Difference between revisions of "User talk:Joshex"
(→Welcome!) |
(→Welcome!) |
||
Line 3: | Line 3: | ||
1) You'd have to write a separate game server application that runs on the local machine, but only supports one player connection, and can fool the stock CoH client into connecting to it and accepting commands. It would have to contain duplicates of a lot of the content from the CoH client so it knows what the client knows, in order to command the game so it behaves like it should." | 1) You'd have to write a separate game server application that runs on the local machine, but only supports one player connection, and can fool the stock CoH client into connecting to it and accepting commands. It would have to contain duplicates of a lot of the content from the CoH client so it knows what the client knows, in order to command the game so it behaves like it should." | ||
− | And even in that case it would actually be more simple to just keep it massively multiplayer as the frame work is still there. Even if it only runs the client looped into the localhost, the server would still in fact be listening to given ports, so even in that case other users could auth to your server and join the fray. Speaking of simplicity of coding, is it simpler to code for 1 player? no. Even if coding for only one player there would still be the possibility of allied targets such as pets, heroes etc that would also need the same User Instancing system as the actual full server, and if you have that then it'll work for other players too. EVEN if you never use pets or support characters, If you ever have more than one enemy effecting a player at a time (which even happens on the lowest difficulty settings) there is a chance that two actions will try to be cast on the same player object on the same frame, if that happens with no user instancing; one enemy's attack will be cast and make no effect(it will be forgotten). I hardly call that 'playing'.. | + | :And even in that case it would actually be more simple to just keep it massively multiplayer as the frame work is still there. Even if it only runs the client looped into the localhost, the server would still in fact be listening to given ports, so even in that case other users could auth to your server and join the fray. Speaking of simplicity of coding, is it simpler to code for 1 player? no. Even if coding for only one player there would still be the possibility of allied targets such as pets, heroes etc that would also need the same User Instancing system as the actual full server, and if you have that then it'll work for other players too. EVEN if you never use pets or support characters, If you ever have more than one enemy effecting a player at a time (which even happens on the lowest difficulty settings) there is a chance that two actions will try to be cast on the same player object on the same frame, if that happens with no user instancing; one enemy's attack will be cast and make no effect(it will be forgotten). I hardly call that 'playing'.. |
− | By the way #1 is probably the option with the least amount of work, I've been thinking of doing such myself but I'd rather work with someone else on their project than start yet another project for myself. If I did it it'd be a Sunday thing, as in every Sunday for the foreseeable future and only because I wouldn't call it work but rather leisure. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 18: | + | :By the way #1 is probably the option with the least amount of work, I've been thinking of doing such myself but I'd rather work with someone else on their project than start yet another project for myself. If I did it it'd be a Sunday thing, as in every Sunday for the foreseeable future and only because I wouldn't call it work but rather leisure. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 18:16, 2 April 2017 (UTC) |
@Surelle "...sources inside the company have publicly stated that City of Heroes cost $4M annually to run/support and brought in $12M annually, at a net profit of $8M annually. Paragon was using that profit on R&D for a second game." | @Surelle "...sources inside the company have publicly stated that City of Heroes cost $4M annually to run/support and brought in $12M annually, at a net profit of $8M annually. Paragon was using that profit on R&D for a second game." |
Revision as of 18:16, 2 April 2017
Welcome!
@Manga " 1) You'd have to write a separate game server application that runs on the local machine, but only supports one player connection, and can fool the stock CoH client into connecting to it and accepting commands. It would have to contain duplicates of a lot of the content from the CoH client so it knows what the client knows, in order to command the game so it behaves like it should."
- And even in that case it would actually be more simple to just keep it massively multiplayer as the frame work is still there. Even if it only runs the client looped into the localhost, the server would still in fact be listening to given ports, so even in that case other users could auth to your server and join the fray. Speaking of simplicity of coding, is it simpler to code for 1 player? no. Even if coding for only one player there would still be the possibility of allied targets such as pets, heroes etc that would also need the same User Instancing system as the actual full server, and if you have that then it'll work for other players too. EVEN if you never use pets or support characters, If you ever have more than one enemy effecting a player at a time (which even happens on the lowest difficulty settings) there is a chance that two actions will try to be cast on the same player object on the same frame, if that happens with no user instancing; one enemy's attack will be cast and make no effect(it will be forgotten). I hardly call that 'playing'..
- By the way #1 is probably the option with the least amount of work, I've been thinking of doing such myself but I'd rather work with someone else on their project than start yet another project for myself. If I did it it'd be a Sunday thing, as in every Sunday for the foreseeable future and only because I wouldn't call it work but rather leisure. Joshex (talk) 18:16, 2 April 2017 (UTC)
@Surelle "...sources inside the company have publicly stated that City of Heroes cost $4M annually to run/support and brought in $12M annually, at a net profit of $8M annually. Paragon was using that profit on R&D for a second game."
- ... so, NCSoft was legitimately seeing no income or close to it from CoX... that explains everything. It explains why they shut it down (they weren't seeing any profits and were basically running the game at cost), it explains why they don't care about the player base (yeah we were paying customers but they never saw any of it, kinda like were weren't even their customers), and explains why they would charge alot for it (to make some basic decent profit from it after all these years). In no way am I on their side on the last one, and I wish they'd just let go of it already but.. now I can see the causes and effects. obviously they'd shut down a sequel or second game if the first game wasn't making any profit, it's a lack of faith and I might say a bad decision by the paragon team, you just don't go making a second game when it would mean turning up a nil profit to your boss every quarter. If your game isn't making enough to support a second development project AND supply decent profits to the parent company, then your goal is to work with what you've already got to make it more interesting, and find every way you can to prolong the contingencies in the game to keep the story and content going. no offense to other fans but I always saw the incarnate system as an end-contingency announcement, it broke the level-based system and supplied a finite set of options for progress.. after you break the progression system once, it's unfeasible to break it again. in my opinon if CoX comes back it should lose the incarnate system and regain statesman. Also it dawns on me that if NCSoft is just completely unwilling to sell, the next best option is to fix everything they saw as problems with CoX by remaking it with 1:(better graphics, access from touch screen devices etc. (while keeping a low poly/original mode for systems that need it)), 2: start the game's story over again (CoX reboot), 3: do ethnographic research to determine if people would like the game and how much they would pay each month, then pitch that to NCSoft. NCSoft may not be willing to sell or run the original, but they are obviously willing to make money from the IP, a CoX reboot could do just that. preceding comment by me Joshex (talk) 01:32, 26 March 2017 (UTC)
@Ohioknight "But to build a thing like that you'd have to have already developed and demonstrated a technology that allowed distributed clients to do something like use a power to throw a frisbee to another player or something -- crazy talk."
- not that crazy at all, it's all communication logic (User Instancing). Honestly, if I didn't need money so badly I'd have the time and ability to do it myself, I'm willing to help Codewalker or Arcana with such a project, though I don't think they need it. There's other models too that could be even more difficult to shut-down. If Codewalker or Arcana replies to this I'll tell them about the pure evil of the Dynamic Engine Method. Joshex (talk) 04:22, 23 March 2017 (UTC)
Gosh.. I can see why things get held up dealing with companies, playing the middleman is hard and then at the end of it all you find out that everyone wants to do business with each other but no one wants to take the initiative to contact the other one. As the middle man all you can do is nudge and hear a "maybe after the next release". Sure wish I could contact Codewalker for some programming advice, maybe with his help or tutoring we/I could do it without the whole company cooperation system (both companies have said, "sure, you can do it yourself" so it's legal at least). This has nothing to do with CoX mind you it has to do with porting software from source to another OS. No one seems to want to do the work. I would gladly do it if I knew how to edit source, sadly my C is more than rusty.Joshex (talk) 05:16, 16 March 2017 (UTC)
From this experience I can only imagine what the CoX negotiators must be going through, maybe something like; The license to the old cryptic engine which was used to run and make changes to the game image is expired and Cryptic has decided the engine is outdated and discontinued support for it so they are not renewing licenses. Then what? one option; make a new engine to run and modify the game image. With the wait we are seeing I wouldn't doubt it being something that seemingly hopeless. If that were the case it is possible, but it'd take a long while.Joshex (talk) 05:16, 16 March 2017 (UTC)
[1] #Don't be a Peeping Peter! #you never know what you might discover. "it could shake your whole marvel universe"
Spiderman: "you try telling the hulk to take one step forwards while he's got that beast out!" Joshex (talk) 16:36, 5 March 2017 (UTC)
A trip to china? $1700. The look on spiderman's face when he saw the hulk's beast? Priceless. Joshex (talk) 17:01, 5 March 2017 (UTC)
Talk about taking an angry P!55 Joshex (talk) 05:16, 16 March 2017 (UTC)
There is a collection of Userboxes you can easily add there. Please sign your name on talk pages using four tildes (~~~~); this will automatically produce your name and the date.
Also, make sure you take a look at the Help page. There are a lot of preloaded images, missions, and contact info templates, and what you want to add might already be there.
Again, welcome! -- ~ AGGE talk/cons 05:55, 25 July 2010 (UTC)
Newest Info
Joshex (talk) 01:34, 27 February 2017 (UTC) I am now an official dual citizen, US/UK. Joshex (talk) 22:07, 22 February 2017 (UTC)
Job hunting. I have a part-time job but it's not in my major and honestly I'm with Agge on this one; I'm starting to hate myself for teaching English as a foreign language. I want to make games, Edit: so that's what I'm doing.. Joshex (talk) 21:59, 22 February 2017 (UTC)
Only the newest update will be available here old ones will be erased, replies are welcomed and may not be purged.
Project Bane
is still in the workings, it's more of a spiritual successor to CoH than it was before, however it has nothing to do with the CoX universe and functions off a significantly different statistical system. The game has a name but as with most things I have yet to file for intellectual properties.
The current dev focus is the powersets and chat system.
The game is not in a release state, it is again in pieces and due for a complete rebuild based around the chat system as a core rather than a utility.
Amendment of the Amendment: My current goal before moving forwards is to create an option for users to be able to use CoX mimicking powersets for nostalgia's sake, though I can already say that they wont be as effective as they were in CoX, still I'd like to make it an available option. I really don't want to have to nerf the system later so I'm taking care to make it balanced from the start, that means for everything there's a balance and a reason, everything has things it equals or conflicts with and thus all numbers are equal though different. Joshex (talk) 19:02, 20 March 2017 (UTC)
Project Bane Version in production:
V0.0 - Character Creator Base; chose your alignment, set your base stats, chose your archetype, chose your power set, and make power choices, choose your origin(s), Save to computer.
1: swap geometry (requires the model to be split into editable areas, and needs testing to see if the parts will still be responsive to shape keys weight painting and animation after they are spawned) TESTED, MISSION ACCOMPLISHED (still going to test the other one because I hate not having a solid character mesh..) Joshex (talk) 22:28, 27 February 2017 (UTC)
2: the Video Texture module in blender python, TESTED, MISSION ACCOMPLISHED! It works, works with materials, and works with UV maps, it also works when rigged/animated and works on any other mesh sharing the same UV_ and material but does not work on that mesh unless that model is loaded on the object on which the script is being run. Joshex (talk) 19:02, 20 March 2017 (UTC) cleaning
Also, nice pun Nyx! just you wait for V0.8! you'll see an MMO thing developed from 'ground' then. heheh.Joshex (talk) 17:21, 2 March 2017 (UTC)
Second Game
Joshex (talk) 01:34, 27 February 2017 (UTC) There is a second game project in the workings, it is not an online game, right now its codename is actionadeventuremessaround but is not entirely unrelated to project bane, some of it's mechanics will be used in Bane, and the main character will be a character in Bane (Hero or Villain is not decided yet, but I'm leaning towards hero now). The game is an action adventure game, I've always wanted to make one, so; Why not? it aims to be a comedy of sorts (and may not be suitable for all ages), and I am vying to find out whether or not it will be possible to publish it for the Nintendo NX(switch).
The physics for all main game play elements is largely complete and the core story is finished.
there is now concept art of the main character (yay paper!). Joshex (talk) 21:59, 22 February 2017 (UTC)
There is already a game play manual and I'm sticking to it.
Addition: The tutorial zone map is now mostly planned. still lots to go on map planning hopefully I get time. Joshex (talk) 00:54, 14 January 2017 (UTC)
update on second game, Talks are in works between the bodies that need to talk to make this game (and others) be able to be ported to the Nintendo systems.
If all else fails I have absolutely nothing against making it /JUST/ a Computer title. This game will most likely be a patreon funded game if Nintendo decides not to have publishing utilities to support it in the end. I have half decided that this 'second game' should actually come out first before Project Bane.. I'll probably work on them simultaneously though so one will follow the other rather speedily. Joshex (talk) 12:38, 29 December 2016 (UTC)
I am currently in the process of filing for trademark rights to the game title and character name etc. Once it's all registered the Actual title of this game will have it's own section on this page. Joshex (talk) 21:59, 22 February 2017 (UTC)
Amendment 2 with the election over there's no need for a comment about voting.
- o.0 so don't vote for the presidential race. Your vote effects congress, not to mention local officials such as mayors, council member, state congresses, governors, and whatnot. In some areas, even the court judges are on ballots. In many ways, voting for the local scene is much more important, as your vote actually counts for those, where as for the national many states are winner takes all, which means any vote for other ppl is wasted. --Sleepykitty (talk) 15:10, 8 November 2016 (UTC)
Joshex (talk) 17:27, 17 January 2017 (UTC)
- @.@ oh, also, silly me, please don't ask who ppl voted for. This REALLY isn't the place for that kind of thing. --Sleepykitty (talk) 15:11, 8 November 2016 (UTC)
- True, but at this point I'd have to cast an absentee ballot, and it's too late to request one. I've pretty much decided no matter who is where, it's no longer a situation of what the government can or can't do that will save America, it's what people do that counts (economically and in a few other areas at least). And yeah, I only expressed my political position because it's rather neutral now-a-days, won't give any specifics of sides or supports. Joshex (talk) 15:22, 8 November 2016 (UTC)
Joshex (talk) 19:04, 20 March 2017 (UTC) redundant section removed.
Science Stuff
@Arcana "I don't actually know if this is him, but:
https://www.kickstarter.com/projects/121710536/a-new-mathem..." - truncated link because I don't want to advertise them.
- no it is not me, the math I have done reevaluates geometrical constants by reverse-generating them. One of such constants has been found to be a non-constant. I'm actually ready to release what I have, but I want to go one step further and look into the bisection of B^2,the trisection of B^3 and the Decasection of B^10 it may supply something terribly useful.. or not.. I have been too preoccupied with my games and job to test it. again the above link you gave is not me, I would never ask for money for this kind of finding. Joshex (talk) 14:55, 27 March 2017 (UTC)
I would like to thank Arcana for linking me to a program a while back before I was banned from the forum. the program was a delimited calculator which does not truncate decimal results. I admit I am just getting to using it today and that it solves a lot of headaches I was getting in my math it's the difference between 9.999999999999999999999998 and 10. very helpful and thank you again for pointing me in the right direction. I will be placing this in the references of the scientific paper I am currently writing (and with this tool I am now able to finish the main point of the document, from where I have a few more sections to go to describe other actions). @.@ = me the past few days "why wont it equal 10?! my formulas should be correct!". I am sorry to have to be so cryptic about this but I don't want to give anything away till it's finished. Joshex (talk) 17:40, 17 January 2017 (UTC)
Success achieved,
Now I just need to find the right scientific journal to publish it in. I was going to publish it through the university I attended for my masters, however they directed me to talk to my professor (or find a professor in that field), and the professors told me there is no such thing as publishing through the Uni; all publications of papers are published through independent publishers, including the University of Edinburgh Press which itself is not a part of the university but an independent publisher and according to professors very few people from the Uni actually publish there for some reason they don't know. I'm open to suggestions for a publisher, I suppose Arcana might have some ideas but I have no way to contact her, not even sure she'd help me given how infamous I am, still I would be obliged if someone could at least notify her of this. Joshex (talk) 16:56, 26 January 2017 (UTC)