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Revision as of 07:32, 26 August 2007
Overview
The Circle of Thorns are a villain group in City of Heroes and City of Villains. In City of Heroes, the Circle is a powerful group that a hero will likely encounter during almost their entire career, and they are present in force in City of Villains as well.
Contents
Villain Types
Minions
Archer
Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.
Powers
Defender
Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.
Powers
Hand Crossbow Ranged 50% Lethal/50% Negative, Low Damage
Small rapid fire Handheld Crossbow.
Thorn Sword Melee 75% Lethal/25% Negative, +Slow
The Thron Sword poisons its victims with negative energy to slow them.
Guard
Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.
Powers
Sword Melee Lethal Dam
This wavey sword attack does medium damage and can reduce your foe's defense.
Hand Crossbow Ranged Lethal/Negative, Low Dam
Small rapid fire Handheld Crossbow.
Guardian
Many who have lost hope go looking in dark places for the answers to life's questions. The Followers are those whose search has taken them to the Circle of Thorns. Now they must prove their true devotion by serving the Circle's evil will.
Powers
Falchion Melee Lethal/Negative, Low Dam
This small curved short sword has been enchanted to channel negative energy damage to its victims.
Hordeling Lasher
From the nightmares of Hell's sinners come these disgusting creatures, nightmares born of fire, brimstone, and hate.
Powers
Tongue Strike Ranged, Minor DMG(Smashing), Foe Knockback
You let forth a quick Tongue Strike damaging your target.
Vicious Bite Melee, Moderate DMG(Lethal)
Your bite can cause serious damage to a target.
Nerva Spectral Daemon
Where go the Circle of Thorns go the legions of Hell. These gibbering monstrosities seem to be waiting for... something.
Powers
Freezing Touch Melee 50% Cold/50% Negative Energy Damage, -Speed
You have been slowed.
Siphon Life -Speed
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. You have been slowed.
Spectral Daemon
The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of its original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.
Powers
Smite -ACC
You have been hit by Smite! Your accuracy is reduced.
Siphon Life Psionic/Negative Energy Damage, -Acc
The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced.
Spectral Follower
The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of it's original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.
Powers
Spectral Knight
The Circle's sunken city of Oranbega is rumored to be filled with the ancient ghosts of it's original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings.
Powers
Gloom Ranged Negative Energy Damage DoT, -Acc
Gloom reduces your Accuracy.
Smite Melee 30% Psionic/70% Negative damage, -Acc
You have been hit by Smite! Your accuracy is reduced.
Siphon Life Psionic/Negative Energy Damage, -Acc
The Spectre taps the powers of the netherworld and it's own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced.
Thorn Wielder
The mighty Thorn Wielders are the elite guardians of the Circle of Thorns. They wield the sacred Thorn Blades, enchanted weapons that leave a taint of foul magic on anyone they strike.
Powers
Throwing Dagger Ranged Lethal/Negative, Low Dam
Wavy ritual blade.
Greater Thorn Sword Melee Lethal/Negative, +Slow
The Greater Thorn Sword poisons its victims with negative energy to slow them.
Lieutenants
Energy Mage
Within their fabled lost city, the High Mages of Energy provide light, heat, and energy for their brethren. In battle they unleash their power in blasts of utter destruction, capable of ripping apart flesh, stone, and steel.
Thorn Staff Targeted AoE Energy, -End
The Thorn Staff can hurl an explosive ball of energy.
Brawl Melee Smash
The Circle of Thorns High brawling attacks
Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Hordeling Hurler
Powers
Frost Breath DoT(Cold), -Recharge, -SPD
You are frozen by the Frost Breath. You are taking damage over time and your attack speed and movement speed are reduced.
Life Mage
Magical mastery over life can be a powerful tool for good, but in the hands of the Life Mages it is a deadly weapon. They can suck the very life force out of their foes, weakening and eventually killing them.
Powers
Poison Staff Ranged Toxic, +Self HP
The Poison Staff can steal life.
Brawl Melee Smash
The Circle of Thorns High brawling attacks
Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Spectral Daemon Lord
The Circle's sunken city is rumored to be filled with the ancient ghosts of its original inhabitants. Some of these spirits become malevolent Specters, angry and incorporeal beings immune to physical attacks but capable of causing tremendous damage to living beings
Powers
Chill of the Night -ACC
The Chill of the Night surrounds you, reducing your Accuracy, and slowly dealing Negative Damage to you.
Smite -ACC
You have been hit by Smite! Your accuracy is reduced.
Midnight Grasp Immobilize, DoT(Negative), -ACC
You are being held motionless by dark tentacles, which are slowly draining your life. Your Accuracy is reduced.
Siphon Life -ACC
The Spectre taps the powers of the netherworld and its own psychic power to steal life from you and transfer some of it to himself. Your Accuracy has been reduced.
Bosses
Madness Mage
The Masters of Madness can control every aspect of the psyche. For their friends, they provide a constant aura of mental fortitude that helps them in all endeavors. In battle, their enemies suffer complete mental domination that leaves them incapable of any actions at all.
Powers
Psychic Scream -Recharge
Your attack speed has been reduced by the Psychic Scream.
Mesmerize Ranged Psionic, Sleep
The psychic energy has rendered you unconscious.
Scramble Thoughts Disorient
Your thoughts are scrambled, and you are Disoriented.
Kamikaze Suicide Special
Circle Mages will detonate themselves in a crisis, and attempt to take a few foes with them.
Ruin Mage
Named Bosses
- Clemalion
- Dretch - Mission: Defeat lead mystic, his coven. Save Professor Black and his geology students.
Council Test Data
Testing various formats:
Test 1
This format places each type on one level, creating a sub-level when types have duplicate descriptions.
Ascendant
The personal guard of the Center, these crack soldiers are highly trained for protection and defense. Their equipment is geared toward healing and shielding their charge.
Galaxy
The Galaxy Band of the Council has been trained by Arakhn in stealth and infiltration. They have also been conditioned by Kheldian mind control techniques to be loyal to her above all others.
Galaxy
Galaxy Quantum
That weapon he carries is obviously Nictus technology, and probably deadly against Kheldian energy signatures.
Nebula Cor Leonis
A Cor Leonis is a Council soldier who has undergone a long and painful regimen of super soldier treatments. The Nebula Cor Leonis are the most numerous of these medical marvels, but that doesn't mean they're common. They've had extensive training and thousands of dollars worth of drugs pumped into them. It's an investment that usually pays off, since a first rank Cor Leonis is stronger than five normal men
Nebula Cor Leonis Assult
Nebula Cor Leonis Fire
Nebula Cor Leonis Marksman
Zenith Mech Man
Vandal, the genius behind the Council's technology, created his first robots during the 1940's. He's been improving on them ever since. Now known as the Zenith Mech Men, these tough and deadly machines are 100 times more dangerous than their predecessors of 60 years ago. Modern Mech Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.
Test 2
This format places each type on a sub-level, putting singular types in a Misc. category.
Galaxy
The Galaxy Band of the Council has been trained by Arakhn in stealth and infiltration. They have also been conditioned by Kheldian mind control techniques to be loyal to her above all others.
Galaxy
Galaxy Quantum
That weapon he carries is obviously Nictus technology, and probably deadly against Kheldian energy signatures.
Miscellaneous
Ascendant
The personal guard of the Center, these crack soldiers are highly trained for protection and defense. Their equipment is geared toward healing and shielding their charge.
Zenith Mech Man
Vandal, the genius behind the Council's technology, created his first robots during the 1940's. He's been improving on them ever since. Now known as the Zenith Mech Men, these tough and deadly machines are 100 times more dangerous than their predecessors of 60 years ago. Modern Mech Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.
Nebula Cor Leonis
A Cor Leonis is a Council soldier who has undergone a long and painful regimen of super soldier treatments. The Nebula Cor Leonis are the most numerous of these medical marvels, but that doesn't mean they're common. They've had extensive training and thousands of dollars worth of drugs pumped into them. It's an investment that usually pays off, since a first rank Cor Leonis is stronger than five normal men
Nebula Cor Leonis Assult
Nebula Cor Leonis Fire
Nebula Cor Leonis Marksman
Test 3
In this test case, there are no sub-types. Each type is placed in the Miscellaneous category.
Miscellaneous
Ascendant
The personal guard of the Center, these crack soldiers are highly trained for protection and defense. Their equipment is geared toward healing and shielding their charge.
Galaxy
The Galaxy Band of the Council has been trained by Arakhn in stealth and infiltration. They have also been conditioned by Kheldian mind control techniques to be loyal to her above all others.
Zenith Mech Man
Vandal, the genius behind the Council's technology, created his first robots during the 1940's. He's been improving on them ever since. Now known as the Zenith Mech Men, these tough and deadly machines are 100 times more dangerous than their predecessors of 60 years ago. Modern Mech Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.
Nebula Cor Leonis Assult
A Cor Leonis is a Council soldier who has undergone a long and painful regimen of super soldier treatments. The Nebula Cor Leonis are the most numerous of these medical marvels, but that doesn't mean they're common. They've had extensive training and thousands of dollars worth of drugs pumped into them. It's an investment that usually pays off, since a first rank Cor Leonis is stronger than five normal men
Test 4
In this test case, there are no sub-types, same as test 3. But the Misc. level is skipped going straight to the sublevel
Ascendant
The personal guard of the Center, these crack soldiers are highly trained for protection and defense. Their equipment is geared toward healing and shielding their charge.
Galaxy
The Galaxy Band of the Council has been trained by Arakhn in stealth and infiltration. They have also been conditioned by Kheldian mind control techniques to be loyal to her above all others.
Zenith Mech Man
Vandal, the genius behind the Council's technology, created his first robots during the 1940's. He's been improving on them ever since. Now known as the Zenith Mech Men, these tough and deadly machines are 100 times more dangerous than their predecessors of 60 years ago. Modern Mech Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.
Nebula Cor Leonis Assult
A Cor Leonis is a Council soldier who has undergone a long and painful regimen of super soldier treatments. The Nebula Cor Leonis are the most numerous of these medical marvels, but that doesn't mean they're common. They've had extensive training and thousands of dollars worth of drugs pumped into them. It's an investment that usually pays off, since a first rank Cor Leonis is stronger than five normal men
Test 5
In this test case, there are no sub-types, same as test 3, but there is no sub-levels.
Ascendant
The personal guard of the Center, these crack soldiers are highly trained for protection and defense. Their equipment is geared toward healing and shielding their charge.
Galaxy
The Galaxy Band of the Council has been trained by Arakhn in stealth and infiltration. They have also been conditioned by Kheldian mind control techniques to be loyal to her above all others.
Zenith Mech Man
Vandal, the genius behind the Council's technology, created his first robots during the 1940's. He's been improving on them ever since. Now known as the Zenith Mech Men, these tough and deadly machines are 100 times more dangerous than their predecessors of 60 years ago. Modern Mech Men have tough, thick armor, redundant systems that resist damage, and a powerful onboard AI that makes them faster and smarter than most human soldiers.
Nebula Cor Leonis Assult
A Cor Leonis is a Council soldier who has undergone a long and painful regimen of super soldier treatments. The Nebula Cor Leonis are the most numerous of these medical marvels, but that doesn't mean they're common. They've had extensive training and thousands of dollars worth of drugs pumped into them. It's an investment that usually pays off, since a first rank Cor Leonis is stronger than five normal men