Difference between revisions of "Psychic Clockwork"
m (Robot: Automated text replacement (-<br> +<br />)) |
m (Robot: Cosmetic changes) |
||
Line 6: | Line 6: | ||
You will find the Psychic Clockwork at least four missions, two from [[Tina Macintyre]] between levels 40 and 45, and the others from [[Unai Kemen]] after level 45. | You will find the Psychic Clockwork at least four missions, two from [[Tina Macintyre]] between levels 40 and 45, and the others from [[Unai Kemen]] after level 45. | ||
− | ==Villain types== | + | == Villain types == |
− | ===Underlings=== | + | === Underlings === |
− | ====Gear==== | + | ==== Gear ==== |
Gears emerge from the remnants of destroyed Clockwork Princes. Though tiny, they can still pack quite a punch. | Gears emerge from the remnants of destroyed Clockwork Princes. Though tiny, they can still pack quite a punch. | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}} |
− | {{Power|[[ | + | {{Power|[[File:Inherent_Brawl.png|22px]]| Charged Brawl| Melee, Smash| Clockwork Sprocket brawling attacks. }} |
− | {{Power|[[ | + | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto Vulnerabilities| Clockwork Gears are formed from the broken parts of Prince Clockworks. They are weak and very loosely held together. They have no resistance and are pretty much vulnerable to most damage except Lethal. They are particularly vulnerable to Psionic damage, Sleep and Knockback. }} |
− | ===Minions=== | + | === Minions === |
− | ====Sprocket==== | + | ==== Sprocket ==== |
These pint-sized Clockwork are a lot tougher than their counterparts in Paragon City. Powered by the incredible mind of the telekinetic Clockwork King, the Sprockets can deal out massive bolts of psychic energy. | These pint-sized Clockwork are a lot tougher than their counterparts in Paragon City. Powered by the incredible mind of the telekinetic Clockwork King, the Sprockets can deal out massive bolts of psychic energy. | ||
Line 31: | Line 31: | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}} |
− | {{Power|[[ | + | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Clockwork Sprocket brawling attacks. }} |
− | {{Power|[[ | + | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Lethal, Psionic. Resist: Sleep, Disorient| Psychic Clockwork Minions from dimension Epsilon Tau 27-2 are vulnerable to Knockback. They are, however, resistant to Psionic and Lethal damage as well as Sleep and Disorient. }} |
− | ====Prototype Oscilator==== | + | ==== Prototype Oscilator ==== |
The airborne Clockwork Oscilators are a deadly threath to flying and grounded heroes alike. Like the Sprockets, these high-flying mechanical men attack using bolts of psychic energy. They are highly resistan to any psychic attacks. | The airborne Clockwork Oscilators are a deadly threath to flying and grounded heroes alike. Like the Sprockets, these high-flying mechanical men attack using bolts of psychic energy. They are highly resistan to any psychic attacks. | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:Flight TravelFlight.png|22px]]| Fly| Self Fly| Clockwork Oscillators can Fly! }} |
− | {{Power|[[ | + | {{Power|[[File:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}} |
− | {{Power|[[ | + | {{Power|[[File:PsychicBlast_ScrambleThoughts.png|22px]]| Scramble Thoughts| (Ranged, Psionic) Foe Disorient| Psychic Clockwork has scrambled your toughts, and Disoriented you! }} |
− | {{Power|[[ | + | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Clockwork Sprocket brawling attacks. }} |
− | {{Power|[[ | + | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Lethal, Psionic. Resist: Sleep, Disorient| Psychic Clockwork Minions from dimension Epsilon Tau 27-2 are vulnerable to Knockback. They are, however, resistant to Psionic and Lethal damage as well as Sleep and Disorient. }} |
− | ===Lieutenants=== | + | === Lieutenants === |
− | ====Cannon Knight==== | + | ==== Cannon Knight ==== |
The Knights make up the bulk of the leadership class within the twisted court of the Clockwork King. Cannon Knights possess powerful, long range psychic attacks. | The Knights make up the bulk of the leadership class within the twisted court of the Clockwork King. Cannon Knights possess powerful, long range psychic attacks. | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}} |
− | {{Power|[[ | + | {{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionc Tornado| (Ranged) Moderate Damage over Time, Psionic, Foe Slow| Psychic Clockwork's Psionic Tornado continues to tear at your mind and slows your attack rate! }} |
− | ====Knight Lance==== | + | ==== Knight Lance ==== |
The Knights make up the bulk of the leadership class within the twisted court of the Clockwork King. Cannon Knights possess powerful, long range psychic attacks. | The Knights make up the bulk of the leadership class within the twisted court of the Clockwork King. Cannon Knights possess powerful, long range psychic attacks. | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:PsychicBlast MentalBlast.png|22px]]|Mental Blast| Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}} |
− | {{Power|[[ | + | {{Power|[[File:PsychicBlast WillDomination.png|22px]]|Will Domination| Ranged Psionic, Foe Sleep| This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed. }} |
− | {{Power|[[ | + | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Clockwork Sprocket brawling attacks. }} |
− | ===Bosses=== | + | === Bosses === |
− | ====Cannon Duke==== | + | ==== Cannon Duke ==== |
Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. These oversized robots are dangerous foes, possessing powerful long range mental attacks. | Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. These oversized robots are dangerous foes, possessing powerful long range mental attacks. | ||
Line 86: | Line 86: | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}} |
− | {{Power|[[ | + | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistances| Auto, Self +Resistances: Lethal. Resist: Disorient| Clockwork Dukes are resistant to Lethal damage and Disorient, but are vulnerable to Psionic damage and Sleep. }} |
− | ====Assembler Duke==== | + | ==== Assembler Duke ==== |
Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. The Assembler Dukes can summon more Clockwork minions to their side during battle. | Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. The Assembler Dukes can summon more Clockwork minions to their side during battle. | ||
Line 97: | Line 97: | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistances| Auto, Self +Resistances: Lethal. Resist: Disorient| Clockwork Dukes are resistant to Lethal damage and Disorient, but are vulnerable to Psionic damage and Sleep. }} |
− | ====Duke Lancer==== | + | ==== Duke Lancer ==== |
Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. The Dukes Lancers are dangerous foes, possessing the ability to dominate foes with their mental powers. | Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. The Dukes Lancers are dangerous foes, possessing the ability to dominate foes with their mental powers. | ||
Line 106: | Line 106: | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:PsychicBlast MentalBlast.png|22px]]|Mental Blast| Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}} |
− | {{Power|[[ | + | {{Power|[[File:PsychicBlast WillDomination.png|22px]]|Will Domination| Ranged Psionic, Foe Sleep| This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed. }} |
− | {{Power|[[ | + | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistances| Auto, Self +Resistances: Lethal. Resist: Disorient| Clockwork Dukes are resistant to Lethal damage and Disorient, but are vulnerable to Psionic damage and Sleep. }} |
− | ====Cannon Prince==== | + | ==== Cannon Prince ==== |
The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Although Cannon Princes sometimes seem almost human because of their advanced robotic brains, they're still highly resistant to mental attacks and can deal out massive psychic blasts. | The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Although Cannon Princes sometimes seem almost human because of their advanced robotic brains, they're still highly resistant to mental attacks and can deal out massive psychic blasts. | ||
Line 118: | Line 118: | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}} |
− | {{Power|[[ | + | {{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast |Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}} |
− | {{Power|[[ | + | {{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionc Tornado| (Ranged) Moderate Damage over Time, Psionic, Foe Slow| Psychic Clockwork's Psionic Tornado continues to tear at your mind and slows your attack rate! }} |
− | {{Power|[[ | + | {{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }} |
− | {{Power|[[ | + | {{Power|[[File:Inherent_Brawl.png|22px]]| Pummel| Melee, Heavy Smash| Assembler brawling attacks. }} |
− | {{Power|[[ | + | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Clockwork Sprocket brawling attacks. }} |
− | {{Power|[[ | + | {{Power|[[File:Paramilitary DraftArmy.png|22px]]| Reassemble| Post death Special| When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears. }} |
− | {{Power|[[ | + | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Lethal. Resist: Knockback, Disorient.| The Clockwork Princes are resistant to Knockback, Disorient, and Lethal damage but are vulnerable to Psionic damage and Sleep. }} |
− | ====Assembler Prince==== | + | ==== Assembler Prince ==== |
The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Assembler Prices' powerful psychic attacks can painfully tear at the minds of even the most disciplined heroes. But it's their ability to rapidly produce more Clockwork soldiers that makes them truly insidious. | The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Assembler Prices' powerful psychic attacks can painfully tear at the minds of even the most disciplined heroes. But it's their ability to rapidly produce more Clockwork soldiers that makes them truly insidious. | ||
Line 141: | Line 141: | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:FireTrap FireImps.png|22px]]| Summon Clockwork| Summon Clockwork| The Clockwork Boss can summon a minion to fight at his side. }} |
− | {{Power|[[ | + | {{Power|[[File:Paramilitary DraftArmy.png|22px]]| Reassemble| Post death Special| When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears. }} |
− | {{Power|[[ | + | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Lethal. Resist: Knockback, Disorient.| The Clockwork Princes are resistant to Knockback, Disorient, and Lethal damage but are vulnerable to Psionic damage and Sleep. }} |
− | ====Lance Prince==== | + | ==== Lance Prince ==== |
The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Although Lance Princes sometimes seem almost human because of their advanced robotic brains, they possesss the decidedly inhuman ability to dominate their foes with their will. | The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Although Lance Princes sometimes seem almost human because of their advanced robotic brains, they possesss the decidedly inhuman ability to dominate their foes with their will. | ||
Line 154: | Line 154: | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}} |
− | {{Power|[[ | + | {{Power|[[File:Paramilitary DraftArmy.png|22px]]| Reassemble| Post death Special| When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears. }} |
− | {{Power|[[ | + | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self +Resistances: Lethal. Resist: Knockback, Disorient.| The Clockwork Princes are resistant to Knockback, Disorient, and Lethal damage but are vulnerable to Psionic damage and Sleep. }} |
− | ===Monsters=== | + | === Monsters === |
− | ====Babbage==== | + | ==== Babbage ==== |
In Paragon City, [[Babbage (Psychic)|Babbage]] is a force to be reckoned with. In dimension Epsilon Tau 27-2, it's a far, far greater threat. Babbage's blasts of Psychic energy can make seasoned fighters quail before it. It's best not to approach without a couple of teammates. | In Paragon City, [[Babbage (Psychic)|Babbage]] is a force to be reckoned with. In dimension Epsilon Tau 27-2, it's a far, far greater threat. Babbage's blasts of Psychic energy can make seasoned fighters quail before it. It's best not to approach without a couple of teammates. | ||
Line 169: | Line 169: | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream |(Ranged) Cone, Psionic, Foe -Recharge| The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.}} |
− | {{Power|[[ | + | {{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, Psionic, Foe Sleep| This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed. }} |
− | {{Power|[[ | + | {{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}} |
− | {{Power|[[ | + | {{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| Psychic Wail| |Psychic Wail has left you Disoriented with severely reduced attack speed. }} |
− | {{Power|[[ | + | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, Self| Monster Class Resistances }} |
− | ===Archvillains=== | + | === Archvillains === |
− | ====Clockwork King==== | + | ==== Clockwork King ==== |
− | [[ | + | [[File:Psychic Clockwork King 01.jpg|thumb|100px|The Psychic Clockwork King]] |
''Main Article:'' [[The Clockwork King (Psychic)]] | ''Main Article:'' [[The Clockwork King (Psychic)]] | ||
Line 189: | Line 189: | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}} |
− | {{Power|[[ | + | {{Power|[[File:PsychicBlast PsychicScream.png|22px]]|Psychic Scream |Cone Psionic, Foe -Recharge| The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.}} |
− | {{Power|[[ | + | {{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionc Tornado| (Ranged) Moderate Damage over Time, Psionic, Foe Slow| Psychic Clockwork's Psionic Tornado continues to tear at your mind and slows your attack rate! }} |
− | {{Power|[[ | + | {{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| Psychic Wail| |Psychic Wail has left you Disoriented with severely reduced attack speed. }} |
− | {{Power|[[ | + | {{Power|[[File:Temporary PVP DebuffDefense.png|22px]]| Pummel| | Clockwork King brawling attacks. }} |
{{clr}} | {{clr}} | ||
Line 209: | Line 209: | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}} |
− | {{Power|[[ | + | {{Power|[[File:PsychicBlast PsychicScream.png|22px]]|Psychic Scream |Cone Psionic, Foe -Recharge| The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.}} |
− | + | ||
− | + | ||
+ | {{Power|[[File:PsychicBlast PsychicWail.png|22px]]| Psychic Wail| Point Blank Area of Effect, Foe Disorient, -Recharge| Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. This power leaves you drained of Endurance and unable to recover Endurance for a time.}} | ||
[[Category:Enemies]] | [[Category:Enemies]] |
Revision as of 03:04, 10 June 2009
Overview
Modified from Babbage
In Paragon City, the Clockwork are a force to be reckoned with. In dimension Epsilon Tau 27-2, they're a far, far greater threat. Their blasts of Psychic energy can make seasoned fighters quail before them.
You will find the Psychic Clockwork at least four missions, two from Tina Macintyre between levels 40 and 45, and the others from Unai Kemen after level 45.
Villain types
Underlings
Gear
Gears emerge from the remnants of destroyed Clockwork Princes. Though tiny, they can still pack quite a punch.
Powers
Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Charged Brawl Melee, Smash
Clockwork Sprocket brawling attacks.
Resistance Auto Vulnerabilities
Clockwork Gears are formed from the broken parts of Prince Clockworks. They are weak and very loosely held together. They have no resistance and are pretty much vulnerable to most damage except Lethal. They are particularly vulnerable to Psionic damage, Sleep and Knockback.
Minions
Sprocket
These pint-sized Clockwork are a lot tougher than their counterparts in Paragon City. Powered by the incredible mind of the telekinetic Clockwork King, the Sprockets can deal out massive bolts of psychic energy.
Powers
Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Brawl Melee Smash
Clockwork Sprocket brawling attacks.
Resistance Auto, Self +Resistances: Lethal, Psionic. Resist: Sleep, Disorient
Psychic Clockwork Minions from dimension Epsilon Tau 27-2 are vulnerable to Knockback. They are, however, resistant to Psionic and Lethal damage as well as Sleep and Disorient.
Prototype Oscilator
The airborne Clockwork Oscilators are a deadly threath to flying and grounded heroes alike. Like the Sprockets, these high-flying mechanical men attack using bolts of psychic energy. They are highly resistan to any psychic attacks.
Powers
Fly Self Fly
Clockwork Oscillators can Fly!
Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Scramble Thoughts (Ranged, Psionic) Foe Disorient
Psychic Clockwork has scrambled your toughts, and Disoriented you!
Brawl Melee Smash
Clockwork Sprocket brawling attacks.
Resistance Auto, Self +Resistances: Lethal, Psionic. Resist: Sleep, Disorient
Psychic Clockwork Minions from dimension Epsilon Tau 27-2 are vulnerable to Knockback. They are, however, resistant to Psionic and Lethal damage as well as Sleep and Disorient.
Lieutenants
Cannon Knight
The Knights make up the bulk of the leadership class within the twisted court of the Clockwork King. Cannon Knights possess powerful, long range psychic attacks.
Powers
Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Psionc Tornado (Ranged) Moderate Damage over Time, Psionic, Foe Slow
Psychic Clockwork's Psionic Tornado continues to tear at your mind and slows your attack rate!
Knight Lance
The Knights make up the bulk of the leadership class within the twisted court of the Clockwork King. Cannon Knights possess powerful, long range psychic attacks.
Powers
Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Will Domination Ranged Psionic, Foe Sleep
This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed.
Brawl Melee Smash
Clockwork Sprocket brawling attacks.
Bosses
Cannon Duke
Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. These oversized robots are dangerous foes, possessing powerful long range mental attacks.
Powers
Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Resistances Auto, Self +Resistances: Lethal. Resist: Disorient
Clockwork Dukes are resistant to Lethal damage and Disorient, but are vulnerable to Psionic damage and Sleep.
Assembler Duke
Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. The Assembler Dukes can summon more Clockwork minions to their side during battle.
Powers
Resistances Auto, Self +Resistances: Lethal. Resist: Disorient
Clockwork Dukes are resistant to Lethal damage and Disorient, but are vulnerable to Psionic damage and Sleep.
Duke Lancer
Like any monarch, the Clockwork King has his own court, although in his case it's composed of mechanical nobles called Dukes. The Dukes Lancers are dangerous foes, possessing the ability to dominate foes with their mental powers.
Powers
Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Will Domination Ranged Psionic, Foe Sleep
This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed.
Resistances Auto, Self +Resistances: Lethal. Resist: Disorient
Clockwork Dukes are resistant to Lethal damage and Disorient, but are vulnerable to Psionic damage and Sleep.
Cannon Prince
The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Although Cannon Princes sometimes seem almost human because of their advanced robotic brains, they're still highly resistant to mental attacks and can deal out massive psychic blasts.
Powers
Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Telekinetic Blast Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate
Psionc Tornado (Ranged) Moderate Damage over Time, Psionic, Foe Slow
Psychic Clockwork's Psionic Tornado continues to tear at your mind and slows your attack rate!
Subdue Ranged, Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.
Pummel Melee, Heavy Smash
Assembler brawling attacks.
Brawl Melee, Smash
Clockwork Sprocket brawling attacks.
Reassemble Post death Special
When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears.
Resistance Auto, Self +Resistances: Lethal. Resist: Knockback, Disorient.
The Clockwork Princes are resistant to Knockback, Disorient, and Lethal damage but are vulnerable to Psionic damage and Sleep.
Assembler Prince
The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Assembler Prices' powerful psychic attacks can painfully tear at the minds of even the most disciplined heroes. But it's their ability to rapidly produce more Clockwork soldiers that makes them truly insidious.
Powers
Summon Clockwork Summon Clockwork
The Clockwork Boss can summon a minion to fight at his side.
Reassemble Post death Special
When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears.
Resistance Auto, Self +Resistances: Lethal. Resist: Knockback, Disorient.
The Clockwork Princes are resistant to Knockback, Disorient, and Lethal damage but are vulnerable to Psionic damage and Sleep.
Lance Prince
The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Although Lance Princes sometimes seem almost human because of their advanced robotic brains, they possesss the decidedly inhuman ability to dominate their foes with their will.
Powers
Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Reassemble Post death Special
When the Clockwork Prince falls, some of his parts can reassemble into tiny little Clockwork called Gears.
Resistance Auto, Self +Resistances: Lethal. Resist: Knockback, Disorient.
The Clockwork Princes are resistant to Knockback, Disorient, and Lethal damage but are vulnerable to Psionic damage and Sleep.
Monsters
Babbage
In Paragon City, Babbage is a force to be reckoned with. In dimension Epsilon Tau 27-2, it's a far, far greater threat. Babbage's blasts of Psychic energy can make seasoned fighters quail before it. It's best not to approach without a couple of teammates.
Powers
Psychic Scream (Ranged) Cone, Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.
Will Domination Ranged, Psionic, Foe Sleep
This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed.
Telekinetic Blast Ranged, Moderate Damage (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate
Psychic Wail
Psychic Wail has left you Disoriented with severely reduced attack speed.
Resistance Auto, Self
Monster Class Resistances
Archvillains
Clockwork King
Main Article: The Clockwork King (Psychic)
You were always told that the Clockwork King was a remarkable gifted psychic who could accomplish great things if he were not crippled by his insanity. Here is the proof: the Clockwork King of dimension Epsilon Tau 27-2. This King seems far more in touch with his power than his counterpart in Paragon City. He won't be easy to defeat!
Powers
Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Psychic Scream Cone Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.
Psionc Tornado (Ranged) Moderate Damage over Time, Psionic, Foe Slow
Psychic Clockwork's Psionic Tornado continues to tear at your mind and slows your attack rate!
Psychic Wail
Psychic Wail has left you Disoriented with severely reduced attack speed.
Pummel
Clockwork King brawling attacks.
The Clockwork King
Main article: The Clockwork King
It's been known that the Clockwork King was one of the most powerful psychics on earth, but it took a direct threat to Penelope Yin, his self-adopted "Clockwork Princess", to make him unleash a portion of his immense psychic power. Unfortunately, the strain appears to have driven him even further into insanity.
Powers
Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Psychic Scream Cone Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.
Psychic Wail Point Blank Area of Effect, Foe Disorient, -Recharge
Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. This power leaves you drained of Endurance and unable to recover Endurance for a time.