Difference between revisions of "Trick Arrow"
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{{Powers_SplitLevelHeader}} | {{Powers_SplitLevelHeader}} | ||
− | {{Powers_SplitLevelRow|Icon=TrickArrow Immobilize.png|Power=Entangling Arrow|PriLevel=1|SecLevel=1|Effect=Ranged Foe | + | {{Powers_SplitLevelRow|Icon=TrickArrow Immobilize.png|Power=Entangling Arrow|PriLevel=1|SecLevel=1|Effect=Ranged, Foe Immobilize, -Recharge, -SPD, -Fly|Border=1}} |
− | {{Powers_SplitLevelRow|Icon=TrickArrow Blind.png|Power=Flash Arrow|PriLevel=1|SecLevel=2|Effect=Ranged (Targeted | + | {{Powers_SplitLevelRow|Icon=TrickArrow Blind.png|Power=Flash Arrow|PriLevel=1|SecLevel=2|Effect=Ranged (Targeted AoE), -To-Hit, -Perception|Border=1}} |
− | {{Powers_SplitLevelRow|Icon=TrickArrow Slow.png|Power=Glue Arrow|PriLevel=2|SecLevel=4|Effect=Ranged (Targeted | + | {{Powers_SplitLevelRow|Icon=TrickArrow Slow.png|Power=Glue Arrow|PriLevel=2|SecLevel=4|Effect=Ranged (Targeted AoE), Foe -Recharge, -SPD, -Fly|Border=1}} |
− | {{Powers_SplitLevelRow|Icon=TrickArrow Hold.png|Power=Ice Arrow|PriLevel=6|SecLevel=10|Effect=Ranged Foe | + | {{Powers_SplitLevelRow|Icon=TrickArrow Hold.png|Power=Ice Arrow|PriLevel=6|SecLevel=10|Effect=Ranged, Foe Hold, -Recharge, -SPD|Border=1}} |
− | {{Powers_SplitLevelRow|Icon=TrickArrow DebuffDamage.png|Power=Poison Gas Arrow|PriLevel=8|SecLevel=16|Effect=Ranged (Targeted | + | {{Powers_SplitLevelRow|Icon=TrickArrow DebuffDamage.png|Power=Poison Gas Arrow|PriLevel=8|SecLevel=16|Effect=Ranged (Targeted AoE), Foe Sleep, -DMG|Border=1}} |
− | {{Powers_SplitLevelRow|Icon=TrickArrow DebuffDefense.png|Power=Acid Arrow|PriLevel=12|SecLevel=20|Effect=Ranged (Targeted | + | {{Powers_SplitLevelRow|Icon=TrickArrow DebuffDefense.png|Power=Acid Arrow|PriLevel=12|SecLevel=20|Effect=Ranged (Targeted AoE), Minor DoT(Toxic), -DEF(All), -Res(All)|Border=1}} |
− | {{Powers_SplitLevelRow|Icon=TrickArrow DebuffDamRes.png|Power=Disruption Arrow|PriLevel=18|SecLevel=28|Effect=Ranged (Location | + | {{Powers_SplitLevelRow|Icon=TrickArrow DebuffDamRes.png|Power=Disruption Arrow|PriLevel=18|SecLevel=28|Effect=Ranged (Location AoE), -Res(All)|Border=1}} |
− | {{Powers_SplitLevelRow|Icon=TrickArrow Knockdown.png|Power=Oil Slick Arrow|PriLevel=26|SecLevel=35|Effect=Ranged (Location | + | {{Powers_SplitLevelRow|Icon=TrickArrow Knockdown.png|Power=Oil Slick Arrow|PriLevel=26|SecLevel=35|Effect=Ranged (Location AoE), Foe Knockdown, -SPD, -Jump, -DEF(All), Special(Moderate DoT(Fire) when ignited)|Border=1}} |
− | {{Powers_SplitLevelRow|Icon=TrickArrow Stun.png|Power=EMP Arrow|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted | + | {{Powers_SplitLevelRow|Icon=TrickArrow Stun.png|Power=EMP Arrow|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted AoE), Foe Hold, -Regen, -Recovery, -End, Special vs. Robots, Self -Recovery|Border=0}} |
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{PowerBlock Start}} | {{PowerBlock Start}} | ||
− | {{PowerBlock Damage|Minor Damage | + | {{PowerBlock Damage|Minor Damage over Time(Toxic)}} |
{{PowerBlock Recharge|Slow}} | {{PowerBlock Recharge|Slow}} | ||
{{PowerBlock Level|[[File:Archetypeicon controller.png|18px]] 20 (Controller)}} | {{PowerBlock Level|[[File:Archetypeicon controller.png|18px]] 20 (Controller)}} | ||
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{{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}} | {{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}} | ||
{{PowerBlock Effects|Ranged (Area of Effect)}} | {{PowerBlock Effects|Ranged (Area of Effect)}} | ||
− | {{PowerBlock Blank|Foe - | + | {{PowerBlock Blank|Foe -Defense(All), -Resistance(All)}} |
{{PowerBlock Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock Blank|{{Enhance Damage}}}} | {{PowerBlock Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}} | {{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}} | ||
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}} | {{PowerBlock Effects|Ranged (Targeted Area of Effect)}} | ||
− | {{PowerBlock Blank|Foe | + | {{PowerBlock Blank|Foe -Resistance(All)}} |
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock Blank|{{Enhance Range}}}} | {{PowerBlock Blank|{{Enhance Range}}}} | ||
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{{PowerBlock Start}} | {{PowerBlock Start}} | ||
− | {{PowerBlock Damage|Moderate, High | + | {{PowerBlock Damage|Moderate, High versus Robots}} |
{{PowerBlock Recharge|Very Long}} | {{PowerBlock Recharge|Very Long}} | ||
{{PowerBlock Level|[[File:Archetypeicon controller.png|18px]] 38 (Controller)}} | {{PowerBlock Level|[[File:Archetypeicon controller.png|18px]] 38 (Controller)}} | ||
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{{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}} | {{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}} | ||
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}} | {{PowerBlock Effects|Ranged (Targeted Area of Effect)}} | ||
− | {{PowerBlock Blank|Foe | + | {{PowerBlock Blank|Foe Hold, -Regeneration, -Recovery, -Endurance}} |
− | + | ||
{{PowerBlock Blank|Special vs. Robots}} | {{PowerBlock Blank|Special vs. Robots}} | ||
+ | {{PowerBlock Blank|Self -Recovery}} | ||
{{PowerBlock Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock Blank|{{Enhance Endurance Modification}}}} | {{PowerBlock Blank|{{Enhance Endurance Modification}}}} | ||
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{{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} | {{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} | ||
{{PowerBlock Effects|Ranged}} | {{PowerBlock Effects|Ranged}} | ||
− | {{PowerBlock Blank|Foe | + | {{PowerBlock Blank|Foe Immobilize, -Recharge, -Speed, -Fly}} |
{{PowerBlock Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock Blank|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}} | {{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}} | ||
{{PowerBlock Effects|Ranged}} | {{PowerBlock Effects|Ranged}} | ||
− | {{PowerBlock Blank|Foe | + | {{PowerBlock Blank|Foe -To-Hit, -Perception}} |
{{PowerBlock Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock Blank|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}} | {{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}} | ||
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}} | {{PowerBlock Effects|Ranged (Targeted Area of Effect)}} | ||
− | {{PowerBlock Blank|Foe | + | {{PowerBlock Blank|Foe -Recharge, -Speed, -Fly}} |
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock Blank|{{Enhance Range}}}} | {{PowerBlock Blank|{{Enhance Range}}}} | ||
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{{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}} | {{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}} | ||
{{PowerBlock Effects|Ranged}} | {{PowerBlock Effects|Ranged}} | ||
− | {{PowerBlock Blank|Foe | + | {{PowerBlock Blank|Foe Hold, -Recharge, -Speed}} |
{{PowerBlock Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock Blank|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock Start}} | {{PowerBlock Start}} | ||
− | {{PowerBlock Damage| | + | {{PowerBlock Damage|Moderate Damage over Time(Fire) when ignited}} |
{{PowerBlock Recharge|Long}} | {{PowerBlock Recharge|Long}} | ||
{{PowerBlock Level|[[File:Archetypeicon controller.png|18px]] 35 (Controller)}} | {{PowerBlock Level|[[File:Archetypeicon controller.png|18px]] 35 (Controller)}} | ||
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{{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}} | {{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}} | ||
{{PowerBlock Effects|Ranged (Targeted Area of Effect)}} | {{PowerBlock Effects|Ranged (Targeted Area of Effect)}} | ||
− | {{PowerBlock Blank|Foe | + | {{PowerBlock Blank|Foe Knockdown, -Speed, -Jump, -Defense(All)}} |
{{PowerBlock Enhancements|{{Enhance Damage}}}} | {{PowerBlock Enhancements|{{Enhance Damage}}}} | ||
{{PowerBlock Blank|{{Enhance Defense Debuff}}}} | {{PowerBlock Blank|{{Enhance Defense Debuff}}}} | ||
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{{PowerBlock Blank|[[File:Archetypeicon defender.png|18px]] 8 (Defender)}} | {{PowerBlock Blank|[[File:Archetypeicon defender.png|18px]] 8 (Defender)}} | ||
{{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}} | {{PowerBlock Blank|[[File:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}} | ||
− | {{PowerBlock Effects|Ranged (Area of Effect)}} | + | {{PowerBlock Effects|Ranged (Targeted Area of Effect)}} |
− | {{PowerBlock Blank|Foe | + | {{PowerBlock Blank|Foe Sleep, -Damage}} |
− | + | ||
{{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock Blank|{{Enhance Range}}}} | {{PowerBlock Blank|{{Enhance Range}}}} |
Revision as of 15:26, 26 July 2009
Overview
Trick Arrow are tipped with an odd variety of payloads, which if used strategically, can dramatically alter a battle site. Trick Arrow is a primary powerset for Defenders and a secondary powerset for Controllers and Masterminds.
Possible Bows Weapon Customizations.
Power Table
The Trick Arrow powerset is available as a primary set for Defenders and as a secondary set for Controllers and Masterminds.. The following table shows which powers are available and at what level:
Power | Level as Primary | Level as Secondary | Effect | |
Entangling Arrow | 1 | 1 | Ranged, Foe Immobilize, -Recharge, -SPD, -Fly | |
Flash Arrow | 1 | 2 | Ranged (Targeted AoE), -To-Hit, -Perception | |
Glue Arrow | 2 | 4 | Ranged (Targeted AoE), Foe -Recharge, -SPD, -Fly | |
Ice Arrow | 6 | 10 | Ranged, Foe Hold, -Recharge, -SPD | |
Poison Gas Arrow | 8 | 16 | Ranged (Targeted AoE), Foe Sleep, -DMG | |
Acid Arrow | 12 | 20 | Ranged (Targeted AoE), Minor DoT(Toxic), -DEF(All), -Res(All) | |
Disruption Arrow | 18 | 28 | Ranged (Location AoE), -Res(All) | |
Oil Slick Arrow | 26 | 35 | Ranged (Location AoE), Foe Knockdown, -SPD, -Jump, -DEF(All), Special(Moderate DoT(Fire) when ignited) | |
EMP Arrow | 32 | 38 | Ranged (Targeted AoE), Foe Hold, -Regen, -Recovery, -End, Special vs. Robots, Self -Recovery |
Powers
The following are powers in the Trick Arrow powerset.
Acid Arrow
This arrow explodes in a shower of acid on impact. This acid eats through armor, causing damage over time. It reduces the target's defense as well as his damage resistance.
Damage | Minor Damage over Time(Toxic) |
Recharge | Slow |
Minimum Level | 20 (Controller) |
12 (Defender) | |
20 (Mastermind) | |
Effects | Ranged (Area of Effect) |
Foe -Defense(All), -Resistance(All) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Targeted AoE Damage |
Defense Debuff | |
Accurate Defense Debuff |
Disruption Arrow
This arrow plants a sonic resonator at a target location. The vibrations of the resonator weaken the damage resistance of all nearby foes.
EMP Arrow
This arrow can unleash a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of endurance and leaves you unable to recover endurance for a while.
Damage | Moderate, High versus Robots |
Recharge | Very Long |
Minimum Level | 38 (Controller) |
32 (Defender) | |
38 (Mastermind) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Hold, -Regeneration, -Recovery, -Endurance | |
Special vs. Robots | |
Self -Recovery | |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Increase Attack Rate | |
Set Categories | Holds |
Endurance Modification |
Entangling Arrow
Upon impact, the Entangling Arrow releases a strong net that can immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is slowed. The Entangling Arrow can bring down flying entities and halts jumping.
Recharge | Fast |
Minimum Level | 1 (Controller) |
1 (Defender) | |
1 (Mastermind) | |
Effects | Ranged |
Foe Immobilize, -Recharge, -Speed, -Fly | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Immobilize |
Flash Arrow
This arrow explodes in a dazzling flash of light and sound. The targets are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to chance to hit.
Recharge | Slow |
Minimum Level | 2 (Controller) |
1 (Defender) | |
2 (Mastermind) | |
Effects | Ranged |
Foe -To-Hit, -Perception | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | ToHit Debuff |
Accurate ToHit Debuff |
Glue Arrow
This arrow carries a cartridge of intensely sticky glue, which explodes on impact. The glue slows the movement and attack rates of any foes in the area.
Recharge | Slow |
Minimum Level | 4 (Controller) |
2 (Defender) | |
4 (Mastermind) | |
Effects | Ranged (Targeted Area of Effect) |
Foe -Recharge, -Speed, -Fly | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Slow Movement |
Ice Arrow
This arrow can freeze a single foe in a block of ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be held, but all affected targets will be slowed and take some cold damage.
Recharge | Moderate |
Minimum Level | 10 (Controller) |
6 (Defender) | |
10 (Mastermind) | |
Effects | Ranged |
Foe Hold, -Recharge, -Speed | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Holds |
Slow Movement |
Oil Slick Arrow
On impact, this arrow creates an oil slick that slows foes in the area and many cause them to slip and fall. The oil slick is very flammable and may burst into flames if fire is used near it.
Note: Any amount of Fire or Energy damage will ignite the slick. Other damage types have no effect. The oil slick can be targeted by the player or his allies, to make it easier to ignite deliberately.
Damage | Moderate Damage over Time(Fire) when ignited |
Recharge | Long |
Minimum Level | 35 (Controller) |
26 (Defender) | |
35 (Mastermind) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Knockdown, -Speed, -Jump, -Defense(All) | |
Enhancements | Enhance Damage |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Targeted AoE Damage |
Slow Movement | |
Defense Debuff |
Poison Gas Arrow
This arrow carries a capsule cloud of poisonous gas, which explodes on impact and weakens all foes in its vicinity. Some foes will be rendered completely helpless.
Recharge | Slow |
Minimum Level | 16 (Controller) |
8 (Defender) | |
16 (Mastermind) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Sleep, -Damage | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Set Categories | Sleep |