Difference between revisions of "Archvillain"
(Debuff resistance. Needs formatting, but is extremely handy.) |
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[[Category:Definition]] | [[Category:Definition]] | ||
'''Archvillains''' are extremely powerful entities. They [[Con System|con]] +5 to their level. Their HP are usually in the 10's of thousands (whereas bosses are around 1000-2000). Approach with extreme caution and about 7 buddies. | '''Archvillains''' are extremely powerful entities. They [[Con System|con]] +5 to their level. Their HP are usually in the 10's of thousands (whereas bosses are around 1000-2000). Approach with extreme caution and about 7 buddies. | ||
+ | |||
+ | Archvillains are most noteworthy for having, in addition to massive hit points and regeneration and near-immunity to mez two thirds of the time, a significant resistance to many debuffs that scales by level. That resistance, as of Issue 9, applies to -RunSpeed, -Recharge, -Endurance, -ToHit, -Defense, -Perception, -Regeneration, and -Recovery. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Level | ||
+ | ! AV Res Mod | ||
+ | |- | ||
+ | |1 | ||
+ | |0.6 | ||
+ | |- | ||
+ | |2 | ||
+ | |0.6 | ||
+ | |- | ||
+ | |3 | ||
+ | |0.61 | ||
+ | |- | ||
+ | |4 | ||
+ | |0.61 | ||
+ | |- | ||
+ | |5 | ||
+ | |0.62 | ||
+ | |- | ||
+ | |6 | ||
+ | |0.63 | ||
+ | |- | ||
+ | |7 | ||
+ | |0.63 | ||
+ | |- | ||
+ | |8 | ||
+ | |0.64 | ||
+ | |- | ||
+ | |9 | ||
+ | |0.64 | ||
+ | |- | ||
+ | |10 | ||
+ | |0.65 | ||
+ | |- | ||
+ | |11 | ||
+ | |0.65 | ||
+ | |- | ||
+ | |12 | ||
+ | |0.66 | ||
+ | |- | ||
+ | |13 | ||
+ | |0.66 | ||
+ | |- | ||
+ | |14 | ||
+ | |0.67 | ||
+ | |- | ||
+ | |15 | ||
+ | |0.67 | ||
+ | |- | ||
+ | |16 | ||
+ | |0.68 | ||
+ | |- | ||
+ | |17 | ||
+ | |0.68 | ||
+ | |- | ||
+ | |18 | ||
+ | |0.69 | ||
+ | |- | ||
+ | |19 | ||
+ | |0.69 | ||
+ | |- | ||
+ | |20 | ||
+ | |0.7 | ||
+ | |- | ||
+ | |21 | ||
+ | |0.7 | ||
+ | |- | ||
+ | |22 | ||
+ | |0.71 | ||
+ | |- | ||
+ | |23 | ||
+ | |0.71 | ||
+ | |- | ||
+ | |24 | ||
+ | |0.72 | ||
+ | |- | ||
+ | |25 | ||
+ | |0.72 | ||
+ | |- | ||
+ | |26 | ||
+ | |0.73 | ||
+ | |- | ||
+ | |27 | ||
+ | |0.73 | ||
+ | |- | ||
+ | |28 | ||
+ | |0.74 | ||
+ | |- | ||
+ | |29 | ||
+ | |0.74 | ||
+ | |- | ||
+ | |30 | ||
+ | |0.75 | ||
+ | |- | ||
+ | |31 | ||
+ | |0.75 | ||
+ | |- | ||
+ | |32 | ||
+ | |0.76 | ||
+ | |- | ||
+ | |33 | ||
+ | |0.76 | ||
+ | |- | ||
+ | |34 | ||
+ | |0.77 | ||
+ | |- | ||
+ | |35 | ||
+ | |0.77 | ||
+ | |- | ||
+ | |36 | ||
+ | |0.78 | ||
+ | |- | ||
+ | |37 | ||
+ | |0.78 | ||
+ | |- | ||
+ | |38 | ||
+ | |0.79 | ||
+ | |- | ||
+ | |39 | ||
+ | |0.79 | ||
+ | |- | ||
+ | |40 | ||
+ | |0.8 | ||
+ | |- | ||
+ | |41 | ||
+ | |0.8 | ||
+ | |- | ||
+ | |42 | ||
+ | |0.81 | ||
+ | |- | ||
+ | |43 | ||
+ | |0.81 | ||
+ | |- | ||
+ | |44 | ||
+ | |0.82 | ||
+ | |- | ||
+ | |45 | ||
+ | |0.82 | ||
+ | |- | ||
+ | |46 | ||
+ | |0.83 | ||
+ | |- | ||
+ | |47 | ||
+ | |0.83 | ||
+ | |- | ||
+ | |48 | ||
+ | |0.84 | ||
+ | |- | ||
+ | |49 | ||
+ | |0.84 | ||
+ | |- | ||
+ | |50 | ||
+ | |0.85 | ||
+ | |- | ||
+ | |51 | ||
+ | |0.85 | ||
+ | |- | ||
+ | |52 | ||
+ | |0.86 | ||
+ | |- | ||
+ | |53 | ||
+ | |0.86 | ||
+ | |- | ||
+ | |54 | ||
+ | |0.87 | ||
+ | |- | ||
+ | |55 | ||
+ | |0.87 | ||
+ | |} | ||
+ | |||
+ | So, for example, while it might seem as though a Defender's Radiation Infection should be valuable against Captain Mako in the Statesman Task Force, to deal with his Elude, it is in fact heavily resisted. 3-slotted, it would do -61% Defense, which should cripple him, but as it's against a +4 enemy it is at half strength (-61 * .5 = -30.5), and as it's against a level 54 Archvillain a further 87% of that is resisted (-30.5 * (1 - .87) = -3.965%), leaving the net effect approximately a third as useful at bypassing defense as an Insight inspiration. Likewise, even against an even-con AV, a 50's Lingering Radiation's mighty -500% Regen debuff will be dropped to approximately -65%. |
Revision as of 01:30, 13 November 2007
Archvillains are extremely powerful entities. They con +5 to their level. Their HP are usually in the 10's of thousands (whereas bosses are around 1000-2000). Approach with extreme caution and about 7 buddies.
Archvillains are most noteworthy for having, in addition to massive hit points and regeneration and near-immunity to mez two thirds of the time, a significant resistance to many debuffs that scales by level. That resistance, as of Issue 9, applies to -RunSpeed, -Recharge, -Endurance, -ToHit, -Defense, -Perception, -Regeneration, and -Recovery.
Level | AV Res Mod |
---|---|
1 | 0.6 |
2 | 0.6 |
3 | 0.61 |
4 | 0.61 |
5 | 0.62 |
6 | 0.63 |
7 | 0.63 |
8 | 0.64 |
9 | 0.64 |
10 | 0.65 |
11 | 0.65 |
12 | 0.66 |
13 | 0.66 |
14 | 0.67 |
15 | 0.67 |
16 | 0.68 |
17 | 0.68 |
18 | 0.69 |
19 | 0.69 |
20 | 0.7 |
21 | 0.7 |
22 | 0.71 |
23 | 0.71 |
24 | 0.72 |
25 | 0.72 |
26 | 0.73 |
27 | 0.73 |
28 | 0.74 |
29 | 0.74 |
30 | 0.75 |
31 | 0.75 |
32 | 0.76 |
33 | 0.76 |
34 | 0.77 |
35 | 0.77 |
36 | 0.78 |
37 | 0.78 |
38 | 0.79 |
39 | 0.79 |
40 | 0.8 |
41 | 0.8 |
42 | 0.81 |
43 | 0.81 |
44 | 0.82 |
45 | 0.82 |
46 | 0.83 |
47 | 0.83 |
48 | 0.84 |
49 | 0.84 |
50 | 0.85 |
51 | 0.85 |
52 | 0.86 |
53 | 0.86 |
54 | 0.87 |
55 | 0.87 |
So, for example, while it might seem as though a Defender's Radiation Infection should be valuable against Captain Mako in the Statesman Task Force, to deal with his Elude, it is in fact heavily resisted. 3-slotted, it would do -61% Defense, which should cripple him, but as it's against a +4 enemy it is at half strength (-61 * .5 = -30.5), and as it's against a level 54 Archvillain a further 87% of that is resisted (-30.5 * (1 - .87) = -3.965%), leaving the net effect approximately a third as useful at bypassing defense as an Insight inspiration. Likewise, even against an even-con AV, a 50's Lingering Radiation's mighty -500% Regen debuff will be dropped to approximately -65%.