Difference between revisions of "The Resistance"
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=== Lieutentants === | === Lieutentants === | ||
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+ | ==== Resistance Commando ==== | ||
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+ | Resistance Commandos are surviving soldiers from the last wars before Cole's world order took over. They are well trained, disciplined, elite fighters armed with some of the best modified weapons the resistance can slap together. | ||
==== Resistance Heavy Barrel ==== | ==== Resistance Heavy Barrel ==== | ||
− | Resistance Heavy Barrels are walking mobile guns. Their exo-skeleton provides them with the strength to carry such high-powered weapons, and the addition of welded on steel plating enables them to withstand just about any return | + | Resistance Heavy Barrels are walking mobile guns. Their exo-skeleton provides them with the strength to carry such high-powered weapons, and the addition of welded on steel plating enables them to withstand just about any return fire. |
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+ | ==== Resistance Heavy Hands ==== | ||
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+ | Resistance Heavy Hands are walking wrecking crews. Their exo-skeleton provides them with the strength to fight with their massive clockwork construction arms, and the addition of welded on steel plating enables them to withstand just about any fire on their way into melee, and any punishment their foes can dish out. | ||
=== Bosses === | === Bosses === |
Revision as of 04:53, 12 September 2010
This article is a stub. You can help the Paragon Wiki by expanding it.Contents
Overview
The Resistance is an ally and enemy group in Praetoria.
Background
The Resistance attempts to awaken the populace to the reality of what's going on in Praetoria, and it does everything in its power to get would-be Heroes and Villains educated and out of Praetoria as quickly as possible. Members of the Resistance have banded together under the universal goal of stopping Tyrant and returning freedom to all. Their motivations and their personal goals are as varied as their origins. Some seek revenge, while others want to do right. Some seek peace, while others want personal power. They are clean, wired in, and smart. Among their ranks are hackers, robotics engineers, ex-military personnel, and escaped convicts. Although the Resistance draws strength from a common goal, the diversity of its membership is its greatest exploitable weakness.
The Resistance is formed from numerous cells that operate independently across the world. Its members can be encountered throughout Praetoria City's back alleys, huddling in automated warehouses and factories, and living in the tunnels deep beneath her streets. Its various cells move top side to conduct missions before slipping away to hide or blend into the populace in disguise. Members keep a very low profile and avoid detection from Mother Mayhem's Seers through a small device given to every member that cloaks the wearer's thoughts. According to the media, the escaped mental patient, Calvin Scott, is the fugitive mastermind behind the Resistance insurgency.
- Taken from Resistance Official Enemy Group Profile
Enemy Types
Minions
Resistance Fighters
Resistance Fighters are experienced resistance recruits who have learned by doing rather than training. They are equipped with outdated military firearms that have been hastily upgraded with power packs and other accessories to give them a heavy enough punch to threaten the PPD.
Lieutentants
Resistance Commando
Resistance Commandos are surviving soldiers from the last wars before Cole's world order took over. They are well trained, disciplined, elite fighters armed with some of the best modified weapons the resistance can slap together.
Resistance Heavy Barrel
Resistance Heavy Barrels are walking mobile guns. Their exo-skeleton provides them with the strength to carry such high-powered weapons, and the addition of welded on steel plating enables them to withstand just about any return fire.
Resistance Heavy Hands
Resistance Heavy Hands are walking wrecking crews. Their exo-skeleton provides them with the strength to fight with their massive clockwork construction arms, and the addition of welded on steel plating enables them to withstand just about any fire on their way into melee, and any punishment their foes can dish out.