Difference between revisions of "Accuracy"
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'''Accuracy''' | '''Accuracy''' | ||
− | # A type of bonus that raises the chance that an attack will hit by an amount | + | # A type of bonus that raises the chance that an attack will hit by a percentage of itself rather than by an absolute amount. Mechanically different from [[ToHit]]. |
# A term commonly confused with, and used for, ToHit. | # A term commonly confused with, and used for, ToHit. | ||
# A term sometimes used to refer to the final chance that an attack will hit, after all bonuses and penalties are applied. | # A term sometimes used to refer to the final chance that an attack will hit, after all bonuses and penalties are applied. |
Latest revision as of 22:38, 28 June 2007
Definition
Accuracy
- A type of bonus that raises the chance that an attack will hit by a percentage of itself rather than by an absolute amount. Mechanically different from ToHit.
- A term commonly confused with, and used for, ToHit.
- A term sometimes used to refer to the final chance that an attack will hit, after all bonuses and penalties are applied.