Difference between revisions of "The Lost"
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=== Lieutenants === | === Lieutenants === | ||
+ | |||
+ | ====Headman Blaster==== | ||
+ | Mutates are fearsome, dedicated fighters, and their leaders prefer to be in the tick of the fighting. With their mutations more advanced than the normal mutates, they are not afraid to charge into hand to hand combat with anyone that stands in their way. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:MedievalWeapons_MaceClobber.png|22px]]| Rikti Pistol| Ranged Energy, Disorient| The Rikti pistol deals nominal damage, but can Disorient its target. }} | ||
+ | |||
+ | {{Power|[[Image:Power Missing.png|22px]]|No Melee attacks|No Hand to Hand|'' This Lost doesen´t have any Melee attacks at all''}} | ||
+ | |||
+ | ====Headman Rifleman==== | ||
+ | Mutates are fearsome, dedicated fighters, and their leaders prefer to be in the tick of the fighting. With their mutations more advanced than the normal mutates, they are not afraid to charge into hand to hand combat with anyone that stands in their way. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:MedievalWeapons_BattleAxe.png|22px]]| Rikti Rifle| Ranged Energy, Foe Knockback, Disorient| The Rikti Rifle takes a while to recharge, but deals a lot of damage and can Knockback and Disorient foes. }} | ||
+ | |||
+ | {{Power|[[Image:Power Missing.png|22px]]|No Melee attacks|No Hand to Hand|'' This Lost doesen´t have any Melee attacks at all''}} | ||
+ | |||
+ | ====Headman Swordsman==== | ||
+ | Mutates are fearsome, dedicated fighters, and their leaders prefer to be in the tick of the fighting. With their mutations more advanced than the normal mutates, they are not afraid to charge into hand to hand combat with anyone that stands in their way. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[Image:AssaultWeapons_ARBurst.png|22px]]| Revolver| Ranged Lethal, Moderate Damage| Small caliber side arm. Not very accurate. }} | ||
+ | |||
+ | {{Power|[[Image:MedievalWeapons_MaceClobber.png|22px]]| Rikti Sword| (Melee, Energy/Lethal), Disorient| You are Disoriented. }} | ||
+ | |||
+ | |||
=== Bosses === | === Bosses === |
Revision as of 21:23, 4 February 2006
Overview
Villain types
Minions
Scrounger Brawler
Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.
Powers
Revolver Ranged Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Brawl Melee Smash
The Lost brawling attacks.
Scrounger Buckshot
Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.
Powers
Shotgun Cone Lethal, Knockback
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
No Melee attacks No Hand to Hand
This Lost doesen´t have any Melee attacks at all
Scrounger Chopper
Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.
Powers
Revolver Ranged Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Fireman Axe Melee Lethal, Moderate Damage, Foe -Defense
The Fireman Axe deals medium damage and can decrease a target's defense when it hits.
Scrounger Gunner
Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.
Powers
Submachine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.
No Melee attacks No Hand to Hand
This Lost doesen´t have any Melee attacks at all
Scrounger Slicer
Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.
Powers
Revolver Ranged Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Knife Melee Lethal, Low Damage
Basic stabbing and cutting blade.
Scrounger Slugger
Despite their bedraggled apperance, Scroungers are actually very dangerous opponents. The Lost are organized much like a street gang or organized crime syndicate, though their weapons are often of surprising good quality.
Powers
Revolver Ranged Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Baseball Bat Melee Smash, Moderate Damage
There is nothing like slugging someone in the head with this baseball bat.
Mutate Brawler
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
Powers
Revolver Ranged Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Brawl Melee Smash
The Lost brawling attacks.
Mutate Buckshot
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
Powers
Shotgun Cone Lethal, Knockback
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
No Melee attacks No Hand to Hand
This Lost doesen´t have any Melee attacks at all
Mutate Chopper
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
Powers
Revolver Ranged Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Fireman Axe Melee Lethal, Moderate Damage, Foe -Defense
The Fireman Axe deals medium damage and can decrease a target's defense when it hits.
Mutate Gunner
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
Powers
Submachine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.
No Melee attacks No Hand to Hand
This Lost doesen´t have any Melee attacks at all
Mutate Slammer
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
Powers
Revolver Ranged Lethal, Med Damage
Small caliber side arm. Not very accurate.
Sledgehammer Melee Smash, High Damage, Knockback
This heavy, but unwieldy and slow Sledgehammer can knock down foes.
Mutate Slicer
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
Powers
Revolver Ranged Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Knife Melee Lethal, Low Damage
Basic stabbing and cutting blade.
Mutate Slugger
After a few months in the service of the Lost, members begin to mutate, becoming distorted, grotesque looking men. Although they still use the same weapons as the Scroungers, their mutations give them increased strength and resilence, making them much more dangerous.
Powers
Revolver Ranged Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Baseball Bat Melee Smash, Moderate Damage
There is nothing like slugging someone in the head with this baseball bat.
Lieutenants
Headman Blaster
Mutates are fearsome, dedicated fighters, and their leaders prefer to be in the tick of the fighting. With their mutations more advanced than the normal mutates, they are not afraid to charge into hand to hand combat with anyone that stands in their way.
Powers
Rikti Pistol Ranged Energy, Disorient
The Rikti pistol deals nominal damage, but can Disorient its target.
No Melee attacks No Hand to Hand
This Lost doesen´t have any Melee attacks at all
Headman Rifleman
Mutates are fearsome, dedicated fighters, and their leaders prefer to be in the tick of the fighting. With their mutations more advanced than the normal mutates, they are not afraid to charge into hand to hand combat with anyone that stands in their way.
Powers
Rikti Rifle Ranged Energy, Foe Knockback, Disorient
The Rikti Rifle takes a while to recharge, but deals a lot of damage and can Knockback and Disorient foes.
No Melee attacks No Hand to Hand
This Lost doesen´t have any Melee attacks at all
Headman Swordsman
Mutates are fearsome, dedicated fighters, and their leaders prefer to be in the tick of the fighting. With their mutations more advanced than the normal mutates, they are not afraid to charge into hand to hand combat with anyone that stands in their way.
Powers
Revolver Ranged Lethal, Moderate Damage
Small caliber side arm. Not very accurate.
Rikti Sword (Melee, Energy/Lethal), Disorient
You are Disoriented.