Difference between revisions of "Invulnerability"
(More power descriptions.) |
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damage. This power is always on, and costs no Endurance. | damage. This power is always on, and costs no Endurance. | ||
− | '''Minimum Level:''' | + | '''Minimum Level:''' 1 (Brute) |
+ | '''Effects:''' Auto: Self +Res (Smash, Lethal) | ||
+ | '''Enhancements:''' Enhance Damage Resistance | ||
=== [[Image:Invulnerability_TemporaryInvulnerabilty.png]] Temp Invulnerability === | === [[Image:Invulnerability_TemporaryInvulnerabilty.png]] Temp Invulnerability === | ||
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When you toggle on this power, you become highly resistantto Smashing and | When you toggle on this power, you become highly resistantto Smashing and | ||
Lethal damage. Recharge: Fast | Lethal damage. Recharge: Fast | ||
+ | |||
+ | '''Effects:''' Toggle: Self +Res(Smash, Lethal) | ||
+ | '''Enhancements:''' Enhance Damage Resistance | ||
+ | Reduce Endurance Cost | ||
+ | Enhance Recharge Speed | ||
=== [[Image:Invulnerability_DullPain.png]] Dull Pain === | === [[Image:Invulnerability_DullPain.png]] Dull Pain === | ||
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time. Recharge: Very Long. | time. Recharge: Very Long. | ||
− | '''Minimum Level:''' | + | '''Minimum Level:''' 6 (Brute) |
+ | '''Effects:''' Self Heal, +Max HP | ||
+ | '''Enhancements:''' Reduce Endurance Cost | ||
+ | Enhance Recharge Speed | ||
+ | Enhance Heal | ||
+ | |||
+ | Unslotted, it also heals you for more than a quarter of your hitpoints - and seems to be on par with [[Inherent_Powers#Rest|Rest]] for recharge time. The bonus maximum health will actually last through the next few mob groups, solo or duo. | ||
=== [[Image:Invulnerability_ResToSpecialDmg.png]] Resist Elements === | === [[Image:Invulnerability_ResToSpecialDmg.png]] Resist Elements === | ||
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and Toxic damage. This power is always on and costs no Endurance. | and Toxic damage. This power is always on and costs no Endurance. | ||
− | '''Minimum Level:''' | + | '''Minimum Level:''' 10 (Brute) |
=== [[Image:Invulnerability_UnyeildlingStance.png]] Unyielding === | === [[Image:Invulnerability_UnyeildlingStance.png]] Unyielding === |
Revision as of 21:01, 17 January 2006
Contents
Overview
Invulnerability is a Brute secondary powerset in City of Villains, and a Tanker orimary powerset.
Powers
Resist Physical Damage
You are naturally tough and inherently resistant to Smashing and Lethal damage. This power is always on, and costs no Endurance.
Minimum Level: 1 (Brute) Effects: Auto: Self +Res (Smash, Lethal) Enhancements: Enhance Damage Resistance
Temp Invulnerability
When you toggle on this power, you become highly resistantto Smashing and Lethal damage. Recharge: Fast
Effects: Toggle: Self +Res(Smash, Lethal) Enhancements: Enhance Damage Resistance Reduce Endurance Cost Enhance Recharge Speed
Dull Pain
You can activate this power to increase your maximum Hit Points for a short time. Recharge: Very Long.
Minimum Level: 6 (Brute) Effects: Self Heal, +Max HP Enhancements: Reduce Endurance Cost Enhance Recharge Speed Enhance Heal
Unslotted, it also heals you for more than a quarter of your hitpoints - and seems to be on par with Rest for recharge time. The bonus maximum health will actually last through the next few mob groups, solo or duo.
Resist Elements
You are naturally resistantto the elements and alwaystake less Fire, Cold, and Toxic damage. This power is always on and costs no Endurance.
Minimum Level: 10 (Brute)
Unyielding
When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit. Recharge: Slow
Resist Energies
You are naturally resistant to Energy and Negative Energy damage. This power is always on and costs no Endurance.
Invincibility
When this power is on, for each nearby foe in melee range you receive a bonus to Defense against all attacks but Psionics, and a bonus to your Accuracy. This power is most effective when fighting multiple opponents. The firstfoe you engage in melee grants the highest Defense bonus, and up to 10 foes can contribute to your Defense and ToHit Bonus. Recharge: Slow
Tough Hide
Your thickened skin makes you much tougher tohit. This power is always on and costs no Endurance. Tough Hide offers no protection to Psionic attacks.
Unstoppable
When you activate this power, you not only become extremely resistant to most damage, but also to most Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. Unstoppable costs very little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. Recharge: Very Long