Difference between revisions of "Crey"
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{{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Crey brawling attacks.}} | {{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Crey brawling attacks.}} | ||
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+ | ====Medic==== | ||
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+ | ''Powers'' | ||
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+ | {{Power|[[Image:Power Missing.png|22px]]| No Ranged attacks| |''Crey Medics do not have any ranged attacks at all.''}} | ||
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+ | {{Power|[[Image:Inherent_Brawl.png|22px]]| Brawl| Melee Smash| Crey brawling attacks.}} | ||
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+ | {{Power|[[Image:Medicine Aid.png|22px]]| Hypo| Ally Heal, Ressistance to Effects| Heals a single targeted ally of some Hit Points and frees an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted. }} | ||
Revision as of 11:39, 7 February 2006
Contents
Overview
Villain types
Minions
Riot Guard
Crey's Security Agents have become an almost ubiquitous sight in Paragon City, especially in any Crey owned facility. They are armed with standard law enforcement weapons, from riot batons to assault weapons.
Powers
Automatic Pistol Ranged Lethal, Moderate Damage
Small caliber side arm.
Riot Baton Melee Smash, Foe Disorient
Riot Baton deals minimal damage, but can Disorient a whole lot.
Brawl Melee Smash
Crey brawling attacks.
Mob Specialist
Crey's Security Agents have become an almost ubiquitous sight in Paragon City, especially in any Crey owned facility. They are armed with standard law enforcement weapons, from riot batons to assault weapons.
Powers
Submachine Gun Ranged Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.
Boxing (Melee, Smash) Disorient
You have been Disoriented by a strong punch.
Kick Melee, Moderate Damage, Smash, Foe Knockback
A modest kicking attack that has a small chance to knock opponents down.
Brawl Melee Smash
Crey brawling attacks.
Patrol Guard
Crey's Security Agents have become an almost ubiquitous sight in Paragon City, especially in any Crey owned facility. They are armed with standard law enforcement weapons, from riot batons to assault weapons.
Powers
Assault Rifle Ranged, Lethal, Foe -Defense
Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.
Brawl Melee Smash
Crey brawling attacks.
Radiologist
Crey industries believes firmly in hands on, frontline research, and they demand more from their scientists than most companies. Indeed, Crey Scientists often venture into the field, armed with cryo weapons to help them collect samples - and do serious damage to anyone who get in their way.
Powers
No Ranged attacks
Crey Radiologists do not have any ranged attacks at all.
Radiation Infection Targeted Area of Effect,Toggle, Foe -Defense, -Accuracy
Infects a targeted foe with deadly radiation. All foes the target comes in contact with will also become infected. The Radiation Infection will last as long as the Crey Scientist can keep this power toggled on or when the original infectedtargeted dies. Infected foes have severely reduced Accuracy and Defense.
Brawl Melee Smash
Crey brawling attacks.
Medic
Powers
No Ranged attacks
Crey Medics do not have any ranged attacks at all.
Brawl Melee Smash
Crey brawling attacks.
Hypo Ally Heal, Ressistance to Effects
Heals a single targeted ally of some Hit Points and frees an ally from any Immobilization, Sleep, Disorient and Hold effects and leaves them resistant to such effects for a brief time. Should be performed away from combat as this power can fail if interrupted.