Difference between revisions of "Psychic Clockwork"
From Paragon Wiki Archive
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===Minions=== | ===Minions=== | ||
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+ | ====Sprocket==== | ||
+ | These pint-sized Clockwork are a lot tougher than their counterparts in Paragon City. Powered by the incredible mind of the telekinetic Clockwork King, the Sprockets can deal out massive bolts od psychic energy. | ||
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+ | ''Powers'' | ||
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+ | {{Power|[[Image:PsychicBlast MentalBlast.png|22px]]|Mental Blast | Ranged Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}} | ||
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+ | {{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Clockwork Sprocket brawling attacks. }} | ||
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===Lieutenants=== | ===Lieutenants=== |
Revision as of 15:17, 13 February 2006
Contents
Overview
Villain types
Underlings
Gear
Gears emerge from the remnants of destroyed Clockwork Princes. Though tiny, they can still pack quite a punch.
Powers
Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Charged Brawl Melee Smash
Clockwork Sprocket brawling attacks.
Minions
Sprocket
These pint-sized Clockwork are a lot tougher than their counterparts in Paragon City. Powered by the incredible mind of the telekinetic Clockwork King, the Sprockets can deal out massive bolts od psychic energy.
Powers
Mental Blast Ranged Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.
Brawl Melee Smash
Clockwork Sprocket brawling attacks.