Difference between revisions of "Category:Invention Set Enhancements"
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Latest revision as of 01:44, 8 November 2007
Pages in category "Invention Set Enhancements"
The following 200 pages are in this category, out of 784 total.
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- Karma: Defense/Endurance
- Karma: Defense/Recharge
- Karma: Knockback Protection
- Kinetic Combat: Accuracy/Damage
- Kinetic Combat: Damage/Endurance
- Kinetic Combat: Damage/Endurance/Recharge
- Kinetic Combat: Damage/Recharge
- Kinetic Combat: Knockdown Bonus
- Kinetic Crash: Knockback/Accuracy
- Kinetic Crash: Knockback/Damage
- Kinetic Crash: Knockback/Damage/Accuracy
- Kinetic Crash: Knockback/Damage/Endurance
- Kinetic Crash: Knockback/Recharge
- Kinetic Crash: Recharge/Endurance
- Kismet: Accuracy
- Kismet: Defense/Endurance
- Kismet: Defense/Endurance/Recharge
- Kismet: Defense/Recharge
- Kismet: Endurance/Recharge
L
- Lethargic Repose: Accuracy/Endurance
- Lethargic Repose: Accuracy/Recharge
- Lethargic Repose: Accuracy/Sleep
- Lethargic Repose: Accuracy/Sleep/Recharge
- Lethargic Repose: Endurance/Sleep
- Lethargic Repose: Sleep/Range
- Lockdown: Accuracy/Endurance/Recharge/Hold
- Lockdown: Accuracy/Hold
- Lockdown: Accuracy/Recharge
- Lockdown: Chance for +2 Mag Hold
- Lockdown: Endurance/Recharge/Hold
- Lockdown: Recharge/Hold
- Luck of the Gambler: Defense
- Luck of the Gambler: Defense/Endurance
- Luck of the Gambler: Defense/Endurance/Recharge
- Luck of the Gambler: Defense/Increased Recharge Speed
- Luck of the Gambler: Defense/Recharge
- Luck of the Gambler: Endurance/Recharge
M
- Maelstrom's Fury: Accuracy/Damage
- Maelstrom's Fury: Damage/Endurance
- Maelstrom's Fury: Damage/Endurance/Recharge
- Maelstrom's Fury: Damage/Recharge
- Mako's Bite: Accuracy/Damage
- Mako's Bite: Accuracy/Damage/Endurance/Recharge
- Mako's Bite: Accuracy/Endurance/Recharge
- Mako's Bite: Chance for Lethal Damage
- Mako's Bite: Damage/Endurance
- Mako's Bite: Damage/Recharge
- Malaise's Illusions: Accuracy/Confuse/Recharge
- Malaise's Illusions: Accuracy/Endurance
- Malaise's Illusions: Accuracy/Recharge
- Malaise's Illusions: Chance for Psionic Damage
- Malaise's Illusions: Confuse/Range
- Malaise's Illusions: Endurance/Confuse
- Miracle: Endurance/Recharge
- Miracle: Healing
- Miracle: Healing/Endurance
- Miracle: Healing/Endurance/Recharge
- Miracle: Healing/Recharge
- Miracle: Recovery
- Mocking Beratement: Recharge
- Mocking Beratement: Recharge/Accuracy
- Mocking Beratement: Taunt
- Mocking Beratement: Taunt/Range
- Mocking Beratement: Taunt/Recharge
- Mocking Beratement: Taunt/Recharge/Range
- Multi-Strike: Accuracy/Damage
- Multi-Strike: Accuracy/Damage/Endurance
- Multi-Strike: Accuracy/Endurance
- Multi-Strike: Damage/Endurance
- Multi-Strike: Damage/Endurance/Recharge
- Multi-Strike: Damage/Recharge
N
- Neuronic Shutdown: Accuracy/Endurance
- Neuronic Shutdown: Accuracy/Hold/Recharge
- Neuronic Shutdown: Accuracy/Recharge
- Neuronic Shutdown: Chance for Psionic Damage
- Neuronic Shutdown: Endurance/Hold
- Neuronic Shutdown: Hold/Range
- Nightmare: Accuracy/Endurance
- Nightmare: Accuracy/Fear
- Nightmare: Accuracy/Fear/Recharge
- Nightmare: Accuracy/Recharge
- Nightmare: Endurance/Fear
- Nightmare: Fear/Range
- Numina's Convalescence: Endurance/Recharge
- Numina's Convalescence: Healing
- Numina's Convalescence: Healing/Endurance
- Numina's Convalescence: Healing/Endurance/Recharge
- Numina's Convalescence: Healing/Recharge
- Numina's Convalescence: Regeneration/Recovery
O
P
- Pacing of the Turtle: Accuracy/Endurance
- Pacing of the Turtle: Accuracy/Slow
- Pacing of the Turtle: Chance for Recharge Slow
- Pacing of the Turtle: Damage/Slow
- Pacing of the Turtle: Endurance/Recharge/Slow
- Pacing of the Turtle: Range/Slow
- Panacea: Chance for +Hit Points/Endurance
- Panacea: Endurance/Recharge
- Panacea: Healing
- Panacea: Healing/Endurance
- Panacea: Healing/Endurance/Recharge
- Panacea: Healing/Recharge
- Paralytic: Accuracy/Endurance
- Paralytic: Accuracy/Hold/Recharge
- Paralytic: Accuracy/Recharge
- Paralytic: Endurance/Hold
- Paralytic: Hold/Range
- Perfect Zinger: Chance for Psionic Damage
- Perfect Zinger: Recharge/Accuracy
- Perfect Zinger: Taunt
- Perfect Zinger: Taunt/Range
- Perfect Zinger: Taunt/Recharge
- Perfect Zinger: Taunt/Recharge/Range
- Performance Shifter: Chance for +Endurance
- Performance Shifter: Endurance Modification
- Performance Shifter: Endurance Modification/Accuracy
- Performance Shifter: Endurance Modification/Recharge
- Performance Shifter: Endurance Modification/Recharge/Accuracy
- Performance Shifter: Recharge/Accuracy
- Perplex: Accuracy/Confuse/Recharge
- Perplex: Accuracy/Endurance
- Perplex: Accuracy/Recharge
- Perplex: Confuse/Range
- Perplex: Endurance/Confuse
- Perplex: Recharge/Confuse
- Positron's Blast: Accuracy/Damage
- Positron's Blast: Accuracy/Damage/Endurance
- Positron's Blast: Chance for Energy Damage
- Positron's Blast: Damage/Endurance
- Positron's Blast: Damage/Range
- Positron's Blast: Damage/Recharge
- Pounding Slugfest: Accuracy/Damage
- Pounding Slugfest: Damage/Endurance
- Pounding Slugfest: Damage/Recharge
- Pounding Slugfest: Disorient Bonus
- Preventive Medicine: Absorb Proc
- Preventive Medicine: Healing/Absorb
- Preventive Medicine: Healing/Absorb/Endurance
- Preventive Medicine: Healing/Absorb/Endurance/Recharge
- Preventive Medicine: Healing/Absorb/Recharge
- Preventive Medicine: Recharge/Endurance
- Pulverizing Fisticuffs: Accuracy/Damage
- Pulverizing Fisticuffs: Accuracy/Damage/Endurance/Recharge
- Pulverizing Fisticuffs: Accuracy/Damage/Recharge
R
- Ragnarok: Chance for Knockdown
- Ragnarok: Damage (Superior)
- Ragnarok: Damage/Endurance (Superior)
- Ragnarok: Damage/Recharge (Superior)
- Ragnarok: Damage/Recharge/Accuracy (Superior)
- Ragnarok: Recharge/Accuracy (Superior)
- Razzle Dazzle: Accuracy/Endurance
- Razzle Dazzle: Accuracy/Recharge
- Razzle Dazzle: Accuracy/Stun/Recharge
- Razzle Dazzle: Chance for Immobilize
- Razzle Dazzle: Endurance/Stun
- Razzle Dazzle: Stun/Range
- Reactive Armor: Endurance
- Reactive Armor: Endurance/Recharge
- Reactive Armor: Resistance
- Reactive Armor: Resistance/Endurance
- Reactive Armor: Resistance/Endurance/Recharge
- Reactive Armor: Resistance/Recharge
- Reactive Defenses: Defense
- Reactive Defenses: Defense/Endurance
- Reactive Defenses: Defense/Endurance/Recharge
- Reactive Defenses: Defense/Recharge
- Reactive Defenses: Endurance/Recharge
- Reactive Defenses: Scaling Damage Resistance
- Rectified Reticle: Increased Perception
- Rectified Reticle: To Hit Buff
- Rectified Reticle: To Hit Buff/Recharge
- Red Fortune: Defense
- Red Fortune: Defense/Endurance
- Red Fortune: Defense/Endurance/Recharge
- Red Fortune: Defense/Recharge
- Red Fortune: Endurance
- Red Fortune: Endurance/Recharge
- Regenerative Tissue: Endurance/Recharge
- Regenerative Tissue: Healing/Endurance
- Regenerative Tissue: Healing/Endurance/Recharge
- Regenerative Tissue: Healing/Recharge
- Regenerative Tissue: Regeneration
- Rooting Grasp: Accuracy/Endurance
- Rooting Grasp: Accuracy/Immobilize/Recharge
- Rooting Grasp: Accuracy/Recharge
- Rooting Grasp: Endurance/Immobilize
- Rooting Grasp: Immobilize/Range
- Rope A Dope: Accuracy/Endurance
- Rope A Dope: Accuracy/Recharge
- Rope A Dope: Accuracy/Stun
- Rope A Dope: Accuracy/Stun/Recharge