Difference between revisions of "Random Rare Recipe Drop Rates"
From Paragon Wiki Archive
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|align="right" |34 | |align="right" |34 | ||
− | |[[Pulverizing Fisticuffs: Acc/Dam/End/Rech]] | + | |[[File:IO Pulverizing Fisticuffs.png|20px]] [[Pulverizing Fisticuffs: Acc/Dam/End/Rech]] |
|align="right" |6,80% | |align="right" |6,80% | ||
|align="right" |1 in 14 | |align="right" |1 in 14 | ||
|- | |- | ||
|align="right" |32 | |align="right" |32 | ||
− | |[[Impervious Skin: End/Rech/Res]] | + | |[[File:IO Impervious Skin.png|20px]] [[Impervious Skin: End/Rech/Res]] |
|align="right" |6,40% | |align="right" |6,40% | ||
|align="right" |1 in 15 | |align="right" |1 in 15 | ||
|- | |- | ||
|align="right" |28 | |align="right" |28 | ||
− | |[[Kismet: Def/End/Rech]] | + | |[[File:IO Kismet.png|20px]] [[Kismet: Def/End/Rech]] |
|align="right" |5,60% | |align="right" |5,60% | ||
|align="right" |1 in 17 | |align="right" |1 in 17 | ||
|- | |- | ||
|align="right" |26 | |align="right" |26 | ||
− | |[[Neuronic Shutdown: Chance for Psionic damage]] | + | |[[File:IO Neuronic Shutdown.png|20px]] [[Neuronic Shutdown: Chance for Psionic damage]] |
|align="right" |5,20% | |align="right" |5,20% | ||
|align="right" |1 in 19 | |align="right" |1 in 19 | ||
|- | |- | ||
|align="right" |24 | |align="right" |24 | ||
− | |[[Basilisk's Gaze: Acc/End/Rech/Hold]] | + | |[[File:IO Basilisk's Gaze.png|20px]] [[Basilisk's Gaze: Acc/End/Rech/Hold]] |
|align="right" |4,80% | |align="right" |4,80% | ||
|align="right" |1 in 20 | |align="right" |1 in 20 | ||
|- | |- | ||
|align="right" |23 | |align="right" |23 | ||
− | |[[Blessing of the Zephyr: Knockback Reduction (4 points)]] | + | |[[File:IO Blessing of the Zephyr.png|20px]] [[Blessing of the Zephyr: Knockback Reduction (4 points)]] |
|align="right" |4,60% | |align="right" |4,60% | ||
|align="right" |1 in 21 | |align="right" |1 in 21 | ||
|- | |- | ||
|align="right" |23 | |align="right" |23 | ||
− | |[[Regenerative Tissue: End/Heal/Rech]] | + | |[[File:IO Regenerative Tissue.png|20px]] [[Regenerative Tissue: End/Heal/Rech]] |
|align="right" |4,60% | |align="right" |4,60% | ||
|align="right" |1 in 21 | |align="right" |1 in 21 | ||
|- | |- | ||
|align="right" |22 | |align="right" |22 | ||
− | |[[Impeded Swiftness: End/Rech/Slow]] | + | |[[File:IO Impeded Swiftness.png|20px]] [[Impeded Swiftness: End/Rech/Slow]] |
|align="right" |4,40% | |align="right" |4,40% | ||
|align="right" |1 in 22 | |align="right" |1 in 22 | ||
|- | |- | ||
|align="right" |22 | |align="right" |22 | ||
− | |[[Impeded Swiftness: Chance for Smashing Damage]] | + | |[[File:IO Impeded Swiftness.png|20px]] [[Impeded Swiftness: Chance for Smashing Damage]] |
|align="right" |4,40% | |align="right" |4,40% | ||
|align="right" |1 in 22 | |align="right" |1 in 22 | ||
|- | |- | ||
|align="right" |22 | |align="right" |22 | ||
− | |[[Eradication: Acc/Dam/Rech/End]] | + | |[[File:IO Eradication.png|20px]] [[Eradication: Acc/Dam/Rech/End]] |
|align="right" |4,40% | |align="right" |4,40% | ||
|align="right" |1 in 22 | |align="right" |1 in 22 | ||
|- | |- | ||
|align="right" |21 | |align="right" |21 | ||
− | |[[Call to Arms: End/Dam/Rech]] | + | |[[File:IO Call to Arms.png|20px]] [[Call to Arms: End/Dam/Rech]] |
|align="right" |4,20% | |align="right" |4,20% | ||
|align="right" |1 in 23 | |align="right" |1 in 23 | ||
|- | |- | ||
|align="right" |19 | |align="right" |19 | ||
− | |[[Salvo: Acc/Dam/End/Range]] | + | |[[File:IO Salvo.png|20px]] [[Salvo: Acc/Dam/End/Range]] |
|align="right" |3,80% | |align="right" |3,80% | ||
|align="right" |1 in 26 | |align="right" |1 in 26 | ||
|- | |- | ||
|align="right" |17 | |align="right" |17 | ||
− | |[[Shield Breaker: Acc/End/Rech]] | + | |[[File:IO Shield Breaker.png|20px]] [[Shield Breaker: Acc/End/Rech]] |
|align="right" |3,40% | |align="right" |3,40% | ||
|align="right" |1 in 29 | |align="right" |1 in 29 | ||
|- | |- | ||
|align="right" |17 | |align="right" |17 | ||
− | |[[Neuronic Shutdown: Acc/Hold/Rech]] | + | |[[File:IO Neuronic Shutdown.png|20px]] [[Neuronic Shutdown: Acc/Hold/Rech]] |
|align="right" |3,40% | |align="right" |3,40% | ||
|align="right" |1 in 29 | |align="right" |1 in 29 | ||
|- | |- | ||
|align="right" |15 | |align="right" |15 | ||
− | |[[Eradication: Chance for energy damage]] | + | |[[File:IO Eradication.png|20px]] [[Eradication: Chance for energy damage]] |
|align="right" |3,00% | |align="right" |3,00% | ||
|align="right" |1 in 33 | |align="right" |1 in 33 | ||
|- | |- | ||
|align="right" |14 | |align="right" |14 | ||
− | |[[Call to Arms: Defense Bonus Aura for Pets]] | + | |[[File:IO Call to Arms.png|20px]] [[Call to Arms: Defense Bonus Aura for Pets]] |
|align="right" |2,80% | |align="right" |2,80% | ||
|align="right" |1 in 35 | |align="right" |1 in 35 | ||
|- | |- | ||
|align="right" |14 | |align="right" |14 | ||
− | |[[Shield Breaker: Chance for Lethal Damage]] | + | |[[File:IO Shield Breaker.png|20px]] [[Shield Breaker: Chance for Lethal Damage]] |
|align="right" |2,80% | |align="right" |2,80% | ||
|align="right" |1 in 35 | |align="right" |1 in 35 | ||
|- | |- | ||
|align="right" |14 | |align="right" |14 | ||
− | |[[Basilisk's Gaze: Chance for -Rech]] | + | |[[File:IO Basilisk's Gaze.png|20px]] [[Basilisk's Gaze: Chance for -Rech]] |
|align="right" |2,80% | |align="right" |2,80% | ||
|align="right" |1 in 35 | |align="right" |1 in 35 | ||
|- | |- | ||
|align="right" |13 | |align="right" |13 | ||
− | |[[Razzle Dazzle: Acc/Stun/Rech]] | + | |[[File:IO Razzle Dazzle.png|20px]] [[Razzle Dazzle: Acc/Stun/Rech]] |
|align="right" |2,60% | |align="right" |2,60% | ||
|align="right" |1 in 38 | |align="right" |1 in 38 | ||
|- | |- | ||
|align="right" |13 | |align="right" |13 | ||
− | |[[Razzle Dazzle: Chance for Immobilize]] | + | |[[File:IO Razzle Dazzle.png|20px]] [[Razzle Dazzle: Chance for Immobilize]] |
|align="right" |2,60% | |align="right" |2,60% | ||
|align="right" |1 in 38 | |align="right" |1 in 38 | ||
|- | |- | ||
|align="right" |10 | |align="right" |10 | ||
− | |[[Theft of Essence: Chance for +End]] | + | |[[File:IO Theft of Essence.png|20px]] [[Theft of Essence: Chance for +End]] |
|align="right" |2,00% | |align="right" |2,00% | ||
|align="right" |1 in 50 | |align="right" |1 in 50 | ||
|- | |- | ||
|align="right" |9 | |align="right" |9 | ||
− | |[[Commanding Presence: Acc/Dam/End]] | + | |[[File:IO Commanding Presence.png|20px]] [[Commanding Presence: Acc/Dam/End]] |
|align="right" |1,80% | |align="right" |1,80% | ||
|align="right" |1 in 55 | |align="right" |1 in 55 | ||
|- | |- | ||
|align="right" |9 | |align="right" |9 | ||
− | |[[Induced Coma: Chance for Recharge Slow]] | + | |[[File:IO Induced Coma.png|20px]] [[Induced Coma: Chance for Recharge Slow]] |
|align="right" |1,80% | |align="right" |1,80% | ||
|align="right" |1 in 55 | |align="right" |1 in 55 | ||
|- | |- | ||
|align="right" |9 | |align="right" |9 | ||
− | |[[Cloud Senses: Chance for negative energy damage]] | + | |[[File:IO Cloud Senses.png|20px]] [[Cloud Senses: Chance for negative energy damage]] |
|align="right" |1,80% | |align="right" |1,80% | ||
|align="right" |1 in 55 | |align="right" |1 in 55 | ||
|- | |- | ||
|align="right" |9 | |align="right" |9 | ||
− | |[[Unspeakable Terror: Chance for Disorient]] | + | |[[File:IO Unspeakable Terror.png|20px]] [[Unspeakable Terror: Chance for Disorient]] |
|align="right" |1,80% | |align="right" |1,80% | ||
|align="right" |1 in 55 | |align="right" |1 in 55 | ||
|- | |- | ||
|align="right" |7 | |align="right" |7 | ||
− | |[[Cacophony: Chance for Energy Damage]] | + | |[[File:IO Cacophony.png|20px]] [[Cacophony: Chance for Energy Damage]] |
|align="right" |1,40% | |align="right" |1,40% | ||
|align="right" |1 in 71 | |align="right" |1 in 71 | ||
|- | |- | ||
|align="right" |7 | |align="right" |7 | ||
− | |[[Induced Coma: Acc/Sleep/Rech]] | + | |[[File:IO Induced Coma.png|20px]] [[Induced Coma: Acc/Sleep/Rech]] |
|align="right" |1,40% | |align="right" |1,40% | ||
|align="right" |1 in 71 | |align="right" |1 in 71 | ||
|- | |- | ||
|align="right" |6 | |align="right" |6 | ||
− | |[[Unspeakable Terror: Acc/Fear/Rech]] | + | |[[File:IO Unspeakable Terror.png|20px]] [[Unspeakable Terror: Acc/Fear/Rech]] |
|align="right" |1,20% | |align="right" |1,20% | ||
|align="right" |1 in 83 | |align="right" |1 in 83 | ||
|- | |- | ||
|align="right" |6 | |align="right" |6 | ||
− | |[[Debilitative Action: Acc/Immob/Rech]] | + | |[[File:IO Debilitative Action.png|20px]] [[Debilitative Action: Acc/Immob/Rech]] |
|align="right" |1,20% | |align="right" |1,20% | ||
|align="right" |1 in 83 | |align="right" |1 in 83 | ||
|- | |- | ||
|align="right" |5 | |align="right" |5 | ||
− | |[[Cloud Senses: Acc/End/Rech]] | + | |[[File:IO Cloud Senses.png|20px]] [[Cloud Senses: Acc/End/Rech]] |
|align="right" |1,00% | |align="right" |1,00% | ||
|align="right" |1 in 100 | |align="right" |1 in 100 | ||
|- | |- | ||
|align="right" |4 | |align="right" |4 | ||
− | |[[Cacophony: Acc/Confuse/Rech]] | + | |[[File:IO Cacophony.png|20px]] [[Cacophony: Acc/Confuse/Rech]] |
|align="right" |0,80% | |align="right" |0,80% | ||
|align="right" |1 in 125 | |align="right" |1 in 125 | ||
|- | |- | ||
|align="right" |3 | |align="right" |3 | ||
− | |[[Theft of Essence: Acc/End/Rech]] | + | |[[File:IO Theft of Essence.png|20px]] [[Theft of Essence: Acc/End/Rech]] |
|align="right" |0,60% | |align="right" |0,60% | ||
|align="right" |1 in 166 | |align="right" |1 in 166 | ||
|- | |- | ||
|align="right" |3 | |align="right" |3 | ||
− | |[[Debilitative Action: Chance for Stun]] | + | |[[File:IO Debilitative Action.png|20px]] [[Debilitative Action: Chance for Stun]] |
|align="right" |0,60% | |align="right" |0,60% | ||
|align="right" |1 in 166 | |align="right" |1 in 166 |
Revision as of 10:38, 31 January 2010
Contents
Overview
The Random Rare Recipe Roll is a Reward Purchase available at Merit Vendors. Some recipes have a higher chance to drop than others; this page contains information from the rare recipe weight project to keep track of each recipe's weight in the tables.
Level 10-14
This table is based on 500 rolls by Energizing_Ion.
Level 15-19
This table is based on 1150 rolls by Hell_Jumper and Energizing_Ion.
See Also
- Rare recipe weight project at the official forums