Difference between revisions of "Talk:Issue 20"
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:In this example, I think what they mean by casual players are players who don't repeatedly grind for badge requirements, or those who solo more often than not due to limited play time and whatnot. [[User:Sera404|Sera404]] 00:00, 10 February 2011 (UTC) | :In this example, I think what they mean by casual players are players who don't repeatedly grind for badge requirements, or those who solo more often than not due to limited play time and whatnot. [[User:Sera404|Sera404]] 00:00, 10 February 2011 (UTC) | ||
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+ | ::The Incarnate System was originally planned to be released '''with''' Going Rogue, as ''a part of'' Going Rogue. It was pushed back because the Alpha Slot with nothing to do with the boosts it gives was boring. [http://boards.cityofheroes.com/showthread.php?t=229365] ~ {{:User:Aggelakis/Sig1}} 01:08, 10 February 2011 (UTC) |
Revision as of 01:08, 10 February 2011
GR Required
Note: the Incarnate System will be available exclusively to those who purchase the Going Rogue expansion.
I'm not certain this is correct. It's true that the February Producers letter says:
- ...every player with a level 50 character and who has Going Rogue can get into this endgame and profit by it if they so choose.
But it seems to me that he's only referring to the trials themselves, no to all of the Incarnate content. See later in the same letter:
- For our more casual players, we have added an option for you to continue to build your way up the Incarnate Tree by collecting Incarnate Shards without doing any Incarnate Trials--you will even get Incarnate Shards when you are exemplared down.
(emphasis mine)
It seems odd that they would create a system by which their casual players could obtain Incarnate rewards slowly over time, and yet force them to have a paid expansion. Casual players would be the ones least likely to have GR in the first place. FW (talk · contrib) 23:41, 9 February 2011 (UTC)
- In this example, I think what they mean by casual players are players who don't repeatedly grind for badge requirements, or those who solo more often than not due to limited play time and whatnot. Sera404 00:00, 10 February 2011 (UTC)