Difference between revisions of "Falling Damage"
From Paragon Wiki Archive
m (moved Falling damage to Falling Damage) |
(formatting) |
||
| Line 1: | Line 1: | ||
| − | Falling | + | ==Definition== |
| + | ;Falling Damage | ||
| + | |||
| + | #Damage taken whenever a character falls from any height higher than their maximum jump height. | ||
| + | #*The further a character falls, the more falling damage is taken. | ||
| + | #*Falling damage will never defeat a character, always leaving them with at least one hit point left. However, if a character is attacked, they can be defeated. | ||
| + | [[Category:Definition]] | ||
Revision as of 03:25, 12 June 2010
Definition
- Falling Damage
- Damage taken whenever a character falls from any height higher than their maximum jump height.
- The further a character falls, the more falling damage is taken.
- Falling damage will never defeat a character, always leaving them with at least one hit point left. However, if a character is attacked, they can be defeated.