Difference between revisions of "Empathy"
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{{Powers_SplitLevelHeader}} | {{Powers_SplitLevelHeader}} | ||
− | {{Powers_SplitLevelRow|Icon=Empathy_HealingAura.png|Power=Healing Aura|PriLevel=1|SecLevel=1|Effect=PBAoE, | + | {{Powers_SplitLevelRow|Icon=Empathy_HealingAura.png|Power=Healing Aura|PriLevel=1|SecLevel=1|Effect=PBAoE, Team Heal|Border=1}} |
− | {{Powers_SplitLevelRow|Icon=Empathy_HealOther.png|Power=Heal Other|PriLevel=1|SecLevel=2|Effect=Ally Heal|Border=1}} | + | {{Powers_SplitLevelRow|Icon=Empathy_HealOther.png|Power=Heal Other|PriLevel=1|SecLevel=2|Effect=Ranged, Ally Heal|Border=1}} |
− | {{Powers_SplitLevelRow|Icon=Empathy_AbsorbPain.png|Power=Absorb Pain|PriLevel=2|SecLevel=4|Effect=Ally Strong Heal, | + | {{Powers_SplitLevelRow|Icon=Empathy_AbsorbPain.png|Power=Absorb Pain|PriLevel=2|SecLevel=4|Effect=Ranged, Ally Strong Heal, Self Moderate DMG(Special)|Border=1}} |
− | {{Powers_SplitLevelRow|Icon=Empathy_Resurrect.png|Power=Resurrect|PriLevel=6|SecLevel=10|Effect=Ally | + | {{Powers_SplitLevelRow|Icon=Empathy_Resurrect.png|Power=Resurrect|PriLevel=6|SecLevel=10|Effect=Ranged, Ally Rez|Border=1}} |
− | {{Powers_SplitLevelRow|Icon=Empathy_MindWall.png|Power=Clear Mind|PriLevel=8|SecLevel=16|Effect=Ally | + | {{Powers_SplitLevelRow|Icon=Empathy_MindWall.png|Power=Clear Mind|PriLevel=8|SecLevel=16|Effect=Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception|Border=1}} |
− | {{Powers_SplitLevelRow|Icon=Empathy_Fortitude.png|Power=Fortitude|PriLevel=12|SecLevel=20|Effect=Ally + | + | {{Powers_SplitLevelRow|Icon=Empathy_Fortitude.png|Power=Fortitude|PriLevel=12|SecLevel=20|Effect=Ranged, Ally +DEF(All), +DMG, +To-Hit|Border=1}} |
− | {{Powers_SplitLevelRow|Icon=Empathy_RecoveryAura.png|Power=Recovery Aura|PriLevel=18|SecLevel=28|Effect=PBAoE, | + | {{Powers_SplitLevelRow|Icon=Empathy_RecoveryAura.png|Power=Recovery Aura|PriLevel=18|SecLevel=28|Effect=PBAoE, Team +Recovery|Border=1}} |
− | {{Powers_SplitLevelRow|Icon=Empathy_RegenerationAura.png|Power=Regeneration Aura|PriLevel=26|SecLevel=35|Effect=PBAoE, | + | {{Powers_SplitLevelRow|Icon=Empathy_RegenerationAura.png|Power=Regeneration Aura|PriLevel=26|SecLevel=35|Effect=PBAoE, Team +Regen|Border=1}} |
− | {{Powers_SplitLevelRow|Icon=Empathy_AdrenalinBoost.png|Power=Adrenalin Boost|PriLevel=32|SecLevel=38|Effect= Ranged, Ally + | + | {{Powers_SplitLevelRow|Icon=Empathy_AdrenalinBoost.png|Power=Adrenalin Boost|PriLevel=32|SecLevel=38|Effect= Ranged, Ally +End, +Regen, +Recharge, +Res(Slow)|Border=0}} |
{{Powers_Footer}} | {{Powers_Footer}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 4 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 4 (Controller)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}} | ||
− | {{PowerBlock_Effects|Ally Strong Heal}} | + | {{PowerBlock_Effects|Ranged}} |
− | {{PowerBlock_Blank|Self Moderate Damage (Special)}} | + | {{PowerBlock_Blank|Ally Strong Heal}} |
+ | {{PowerBlock_Blank|Self Moderate Damage(Special)}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Heal}}}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
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{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 32 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 32 (Defender)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
− | {{PowerBlock_Blank|Ally +Endurance, +Regeneration, +Recharge | + | {{PowerBlock_Blank|Ally +Endurance, +Regeneration, +Recharge, +Resistance(Slow)}} |
− | + | ||
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | {{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 16 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 16 (Controller)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 8 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 8 (Defender)}} | ||
− | {{PowerBlock_Effects| | + | {{PowerBlock_Effects|Ranged}} |
− | {{PowerBlock_Blank|Ally | + | {{PowerBlock_Blank|Ally Resistance(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception}} |
− | + | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 20 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 20 (Controller)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 12 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 12 (Defender)}} | ||
− | {{PowerBlock_Effects| | + | {{PowerBlock_Effects|Ranged}} |
− | {{PowerBlock_Blank|Ally +Damage, +To Hit}} | + | {{PowerBlock_Blank|Ally +Defense(All), +Damage, +To-Hit}} |
{{PowerBlock_Enhancements|{{Enhance Defense}}}} | {{PowerBlock_Enhancements|{{Enhance Defense}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}} | ||
− | {{PowerBlock_Effects|Ally Heal}} | + | {{PowerBlock_Effects|Ranged}} |
+ | {{PowerBlock_Blank|Ally Heal}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Heal}}}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
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{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}} | ||
{{PowerBlock_Effects|Point Blank Area of Effect}} | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|Team Heal}} |
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Heal}}}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
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{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 18 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 18 (Defender)}} | ||
{{PowerBlock_Effects|Point Blank Area of Effect}} | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|Team +Recovery}} |
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | {{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 26 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 26 (Defender)}} | ||
{{PowerBlock_Effects|Point Blank Area of Effect}} | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|Team +Regeneration}} |
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Heal}}}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
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{{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 10 (Controller)}} | {{PowerBlock_Level|[[File:Archetypeicon_controller.png|18px]] 10 (Controller)}} | ||
{{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 6 (Defender)}} | {{PowerBlock_Blank|[[File:Archetypeicon_defender.png|18px]] 6 (Defender)}} | ||
− | {{PowerBlock_Effects|Ally Resurrect}} | + | {{PowerBlock_Effects|Ranged}} |
+ | {{PowerBlock_Blank|Ally Resurrect}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} |
Revision as of 23:02, 25 July 2009
Overview
Empathy gives you the ability to heal and aid allies as well as yourself. Empathy has no offensive powers, but its heals and buffs are unmatched.
Empathy is a primary powerset for Defenders and a secondary powerset for Controllers.
Power Table
Defenders and Controllers
The Empathy powerset is available as a primary set for Defenders and a secondary powerset for Controllers. The following table shows which powers are available and at what level:
Power | Level as Primary | Level as Secondary | Effect | |
Healing Aura | 1 | 1 | PBAoE, Team Heal | |
Heal Other | 1 | 2 | Ranged, Ally Heal | |
Absorb Pain | 2 | 4 | Ranged, Ally Strong Heal, Self Moderate DMG(Special) | |
Resurrect | 6 | 10 | Ranged, Ally Rez | |
Clear Mind | 8 | 16 | Ranged, Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confusion), +Perception | |
Fortitude | 12 | 20 | Ranged, Ally +DEF(All), +DMG, +To-Hit | |
Recovery Aura | 18 | 28 | PBAoE, Team +Recovery | |
Regeneration Aura | 26 | 35 | PBAoE, Team +Regen | |
Adrenalin Boost | 32 | 38 | Ranged, Ally +End, +Regen, +Recharge, +Res(Slow) |
Powers
Absorb Pain
Dramatically heals an ally's wounds. This power has only a tiny endurance cost, but it requires you to sacrifice some of your hit points. Absorbing someone's pain can be quite dramatic, and afterwards you will be briefly unable to heal your own wounds by any means.
Recharge | Slow |
Minimum Level | 4 (Controller) |
2 (Defender) | |
Effects | Ranged |
Ally Strong Heal | |
Self Moderate Damage(Special) | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Adrenalin Boost
Dramatically increases an ally's endurance recovery, hit point regeneration and attack rate for 90 seconds. Also grants the target high resistance to slow effects.
Recharge | Very Long |
Minimum Level | 38 (Controller) |
32 (Defender) | |
Effects | Ranged |
Ally +Endurance, +Regeneration, +Recharge, +Resistance(Slow) | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Endurance Modification |
Clear Mind
Frees an ally from any disorientation, hold, sleep, fear, confusion, and immobilization effects and leaves them resistant to such effects for a good while. Also, grants target clearer perception to see hidden foes. Protection will improve with multiple applications and as you advance in level.
Fortitude
Fortitude immensely enhances a single ally's accuracy, damage, and defense to all attacks.
Recharge | Long |
Minimum Level | 20 (Controller) |
12 (Defender) | |
Effects | Ranged |
Ally +Defense(All), +Damage, +To-Hit | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | Defense |
To Hit Buff |
Heal Other
Heals a single targeted ally. You cannot use this power to heal yourself.
Recharge | Fast |
Minimum Level | 2 (Controller) |
1 (Defender) | |
Effects | Ranged |
Ally Heal | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Healing Aura
Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.
Recharge | Moderate |
Minimum Level | 1 (Controller) |
1 (Defender) | |
Effects | Point Blank Area of Effect |
Team Heal | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Recovery Aura
The Recovery Aura dramatically increases the endurance recovery rate of all nearby heroes for a limited time. Emitting this aura costs you a lot of endurance, and it takes a long time to recharge.
Recharge | Very Long |
Minimum Level | 28 (Controller) |
18 (Defender) | |
Effects | Point Blank Area of Effect |
Team +Recovery | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Endurance Modification |
Regeneration Aura
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this aura costs you a lot of endurance, and it takes a long time to recharge.
Recharge | Very Long |
Minimum Level | 35 (Controller) |
26 (Defender) | |
Effects | Point Blank Area of Effect |
Team +Regeneration | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Resurrect
Resurrects a fallen ally with full hit points and endurance. The resurrected target is left protected from experience point debt for 20 seconds.
Recharge | Very Long |
Minimum Level | 10 (Controller) |
6 (Defender) | |
Effects | Ranged |
Ally Resurrect | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | None |