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Difference between revisions of "Falling Damage"

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;Falling Damage
 
;Falling Damage
  
#Damage taken whenever a character falls from any height higher than their maximum jump height.
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#[[Damage]] taken whenever a character falls from any height higher than their maximum jump height.
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#*Falling Damage cannot be [[Resistance (Mechanics)|resisted]] as it is "untyped" (has no damage type).
 
#*The further a character falls, the more falling damage is taken.
 
#*The further a character falls, the more falling damage is taken.
 
#*Falling damage will never defeat a character, always leaving them with at least one hit point left. However, if a character is attacked, they can be defeated.
 
#*Falling damage will never defeat a character, always leaving them with at least one hit point left. However, if a character is attacked, they can be defeated.
 
[[Category:Definition]]
 
[[Category:Definition]]

Latest revision as of 03:27, 12 June 2010

Definition

Falling Damage
  1. Damage taken whenever a character falls from any height higher than their maximum jump height.
    • Falling Damage cannot be resisted as it is "untyped" (has no damage type).
    • The further a character falls, the more falling damage is taken.
    • Falling damage will never defeat a character, always leaving them with at least one hit point left. However, if a character is attacked, they can be defeated.