Difference between revisions of "Archvillain"
(Debuff resistance. Needs formatting, but is extremely handy.) |
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[[Category:Definition]] | [[Category:Definition]] | ||
'''Archvillains''' are extremely powerful entities. They [[Con System|con]] +5 to their level. Their HP are usually in the 10's of thousands (whereas bosses are around 1000-2000). Approach with extreme caution and about 7 buddies. | '''Archvillains''' are extremely powerful entities. They [[Con System|con]] +5 to their level. Their HP are usually in the 10's of thousands (whereas bosses are around 1000-2000). Approach with extreme caution and about 7 buddies. | ||
| + | |||
| + | Archvillains are most noteworthy for having, in addition to massive hit points and regeneration and near-immunity to mez two thirds of the time, a significant resistance to many debuffs that scales by level. That resistance, as of Issue 9, applies to -RunSpeed, -Recharge, -Endurance, -ToHit, -Defense, -Perception, -Regeneration, and -Recovery. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | |- | ||
| + | ! Level | ||
| + | ! AV Res Mod | ||
| + | |- | ||
| + | |1 | ||
| + | |0.6 | ||
| + | |- | ||
| + | |2 | ||
| + | |0.6 | ||
| + | |- | ||
| + | |3 | ||
| + | |0.61 | ||
| + | |- | ||
| + | |4 | ||
| + | |0.61 | ||
| + | |- | ||
| + | |5 | ||
| + | |0.62 | ||
| + | |- | ||
| + | |6 | ||
| + | |0.63 | ||
| + | |- | ||
| + | |7 | ||
| + | |0.63 | ||
| + | |- | ||
| + | |8 | ||
| + | |0.64 | ||
| + | |- | ||
| + | |9 | ||
| + | |0.64 | ||
| + | |- | ||
| + | |10 | ||
| + | |0.65 | ||
| + | |- | ||
| + | |11 | ||
| + | |0.65 | ||
| + | |- | ||
| + | |12 | ||
| + | |0.66 | ||
| + | |- | ||
| + | |13 | ||
| + | |0.66 | ||
| + | |- | ||
| + | |14 | ||
| + | |0.67 | ||
| + | |- | ||
| + | |15 | ||
| + | |0.67 | ||
| + | |- | ||
| + | |16 | ||
| + | |0.68 | ||
| + | |- | ||
| + | |17 | ||
| + | |0.68 | ||
| + | |- | ||
| + | |18 | ||
| + | |0.69 | ||
| + | |- | ||
| + | |19 | ||
| + | |0.69 | ||
| + | |- | ||
| + | |20 | ||
| + | |0.7 | ||
| + | |- | ||
| + | |21 | ||
| + | |0.7 | ||
| + | |- | ||
| + | |22 | ||
| + | |0.71 | ||
| + | |- | ||
| + | |23 | ||
| + | |0.71 | ||
| + | |- | ||
| + | |24 | ||
| + | |0.72 | ||
| + | |- | ||
| + | |25 | ||
| + | |0.72 | ||
| + | |- | ||
| + | |26 | ||
| + | |0.73 | ||
| + | |- | ||
| + | |27 | ||
| + | |0.73 | ||
| + | |- | ||
| + | |28 | ||
| + | |0.74 | ||
| + | |- | ||
| + | |29 | ||
| + | |0.74 | ||
| + | |- | ||
| + | |30 | ||
| + | |0.75 | ||
| + | |- | ||
| + | |31 | ||
| + | |0.75 | ||
| + | |- | ||
| + | |32 | ||
| + | |0.76 | ||
| + | |- | ||
| + | |33 | ||
| + | |0.76 | ||
| + | |- | ||
| + | |34 | ||
| + | |0.77 | ||
| + | |- | ||
| + | |35 | ||
| + | |0.77 | ||
| + | |- | ||
| + | |36 | ||
| + | |0.78 | ||
| + | |- | ||
| + | |37 | ||
| + | |0.78 | ||
| + | |- | ||
| + | |38 | ||
| + | |0.79 | ||
| + | |- | ||
| + | |39 | ||
| + | |0.79 | ||
| + | |- | ||
| + | |40 | ||
| + | |0.8 | ||
| + | |- | ||
| + | |41 | ||
| + | |0.8 | ||
| + | |- | ||
| + | |42 | ||
| + | |0.81 | ||
| + | |- | ||
| + | |43 | ||
| + | |0.81 | ||
| + | |- | ||
| + | |44 | ||
| + | |0.82 | ||
| + | |- | ||
| + | |45 | ||
| + | |0.82 | ||
| + | |- | ||
| + | |46 | ||
| + | |0.83 | ||
| + | |- | ||
| + | |47 | ||
| + | |0.83 | ||
| + | |- | ||
| + | |48 | ||
| + | |0.84 | ||
| + | |- | ||
| + | |49 | ||
| + | |0.84 | ||
| + | |- | ||
| + | |50 | ||
| + | |0.85 | ||
| + | |- | ||
| + | |51 | ||
| + | |0.85 | ||
| + | |- | ||
| + | |52 | ||
| + | |0.86 | ||
| + | |- | ||
| + | |53 | ||
| + | |0.86 | ||
| + | |- | ||
| + | |54 | ||
| + | |0.87 | ||
| + | |- | ||
| + | |55 | ||
| + | |0.87 | ||
| + | |} | ||
| + | |||
| + | So, for example, while it might seem as though a Defender's Radiation Infection should be valuable against Captain Mako in the Statesman Task Force, to deal with his Elude, it is in fact heavily resisted. 3-slotted, it would do -61% Defense, which should cripple him, but as it's against a +4 enemy it is at half strength (-61 * .5 = -30.5), and as it's against a level 54 Archvillain a further 87% of that is resisted (-30.5 * (1 - .87) = -3.965%), leaving the net effect approximately a third as useful at bypassing defense as an Insight inspiration. Likewise, even against an even-con AV, a 50's Lingering Radiation's mighty -500% Regen debuff will be dropped to approximately -65%. | ||
Revision as of 01:30, 13 November 2007
Archvillains are extremely powerful entities. They con +5 to their level. Their HP are usually in the 10's of thousands (whereas bosses are around 1000-2000). Approach with extreme caution and about 7 buddies.
Archvillains are most noteworthy for having, in addition to massive hit points and regeneration and near-immunity to mez two thirds of the time, a significant resistance to many debuffs that scales by level. That resistance, as of Issue 9, applies to -RunSpeed, -Recharge, -Endurance, -ToHit, -Defense, -Perception, -Regeneration, and -Recovery.
| Level | AV Res Mod |
|---|---|
| 1 | 0.6 |
| 2 | 0.6 |
| 3 | 0.61 |
| 4 | 0.61 |
| 5 | 0.62 |
| 6 | 0.63 |
| 7 | 0.63 |
| 8 | 0.64 |
| 9 | 0.64 |
| 10 | 0.65 |
| 11 | 0.65 |
| 12 | 0.66 |
| 13 | 0.66 |
| 14 | 0.67 |
| 15 | 0.67 |
| 16 | 0.68 |
| 17 | 0.68 |
| 18 | 0.69 |
| 19 | 0.69 |
| 20 | 0.7 |
| 21 | 0.7 |
| 22 | 0.71 |
| 23 | 0.71 |
| 24 | 0.72 |
| 25 | 0.72 |
| 26 | 0.73 |
| 27 | 0.73 |
| 28 | 0.74 |
| 29 | 0.74 |
| 30 | 0.75 |
| 31 | 0.75 |
| 32 | 0.76 |
| 33 | 0.76 |
| 34 | 0.77 |
| 35 | 0.77 |
| 36 | 0.78 |
| 37 | 0.78 |
| 38 | 0.79 |
| 39 | 0.79 |
| 40 | 0.8 |
| 41 | 0.8 |
| 42 | 0.81 |
| 43 | 0.81 |
| 44 | 0.82 |
| 45 | 0.82 |
| 46 | 0.83 |
| 47 | 0.83 |
| 48 | 0.84 |
| 49 | 0.84 |
| 50 | 0.85 |
| 51 | 0.85 |
| 52 | 0.86 |
| 53 | 0.86 |
| 54 | 0.87 |
| 55 | 0.87 |
So, for example, while it might seem as though a Defender's Radiation Infection should be valuable against Captain Mako in the Statesman Task Force, to deal with his Elude, it is in fact heavily resisted. 3-slotted, it would do -61% Defense, which should cripple him, but as it's against a +4 enemy it is at half strength (-61 * .5 = -30.5), and as it's against a level 54 Archvillain a further 87% of that is resisted (-30.5 * (1 - .87) = -3.965%), leaving the net effect approximately a third as useful at bypassing defense as an Insight inspiration. Likewise, even against an even-con AV, a 50's Lingering Radiation's mighty -500% Regen debuff will be dropped to approximately -65%.