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Difference between revisions of "Mission:Tip - Hypothermal Lab Results"

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{{Infobox Tip
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|type=alignment
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|place=Paragon City
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|available=herovig
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|levelfrom=20
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|levelto=29
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|choice=herovig
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==={{UL|Hypothermal Lab Results}}===  
 
==={{UL|Hypothermal Lab Results}}===  
  
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''NPCs needed''
 
''NPCs needed''
 
[[Category:Paragon City Alignment Missions for Heroes and Vigilantes Level 20 to 29]]
 
{{DEFAULTSORT:Hypothermal Lab Results}}
 

Revision as of 11:01, 16 January 2012

Tip Mission
Type Alignment
Place Paragon City
Available to Heroes and Vigilantes
Level range 20–29
Choice Hero or Vigilante
v  d  e

Hypothermal Lab Results

Briefing

You find a lab report with the word "CREY" on the front. Knowing how things usually end with Crey, you quickly open it up to see what they're up to now... You discover that a recently fired Crey scientist has been running experiments to create some sort of mind control serum. The serum will send signals to a person's brain to react more favorably towards anything related to Crey. The end of the report details that they've sent out a batch of the serum with a group of Sky Raiders to be put into the water supply in Independence Port for their 'initial testing'. If all goes well, Crey plans on putting this into the main water supply in Faultline, along with a new brand of bottled water that they will put out - under a different company, of course. If this report is correct, this serum will be dumped into the waters of Independence Port today! Crey can't be allowed to fool the people of Paragon into following more of their schemes - who knows what else they might get away with if more people actually like the company? But there's still the issue of the scientist creating the serum. Who cares if the people in Independence Port might like Crey a bit more? That Crey scientist has to be stopped before more of this serum is produced!

Hero Acceptance

Hero Acceptance

Crey has caused too many problems for the City for years now. In the past they've managed to wiggle out of every charge due to legal loopholes. Even with this proof in your hands, Crey will surely find a way to slip out of this case as well - most likely by pinning the blame on the Sky Raiders. But before you even begin thinking of legal pursuits, you can not allow that serum to find its way into the drinking water supply. This illegal experiment needs to be destroyed first!

Stop the Sky Raiders from spreading the serum!

The lab reports describe a larger repository of the first cultures being kept in secure canisters. If you can find them and destroy them, you might be able to prevent any of the serum winding it's way into the drinking water of the city.

Mission Objective(s)

You step in to the warehouse to hear the sound of battle and...hissing? Something definitely has gone wrong here!

  • Stop Crey from spreading the serum!
    • 2 Illegal Serum canisters remaining

You were able to stop Crey from dumping the serum into the water supply of Independence Port - which was even more dangerous than you originally had thought, given that the serum was actually turning people into snakes! Unfortunately, since they used the Sky Raiders to do their dirty work, it'll be difficult to actually get any of these charges to stick on Crey in court.

Enemies

Badge villain skyraiders.png Sky Raiders

V badge SnakeBadge.png Snakes

Notable NPCs Illegal Serum Canister x2(Object)

Icon clue generic.png
The Snake's Conundrum
You defeated a group of Snakes within the lab, only to discover a horrifying truth - the serum had gone horribly wrong! Instead of simply lulling the minds of those infected with it into a false sense of security, it was turning them into monstrous snakes! It doesn't seem like Crey minds this too much - though all the people that they experimented this serum on would say otherwise!

Vigilante Acceptance

Vigilante Acceptance

Crey has caused too many problems for the city for years now. In the past they've managed to wiggle out of every charge due to legal loopholes. Even with this proof in your hands, Crey will surely find a way to slip out of this case as well. Unless you find the scientist they're working with and force a confession from her, that is. This serum can get into the hands of innocent people, but if you don't stop the source, many more lives could potentially be hurt as well. This time around, it might be a good idea to let a few people be put at risk in order to save a great deal more. Stopping Crey and this scientist will save more lives than a few citizens affected by the serum.

Capture the scientist for a later interrogation!

The lab reports have enough clues in them to lead you to where the scientist has been performing these experiments. Head over there and take her by surprise!

Enemies

enemies needed

Notable NPCs

NPCs needed