Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Default Window Configuration"

From Paragon Wiki Archive
Jump to: navigation, search
m (Added note about window dimensions)
(Redirecting to WDW file structure)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
The following is a list of the default window configuration in City of Heroes.
+
#redirect [[WDW file structure]]
<pre>
+
status 985 0 295 65 1.000000 3399ffff 88 0 2
+
tray 840 974 440 50 1.000000 3399ffff 88 0 2
+
compass 500 0 280 60 1.000000 3399ff4d 29 0 2
+
chat 0 824 360 200 1.000000 3399ffff 88 0 2
+
inspiration 1156 904 124 52 1.000000 3399ffff 88 1 2
+
defeat 500 462 280 100 1.000000 3399ffff 88 0 4
+
costume 286 374 707 276 1.000000 3399ffff 88 0 4
+
baseinv 420 437 150 150 1.000000 3399ffff 88 0 4
+
salvage 150 150 400 300 1.000000 3399ffff 88 0 4
+
storedsalvage 150 150 400 300 1.000000 3399ffff 88 0 4
+
combatnumbers 373 212 533 600 1.000000 3399ffff 88 0 4
+
</pre>
+
 
+
This file is identical for City of Villains with the exception of window color (a62929ff).
+
 
+
:'''Note:''' Screen position varies with screen resolution. The numbers shown are for a screen resolution of 1280 x 1024.
+
 
+
Window configuration uses the following syntax:
+
 
+
{| class="wikitable"
+
|windowname
+
|The window's unique name.
+
|-
+
|screen x position
+
|Horizontal position of upper left corner, in pixels from the upper left corner of your screen.
+
|-
+
|screen y position
+
|Vertical position of upper left corner, in pixels from the upper left corner of your screen.
+
|-
+
|window size x px
+
|Window width in pixels {{color|red|at 100% scale}}.
+
|-
+
|window size y px
+
|Window height in pixels {{color|red|at 100% scale}}.
+
|-
+
|window scale
+
|Scale in decimal form. (1.0 = 100%)
+
|-
+
|window color (plus alpha)
+
|Color in hex format (RRGGBBAA). RR = red, GG = green, BB = blue, AA = alpha (transparency).
+
|-
+
|screen z position*
+
|Layering order. Higher-numbered windows are in front of lower-numbered windows.<BR>'''<span style=color:red;>You should probably not mess with this attribute.</span>'''
+
|-
+
|docking status
+
|Binary readout. 0 = not docked, 1 = docked.
+
|-
+
|display status
+
|Binary readout. 2 = displayed, 4 = not displayed.
+
|}
+
 
+
&#42; conjectured
+
 
+
----
+
;Notes
+
You can edit this file manually, similar to the [[Binds]] file, but if your windows are at any scale but 100%, you must take care to manually translate window dimensions into the appropriate scales. For example:
+
 
+
chat 0 620 360 577 0.700000 3399ffff 63 0 2
+
 
+
is the main chat window at 70% scale. Its upper right corner is at screen position (0,620), but its dimensions are actually (360 x 0.7) x (577 x 0.7), or 252 x 404.
+
 
+
==See Also==
+
{{Slashcommand|window_name}}
+
 
+
[[Category:Game Client]]
+

Latest revision as of 08:52, 6 January 2009

Redirect to: