Difference between revisions of "Sorcery"
Rigel Kent (Talk | contribs) (future power pool) |
Rigel Kent (Talk | contribs) m (powerblock formatting) |
||
Line 24: | Line 24: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Damage|Moderate}} | + | {{PowerBlock_Damage|Moderate (Energy)}} |
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|4}} | {{PowerBlock_Level|4}} | ||
− | {{PowerBlock_Effects|Ranged | + | {{PowerBlock_Effects|Ranged}} |
+ | {{PowerBlock_Blank|Foe Knockdown}} | ||
{{PowerBlock_Enhancements|{{red|???}}}} | {{PowerBlock_Enhancements|{{red|???}}}} | ||
{{PowerBlock Sets|{{red|???}}}} | {{PowerBlock Sets|{{red|???}}}} | ||
Line 38: | Line 39: | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|14}} | {{PowerBlock_Level|14}} | ||
− | {{PowerBlock_Effects|Ranged Friend/Foe | + | {{PowerBlock_Effects|Ranged Friend/Foe}} |
+ | {{PowerBlock_Blank|Special}} | ||
{{PowerBlock_Enhancements|{{red|???}}}} | {{PowerBlock_Enhancements|{{red|???}}}} | ||
{{PowerBlock Sets|{{red|???}}}} | {{PowerBlock Sets|{{red|???}}}} | ||
Line 60: | Line 62: | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|14}} | {{PowerBlock_Level|14}} | ||
− | {{PowerBlock_Effects|Self | + | {{PowerBlock_Effects|Self}} |
+ | {{PowerBlock_Blank|+Res(All Dmg, Hold, Sleep, Immobilize, Knockdown, Disorient)}} | ||
{{PowerBlock_Enhancements|{{red|???}}}} | {{PowerBlock_Enhancements|{{red|???}}}} | ||
{{PowerBlock Sets|{{red|???}}}} | {{PowerBlock Sets|{{red|???}}}} | ||
Line 71: | Line 74: | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|4}} | {{PowerBlock_Level|4}} | ||
− | {{PowerBlock_Effects|Ally | + | {{PowerBlock_Effects|Ally}} |
+ | {{PowerBlock_Blank|+Absorb over time}} | ||
{{PowerBlock_Enhancements|{{red|???}}}} | {{PowerBlock_Enhancements|{{red|???}}}} | ||
{{PowerBlock Sets|{{red|???}}}} | {{PowerBlock Sets|{{red|???}}}} |
Revision as of 04:26, 8 April 2012
Overview
Sorcery is a Power Pool that will be available on the Paragon Market.
Players are able to pick Spirit Ward, Arcane Bolt, and Mystic Flight starting from level 4 in any order without any prerequisite. Enflame and Rune of Protection are level 14 power choices, and require two other Sorcery Powers before selection.
Power Table
The following table shows which powers are available and at what level:
Power | Level | Effect | |
Spirit Ward | 4 | Ally, +Absorb over time | |
Arcane Bolt | 4 | Ranged, Moderate DMG(Energy), Foe Knockdown | |
Mystic Flight | 4 | Toggle: Self Fly, (Special) | |
Enflame | 14 | Ranged Friend/Foe, Special | |
Rune of Protection | 14 | Self, +Res(All Dmg, Hold, Sleep, Immobilize, Knockdown, Disorient) |
Powers
The following are powers in the Sorcery powerset.
Arcane Bolt
You channel arcane energies into a concentrated blast and release them upon your target dealing Moderate energy damage and possibly knocking them down.
Damage | Moderate (Energy) |
Recharge | Fast |
Minimum Level | 4 |
Effects | Ranged |
Foe Knockdown | |
Enhancements | ??? |
Set Categories | ??? |
Enflame
This ritual allows you to imbue an ally or curse a foe with a fiery spell. If Enflame is cast on an ally or a foe they will leave a fiery trail behind them that will damage foes. Enflame requires you to have 2 other powers from the Sorcery power pool.
Recharge | Long |
Minimum Level | 14 |
Effects | Ranged Friend/Foe |
Special | |
Enhancements | ??? |
Set Categories | ??? |
Mystic Flight
Using powerful magic you are able to lift yourself from the ground and fly. While this power's speed isn't as fast as some other forms of flight, you do gain access to the Translocation power. While Mystic Flight is active you can use Translocation to teleport to a distant location.
Recharge | Moderate |
Minimum Level | 4 |
Effects | Toggle: Self Fly, (Special) |
Enhancements | ??? |
Set Categories | ??? |
Rune of Protection
You cast a Rune of Projection upon yourself granting you protection from Hold, Sleep, Immobilize, Knockdown and Disorient effects as well as granting you a measure of damage resistance against all forms of damage for a short time. Rune of Protection requires you to have 2 other powers from the Sorcery power pool.
Recharge | Very Long |
Minimum Level | 14 |
Effects | Self |
+Res(All Dmg, Hold, Sleep, Immobilize, Knockdown, Disorient) | |
Enhancements | ??? |
Set Categories | ??? |
Spirit Ward
You encompass an ally in a mystical Spirit Ward, which causes them to gain a small amount of damage absorption every few seconds for a short time.
Recharge | Long |
Minimum Level | 4 |
Effects | Ally |
+Absorb over time | |
Enhancements | ??? |
Set Categories | ??? |