Difference between revisions of "Field Mastery"
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== See Also == | == See Also == | ||
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− | *[[Ancillary Power Pools]] | + | * [[Ancillary Power Pools]] |
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[[Category:Ancillary Power Pools]] | [[Category:Ancillary Power Pools]] |
Revision as of 18:51, 28 August 2010
Overview
You have Mastery over Energy and Force to protect yourself and defeat your foes.
Field Mastery is one of the Ancillary Power Pools available to Masterminds.
Power Table
The following table shows which powers are available and at what level:
Power | Level | Effect | |
Temp Invulnerability | 41 | Toggle: Self +Res(Smash, Lethal) | |
Power Blast | 41 | Ranged, Moderate DMG(Energy/Smash), Foe Knockback | |
Energy Torrent | 44 | Close (Cone), Moderate DMG(Energy/Smash), Foe Knockback | |
Explosive Blast | 44 | Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback | |
Force of Nature | 47 | Self +Res(All DMG but Psionics), +Recovery |
Powers
The following powers are in the Field Mastery powerset:
Energy Torrent
Energy Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying. You must be level 44 and have Power Blast or Temp Invulnerability before selecting this power.
Damage | Moderate (Energy/Smashing) |
Recharge | Slow |
Minimum Level | 44 (Mastermind) |
Effects | Close (Cone) |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Targeted AoE Damage |
Knockback |
Explosive Blast
You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target. Explosive Blast may also knock targets back. You must be level 44 and have Power Blast or Temp Invulnerability before selecting this power.
Damage | Blasters: Moderate, Defenders: High (Energy/Smashing) |
Recharge | Slow |
Minimum Level | 44 (Mastermind) |
Effects | Ranged (Targetted Area of Effect) |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Targeted AoE Damage |
Knockback |
Force of Nature
When you activate this power, you become highly resistant to all damage types except psionics. Your endurance recovery is also increased. Force of Nature costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all endurance, and unable to recover endurance for a short while. You must be level 47 and have two other Field Mastery Powers before selecting this power.
Recharge | Very Long |
Minimum Level | 47 (Mastermind) |
Effects | Self +Resistance (All Damage except Psionics), +Recovery |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Endurance Modification |
Power Blast
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Damage | Moderate (Energy/Smashing) |
Recharge | Moderate |
Minimum Level | 41 (Mastermind) |
Effects | Ranged |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback |
Temp Invulnerability
When you toggle on this power, you become highly resistant to smashing and lethal damage.
Recharge | Fast |
Minimum Level | 41 (Mastermind) |
Effects | Toggle: Self +Resistance(Smashing, Lethal) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Historical
- This set was added to the game in Issue 18.