Difference between revisions of "Auras"
m (costume->costumes) |
Corebreach (Talk | contribs) (updates) |
||
Line 15: | Line 15: | ||
|align="left"|Fiery || X || X || X || || X || || X | |align="left"|Fiery || X || X || X || || X || || X | ||
|- | |- | ||
− | |align="left"|Gaseous | + | |align="left"|Gaseous<sup>2</sup> || X || X || X || || X || || |
|- | |- | ||
|align="left"|Glow || || X || X || || X || || X | |align="left"|Glow || || X || X || || X || || X | ||
Line 25: | Line 25: | ||
|align="left"|Sparkles<sup>1</sup> || || X || X || || X || || X | |align="left"|Sparkles<sup>1</sup> || || X || X || || X || || X | ||
|- | |- | ||
− | |align="left"|Smoky | + | |align="left"|Smoky<sup>2</sup> || X || || || X || X || || X |
|- | |- | ||
− | |align="left"|Smoldering | + | |align="left"|Smoldering<sup>2</sup> || X || || X || || X || || X |
|- | |- | ||
|align="left"|Starburst Glow || || X || X || || X || || X | |align="left"|Starburst Glow || || X || X || || X || || X | ||
Line 43: | Line 43: | ||
<sup>2</sup> ''This Aura's effects drift behind the character when he or she moves.'' | <sup>2</sup> ''This Aura's effects drift behind the character when he or she moves.'' | ||
− | <sup>3</sup> ''This Aura is | + | <sup>3</sup> ''This Aura is only available in one version, called "Flies", that's heaviest around the torso.'' |
==Combat Auras== | ==Combat Auras== | ||
− | Combat Auras were first introduced with [[Super Booster 1: Cyborg]]. These auras | + | Combat Auras were first introduced with [[Super Booster 1: Cyborg]]. These auras only appear when a character enters a combat stance, such as when drawing a weapon or launching an attack. |
− | Combat Auras and standards Auras cannot | + | Combat Auras and standards Auras cannot be used in combination. |
{| border="1" cellpadding="5" cellspacing="2" align="center" style="text-align:center" | {| border="1" cellpadding="5" cellspacing="2" align="center" style="text-align:center" | ||
Line 61: | Line 61: | ||
|align="left"|Targeting Optics: Right<sup>1</sup> || || X || || || || || | |align="left"|Targeting Optics: Right<sup>1</sup> || || X || || || || || | ||
|- | |- | ||
− | |align="left"|[[A.C.C.A.H.U.D.]]<sup>1</sup> | + | |align="left"|[[A.C.C.A.H.U.D.]]<sup>1</sup> || || || X || || || || |
|} | |} | ||
Revision as of 01:44, 14 November 2008
Overview
Auras are a costume option that can be unlocked at level 30. Heroes can unlock them through a mission given by the City Representative. Villains can unlock them through a mission given by Kalinda or Matthew Burke. Completing this mission unlocks Auras for the single character owning the mission. Once unlocked, the character must visit a Tailor to add, change, or remove an Aura from his or her costume slots. This costs influence/infamy.
Available Auras and Body Locations
Aura | Hair | Eyes | Head | Torso | Fists | Feet | Body |
---|---|---|---|---|---|---|---|
Electricity | X | X | X | ||||
Fiery | X | X | X | X | X | ||
Gaseous2 | X | X | X | X | |||
Glow | X | X | X | X | |||
Glowing Aura | X | X | X | ||||
Rocky Crumble1 | X | X | X | ||||
Sparkles1 | X | X | X | X | |||
Smoky2 | X | X | X | X | |||
Smoldering2 | X | X | X | X | |||
Starburst Glow | X | X | X | X | |||
Tendrils | X | X | X | X | X | X | X |
Vaporous2 | X | X | X | ||||
Flies3 | X |
1 This Aura is available in both a light and a heavy version.
2 This Aura's effects drift behind the character when he or she moves.
3 This Aura is only available in one version, called "Flies", that's heaviest around the torso.
Combat Auras
Combat Auras were first introduced with Super Booster 1: Cyborg. These auras only appear when a character enters a combat stance, such as when drawing a weapon or launching an attack.
Combat Auras and standards Auras cannot be used in combination.
Aura | Hair | Eyes | Head | Torso | Fists | Feet | Body |
---|---|---|---|---|---|---|---|
Targeting Optics1 | X | ||||||
Targeting Optics: Left1 | X | ||||||
Targeting Optics: Right1 | X | ||||||
A.C.C.A.H.U.D.1 | X |
1 This Aura is unlocked through Super Booster 1: Cyborg