Difference between revisions of "The Lost"
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{{Power|[[Image:MedievalWeapons_MaceClobber.png|22px]]| Rikti Sword| (Melee, Energy/Lethal), Disorient| You are Disoriented. }} | {{Power|[[Image:MedievalWeapons_MaceClobber.png|22px]]| Rikti Sword| (Melee, Energy/Lethal), Disorient| You are Disoriented. }} | ||
+ | ====Anathema==== | ||
+ | The Anathema re members of the Lost who have undergone substantial mutations, becoming huge creatures that are barely recognizable as humans. They engage their foes with an unnatural brutality, using whatever weaponry they can find. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}} | ||
+ | |||
+ | {{Power|[[Image:PsychicBlast PsychicScream.png|22px]]|Psychic Scream |Cone Psionic, Foe -Recharge| The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.}} | ||
+ | |||
+ | {{Power|[[Image:PsychicBlast TelekineticBlast.png|22px]]|Telekinetic Blast |Ranged, Moderate Damage, (smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}} | ||
+ | |||
+ | {{Power|[[Image:PsychicBlast Subdue.png|22px]]| Subdue| Ranged Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }} | ||
+ | |||
+ | {{Power|[[Image:PsychicBlast WillDomination.png|22px]]|Will Domination| Ranged Psionic, Foe Sleep| This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed. }} | ||
+ | |||
+ | {{Power|[[Image:MedievalWeapons_MaceClobber.png|22px]]| Rikti Sword| (Melee, Energy/Lethal), Foe Disorient| You are Disoriented. }} | ||
+ | |||
+ | {{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| The Lost brawling attacks.}} | ||
Revision as of 21:46, 4 February 2006
Overview
Villain types
Minions
Scrounger Brawler
Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.
Powers
Revolver Ranged Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Brawl Melee Smash
The Lost brawling attacks.
Scrounger Buckshot
Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.
Powers
Shotgun Cone Lethal, Knockback
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
No Melee attacks No Hand to Hand
This Lost doesen´t have any Melee attacks at all
Scrounger Chopper
Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.
Powers
Revolver Ranged Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Fireman Axe Melee Lethal, Moderate Damage, Foe -Defense
The Fireman Axe deals medium damage and can decrease a target's defense when it hits.
Scrounger Gunner
Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.
Powers
Submachine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.
No Melee attacks No Hand to Hand
This Lost doesen´t have any Melee attacks at all
Scrounger Slicer
Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.
Powers
Revolver Ranged Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Knife Melee Lethal, Low Damage
Basic stabbing and cutting blade.
Scrounger Slugger
Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.
Powers
Revolver Ranged Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Baseball Bat Melee Smash, Moderate Damage
There is nothing like slugging someone in the head with this baseball bat.
Mutate Brawler
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
Powers
Revolver Ranged Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Brawl Melee Smash
The Lost brawling attacks.
Mutate Buckshot
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
Powers
Shotgun Cone Lethal, Knockback
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
No Melee attacks No Hand to Hand
This Lost doesen´t have any Melee attacks at all
Mutate Chopper
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
Powers
Revolver Ranged Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Fireman Axe Melee Lethal, Moderate Damage, Foe -Defense
The Fireman Axe deals medium damage and can decrease a target's defense when it hits.
Mutate Gunner
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
Powers
Submachine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.
No Melee attacks No Hand to Hand
This Lost doesen´t have any Melee attacks at all
Mutate Slammer
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
Powers
Revolver Ranged Lethal, Med Damage
Small caliber side arm. Not very accurate.
Sledgehammer Melee Smash, High Damage, Knockback
This heavy, but unwieldy and slow Sledgehammer can knock down foes.
Mutate Slicer
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
Powers
Revolver Ranged Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Knife Melee Lethal, Low Damage
Basic stabbing and cutting blade.
Mutate Slugger
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
Powers
Revolver Ranged Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Baseball Bat Melee Smash, Moderate Damage
There is nothing like slugging someone in the head with this baseball bat.
Lieutenants
Headman Blaster
Mutates are fearsome, dedicated fighters, and their leaders prefer to be in the tick of the fighting. With their mutations more advanced than the normal mutates, they are not afraid to charge into hand to hand combat with anyone that stands in their way.
Powers
Rikti Pistol Ranged Energy, Disorient
The Rikti pistol deals nominal damage, but can Disorient its target.
No Melee attacks No Hand to Hand
This Lost doesen´t have any Melee attacks at all
Headman Rifleman
Mutates are fearsome, dedicated fighters, and their leaders prefer to be in the tick of the fighting. With their mutations more advanced than the normal mutates, they are not afraid to charge into hand to hand combat with anyone that stands in their way.
Powers
Rikti Rifle Ranged Energy, Foe Knockback, Disorient
The Rikti Rifle takes a while to recharge, but deals a lot of damage and can Knockback and Disorient foes.
No Melee attacks No Hand to Hand
This Lost doesen´t have any Melee attacks at all
Headman Swordsman
Mutates are fearsome, dedicated fighters, and their leaders prefer to be in the tick of the fighting. With their mutations more advanced than the normal mutates, they are not afraid to charge into hand to hand combat with anyone that stands in their way.
Powers
Revolver Ranged Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Rikti Sword (Melee, Energy/Lethal), Disorient
You are Disoriented.
Anathema
The Anathema re members of the Lost who have undergone substantial mutations, becoming huge creatures that are barely recognizable as humans. They engage their foes with an unnatural brutality, using whatever weaponry they can find.
Powers
Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Psychic Scream Cone Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.
Telekinetic Blast Ranged, Moderate Damage, (smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate
Subdue Ranged Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.
Will Domination Ranged Psionic, Foe Sleep
This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed.
Rikti Sword (Melee, Energy/Lethal), Foe Disorient
You are Disoriented.
Brawl Melee Smash
The Lost brawling attacks.