Difference between revisions of "Necromancy"
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{{Powers_LevelRow|Icon=Necromancy_DarkBlast.png|Power=Dark Blast|Level=1|Effect=Ranged, Moderate Damage (Negative), Foe {{Nobr|-ToHit}}|Border=1}} | {{Powers_LevelRow|Icon=Necromancy_DarkBlast.png|Power=Dark Blast|Level=1|Effect=Ranged, Moderate Damage (Negative), Foe {{Nobr|-ToHit}}|Border=1}} | ||
− | {{Powers_LevelRow|Icon=Necromancy_CallZombieHorde.png|Power=Zombie Horde|Level=1|Effect=Summon Zombies|Border=1}} | + | {{Powers_LevelRow|Icon=Necromancy_CallZombieHorde.png|Power=Zombie Horde|Level=1|Effect=Summon 1-3 Zombies(depending on your lvl|Border=1}} |
{{Powers_LevelRow|Icon=Necromancy_Gloom.png|Power=Gloom|Level=2|Effect=Ranged, High Damage over Time (Negative), Foe {{Nobr|-ToHit}}|Border=1}} | {{Powers_LevelRow|Icon=Necromancy_Gloom.png|Power=Gloom|Level=2|Effect=Ranged, High Damage over Time (Negative), Foe {{Nobr|-ToHit}}|Border=1}} | ||
{{Powers_LevelRow|Icon=Necromancy_EnchantUndead.png|Power=Enchant Undead|Level=6|Effect=Ranged, Enchant Undead Henchman|Border=1}} | {{Powers_LevelRow|Icon=Necromancy_EnchantUndead.png|Power=Enchant Undead|Level=6|Effect=Ranged, Enchant Undead Henchman|Border=1}} | ||
{{Powers_LevelRow|Icon=Necromancy_LifeDrain.png|Power=Life Drain|Level=8|Effect=Ranged, Moderate Damage (Negative), Target {{Nobr|-ToHit}}, Self +Hit Points|Border=1}} | {{Powers_LevelRow|Icon=Necromancy_LifeDrain.png|Power=Life Drain|Level=8|Effect=Ranged, Moderate Damage (Negative), Target {{Nobr|-ToHit}}, Self +Hit Points|Border=1}} | ||
− | {{Powers_LevelRow|Icon=Necromancy_SummonSkeletonWarrior.png|Power=Grave Knight|Level=12|Effect=Summon Grave | + | {{Powers_LevelRow|Icon=Necromancy_SummonSkeletonWarrior.png|Power=Grave Knight|Level=12|Effect=Summon 1-2 Grave Knights(depending on your lvl|Border=1}} |
{{Powers_LevelRow|Icon=Necromancy_SoulExtraction.png|Power=Soul Extraction|Level=18|Effect=Summon Ghost (Special)|Border=1}} | {{Powers_LevelRow|Icon=Necromancy_SoulExtraction.png|Power=Soul Extraction|Level=18|Effect=Summon Ghost (Special)|Border=1}} | ||
{{Powers_LevelRow|Icon=Necromancy_SummonLitch.png|Power=Lich|Level=26|Effect=Summon Lich|Border=1}} | {{Powers_LevelRow|Icon=Necromancy_SummonLitch.png|Power=Lich|Level=26|Effect=Summon Lich|Border=1}} |
Revision as of 01:05, 7 August 2008
Overview
Necromancy is one of the powersets. It is a Mastermind primary power set.
Command the forces of Death. Necromancy allows you to summon undead henchmen to do your bidding. Some Necromancy powers can even grant your undead henchmen additional powers. Most Undead henchmen generally have good resistances to cold, negative energy, and psionic damage as well as sleep, fear and disorient. Undead Henchmen cannot be resurrected.
Power Tables
Mastermind
The Necromancy powerset is available as a primary powerset for Masterminds. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Dark Blast | 1 | Ranged, Moderate Damage (Negative), Foe -ToHit | |
Zombie Horde | 1 | Summon 1-3 Zombies(depending on your lvl | |
Gloom | 2 | Ranged, High Damage over Time (Negative), Foe -ToHit | |
Enchant Undead | 6 | Ranged, Enchant Undead Henchman | |
Life Drain | 8 | Ranged, Moderate Damage (Negative), Target -ToHit, Self +Hit Points | |
Grave Knight | 12 | Summon 1-2 Grave Knights(depending on your lvl | |
Soul Extraction | 18 | Summon Ghost (Special) | |
Lich | 26 | Summon Lich | |
Dark Empowerment | 32 | Ranged, Empower Undead Henchman |
Powers
The following are powers in the Necromancy powerset.
Dark Blast
A long range blast of dark energy. Deals moderate negative energy damage and reduces the target's accuracy.
Dark Empowerment
Dark Empowerment will permanently bestow the most powerful and darkest new powers and abilities to one undead henchman. The empowered undead will gain new abilities and powers. The powers gained are unique and dependent upon the target undead henchman that is empowered. Dark Empowerment only works on your undead henchmen and you can only empower any given undead henchman once.
Enchant Undead
Enchant Undead will permanently bestow new powers and abilities to one undead henchman. The powers gained are unique and dependent upon the target undead henchman that is Enchanted. Enchant Undead only works on your undead henchmen and you can only Enchant any given undead henchman once.
Gloom
Gloom slowly drains a target of life, while reducing his accuracy. Slower than Dark Blast, but deals more damage over time.
Grave Knight
You can summon one to two powerful Grave Knights (the second is available at level twenty-four) to do your bidding. Grave Knights come well equipped with several attack powers and can be empowered with even more. You may only have two Grave Knights under your control at any given time. If you attempt to summon more Grave Knights, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
Recharge | Very Long |
Minimum Level | 12 (Mastermind) |
Effects | Summon Grave Knight |
Basic Powers | Hack (Melee Moderate Lethal, -Defense) |
Slash (Melee Moderate Lethal, -Defense) | |
Dark Blast (Ranged Moderate Negative, -ToHit) | |
Equip Powers | Disembowel (Melee Heavy Lethal, Knockup, -Defense) |
Gloom (Ranged Heavy Negative Damage over Time, -ToHit) | |
Upgrade Powers | Head Splitter (Melee Extreme Cone Lethal, Knockdown, -Defense) |
Siphon Life (Melee Minor Negative, SelfHeal) | |
Enhancements | Reduce Endurance Cost |
Enhance Knockback Distance | |
Enhance Heal | |
Enhance ToHit Debuff | |
Enhance Defense Debuff | |
Enhance Damage | |
Enhance Accuracy | |
Set Categories | Pet Damage |
Lich
Summons a dark and powerful Lich. The Lich is an undead entity that, when alive, possessed many dark powers of his own. Perhaps it was a dark wizard, or powerful archvillain. Perhaps it was even a Necromancer. Now it only hungers for the souls of the living, and is quite good at feeding itself. The Lich specializes in dark control and draining powers. You may only have one Lich under your control at any given time. If you attempt to summon another Lich, the power will fail.
Life Drain
You can tap the power of the Netherworld to steal some life from a target foe and reduce his accuracy. Some of that stolen life is transferred to you in the form of hit points.
Damage | Moderate |
Recharge | Slow |
Minimum Level | 8 (Mastermind) |
Effects | Ranged |
Moderate Damage (Negative) | |
Target -ToHit | |
Self +Hit Points | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Heal | |
Enhance ToHit Debuff | |
Enhance Damage | |
Enhance Accuracy | |
Set Categories | Healing/Absorb |
Ranged Damage |
Soul Extraction
You can extract the soul from one of your defeated undead henchmen and summon its spectral essence to do your bidding. The power of the soul is dependent upon the type of undead henchman you extract it from; however, it will always be one level lower than you. Unlike your other henchmen, the extracted soul is only loosely bound to your control and will eventually move on to the next world. The soul cannot gain new powers with Enchant Undead or Dark Empowerment.
Zombie Horde
Summons one to three Zombies (the second is available at level six, the third at level eighteen) to do your bidding. Zombies are very tough but can be slow and stupid. They start out with only rudimentary melee attacks, but can be empowered with range and even life draining powers. You may only have three Zombies under your control at any given time. If you attempt to summon more Zombies, you can only replace the ones you have lost in battle. If you already have three, the power will fail.