Difference between revisions of "Fire Control"
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− | {{PowerBlock_Damage| | + | {{PowerBlock_Damage|Minor Damage(Fire)}} |
− | {{PowerBlock_Recharge| | + | {{PowerBlock_Recharge|Long}} |
− | {{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] | + | {{PowerBlock_Level|[[Image:Archetypeicon_controller.png|18px]] 26 (Controller)}} |
− | {{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] | + | {{PowerBlock_Blank|[[Image:V_archetypeicon_dominator.png|18px]] 26 (Dominator)}} |
− | {{PowerBlock_Effects| | + | {{PowerBlock_Effects|Ranged (Location AoE)}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|Foe Knockback}} |
− | {{PowerBlock_Enhancements| | + | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Enhance Range}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
+ | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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Revision as of 23:59, 28 June 2007
Overview
You can control the essence of fire to entrap, scorch, and manipulate your foes with smoke and flame.
Fire Control is a Controller and Dominator primary power set.
Power Tables
Controller/Dominator
The Fire Control powerset is available as a primary powerset for Controllers and Dominators. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Ring of Fire | 1 | Ranged, Moderate DoT(Fire), Foe Immobilize | |
Char | 1 | Ranged, Moderate DoT(Fire), Foe Hold | |
Fire Cages | 2 | Ranged (Targeted AoE), Minot DoT(Fire), Foe Immobilize | |
Smoke | 6 | Targeted AoE, -ACC, -Perception | |
Hot Feet | 8 | Toggle, PBAoE, Minor Damage (Fire), Foe Slow | |
Flashfire | 12 | Targeted AoE, Minor Damage (Fire), Foe Disorient | |
Cinders | 18 | PBAoE, Foe Hold | |
Bonfire | 26 | Targeted Location, Knockback | |
Fire Imps | 32 | Summon three Imps |
Powers
The following are powers in the Fire Control powerset.
Bonfire
You can create a Bonfire that knocks back and burns any foes who try to pass through it.
Char
Incapacitates a distant foe by Charring him with smoldering soot and cinders. The target is left helpless, choking on the soot.
Cinders
Incapaciates foes around the caster by whirling Cinders around them. The targets are left helpless, choking on the soot.
Damage | - |
Recharge | - |
Minimum Level | - (Controller) |
- (Dominator) | |
Effects | - |
- | |
Enhancements | - |
- | |
- |
Fire Cages
Immobilizes a group of foes in Fire Cages, dealing Fire damage over time. More resilient foes may require multiple Fire Cages to Immobilize. Fire Cages is slower and less damaging than Ring of Fire, but can capture multiple targets.
Fire Imps
You can craft 3 small Fire Imps out of pure flame in a targeted location. Fire Imps will viciously attack any nearby foes, but they only possess the most basic instincts. Fire Imps can be healed and buffed like any teammate. Type "/release_pets" in the chat window to release all your pets.
Damage | - |
Recharge | - |
Minimum Level | - (Controller) |
- (Dominator) | |
Effects | - |
- | |
Enhancements | - |
- | |
- |
Flashfire
You can bring forth a Flashfire to Disorient a group of foes and deal some damage over time. Target must be on the ground to activate Flashfire.
Damage | - |
Recharge | - |
Minimum Level | - (Controller) |
- (Dominator) | |
Effects | - |
- | |
Enhancements | - |
- | |
- |
Hot Feet
While active, you heat the earth in a large area around yourself. Enemy movement is Slowed as they attempt to flee the immediate area. All foes in the affected area suffer some damage over time. You cannot fly and must be near the ground to use this power.
Damage | - |
Recharge | - |
Minimum Level | - (Controller) |
- (Dominator) | |
Effects | - |
- | |
Enhancements | - |
- | |
- |
Ring of Fire
Immobilizes your target in a Ring of Fire, dealing Fire damage over time. More resilient foes may require multiple Fire Rings to Immobilize.
Smoke
Covers all foes near your target in clouds of Smoke. The villains are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to Accuracy.
Damage | - |
Recharge | - |
Minimum Level | - (Controller) |
- (Dominator) | |
Effects | - |
- | |
Enhancements | - |
- | |
- |