amount of influence needed just to craft the enhancements required for the Field Crafter Badge is 11,414,900.
This amount was calculated using
- the least expensive crafting cost for each category (Taunt Duration, Healing, Intangibility, Fear Duration, Endurance Modification, Interrupt Duration, To Hit Buff, Knockback Distance, and Jump) and
- the cost of the lower-level enhancement for each tier requiring an "additional enhancement of either level" (for example, nine level 35 Fear Duration enhancements and eight level 40 Fear Duration enhancements).
The minimum amount of influence needed just to craft the enhancements required for the 45 & 50 tier is 39,939,200.
The total minimum influence needed just to craft the enhancements required for all 45 memorization badges is 48,354,100.
Calculating the total needed to purchase the required salvage and recipes on the market is subject to too much variation.