Difference between revisions of "Ice Armor"
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
− | {{Powers_LevelRow|Icon=IceArmor_IceArmor.png|Power=Frozen Armor|Level=1|Effect=Toggle Self + | + | {{Powers_LevelRow|Icon=IceArmor_IceArmor.png|Power=Frozen Armor|Level=1|Effect=Toggle: Self +DEF(Smash/Lethal), +Res(Fire, Cold, DEF Debuff)|Border=1}} |
− | {{Powers_LevelRow|Icon=IceArmor_Hoarfrost.png|Power=Hoarfrost|Level=1|Effect= | + | {{Powers_LevelRow|Icon=IceArmor_Hoarfrost.png|Power=Hoarfrost|Level=1|Effect=Self Heal, +Max Health, +Res(Toxic)|Border=1}} |
− | {{Powers_LevelRow|Icon=IceArmor_ChillingEmbrace.png|Power=Chilling Embrace|Level=2|Effect=Toggle | + | {{Powers_LevelRow|Icon=IceArmor_ChillingEmbrace.png|Power=Chilling Embrace|Level=2|Effect=Toggle: PBAoE, Foe -Recharge, -SPD, -DMG|Border=1}} |
− | {{Powers_LevelRow|Icon=IceArmor_WetIce.png|Power=Wet Ice|Level=6|Effect=Toggle Self + | + | {{Powers_LevelRow|Icon=IceArmor_WetIce.png|Power=Wet Ice|Level=6|Effect=Toggle: Self +DEF(All but Psionics), +Res(Cold, Disorient, Hold, Sleep, Knockback, -Recharge, -SPD, -Jump, DEF Debuff) |Border=1}} |
− | {{Powers_LevelRow|Icon=IceArmor_Permafrost.png|Power=Permafrost|Level=8|Effect=Auto Self + | + | {{Powers_LevelRow|Icon=IceArmor_Permafrost.png|Power=Permafrost|Level=8|Effect=Auto: Self +Res(Fire, Cold, -Recharge, -SPD, -Jump)|Border=1}} |
− | {{Powers_LevelRow|Icon=IceArmor_Icicles.png|Power=Icicles|Level=12|Effect=Toggle | + | {{Powers_LevelRow|Icon=IceArmor_Icicles.png|Power=Icicles|Level=12|Effect=Toggle: PBAoE, Minor DoT(Lethal)|Border=1}} |
− | {{Powers_LevelRow|Icon=IceArmor_GlacialArmor.png|Power=Glacial Armor|Level=18|Effect=Toggle Self + | + | {{Powers_LevelRow|Icon=IceArmor_GlacialArmor.png|Power=Glacial Armor|Level=18|Effect=Toggle: Self +DEF(Energy, Negative), +Res(Cold, DEF Debuff), +Perception|Border=1}} |
− | {{Powers_LevelRow|Icon=IceArmor_EnergyAbsorption.png|Power=Energy Absorption|Level=26|Effect= | + | {{Powers_LevelRow|Icon=IceArmor_EnergyAbsorption.png|Power=Energy Absorption|Level=26|Effect=PBAoE, Foe -End, Self +DEF(All DMG but Psionics), +Res(-Recharge, -SPD, -Jump), +End|Border=1}} |
− | {{Powers_LevelRow|Icon=IceArmor_Hybernate.png|Power=Hibernate|Level=32|Effect=Toggle | + | {{Powers_LevelRow|Icon=IceArmor_Hybernate.png|Power=Hibernate|Level=32|Effect=Toggle: Self Invulnerable, +Regen, +Recovery|Border=0}} |
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{PowerBlock_Recharge|Very Fast}} | {{PowerBlock_Recharge|Very Fast}} | ||
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}} | {{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 2 (Tanker)}} | ||
− | {{PowerBlock_Effects|Toggle: | + | {{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} |
+ | {{PowerBlock_Blank|Foe -Recharge, -Speed, -Damage}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
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{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 26 (Tanker)}} | {{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 26 (Tanker)}} | ||
− | {{PowerBlock_Effects| | + | {{PowerBlock_Effects|Point Blank Area of Effect}} |
− | {{PowerBlock_Blank|Self + | + | {{PowerBlock_Blank|Foe -Endurance}} |
− | + | {{PowerBlock_Blank|Self +Defense(All Damage but Psionics), +Resistance(-Recharge, -Speed, -Jump), +Endurance}} | |
{{PowerBlock_Enhancements|{{Enhance Defense}}}} | {{PowerBlock_Enhancements|{{Enhance Defense}}}} | ||
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | {{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | ||
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{{PowerBlock_Recharge|Very Fast}} | {{PowerBlock_Recharge|Very Fast}} | ||
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}} | {{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}} | ||
− | {{PowerBlock_Effects|Toggle: Self +Defense( | + | {{PowerBlock_Effects|Toggle: Self +Defense(Smashing, Lethal), +Resistance(Fire, Cold, Defense Debuff)}} |
− | + | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
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{{PowerBlock_Recharge|Very Fast}} | {{PowerBlock_Recharge|Very Fast}} | ||
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 18 (Tanker)}} | {{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 18 (Tanker)}} | ||
− | {{PowerBlock_Effects|Toggle Self +Defense(Energy, Negative) | + | {{PowerBlock_Effects|Toggle: Self +Defense(Energy, Negative), +Resistance(Cold, Defense Debuff), +Perception}} |
− | + | ||
− | + | ||
{{PowerBlock_Enhancements|{{Enhance Defense}}}} | {{PowerBlock_Enhancements|{{Enhance Defense}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 32 (Tanker)}} | {{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 32 (Tanker)}} | ||
− | {{PowerBlock_Effects|Toggle: | + | {{PowerBlock_Effects|Toggle: Self Invulnerable, +Regeneration, +Recovery}} |
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | {{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}} | {{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 1 (Tanker)}} | ||
− | {{PowerBlock_Effects| | + | {{PowerBlock_Effects|Self Heal, +Max Health, +Resistance(Toxic)}} |
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Heal}}}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Damage|Minor Damage over Time(Lethal)}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 12 (Tanker)}} | {{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 12 (Tanker)}} | ||
− | {{PowerBlock_Effects| | + | {{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} |
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 8 (Tanker)}} | {{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 8 (Tanker)}} | ||
− | {{PowerBlock_Effects|Auto Self +Resistance(Cold, | + | {{PowerBlock_Effects|Auto: Self +Resistance(Fire, Cold, -Recharge, -Speed, -Jump)}} |
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} | {{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} | ||
{{PowerBlock Sets|{{Set Resist Damage}}}} | {{PowerBlock Sets|{{Set Resist Damage}}}} | ||
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{{PowerBlock_Recharge|Very Fast}} | {{PowerBlock_Recharge|Very Fast}} | ||
{{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 6 (Tanker)}} | {{PowerBlock_Level|[[File:Archetypeicon tanker.png|18px]] 6 (Tanker)}} | ||
− | {{PowerBlock_Effects|Toggle: Self +Resistance(Cold, Disorient, Immobilize, Hold | + | {{PowerBlock_Effects|Toggle: Self +Defense(All Damage but Psionics), +Resistance(Cold, Disorient, Immobilize, Hold, Sleep, Knockback, -Recharge, -Speed, -Jump, Defense Debuff)}}}} |
− | + | ||
− | + | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} |
Revision as of 19:47, 3 August 2009
Overview
Ice Armor is a Tanker primary powerset in City of Heroes. (It was briefly a Brute secondary powerset in the City of Villains Beta, but proved to counteract Fury.)
You can dramatically reduce your core body temperature to form various armors of ice around yourself. You can protect yourself from many different damage types, and you gain exceptional resistance to cold based attacks. However, this set offers little protection to fire base powers and no protection against psionics.
Power Tables
Tanker
The Ice Armor powerset is available as a primary powerset for Tankers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Frozen Armor | 1 | Toggle: Self +DEF(Smash/Lethal), +Res(Fire, Cold, DEF Debuff) | |
Hoarfrost | 1 | Self Heal, +Max Health, +Res(Toxic) | |
Chilling Embrace | 2 | Toggle: PBAoE, Foe -Recharge, -SPD, -DMG | |
Wet Ice | 6 | Toggle: Self +DEF(All but Psionics), +Res(Cold, Disorient, Hold, Sleep, Knockback, -Recharge, -SPD, -Jump, DEF Debuff) | |
Permafrost | 8 | Auto: Self +Res(Fire, Cold, -Recharge, -SPD, -Jump) | |
Icicles | 12 | Toggle: PBAoE, Minor DoT(Lethal) | |
Glacial Armor | 18 | Toggle: Self +DEF(Energy, Negative), +Res(Cold, DEF Debuff), +Perception | |
Energy Absorption | 26 | PBAoE, Foe -End, Self +DEF(All DMG but Psionics), +Res(-Recharge, -SPD, -Jump), +End | |
Hibernate | 32 | Toggle: Self Invulnerable, +Regen, +Recovery |
Powers
Chilling Embrace
While active, you dramatically lower the temperature around yourself, Slowing the attack rate of all nearby foes, as well as their movement speed.
Recharge | Very Fast |
Minimum Level | 2 (Tanker) |
Effects | Toggle: Point Blank Area of Effect |
Foe -Recharge, -Speed, -Damage | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Slow | |
Enhance Taunt Effectiveness | |
Set Categories | Slow Movement |
Energy Absorption
Activating this power draws moisture directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw moisture from adds to your Endurance and Defense in the form of frozen armor. If there are no foes within range, you will not gain any bonus.
Recharge | Long |
Minimum Level | 26 (Tanker) |
Effects | Point Blank Area of Effect |
Foe -Endurance | |
Self +Defense(All Damage but Psionics), +Resistance(-Recharge, -Speed, -Jump), +Endurance | |
Enhancements | Enhance Defense Buffs |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Defense |
Endurance Modification | |
Taunt |
Frozen Armor
While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of Frozen Armor makes Smashing and Lethal attacks less likely to land. Cold attacks will also deal less damage.
Recharge | Very Fast |
Minimum Level | 1 (Tanker) |
Effects | Toggle: Self +Defense(Smashing, Lethal), +Resistance(Fire, Cold, Defense Debuff) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Defense Buffs | |
Set Categories | Defense |
Glacial Armor
When you activate this power you cover yourself in Glacial Ice. The crystalline matrix of the armor has refracting properties that make Energy and Negative Energy attacks less likely to land. Also, Cold attacks deal less damage.
Recharge | Very Fast |
Minimum Level | 18 (Tanker) |
Effects | Toggle: Self +Defense(Energy, Negative), +Resistance(Cold, Defense Debuff), +Perception |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Hibernate
When you activate this power, you encase yourself in a block of solid ice, making yourself invulnerable, though you are frozen solid and cannot act. While Hibernating within this block of ice, you heal damage at an incredible rate. You also have endurance recovery while in Hibernation. This power lasts for 30 seconds. Your other toggles will remain active while in Hibernation but you cannot affect anyone during this time. You also cannot activate any powers until you come out of Hibernation.
Recharge | Long |
Minimum Level | 32 (Tanker) |
Effects | Toggle: Self Invulnerable, +Regeneration, +Recovery |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Endurance Modification |
Hoarfrost
Activating this power covers you in a thick layer of Hoarfrost. The frost can absorb the impact from enemy attacks, effectively increasing your maximum Hit Points for a short time.
Recharge | Very Long |
Minimum Level | 1 (Tanker) |
Effects | Self Heal, +Max Health, +Resistance(Toxic) |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Healing/Absorb |
Icicles
While active, you form sharp icicles on your body that continuously cut all foes that attempt to enter melee range.
Damage | Minor Damage over Time(Lethal) |
Recharge | Fast |
Minimum Level | 12 (Tanker) |
Effects | Toggle: Point Blank Area of Effect |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | PBAoE Damage |
Permafrost
Your body temperature permanently lowers to 33 degrees Fahrenheit. Permafrost gives you strong resistance to cold damage, and some resistance to fire damage as well. You also gain an inherent resistance to slow effects. This power is always on and does not cost endurance.
Minimum Level | 8 (Tanker) |
Effects | Auto: Self +Resistance(Fire, Cold, -Recharge, -Speed, -Jump) |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Wet Ice
When you activate this power, you cover yourself in a thick coating of slick, melting ice. This makes you slippery, leaving you nearly immune to Disorient, Immobilization, Hold, Sleep, Slow and Knockback effects. This power also adds a slight increase in your defense to all attacks except Psionics. Wet Ice also reduces Cold damage and grants you resistance to Defense DeBuffs.