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Difference between revisions of "Arbiter Daos"

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* Rescue Mnemosyne
 
* Rescue Mnemosyne
 
** Rescue Mnemosyne
 
** Rescue Mnemosyne
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** Lead Mnemosyne out
  
mission end message
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You rescued Mnemosyne!
  
 
'''Debriefing'''
 
'''Debriefing'''
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You recovered Mnemosyne. Well done. I will see that she gets to safety. Now we must punish the Knives for their foolish assault.
  
 
=== Mission ===
 
=== Mission ===

Revision as of 01:07, 18 August 2006

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Overview

Arbiter Daos is a villain contact in Grandville. His level range is 40-44. The building entrance coordinates are (2725, -333, 1015).

Introductions

Contact Introduced By

New Contact(s)

I know a strange man, an employee of AeonCorp, named Dr. Forrester. He's in Grandville doing some science for Arachnos and is looking for a lab assistant.

Dr. Forrester is kind of crazy, but then again, I guess that's why they call them mad scientists.

I know a woman named Mage-Killer Zuhkara. She's an assassin from Russia who specializes in eliminating spies with magical backgrounds. She's looking for someone to help her with a few hits.

Zuhkara is very blunt and to the point, and she seems to take a personal interest in destroying those of arcane origin.

Information

Arachnos Arbiter

Arbiter Daos is perhaps the most humorless man to ever walk the Rogue Isles. A devout servant of Arachnos, Daos is not loathe to take advantage of the impunity his position provides him. He often investigates groups and activities that, strictly speaking, like outside his purview, but he does so in the knowledge that, whatever his reasons, Arachnos will stand beside him.

Initial Contact

Lord Jinx, is it? Ah, yes. A most colorful career. You, like me, seem to know the value of bending the rules to suit your own purpose. But you must understand one thing: while you are working with me, my word must be law. If you can live within such restrictions, you will reap the great benefits of being above all other Arachnos authority.

Store

Arbiter Daos sells the following items:

  • Inspirations
  • Level 40 Natural Single-Origin Enhancements
  • Level 45 Natural Single-Origin Enhancements

Story Arc

Breaking Knives

Missions

Stop the Knives' assault

Briefing

I'm sure you're familiar with the group known as the Knives of Artemis. They are well-organized, as well as quite ruthless. Admirable. I find their efficiency most commendable, but their downfall is their overwhelming arrogance. It is as if their 'riot girl' mentality prevents them from backing down from any foe, even one they know they cannot beat. No doubt this is why they have chosen to take on Arachnos.

As we speak, an elite group of Knives is ransacking an Arachnos base. Go there, stop them, and find out what they seek.

Mission Acceptance

The Knives of Artemis are cunning and skilled. Be wary.

Mission Objectives

You hear almost nothing as you enter the base. The Knives work quickly, and stealthily.

  • Defeat all Knives in base

You defeated the Knives of Artemis and learned the name of their quarry.

Icon clue generic.png
Clue: Sister Livia's story

When you defeated Sister Livia, she snarled, 'You cannot save Moira. Arachnos may shelter her for now, but we will keep coming for her!'

Debriefing

The Knives are looking for an Arachnos operative named Moira? I know no one by that name. I'll have to do some digging to find out who they're looking for.

Rescue Mnemosyne

Briefing

I've done the research, and I believe I know who the Knives of Artemis were seeking. The woman in question was once known as Moira, but once she joined the ranks of the Fortunatas, she took up the name Mnemosyne. I know the Knives of Artemis often resent seeing their members leave the fold; it may well be that they wish revenge against Mnemosyne. Unfortunately, the lady's psychic abilities put her in touch with ancestral memories dating back thousands of years. Quite valuable, as you can imagine. I do not intend to let Mnemosyne be taken without a fight.

Mission Acceptance

You will go to the Arachnos base where Mnemosyne is stationed, and extract her for her own safety. We can't be sure that the Knives did not already learn her whereabouts.

Mission Objectives

The inner life of a Fortunata is difficult to speculate on. Does Mnemosyne feel any fear of her erstwhile sisters? It's hard to say.

  • Rescue Mnemosyne
    • Rescue Mnemosyne
    • Lead Mnemosyne out

You rescued Mnemosyne!

Debriefing

You recovered Mnemosyne. Well done. I will see that she gets to safety. Now we must punish the Knives for their foolish assault.

Mission

Briefing


Mission Acceptance


Mission Objectives

zone entrance message

  • overall objective

mission end message

Debriefing

External Links