Difference between revisions of "Falling Damage"
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− | #Damage taken whenever a character falls from any height higher than their maximum jump height. | + | #[[Damage]] taken whenever a character falls from any height higher than their maximum jump height. |
+ | #*Falling Damage cannot be [[Resistance (Mechanics)|resisted]] as it is "untyped" (has no damage type). | ||
#*The further a character falls, the more falling damage is taken. | #*The further a character falls, the more falling damage is taken. | ||
#*Falling damage will never defeat a character, always leaving them with at least one hit point left. However, if a character is attacked, they can be defeated. | #*Falling damage will never defeat a character, always leaving them with at least one hit point left. However, if a character is attacked, they can be defeated. | ||
[[Category:Definition]] | [[Category:Definition]] |
Latest revision as of 03:27, 12 June 2010
Definition
- Falling Damage
- Damage taken whenever a character falls from any height higher than their maximum jump height.
- Falling Damage cannot be resisted as it is "untyped" (has no damage type).
- The further a character falls, the more falling damage is taken.
- Falling damage will never defeat a character, always leaving them with at least one hit point left. However, if a character is attacked, they can be defeated.