Difference between revisions of "Talk:Necromancy"
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Also, adding in damage types, while good for completeness, seems to make each entry too long. I thought it more prudent to put in the amount of damage, as the user could probably guess which damage type each one does. (Dark powers do negative, guns do lethal, etc) --[[User:QMan|QMan]] 17:48, 20 October 2006 (PDT) | Also, adding in damage types, while good for completeness, seems to make each entry too long. I thought it more prudent to put in the amount of damage, as the user could probably guess which damage type each one does. (Dark powers do negative, guns do lethal, etc) --[[User:QMan|QMan]] 17:48, 20 October 2006 (PDT) | ||
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+ | : Just a reminder, abbreviations should be expanded. A person new to the game may not know what DoT, Acc, Dam, etc. is. See [[Help:References#Adding_in-game_text]]. {{User:StarGeek/sig}} 01:05, 21 October 2006 (PDT) | ||
== Sandbox == | == Sandbox == |
Revision as of 08:05, 21 October 2006
Contents
To Do
Still need most of the enhancements listed. --TonyV 18:46, 13 Feb 2006 (PST)
RE: Sandbox
I'm going with my second PowerBlock table, powers with icons.--Konoko 07:22, 18 October 2006 (PDT)
What about a quick listing of common properties of each power too? Things like DamageType and DeBuffs/Buffs (See new tables) I like the quick listing best (bottom one)--QMan 14:12, 18 October 2006 (PDT)
- Yes, we need to discuss which effects of the pet's powers get added, as some spill off the end of the PowerBlock template width. I personally prefer Moderate Lethal to Moderate Damage(Lethal), but damage types could get included.
- When I added power icons to all the henchmen I modified some but not all effects. Some I abbreviated, some I did not. Some powers will forever spill over unless we expand the PowerBlock templates (which were all specified width using em units instead of px units, which is nice because it scales with the browser's text size settings, however they were specified in each template so that would be a lot of editing).--Konoko 15:00, 20 October 2006 (PDT)
Test1 | Tenebrous Tentacles (Minor Damage Cone, Immobilize, -Acc) |
Test2 | Tenebrous Tentacles (Minor Negative Cone Immob -Acc) |
Test1 | LRM Rocket Launcher (Superior Damage, Knockback) |
Test2 | LRM Rocket Launcher (Superior Lethal Knockback) |
- Now that I look over them I see where QMan replaced Damage with DoT which helps on space. I'm gonna play around in Henchmen--Konoko 15:10, 20 October 2006 (PDT)
I see you removed the commas and the question marks I had next to unconfirmed effects. Did you or someone else confirm that the Grave Knight sword attacks reduce defense? --QMan 17:28, 20 October 2006 (PDT)
Also, adding in damage types, while good for completeness, seems to make each entry too long. I thought it more prudent to put in the amount of damage, as the user could probably guess which damage type each one does. (Dark powers do negative, guns do lethal, etc) --QMan 17:48, 20 October 2006 (PDT)
- Just a reminder, abbreviations should be expanded. A person new to the game may not know what DoT, Acc, Dam, etc. is. See Help:References#Adding_in-game_text. -- StarGeekTalk page 01:05, 21 October 2006 (PDT)
Sandbox
Lich
Summons a dark and powerful Lich. The Lich is an undead entity that, when alive, possessed many dark powers of his own. Perhaps it was a dark wizard, or powerful archvillain. Perhaps it was even a Necromancer. Now it only hungers for the souls of the living, and is quite good at feeding itself. The Lich specializes in dark control and draining powers. You may only have one Lich under your control at any given time. If you attempt to summon another Lich, the power will fail.