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Difference between revisions of "Template:StoryArc The Clockwork Captive"

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This note looks like it could be an address, or an intersection of some sort.  It must be a clue to the victim's location;  we just need to figure it out!
 
This note looks like it could be an address, or an intersection of some sort.  It must be a clue to the victim's location;  we just need to figure it out!
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=== Take the note to the city representative ===
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'''Briefing'''
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It's too bad you didn't get to the warehouse in time to save that kidnapping victim.  But at least he was clever enough to leave us a note.  Will you take the note over to the [[City Representative|city representative]]?  I'm hoping she can tell us if it refers to some location inside the city.
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Hurry back;  we probably don't have much time.
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'''Mission Objective(s)'''
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* Take note to city representative
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'''Clue:''' Sewer junction map
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[[Image:Icon clue generic.png|left]]
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This map is of an unused annex of the sewer system.  It is labeled 'CVX-1701 junction RVB-0070.'{{clr}}
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'''Debriefing''' City Representative
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Your friend was right.  This is an intersection, though not of two streets.  It's an old annex to the sewer system, off the main lines.  Here, take this map back to your contact and see if you can come up with a plan.
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'''Debriefing'''
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Aha, so the note did give us an address!  Now that we have a map to his new location, we should be able to find the kidnapped man quickly.
  
 
=== Mission name ===
 
=== Mission name ===

Revision as of 23:25, 29 July 2006

Template:Souvenir An Etched Clockwork Piece

Clean out the Clockwork warehouse

Briefing

We've uncovered another nest of Clockwork in an abandoned warehouse. I need a hero to get in there and clean out the Clockwork warehouse. If we don't move fast, these metal monstrosities will take over our city.

As always, look for clues about the locations of other nests.

Mission Objective(s)

The sharp, chemical scent of machine oil cuts through the musty odor of old dust.

  • Defeat all Clockwork, Search for clues
  • Seek clues

You defeated the Clockwork and found a clue.

Clue: Bulletin board note

Icon clue generic.png

You found this note on a bulletin board in a Clockwork nest. It reads:

'The prisoner will cooperate, or he will suffer the consequences. All must serve the might purpose of the Clockwork King!'

Debriefing

This note you found certainly does make it seem like someone is being forced to help the Clockwork King. I will get the word out on the street. Maybe we can find this man before it's too late.

Hit the streets and take down some Clockwork minions

Briefing

These Clockwork are becoming a serious problem. There is another nest somewhere in this city, but we are having a hard time finding its exact location. Maybe you could hit the streets and take down some Clockwork minions. You might be able to get a sense of where they're coming from.

Good luck, and try to figure out where they are coming from!

Mission Objective(s)

  • Locate Clockwork nest
  • Defeat 10 Clockwork

Something catches your eye in the rubble of Clockwork pieces.

Clue: An etched Clockwork piece

Icon clue generic.png

This is a piece of a Clockwork robot. The words 'help me' are clearly scratched into the metal.

Debriefing

Look at this! It looks like someone is being imprisoned by the Clockwork!

The note on the bulletin board, the engraved clockwork robot. They both point to the same conclusion: someone is being forced to work for the Clockwork. It's up to you to do something about it.

Rescue the kidnapping victim before the Clockwork can move him

Briefing

According to the leads from your last two Clockwork missions, someone is being held captive by the Clockwork. I've had all my heroes working on the case, and I have a lead on the place where this guy is being held. It's and old abandoned warehouse. You better rescue that kidnapping victim before the Clockwork can move him again!

Finding this man may do more than save his life; it may clue us in to the King's next big plot!

Mission Objective(s)

The systematic scavenging of metal from the door frames shows that the Clockwork have found a use for this old office.

  • Look for kidnapping victim

You found a garbled note. Perhaps your contact can decipher it.

Clue: A note found in a locker

Icon clue generic.png

This note looks hastily written; the only words you can read are 'CVX-1701 junction RVB-0070.'

Notable NPCs

  • Golem (Cannon Prince)

Debriefing

The kidnapped man wasn't there? They must have moved him! I hope this note you found can lead us to his new location.

This note looks like it could be an address, or an intersection of some sort. It must be a clue to the victim's location; we just need to figure it out!

Take the note to the city representative

Briefing

It's too bad you didn't get to the warehouse in time to save that kidnapping victim. But at least he was clever enough to leave us a note. Will you take the note over to the city representative? I'm hoping she can tell us if it refers to some location inside the city.

Hurry back; we probably don't have much time.

Mission Objective(s)

  • Take note to city representative

Clue: Sewer junction map

Icon clue generic.png

This map is of an unused annex of the sewer system. It is labeled 'CVX-1701 junction RVB-0070.'

Debriefing City Representative

Your friend was right. This is an intersection, though not of two streets. It's an old annex to the sewer system, off the main lines. Here, take this map back to your contact and see if you can come up with a plan.

Debriefing

Aha, so the note did give us an address! Now that we have a map to his new location, we should be able to find the kidnapped man quickly.

Mission name

Briefing

Mission Objective(s)

(Entrance text)

(Objective complete)

Clue: (clue name)

Icon clue generic.png

(Clue text)

Notable NPCs

Temporary Power:

(Info on how/when you get temp power plus link)

[[Image:]] '

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Debriefing