Difference between revisions of "Paragon Protectors"
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− | ==Overview== | + | {{TOCright}} |
+ | == Overview == | ||
+ | {{Image|Badge crey set 01.png}}<br /> | ||
+ | '''The Paragon Protectors''' are a hero organization, backed by [[Crey]]. Their distinctive blue and yellow uniforms, similar to that of Crey's own [[Crey#Crey Protector|Crey Protectors]], they are said to have a 24-hour watch over the city to protect it from evil. However, also like the Crey Protectors, these helmeted heroes have never removed their masks in public, keeping themselves anonymous from the people they serve. Additionally, there are rumors from the deepest corners that this heroic group may not be entirely what they seem to be. | ||
+ | {{clr}} | ||
+ | == Villain types == | ||
− | == | + | === Minions === |
− | + | ==== 7th Generation Paragon Protector ==== | |
− | + | {{MIA}} | |
− | ====7th Generation Paragon Protector==== | + | Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical attributes to make mincemeat of his or her opponent. |
− | Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and | + | |
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Crey Cloned Heroes can Fly! }} |
− | {{Power|[[ | + | {{Power|[[File:Claws ClawsSwipe.png|22px]]| Swipe| Melee, Lethal, Low Damage| A fast Claw attack that shreds your opponent. }} |
− | {{Power|[[ | + | {{Power|[[File:Claws Slash.png|22px]]| Slash| Melee Lethal, Foe -Defense| A Slash attack deals high damage, and reduces the target's Defense. }} |
− | {{Power|[[ | + | {{Power|[[File:Claws SpinningClawsAttack.png|22px]]| Spin| Melee, Area of Effect, Lethal| The Crey Cloned Hero spins aroundwith claws extended, slicing up all the nearby enemies. }} |
− | {{Power|[[ | + | {{Power|[[File:Claws Focus.png|22px]]| Focus| (Ranged) Area of Effect, Lethal, Foe Knockback| The Crey Cloned Hero can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes. }} |
− | {{Power|[[ | + | {{Power|[[File:Claws Evicerate.png|22px]]| Eviscerate| Melee, Cone, Lethal, Very High Damage, Special| The Crey Cloned Hero spins and slashes around violently, attacking all nearby foesin a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage! }} |
− | {{Power|[[ | + | {{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| Self, +Defense| The Crey Cloned Hero can Focus his mind to evade many attacks. }} |
+ | {{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self, +Resistances (Disorient, Sleep, Hold, Immobilize, All Damage but Psionics)| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. Recharge: Very Long. }} | ||
− | ====7th Generation Paragon Protector==== | + | ==== 7th Generation Paragon Protector ==== |
The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes. | The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes. | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Crey Cloned Heroes can Fly! }} |
− | {{Power|[[ | + | {{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }} |
− | {{Power|[[ | + | {{Power|[[File:Quills Lunge.png|22px]]| Lunge| (Melee, Lethal) Damage over Time (toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized. }} |
− | {{Power|[[ | + | {{Power|[[File:Quills Impale.png|22px]]| Impale| Ranged, High Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge, Immobilize| You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate. }} |
− | {{Power|[[ | + | {{Power|[[File:Quills BoneSword.png|22px]]| Ripper| (Melee, Cone) Damage Over Time, Toxic, Foe -Speed, -Recharge| Your attack and movement speed are reduced by the spines. The Toxins may leave you immobilized. }} |
− | {{Power|[[ | + | {{Power|[[File:Quills QuillThrowing.png|22px]]| Spine Throwing| Ranged, Point Blank Area of Effect, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal a moderate damage and poison any target close to you. Spine poison Slows affected foes. Damage: Moderate; Recharge: Slow. }} |
+ | {{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }} | ||
− | ====7th Generation Paragon Protector==== | + | {{Power|[[File:SuperReflexes Elude.png|22px]]| Elude| Self +Defense, Special| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. Recharge: Slow. }} |
− | No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain | + | |
+ | ==== 7th Generation Paragon Protector ==== | ||
+ | No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain is their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations. | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Crey Cloned Heroes can Fly! }} |
− | {{Power|[[ | + | {{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }} |
− | {{Power|[[ | + | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back. }} |
− | {{Power|[[ | + | {{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy thatknocks foes back. }} |
− | {{Power|[[ | + | {{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! .}} |
− | {{Power|[[ | + | {{Power|[[File:SuperStrength Haymaker.png|22px]]| Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch. }} |
− | {{Power|[[ | + | {{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee Area of Effect Smash/Energy| Launches a dizzying attack against everything in a nearby area.}} |
− | {{Power|[[ | + | {{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| Point Blank Area Effect, Moderate Damage (smash), Knockback| The Crey Cloned Hero shakes the very earth itself with a super Foot Stomp, attacking everything in a nearby area. }} |
− | {{Power|[[ | + | {{Power|[[File:Regeneration DullPain.png|22px]]| Dull Pain| Self Special| A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time. }} |
− | ===Lieutenants=== | + | {{Power|[[File:Regeneration MomentOfGlory.png|22px]]| Moment of Glory| Self +Resistances (All Damage but Psionics), -Hit Points| When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects. Recharge: Very Long. }} |
+ | |||
+ | === Lieutenants === | ||
==== 7th Generation Paragon Protector ==== | ==== 7th Generation Paragon Protector ==== | ||
− | Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and | + | Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical atributes to make mincemeat of his or her opponent. |
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Crey Cloned Heroes can Fly! }} |
− | {{Power|[[ | + | {{Power|[[File:Claws ClawsSwipe.png|22px]]| Swipe| Melee, Lethal, Low Damage| A fast Claw attack that shreds your opponent. }} |
− | {{Power|[[ | + | {{Power|[[File:Claws ClawsStrike.png|22px]]| Strike| Melee, Lethal| Claw Strike is a standard Claw attack against a targeted foe. }} |
− | {{Power|[[ | + | {{Power|[[File:Claws Slash.png|22px]]| Slash| Melee Lethal, Foe -Defense| A Slash attack deals high damage, and reduces the target's Defense. }} |
− | {{Power|[[ | + | {{Power|[[File:Claws SpinningClawsAttack.png|22px]]| Spin| Melee, Area of Effect, Lethal| The Crey Cloned Hero spins aroundwith claws extended, slicing up all the nearby enemies. }} |
− | {{Power|[[ | + | {{Power|[[File:Claws Focus.png|22px]]| Focus| (Ranged) Area of Effect, Lethal, Foe Knockback| The Crey Cloned Hero can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes. }} |
− | {{Power|[[ | + | {{Power|[[File:Claws Evicerate.png|22px]]| Eviscerate| Melee, Cone, Lethal, Very High Damage, Special| The Crey Cloned Hero spins and slashes around violently, attacking all nearby foesin a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage! }} |
− | {{Power|[[ | + | {{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| Self, +Defense| The Crey Cloned Hero can Focus his mind to evade many attacks. }} |
− | {{Power|[[ | + | {{Power|[[File:Invulnerability Unstoppable.png|22px]]| Unstoppable| Self, +Resistances (Disorient, Sleep, Hold, Immobilize, All Damage but Psionics)| When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. Recharge: Very Long. }} |
==== 7th Generation Paragon Protector ==== | ==== 7th Generation Paragon Protector ==== | ||
− | No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain | + | No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain is their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations. |
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Crey Cloned Heroes can Fly! }} |
− | {{Power|[[ | + | {{Power|[[File:PowerBlast PowerBolts.png|22px]]| Power Bolt| Ranged, Energy, Foe Knockdown| A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage. }} |
− | {{Power|[[ | + | {{Power|[[File:PowerBlast PowerBlast.png|22px]]| Power Blast| Ranged, Energy/Smash, Foe Knockback| A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back. }} |
− | {{Power|[[ | + | {{Power|[[File:PowerBlast Explosion.png|22px]]| Explosive Blast| (Ranged) Targeted Area of Effect, Smash/Energy, Knockback| Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target. }} |
− | {{Power|[[ | + | {{Power|[[File:PowerBlast EnergyTorrent.png|22px]]| Energy Torrent| (Ranged) Cone, Energy/Smash, Foe Knockback| Unleashes a cone of energy thatknocks foes back. }} |
− | {{Power|[[ | + | {{Power|[[File:PowerPunch EnergyPunch.png|22px]]| Energy Punch| Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate| Powerful focused punch that may Disorient your opponent! .}} |
− | {{Power|[[ | + | {{Power|[[File:SuperStrength Haymaker.png|22px]]| Bone Smasher| Melee, Smash/Energy, High Damage, Foe Disorient| The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch. }} |
− | {{Power|[[ | + | {{Power|[[File:PowerPunch Flurry.png|22px]]| Whirling Hands| Melee Area of Effect Smash/Energy| Launches a dizzying attack against everything in a nearby area.}} |
− | {{Power|[[ | + | {{Power|[[File:SuperStrength_FootStomp.png|22px]]| Foot Stomp| Point Blank Area Effect, Moderate Damage (smash), Knockback| The Crey Cloned Hero shakes the very earth itself with a super Foot Stomp, attacking everything in a nearby area. }} |
− | {{Power|[[ | + | {{Power|[[File:PowerPunch_TotalFocus.png|22px]]| Total Focus| Melee, Extreme damage, Smash/Energy, Foe Disorient| Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long }} |
− | {{Power|[[ | + | {{Power|[[File:Regeneration DullPain.png|22px]]| Dull Pain| Self Special| A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time. }} |
+ | {{Power|[[File:Regeneration MomentOfGlory.png|22px]]| Moment of Glory| Self +Resistances (All Damage but Psionics), -Hit Points| When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects. Recharge: Very Long. }} | ||
==== 7th Generation Paragon Protector ==== | ==== 7th Generation Paragon Protector ==== | ||
Line 126: | Line 137: | ||
The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes. | The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes. | ||
− | ===Bosses=== | + | ''Powers'' |
+ | |||
+ | {{Power|[[File:Flight TravelFlight.png|22px]]| Flight| Self fly| Crey Cloned Heroes can Fly! }} | ||
+ | |||
+ | {{Power|[[File:Quills Swipe.png|22px]]| Barb Swipe| Melee, Minor Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge| Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast. }} | ||
+ | |||
+ | {{Power|[[File:Quills Lunge.png|22px]]| Lunge| (Melee, Lethal) Damage over Time (toxic), Foe -Speed, -Recharge| Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized. }} | ||
+ | |||
+ | {{Power|[[File:Quills Impale.png|22px]]| Impale| Ranged, High Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge, Immobilize| You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate. }} | ||
+ | |||
+ | {{Power|[[File:Quills BoneSword.png|22px]]| Ripper| (Melee, Cone) Damage Over Time, Toxic, Foe -Speed, -Recharge| Your attack and movement speed are reduced by the spines. The Toxins may leave you immobilized. }} | ||
+ | |||
+ | {{Power|[[File:Quills QuillThrowing.png|22px]]| Spine Throwing| Ranged, Point Blank Area of Effect, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge| You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal a moderate damage and poison any target close to you. Spine poison Slows affected foes. Damage: Moderate; Recharge: Slow. }} | ||
+ | |||
+ | {{Power|[[File: Invulnerability TemporaryInvulnerabilty.png|22px]]| Temp Invulnerability| Toggle, Self +Resistances (Smash, Lethal)| When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long. }} | ||
+ | |||
+ | {{Power|[[File:SuperReflexes Elude.png|22px]]| Elude| Self +Defense, Special| You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. Recharge: Slow. }} | ||
+ | |||
+ | === Bosses === | ||
==== 7th generation Paragon Protector ==== | ==== 7th generation Paragon Protector ==== | ||
− | Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and | + | Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical atributes to make mincemeat of his or her opponent. |
==== 7th generation Paragon Protector ==== | ==== 7th generation Paragon Protector ==== | ||
− | No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain | + | No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain is their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations. |
+ | |||
+ | ==== 7th generation Paragon Protector ==== | ||
+ | |||
+ | The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes. | ||
+ | |||
+ | |||
+ | === Named Enemies === | ||
+ | |||
+ | ==== Quantum Paragon Protector (Minion) ==== | ||
+ | |||
+ | Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical atributes to make mincemeat of his or her opponent. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[File:AssaultWeapons ShotgunBuckShot.png|22px]]| Quantum Array Gun| (Ranged, Negative) Foe -Recharge, -Speed| Your attack and Movement rate have been slowed by the Quantum Array Gun.}} | ||
+ | {{Power|[[File:SuperReflexes FocusedFighting.png|22px]]| Focused Fighting| Self, +Defense| The Crey Cloned Hero can Focus his mind to evade many attacks. }} | ||
[[Category:Enemies]] | [[Category:Enemies]] |
Latest revision as of 04:56, 30 January 2014
Overview
The Paragon Protectors are a hero organization, backed by Crey. Their distinctive blue and yellow uniforms, similar to that of Crey's own Crey Protectors, they are said to have a 24-hour watch over the city to protect it from evil. However, also like the Crey Protectors, these helmeted heroes have never removed their masks in public, keeping themselves anonymous from the people they serve. Additionally, there are rumors from the deepest corners that this heroic group may not be entirely what they seem to be.
Villain types
Minions
7th Generation Paragon Protector
Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical attributes to make mincemeat of his or her opponent.
Powers
Flight Self fly
Crey Cloned Heroes can Fly!
Swipe Melee, Lethal, Low Damage
A fast Claw attack that shreds your opponent.
Slash Melee Lethal, Foe -Defense
A Slash attack deals high damage, and reduces the target's Defense.
Spin Melee, Area of Effect, Lethal
The Crey Cloned Hero spins aroundwith claws extended, slicing up all the nearby enemies.
Focus (Ranged) Area of Effect, Lethal, Foe Knockback
The Crey Cloned Hero can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes.
Eviscerate Melee, Cone, Lethal, Very High Damage, Special
The Crey Cloned Hero spins and slashes around violently, attacking all nearby foesin a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage!
Focused Fighting Self, +Defense
The Crey Cloned Hero can Focus his mind to evade many attacks.
Unstoppable Self, +Resistances (Disorient, Sleep, Hold, Immobilize, All Damage but Psionics)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. Recharge: Very Long.
7th Generation Paragon Protector
The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes.
Powers
Flight Self fly
Crey Cloned Heroes can Fly!
Barb Swipe Melee, Minor Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge
Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast.
Lunge (Melee, Lethal) Damage over Time (toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized.
Impale Ranged, High Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge, Immobilize
You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate.
Ripper (Melee, Cone) Damage Over Time, Toxic, Foe -Speed, -Recharge
Your attack and movement speed are reduced by the spines. The Toxins may leave you immobilized.
Spine Throwing Ranged, Point Blank Area of Effect, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal a moderate damage and poison any target close to you. Spine poison Slows affected foes. Damage: Moderate; Recharge: Slow.
Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.
Elude Self +Defense, Special
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. Recharge: Slow.
7th Generation Paragon Protector
No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain is their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations.
Powers
Flight Self fly
Crey Cloned Heroes can Fly!
Power Bolt Ranged, Energy, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, Energy/Smash, Foe Knockback
A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back.
Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of energy thatknocks foes back.
Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent! .
Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.
Whirling Hands Melee Area of Effect Smash/Energy
Launches a dizzying attack against everything in a nearby area.
Foot Stomp Point Blank Area Effect, Moderate Damage (smash), Knockback
The Crey Cloned Hero shakes the very earth itself with a super Foot Stomp, attacking everything in a nearby area.
Dull Pain Self Special
A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time.
Moment of Glory Self +Resistances (All Damage but Psionics), -Hit Points
When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects. Recharge: Very Long.
Lieutenants
7th Generation Paragon Protector
Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical atributes to make mincemeat of his or her opponent.
Powers
Flight Self fly
Crey Cloned Heroes can Fly!
Swipe Melee, Lethal, Low Damage
A fast Claw attack that shreds your opponent.
Strike Melee, Lethal
Claw Strike is a standard Claw attack against a targeted foe.
Slash Melee Lethal, Foe -Defense
A Slash attack deals high damage, and reduces the target's Defense.
Spin Melee, Area of Effect, Lethal
The Crey Cloned Hero spins aroundwith claws extended, slicing up all the nearby enemies.
Focus (Ranged) Area of Effect, Lethal, Foe Knockback
The Crey Cloned Hero can project a burst of focused power. Focus only travels a short distance, but it can also knock down foes.
Eviscerate Melee, Cone, Lethal, Very High Damage, Special
The Crey Cloned Hero spins and slashes around violently, attacking all nearby foesin a wide arc in front of him. Eviscerate is so deadly, that there is a chance of dealing extra damage!
Focused Fighting Self, +Defense
The Crey Cloned Hero can Focus his mind to evade many attacks.
Unstoppable Self, +Resistances (Disorient, Sleep, Hold, Immobilize, All Damage but Psionics)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance. Recharge: Very Long.
7th Generation Paragon Protector
No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain is their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations.
Powers
Flight Self fly
Crey Cloned Heroes can Fly!
Power Bolt Ranged, Energy, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.
Power Blast Ranged, Energy/Smash, Foe Knockback
A much more powerful, yet slower version of power boltPower Blast sends a focused beam of energy at a foe that can knock him back.
Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.
Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of energy thatknocks foes back.
Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent! .
Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.
Whirling Hands Melee Area of Effect Smash/Energy
Launches a dizzying attack against everything in a nearby area.
Foot Stomp Point Blank Area Effect, Moderate Damage (smash), Knockback
The Crey Cloned Hero shakes the very earth itself with a super Foot Stomp, attacking everything in a nearby area.
Total Focus Melee, Extreme damage, Smash/Energy, Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them disoriented. Due to the exhausting nature of Total Focus, recharge time is very long
Dull Pain Self Special
A Crey Cloned Hero can activate this power to increase his maximum Hit Points for a short time.
Moment of Glory Self +Resistances (All Damage but Psionics), -Hit Points
When you activate this power, you lose almost all of your Hit Points and can no longer Regenerate Hit Points, However, you become Resistant to all damage types except Psionics, recover Endurance more quickly, and are highly resistant to Sleep, Disorient, Immobilization, and Hold effects. Recharge: Very Long.
7th Generation Paragon Protector
The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes.
Powers
Flight Self fly
Crey Cloned Heroes can Fly!
Barb Swipe Melee, Minor Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge
Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage over time. Spine poison deals adittional damage over time and Slows affected foes. Damage: Minor (Damage over Time); Recharge: Very Fast.
Lunge (Melee, Lethal) Damage over Time (toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized.
Impale Ranged, High Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge, Immobilize
You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate.
Ripper (Melee, Cone) Damage Over Time, Toxic, Foe -Speed, -Recharge
Your attack and movement speed are reduced by the spines. The Toxins may leave you immobilized.
Spine Throwing Ranged, Point Blank Area of Effect, Moderate Damage, Lethal, Damage over Time (Toxic), Foe -Speed, -Recharge
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal a moderate damage and poison any target close to you. Spine poison Slows affected foes. Damage: Moderate; Recharge: Slow.
Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.
Elude Self +Defense, Special
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while. Recharge: Slow.
Bosses
7th generation Paragon Protector
Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical atributes to make mincemeat of his or her opponent.
7th generation Paragon Protector
No one knows who these helmet clad heroes are, or where they come from. The only thing that is certain is their loyalty to Crey. The Power Paragon Protectors can generate powerful blasts of energy in both melee and ranged combat situations.
7th generation Paragon Protector
The Paragon Protectors keep their names and faces a secret. That way, their good deeds all get credited to Crey, while their less virtuous activities can be plausibly denied in court. The Quill Pattern heroes use a variety of deadly ranged and melee attacks to fill their enemies with holes.
Named Enemies
Quantum Paragon Protector (Minion)
Crey denies the rumors that the Paragon Protectors are corporate pawns, but no one outside the company knows the truth for sure. The Claw Pattern hero is a master of melee combat, using both claws and enhanced physical atributes to make mincemeat of his or her opponent.
Powers
Quantum Array Gun (Ranged, Negative) Foe -Recharge, -Speed
Your attack and Movement rate have been slowed by the Quantum Array Gun.
Focused Fighting Self, +Defense
The Crey Cloned Hero can Focus his mind to evade many attacks.