Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Architect Entertainment Buildings"

From Paragon Wiki Archive
Jump to: navigation, search
m (i14)
Line 1: Line 1:
 
{{Issue14}}
 
{{Issue14}}
 
{{wip}}
 
{{wip}}
 +
{{TOCright}}
 
[[Image:Architect-entertainment-building-2252009-4.jpg|right|thumb|200px|{{center|Architect Entertainment Building<br />[[Atlas Park]]}}]]
 
[[Image:Architect-entertainment-building-2252009-4.jpg|right|thumb|200px|{{center|Architect Entertainment Building<br />[[Atlas Park]]}}]]
__NOTOC__
 
 
== Overview ==
 
== Overview ==
'''Architect Entertainment Buildings''' are where all the magic happens: they contain the [[Mission Architect]], the means by which players can create their own stories and experience others' stories through [[Architect Entertainment Station]]s. There are currently {{blue|19}} AE Buildings throughout [[Paragon City]] and the [[Rogue Isles]].
+
'''Architect Entertainment Buildings''' are where all the magic happens: they contain the [[Mission Architect]], the means by which players can create their own stories and experience others' stories through [[Architect Entertainment Station]]s. There are currently 18 AE Buildings throughout [[Paragon City]] and the [[Rogue Isles]].
 +
 
 +
 
 +
== The AE Building ==
 +
Unlike other building interiors which are really locate under the map (because the inside rooms tend to be larger than the building it's located in), the rooms of the Architect Entertainment building are really in the building. You can look out the window and see the zone you're in.
 +
 
 +
If each four square set of windowpanes is counted as a 'floor' of the building, then there are 18 floors to the AE Building:
 +
 
 +
* Floors 1-2 = Ground Floor Lobby
 +
* Floors 3-4 = not used
 +
* Floor 5 = Hospital
 +
* Floors 6-9 = not used
 +
* Floor 10 = Studio B (a third of the entire floor)
 +
* Floor 11 = windowless buffer, not used
 +
* Floor 12-17 = Main Studio Loft
 +
* Floor 18 = windowless buffer, not used
 +
 
 +
One of the doors on the roof goes to the ground floor lobby.
 +
 
 +
The doors off of the Main Studio lead to the twelfth story balcony -- watch your step! In fact, if you're outside the building and have a MA mission selected, the navigation waypoint will point to the balcony door.
 +
 
 +
=== Ground Floor Lobby ===
 +
There is an [[Architect Entertainment Greeter]] NPC with general information about using the Mission Architect.
 +
 
 +
=== Main Studio ===
 +
The Main Studio is a six story loft that houses the main components of the Mission Architect.
 +
 
 +
==== Architect Entertainment Station ====
 +
These computer consoles allow the player to open up the Mission Architect interface by clicking on them.
 +
 
 +
However, you don't actually have to be right next to a Station to pull up the MA interface. If you're in any room with a MA console (such as the Main Studio or Studio B), then typing ''/architect'' will pull up the interface.
 +
 
 +
{{Divbox|yellow|Tip|You can make a macro out of that, such as:
 +
 
 +
'''''/macro AE architect$$em laptop'''''
 +
 
 +
Then when you exit a mission, no need to run over to a console, just hit that macro and you'll be pulling up the interface and be seen as typing on a laptop}}
 +
 
 +
The [[Architect Engineer Accolade]] allows the player character to call up the MA interface even outside the AE Building.
 +
 
 +
 
 +
==== Hologram Contacts ====
 +
There are three Hologram Contacts with which you interact before and after each mission. They can be programed by a Mission Architect author to look like almost any contact imaginable, from NPCs, to objects, to customized critters.
 +
 
 +
 
 +
==== Data Stream ====
 +
Behind the Hologram Contacts is a very large green and glowing cylinder of light called the Data Stream. You enter the Data Stream to go on all MA missions whether they're published or simply being tested. The Data Stream acts like a mission door, just click to enter.
 +
 
 +
 
 +
==== Ticket Vendor ====
 +
Overlooking the Stations and Holograms is the Ticket Vendor who will sell salvage, inspirations, enhancements, recipes, unlockable accessories for MA authors and even a badge. The Ticket Vendor also holds the tickets for a player that were earned from others running and rating their missions until the player claims them.
 +
 
 +
==== Inspiration Vendor ====
 +
The Inspiration Vendor is conveniently locate by the hospital door.
 +
 
 +
 
 +
==== Architect Entertainment Instructor ====
 +
The [[Architect Entertainment Instructor]] has instructions and tips for authors creating missions and players playing them.
 +
 
 +
 
 +
 
 +
=== Studio B ===
 +
Studio B is a quiet zone where all powers are suppressed so that authors may create in peace. Studio B has a [[Architect Entertainment Instructor]] but no Data Stream. To test or run a mission, a player must go back to the Main Studio and use the Data Stream there.
 +
 
  
 
== Locations ==
 
== Locations ==
 
The locations listed are the front doors to the building. There are a few alternate entrances (including doors on top of the building for [[Flight|fliers]] and [[Leaping|jumpers]]).
 
The locations listed are the front doors to the building. There are a few alternate entrances (including doors on top of the building for [[Flight|fliers]] and [[Leaping|jumpers]]).
 +
 +
Architect Entertainment Buildings show up on the minimap as an AE icon. On the pull down menu on your minimap, once can enable or disable the AE icon.
 +
 +
  
 
=== Hero Locations ===
 
=== Hero Locations ===
Line 17: Line 84:
 
=== Cooperative Locations ===
 
=== Cooperative Locations ===
 
* [[Rikti War Zone]]: [[Coordinates]] {{coords|x|y|z}}
 
* [[Rikti War Zone]]: [[Coordinates]] {{coords|x|y|z}}
 +
 +
 +
 +
== Signature NPCs in the AE Building ==
 +
 +
Named NPCs come and go in and about the AE building:
 +
 +
    * Blast Furnace sits in the hospital. (Peregrine AE building)
 +
    * Leo Knight is on the balcony instructing generic NPCs about the MA. (Peregrine)
 +
    * Electroshock is lounging around the Founders Falls MA building.
 +
    * Spinnerette was at the Croatoa MA building, which was removed in Beta.
 +
 +
 +
  
 
[[Category:Mission Architect]]
 
[[Category:Mission Architect]]

Revision as of 03:46, 22 March 2009

Template:Issue14

Architect Entertainment Building
Atlas Park

Overview

Architect Entertainment Buildings are where all the magic happens: they contain the Mission Architect, the means by which players can create their own stories and experience others' stories through Architect Entertainment Stations. There are currently 18 AE Buildings throughout Paragon City and the Rogue Isles.


The AE Building

Unlike other building interiors which are really locate under the map (because the inside rooms tend to be larger than the building it's located in), the rooms of the Architect Entertainment building are really in the building. You can look out the window and see the zone you're in.

If each four square set of windowpanes is counted as a 'floor' of the building, then there are 18 floors to the AE Building:

  • Floors 1-2 = Ground Floor Lobby
  • Floors 3-4 = not used
  • Floor 5 = Hospital
  • Floors 6-9 = not used
  • Floor 10 = Studio B (a third of the entire floor)
  • Floor 11 = windowless buffer, not used
  • Floor 12-17 = Main Studio Loft
  • Floor 18 = windowless buffer, not used

One of the doors on the roof goes to the ground floor lobby.

The doors off of the Main Studio lead to the twelfth story balcony -- watch your step! In fact, if you're outside the building and have a MA mission selected, the navigation waypoint will point to the balcony door.

Ground Floor Lobby

There is an Architect Entertainment Greeter NPC with general information about using the Mission Architect.

Main Studio

The Main Studio is a six story loft that houses the main components of the Mission Architect.

Architect Entertainment Station

These computer consoles allow the player to open up the Mission Architect interface by clicking on them.

However, you don't actually have to be right next to a Station to pull up the MA interface. If you're in any room with a MA console (such as the Main Studio or Studio B), then typing /architect will pull up the interface.

The Architect Engineer Accolade allows the player character to call up the MA interface even outside the AE Building.


Hologram Contacts

There are three Hologram Contacts with which you interact before and after each mission. They can be programed by a Mission Architect author to look like almost any contact imaginable, from NPCs, to objects, to customized critters.


Data Stream

Behind the Hologram Contacts is a very large green and glowing cylinder of light called the Data Stream. You enter the Data Stream to go on all MA missions whether they're published or simply being tested. The Data Stream acts like a mission door, just click to enter.


Ticket Vendor

Overlooking the Stations and Holograms is the Ticket Vendor who will sell salvage, inspirations, enhancements, recipes, unlockable accessories for MA authors and even a badge. The Ticket Vendor also holds the tickets for a player that were earned from others running and rating their missions until the player claims them.

Inspiration Vendor

The Inspiration Vendor is conveniently locate by the hospital door.


Architect Entertainment Instructor

The Architect Entertainment Instructor has instructions and tips for authors creating missions and players playing them.


Studio B

Studio B is a quiet zone where all powers are suppressed so that authors may create in peace. Studio B has a Architect Entertainment Instructor but no Data Stream. To test or run a mission, a player must go back to the Main Studio and use the Data Stream there.


Locations

The locations listed are the front doors to the building. There are a few alternate entrances (including doors on top of the building for fliers and jumpers).

Architect Entertainment Buildings show up on the minimap as an AE icon. On the pull down menu on your minimap, once can enable or disable the AE icon.


Hero Locations

Villain Locations

Cooperative Locations


Signature NPCs in the AE Building

Named NPCs come and go in and about the AE building:

   * Blast Furnace sits in the hospital. (Peregrine AE building)
   * Leo Knight is on the balcony instructing generic NPCs about the MA. (Peregrine)
   * Electroshock is lounging around the Founders Falls MA building.
   * Spinnerette was at the Croatoa MA building, which was removed in Beta.