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Difference between revisions of "User:Aggelakis/Ambush"

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| style="color:#cc0000; font-size:120%; font-weight:bold;" width="10%" | {{nobr|[[File:V_archetypeicon_stalker.png|24px]] Ambush!}}
 
| style="color:#cc0000; font-size:120%; font-weight:bold;" width="10%" | {{nobr|[[File:V_archetypeicon_stalker.png|24px]] Ambush!}}
| style="font-weight:bold; padding-left:5px;" | After {{{after}}}, there will be {{#switch: {{{waves|}}} | 1 = a wave | #default={{{waves}}} waves }} of [[{{{enemy}}}]]{{#switch: {{{dialogue|}}} | no = with no dialogue. | #default=.
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| style="font-weight:bold; padding-left:5px;" | After {{{after}}}, there will be {{#switch: {{{waves|}}} | 1 = a wave | #default={{{waves}}} waves }} of [[{{{enemy}}}]]{{#switch: {{{dialogue|}}} | no = ]] with no dialogue. | #default=.
 
{{!}}-
 
{{!}}-
 
{{!}} colspan=2 style="font-style:italic;" {{!}} {{{dialogue}}} }}
 
{{!}} colspan=2 style="font-style:italic;" {{!}} {{{dialogue}}} }}

Revision as of 19:37, 27 September 2010

V archetypeicon stalker.png Ambush! After {{{after}}}, there will be {{{waves}}} waves of [[{{{enemy}}}]].
{{{dialogue}}}


Ambush template. Four required parameters:

  • after = after XYZ event
  • waves = number of waves, as a number.
    • 1 = a wave
    • any number other than one = # waves
  • enemy = enemy group, will automatically be linked.
  • dialogue
    • no = with no dialogue.
    • any text other than no = what the dialogue is, automatically italicized.

{{User:Aggelakis/Ambush|after=rescuing the princess|waves=3|enemy=Goombas|dialogue=no}}

V archetypeicon stalker.png Ambush! After rescuing the princess, there will be 3 waves of Goombas with no dialogue.

{{User:Aggelakis/Ambush|after=kidnapping the princess|waves=1|enemy=Marios|dialogue=Not the princess!}}

V archetypeicon stalker.png Ambush! After kidnapping the princess, there will be a wave of Marios
Not the princess!