Difference between revisions of "Template:StoryArc The Clockwork Captive"
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As always, look for clues about the locations of other nests. | As always, look for clues about the locations of other nests. | ||
− | + | {{Mission Objective|Entrance=The sharp, chemical scent of machine oil cuts through the musty odor of old dust.|Primary=Defeat all Clockwork, Search for clues|Secondary=Seek clues|Additional=|Completion=You defeated the Clockwork and found a clue.}} | |
− | + | {{Mission Clue|Name=Bulletin board note|Text=You found this note on a bulletin board in a Clockwork nest. It reads: | |
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− | + | 'The prisoner will cooperate, or he will suffer the consequences. All must serve the might purpose of [[the Clockwork King]]!'}} | |
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− | 'The prisoner will cooperate, or he will suffer the consequences. All must serve the might purpose of | + | |
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'''Debriefing''' | '''Debriefing''' | ||
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Good luck, and try to figure out where they are coming from! | Good luck, and try to figure out where they are coming from! | ||
− | + | {{Mission Objective|Entrance=|Primary=Locate Clockwork nest|Secondary=Defeat 10 Clockwork|Additional=|Completion=Something catches your eye in the rubble of Clockwork pieces.}} | |
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− | + | {{Mission Clue|Name=An etched Clockwork piece|Text=This is a piece of a Clockwork robot. The words 'help me' are clearly scratched into the metal.}} | |
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− | This is a piece of a Clockwork robot. The words 'help me' are clearly scratched into the metal. | + | |
'''Debriefing''' | '''Debriefing''' | ||
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The note on the bulletin board, the engraved clockwork robot. They both point to the same conclusion: someone is being forced to work for the Clockwork. It's up to you to do something about it. | The note on the bulletin board, the engraved clockwork robot. They both point to the same conclusion: someone is being forced to work for the Clockwork. It's up to you to do something about it. | ||
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=== Rescue the kidnapping victim before the Clockwork can move him === | === Rescue the kidnapping victim before the Clockwork can move him === | ||
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Finding this man may do more than save his life; it may clue us in to the King's next big plot! | Finding this man may do more than save his life; it may clue us in to the King's next big plot! | ||
− | + | {{Mission Objective|Entrance=The systematic scavenging of metal from the door frames shows that the Clockwork have found a use for this old office.|Primary=Look for kidnapping victim|Secondary=|Additional=|Completion=You found a garbled note. Perhaps your contact can decipher it.}} | |
− | + | {{Mission Clue|Name=A note found in a locker|Text=This note looks hastily written; the only words you can read are 'CVX-1701 junction RVB-0070.'}} | |
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− | This note looks hastily written; the only words you can read are 'CVX-1701 junction RVB-0070.' | + | |
'''Notable NPCs''' | '''Notable NPCs''' | ||
− | * Golem | + | * Golem {{Named|Faction=Clockwork|Type=Cannon Prince}} |
'''Debriefing''' | '''Debriefing''' | ||
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Hurry back; we probably don't have much time. | Hurry back; we probably don't have much time. | ||
− | + | {{Mission Objective|Entrance=|Primary=Take note to city representative|Secondary=|Additional=|Completion=}} | |
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− | + | {{Mission Clue|Name=Sewer junction map|Text=This map is of an unused annex of the sewer system. It is labeled 'CVX-1701 junction RVB-0070.'}} | |
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− | This map is of an unused annex of the sewer system. It is labeled 'CVX-1701 junction RVB-0070.' | + | |
− | '''Debriefing''' City Representative | + | '''Debriefing''' [[City Representative]] |
Your friend was right. This is an intersection, though not of two streets. It's an old annex to the sewer system, off the main lines. Here, take this map back to your contact and see if you can come up with a plan. | Your friend was right. This is an intersection, though not of two streets. It's an old annex to the sewer system, off the main lines. Here, take this map back to your contact and see if you can come up with a plan. | ||
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Good luck. I don't think I have to tell you how important this mission is. | Good luck. I don't think I have to tell you how important this mission is. | ||
− | + | {{Mission Objective|Entrance=Ah, the sewers of [[Paragon City]]. Will you ever be able to forget this smell?|Primary=Defeat all Clockwork in sewers|Secondary=Rescue Clockwork hostage|Additional=|Completion=You rescued Lou, the mechanic forced to work for the Clockwork.}} | |
− | + | {{Mission Clue|Name=Conversation with Lou|Text=When you rescued him, Lou said: | |
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− | When you rescued him, Lou said: | + | |
'You! You must have gotten all the clues I left. Oh, thank heavens! They forced me to help them with their insane designs. None of those designs should have worked at all, but somehow they did. | 'You! You must have gotten all the clues I left. Oh, thank heavens! They forced me to help them with their insane designs. None of those designs should have worked at all, but somehow they did. | ||
− | 'I'm grateful for my freedom, but the Clockwork still have my wife and daughter! They are holding them hostage; I don't know where. Please save Eunice and Caroline for me! Please!' | + | 'I'm grateful for my freedom, but the Clockwork still have my wife and daughter! They are holding them hostage; I don't know where. Please save Eunice and Caroline for me! Please!'}} |
'''Notable NPCs''' | '''Notable NPCs''' | ||
− | * Howitzer | + | * Howitzer {{Named|Faction=Clockwork|Type=Cannon Prince}} |
* Lou (Hostage) | * Lou (Hostage) | ||
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I never doubted you'd rescue that mechanic from the Clockwork. I still can't believe his family's been kidnapped too. It's just so horrible! How could any sane person do such a thing? | I never doubted you'd rescue that mechanic from the Clockwork. I still can't believe his family's been kidnapped too. It's just so horrible! How could any sane person do such a thing? | ||
− | So Lou was being forced to help | + | So Lou was being forced to help [[the Clockwork King]], even though he couldn't understand the engineering behind any of the King's designs? Strange. Where is the logic behind this crime? |
=== Find a clue that will lead you to Lou's missing wife and daughter === | === Find a clue that will lead you to Lou's missing wife and daughter === | ||
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Lou said he usually keeps the back room locked. You may have to look around for a key. | Lou said he usually keeps the back room locked. You may have to look around for a key. | ||
− | + | {{Mission Objective|Entrance=You saw a Clockwork minion entering Lou's shop. It was carrying a bag of groceries, obviously not for itself. You deduce that the [[Clockwork King]] has been keeping Lou's family here all along.|Primary=Check out Lou's shop|Secondary=Unlock back room|Additional=|Completion=You rescued Lou's family!}} | |
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− | + | {{Mission Clue|Name=Lou's key|Text=This key hangs from a chain reading 'Lou's Garage: No Job Too Big, No Job Too Small.'}} | |
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− | This key hangs from a chain reading 'Lou's Garage: No Job Too Big, No Job Too Small.' | + | |
'''Notable NPCs''' | '''Notable NPCs''' | ||
− | * Crackhammer | + | * Crackhammer {{Named|Faction=Clockwork|Type=Cannon Prince}} |
* Eunice, Lou's wife (Hostage) | * Eunice, Lou's wife (Hostage) | ||
* Caroline, Lou's daughter (Hostage) | * Caroline, Lou's daughter (Hostage) |
Revision as of 21:02, 3 September 2006
Template:Souvenir An Etched Clockwork Piece
Contents
- 1 Clean out the Clockwork warehouse
- 2 Hit the streets and take down some Clockwork minions
- 3 Rescue the kidnapping victim before the Clockwork can move him
- 4 Take the note to the city representative
- 5 Find the man the Clockwork are holding hostage
- 6 Find a clue that will lead you to Lou's missing wife and daughter
Clean out the Clockwork warehouse
Briefing
We've uncovered another nest of Clockwork in an abandoned warehouse. I need a hero to get in there and clean out the Clockwork warehouse. If we don't move fast, these metal monstrosities will take over our city.
As always, look for clues about the locations of other nests.
Mission Objective(s)
The sharp, chemical scent of machine oil cuts through the musty odor of old dust.
- Defeat all Clockwork, Search for clues
- Seek clues
You defeated the Clockwork and found a clue.
Bulletin board note | |
You found this note on a bulletin board in a Clockwork nest. It reads:
'The prisoner will cooperate, or he will suffer the consequences. All must serve the might purpose of the Clockwork King!' |
Debriefing
This note you found certainly does make it seem like someone is being forced to help the Clockwork King. I will get the word out on the street. Maybe we can find this man before it's too late.
Hit the streets and take down some Clockwork minions
Briefing
These Clockwork are becoming a serious problem. There is another nest somewhere in this city, but we are having a hard time finding its exact location. Maybe you could hit the streets and take down some Clockwork minions. You might be able to get a sense of where they're coming from.
Good luck, and try to figure out where they are coming from!
Mission Objective(s)
- Locate Clockwork nest
- Defeat 10 Clockwork
Something catches your eye in the rubble of Clockwork pieces.
An etched Clockwork piece | |
This is a piece of a Clockwork robot. The words 'help me' are clearly scratched into the metal. |
Debriefing
Look at this! It looks like someone is being imprisoned by the Clockwork!
The note on the bulletin board, the engraved clockwork robot. They both point to the same conclusion: someone is being forced to work for the Clockwork. It's up to you to do something about it.
Rescue the kidnapping victim before the Clockwork can move him
Briefing
According to the leads from your last two Clockwork missions, someone is being held captive by the Clockwork. I've had all my heroes working on the case, and I have a lead on the place where this guy is being held. It's and old abandoned warehouse. You better rescue that kidnapping victim before the Clockwork can move him again!
Finding this man may do more than save his life; it may clue us in to the King's next big plot!
Mission Objective(s)
The systematic scavenging of metal from the door frames shows that the Clockwork have found a use for this old office.
- Look for kidnapping victim
You found a garbled note. Perhaps your contact can decipher it.
A note found in a locker | |
This note looks hastily written; the only words you can read are 'CVX-1701 junction RVB-0070.' |
Notable NPCs
- Golem (Clockwork Cannon Prince)
Debriefing
The kidnapped man wasn't there? They must have moved him! I hope this note you found can lead us to his new location.
This note looks like it could be an address, or an intersection of some sort. It must be a clue to the victim's location; we just need to figure it out!
Take the note to the city representative
Briefing
It's too bad you didn't get to the warehouse in time to save that kidnapping victim. But at least he was clever enough to leave us a note. Will you take the note over to the city representative? I'm hoping she can tell us if it refers to some location inside the city.
Hurry back; we probably don't have much time.
Mission Objective(s)
- Take note to city representative
Sewer junction map | |
This map is of an unused annex of the sewer system. It is labeled 'CVX-1701 junction RVB-0070.' |
Debriefing City Representative
Your friend was right. This is an intersection, though not of two streets. It's an old annex to the sewer system, off the main lines. Here, take this map back to your contact and see if you can come up with a plan.
Debriefing
Aha, so the note did give us an address! Now that we have a map to his new location, we should be able to find the kidnapped man quickly.
Find the man the Clockwork are holding hostage
Briefing
The Clockwork don't know the man they kidnapped managed to leave you a clue to his location. So they won't be expecting trouble. You should enter the sewers at this point. I hope you can find the man the Clockwork are holding hostage.
Good luck. I don't think I have to tell you how important this mission is.
Mission Objective(s)
Ah, the sewers of Paragon City. Will you ever be able to forget this smell?
- Defeat all Clockwork in sewers
- Rescue Clockwork hostage
You rescued Lou, the mechanic forced to work for the Clockwork.
Conversation with Lou | |
When you rescued him, Lou said:
'You! You must have gotten all the clues I left. Oh, thank heavens! They forced me to help them with their insane designs. None of those designs should have worked at all, but somehow they did. 'I'm grateful for my freedom, but the Clockwork still have my wife and daughter! They are holding them hostage; I don't know where. Please save Eunice and Caroline for me! Please!' |
Notable NPCs
- Howitzer (Clockwork Cannon Prince)
- Lou (Hostage)
Debriefing
I never doubted you'd rescue that mechanic from the Clockwork. I still can't believe his family's been kidnapped too. It's just so horrible! How could any sane person do such a thing?
So Lou was being forced to help the Clockwork King, even though he couldn't understand the engineering behind any of the King's designs? Strange. Where is the logic behind this crime?
Find a clue that will lead you to Lou's missing wife and daughter
Briefing
You did good work rescuing that mechanic from the Clockwork, but your job isn't over yet. We still need to find a clue that will lead us to Lou's missing wife and daughter. I need you to head over to Lou's shop and look for a lead.
Lou said he usually keeps the back room locked. You may have to look around for a key.
Mission Objective(s)
You saw a Clockwork minion entering Lou's shop. It was carrying a bag of groceries, obviously not for itself. You deduce that the Clockwork King has been keeping Lou's family here all along.
- Check out Lou's shop
- Unlock back room
You rescued Lou's family!
Notable NPCs
- Crackhammer (Clockwork Cannon Prince)
- Eunice, Lou's wife (Hostage)
- Caroline, Lou's daughter (Hostage)
Note
Even though unlocking back room is a mission objective, the mission can be completed without doing so.
Debriefing
Lou called. His wife and kid are back home with him, and he's eternally grateful to you. I'm proud to have worked with you on this.
You did a great thing today. Lou and his family are safe at home, and the Clockwork King is short a few more minions. I really wonder what he expected to get out of Lou. According to Lou, the Clockwork are mechanically impossible, yet they work nevertheless. This is going to require further investigation.