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Difference between revisions of "User:Blondeshell/Trainer Dialogue Villain"

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m (Levels 2-10: added some level text from dual-build training, but need to get full text from real levels)
m (Level 19)
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=== Level 19 ===
 
=== Level 19 ===
 +
Well done, {{Character}}! Your successes have earned you the right to choose and carry a title.
  
 +
You're ready for Threat Level 19!
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 +
You will gain:
 +
:2 new enhancement slots for your powers.
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After training, you will need to gain X experience before training again.
  
 
=== Level 20 ===
 
=== Level 20 ===

Revision as of 03:35, 16 February 2009

Overview

These are the messages villains get when they visit a trainer at each level.

Not enough EXP

You're doing well, Character!

You will need to gain X more experience before you're ready for Threat Level X.

Go out there and do some villainy!

Level 50 attained

There is nothing more I can teach you. You are truly a villain!

Levels 2-10

Level 2

You're ready for Threat Level 2!

You've gained an additional Inherent Power: Rest. This allows you to recover quickly hit points and endurance. The Rest Power does have two limitations. While resting, you'll be very vulnerable to attack, so be careful! Also, the Rest power can only be used once in a while, so you'll need to pick the right time to use it.

You will gain:

A new inherent power: Rest.
Another column of inspiration slots.
A new power of your choice.
Room for 1 more piece of salvage in your salvage inventory.
Room for 1 more salvage in your stored vault inventory.
Room for 1 more item in your auction inventory.

After training, you will need to gain X experience before training again.

Level 3

You're ready for Threat Level 3!

You've gained two empty Enhancement slots to place on any Powers that you'd like. This allows you to equip that power with an additional Enhancement - and thus increasing the potential capabilities of that particular Power.

You will gain:

A new inherent power: Pocket D VIP Pass.
A new inherent power: Base Transporter.
A new inherent power: Mission Transporter.
2 new enhancement slots for your powers.

Level 4

You're ready for Threat Level 4!

If you've got something too tough for you to handle by yourself, remember that there are lots of other villains out there who can help. Try teaming up with another player. Right click on another person and select 'Invite to Team Up.' If the other person accepts, then you will have formed a team. You can form a team of up to 7 other players. Your team window keeps track of the Hit Points and the Endurance of your teammates. You will be able to select your teammates by clicking on their name in the team-up window. Also, a chat channel lets you communicate discreetly with your teammates.

You are now at the appropriate Threat Level to begin acquiring salvage and recipes from enemies that you defeat. Once you reach Threat Level 10, speak to Dean John Yu at the university in Cap au Diable to learn more about inventions.

You will gain:

A new power of your choice.

Level 5

You're ready for Threat Level 5!

Well done! You've reached Threat Level 5. As you adventure through the Rogue Isles, you'll get a lot of mileage out of doing tasks for brokers. Get on a broker's good side, and he can introduce you to other contacts. He can also give you heists. Heists may take you to tougher areas of the zone, and they may involve difficult challenges like security cameras that can alert enemies to your presence. Still, the reward is well worth the risk.

You will gain:

2 new enhancement slots for your powers.

Level 6

You're ready for Threat Level 6!

Similar Enhancements can be combined on a power to create a more powerful version. If two Enhancements boost the same aspect of a power, such as Accuracy or Damage, then they can be combined. The closer two Enhancements are in level, the greater the chance that they can be combined. Also, any Enhancement can only be increased two levels; this is represented by a small '+'. In order to launch the Combination screen, you click Power name on the Enhancement screen.

You will gain:

A new power of your choice.

Level 7

You're ready for Threat Level 7!

You will gain:

2 new enhancement slots for your powers.
Room for 1 more item in your auction inventory.

After training, you will need to gain X experience before training again.

Level 8

Level 9

Level 10

Levels 11-20

Level 11

Level 12

Level 13

Level 14

Level 15

Level 16

Level 17

Level 18

Level 19

Well done, Character! Your successes have earned you the right to choose and carry a title.

You're ready for Threat Level 19!

You will gain:

2 new enhancement slots for your powers.

After training, you will need to gain X experience before training again.

Level 20

Levels 21-30

Level 21

Level 22

Level 23

Level 24

Level 25

Level 26

Level 27

Level 28

Level 29

Level 30

Levels 31-40

Level 31

Level 32

Level 33

Level 34

Level 35

Level 36

Level 37

Level 38

Level 39

Level 40

Levels 41-50

Level 41

Level 42

Level 43

Level 44

Level 45

Level 46

Level 47

Level 48

Level 49

Level 50