Difference between revisions of "Powered Armor Cops"
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− | ==Overview== | + | {{TOCright}} |
+ | == Overview == | ||
− | A prototype squad, the Powered Armor Cops are officers who strap themselves into mechanical combat exoskeletons which are armed with heavy | + | A prototype squad for the [[Paragon Police Department]], the Powered Armor Cops are officers who strap themselves into mechanical combat exoskeletons which are armed with heavy machine guns and provide strength and reflex enhancements. |
− | + | {{clr}} | |
− | ==Enemy Types== | + | == Enemy Types == |
− | ===Minions=== | + | === Minions === |
==== PPD Shell ==== | ==== PPD Shell ==== | ||
− | [[ | + | [[File:PPD Shell.jpg|thumb|100px]] |
To keep up with the inhuman abilities of some villains, the PPD has engineered a power armor unit. Trained PPD officers don servo-assisted combat armor which not only protects them, but increases their strength and reflexes. Heavy machine guns and energy weapons add impressive firepower to the mix. These awesome but costly suits are reserved for major conflicts against Paragon City's most fearsome foes. | To keep up with the inhuman abilities of some villains, the PPD has engineered a power armor unit. Trained PPD officers don servo-assisted combat armor which not only protects them, but increases their strength and reflexes. Heavy machine guns and energy weapons add impressive firepower to the mix. These awesome but costly suits are reserved for major conflicts against Paragon City's most fearsome foes. | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Minigun Burst| (Ranged) High Damage over Time (Lethal), Foe -Defense| You are taking lethal damage over time from the Mini Gun.}} |
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Minigun Heavy Burst ''(Only Level 36 and up)''| (Ranged) High Damage over Time (Lethal), Foe -Defense| You are taking lethal damage over time from the Mini Gun.}} |
+ | |||
+ | {{Power|[[File:PowerPunch EnergyPunch.png|22px]]|Energy Punch| Melee, Smashing/Energy Damage, Foe Disorient| Powerful focused punch that may Disorient your opponent! }} | ||
{{clr}} | {{clr}} | ||
− | ===Lieutenants=== | + | === Lieutenants === |
==== PPD Hardsuit ==== | ==== PPD Hardsuit ==== | ||
+ | [[File:PPDHardSuit1.jpg|thumb|100px]] | ||
To keep up with the inhuman abilities of some villains, the PPD has engineered a power armor unit. Trained PPD officers don servo-assisted combat armor which not only protects them, but increases their strength and reflexes. Heavy machine guns and energy weapons add impressive firepower to the mix. These awesome but costly suits are reserved for major conflicts against Paragon City's most fearsome foes. | To keep up with the inhuman abilities of some villains, the PPD has engineered a power armor unit. Trained PPD officers don servo-assisted combat armor which not only protects them, but increases their strength and reflexes. Heavy machine guns and energy weapons add impressive firepower to the mix. These awesome but costly suits are reserved for major conflicts against Paragon City's most fearsome foes. | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Laser Burst| (Ranged) High Damage over Time (Energy), Foe -Defense| You are taking Energy Damage over Time from the Laser Burst.}} |
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Laser Spray| (Ranged) Heavy Damage over Time (Energy)| You are taking Energy Damage over Time from the Laser Spray.}} |
− | {{Power|[[ | + | {{Power|[[File:PowerPunch EnergyPunch.png|22px]]|Energy Punch| Melee, Smashing/Energy Damage, Foe Disorient| Powerful focused punch that may Disorient your opponent! }} |
+ | |||
+ | {{Power|[[File:SuperStrength Haymaker.png|22px]]| Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch. }} | ||
+ | |||
+ | ''(Level 35+)'' | ||
+ | |||
+ | {{Power|[[File:PowerPunch TotalFocus.png|22px]]| Total Focus| Melee, Extreme Damage (Smash/Energy), Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long. }} | ||
− | |||
{{clr}} | {{clr}} | ||
− | ===Bosses=== | + | === Bosses === |
==== PPD Assault ==== | ==== PPD Assault ==== | ||
− | [[ | + | [[File:PPD_Assault.jpg|thumb|110px]] |
To keep up with the inhuman abilities of some villains, the PPD has engineered a power armor unit. Trained PPD officers don servo-assisted combat armor which not only protects them, but increases their strength and reflexes. Heavy machine guns and energy weapons add impressive firepower to the mix. These awesome but costly suits are reserved for major conflicts against Paragon City's most fearsome foes. | To keep up with the inhuman abilities of some villains, the PPD has engineered a power armor unit. Trained PPD officers don servo-assisted combat armor which not only protects them, but increases their strength and reflexes. Heavy machine guns and energy weapons add impressive firepower to the mix. These awesome but costly suits are reserved for major conflicts against Paragon City's most fearsome foes. | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back.}} |
+ | |||
+ | {{Power|[[File:PowerBlast PowerBurst.png|22px]]| Power Burst| Close, High Damage, (Energy, Smash), Foe Knockback| A short range, but devastating attack. Power Burst unleashes a massive amount of energy dealing very high damage at short distances. The impact from this burst often knocks back most foes.}} | ||
− | {{Power|[[ | + | {{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.}} |
− | {{Power|[[ | + | {{Power|[[File:SuperStrength Haymaker.png|22px]]| Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch. }} |
− | + | [[Category:Paragon Police Divisions]] |
Latest revision as of 03:01, 10 June 2009
Overview
A prototype squad for the Paragon Police Department, the Powered Armor Cops are officers who strap themselves into mechanical combat exoskeletons which are armed with heavy machine guns and provide strength and reflex enhancements.
Enemy Types
Minions
PPD Shell
To keep up with the inhuman abilities of some villains, the PPD has engineered a power armor unit. Trained PPD officers don servo-assisted combat armor which not only protects them, but increases their strength and reflexes. Heavy machine guns and energy weapons add impressive firepower to the mix. These awesome but costly suits are reserved for major conflicts against Paragon City's most fearsome foes.
Powers
Minigun Burst (Ranged) High Damage over Time (Lethal), Foe -Defense
You are taking lethal damage over time from the Mini Gun.
Minigun Heavy Burst (Only Level 36 and up) (Ranged) High Damage over Time (Lethal), Foe -Defense
You are taking lethal damage over time from the Mini Gun.
Energy Punch Melee, Smashing/Energy Damage, Foe Disorient
Powerful focused punch that may Disorient your opponent!
Lieutenants
PPD Hardsuit
To keep up with the inhuman abilities of some villains, the PPD has engineered a power armor unit. Trained PPD officers don servo-assisted combat armor which not only protects them, but increases their strength and reflexes. Heavy machine guns and energy weapons add impressive firepower to the mix. These awesome but costly suits are reserved for major conflicts against Paragon City's most fearsome foes.
Powers
Laser Burst (Ranged) High Damage over Time (Energy), Foe -Defense
You are taking Energy Damage over Time from the Laser Burst.
Laser Spray (Ranged) Heavy Damage over Time (Energy)
You are taking Energy Damage over Time from the Laser Spray.
Energy Punch Melee, Smashing/Energy Damage, Foe Disorient
Powerful focused punch that may Disorient your opponent!
Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.
(Level 35+)
Total Focus Melee, Extreme Damage (Smash/Energy), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.
Bosses
PPD Assault
To keep up with the inhuman abilities of some villains, the PPD has engineered a power armor unit. Trained PPD officers don servo-assisted combat armor which not only protects them, but increases their strength and reflexes. Heavy machine guns and energy weapons add impressive firepower to the mix. These awesome but costly suits are reserved for major conflicts against Paragon City's most fearsome foes.
Powers
Power Blast Ranged, Energy/Smash, Foe Knockback
A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back.
Power Burst Close, High Damage, (Energy, Smash), Foe Knockback
A short range, but devastating attack. Power Burst unleashes a massive amount of energy dealing very high damage at short distances. The impact from this burst often knocks back most foes.
Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.