Difference between revisions of "Council/Vortex Outer Band"
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− | + | == Overview == | |
Only those who have proven both their ability and loyalty are permitted to join the ranks of the Vortex. They represent the ideal to which all other followers of the [[Council]] should aspire. The Elite members are capable of bringing new members into the fold. The Cor Leonis are the spiritual and philosophical leaders of the Council, and serve as an inspiration to all who fight at their side. | Only those who have proven both their ability and loyalty are permitted to join the ranks of the Vortex. They represent the ideal to which all other followers of the [[Council]] should aspire. The Elite members are capable of bringing new members into the fold. The Cor Leonis are the spiritual and philosophical leaders of the Council, and serve as an inspiration to all who fight at their side. | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense. }} |
− | {{Power|[[ | + | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}} |
===== Vortex Fire ===== | ===== Vortex Fire ===== | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}} |
− | {{Power|[[ | + | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}} |
===== Vortex Marksman ===== | ===== Vortex Marksman ===== | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged, Lethal/Cold) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the Advanced Rifle Cryonic rounds.}} |
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged, Lethal) Minor Damage over Time, Fire| You are taking Fire Damage over Time from the Advanced Rifle Incendiary rounds.}} |
− | {{Power|[[ | + | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks. }} |
===== Vortex Elite Assult ===== | ===== Vortex Elite Assult ===== | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense. }} |
− | {{Power|[[ | + | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}} |
===== Vortex Elite Fire ===== | ===== Vortex Elite Fire ===== | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}} |
− | {{Power|[[ | + | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}} |
===== Vortex Elite Marksman ===== | ===== Vortex Elite Marksman ===== | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged, Lethal/Cold) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the Advanced Rifle Cryonic rounds.}} |
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged, Lethal) Minor Damage over Time, Fire| You are taking Fire Damage over Time from the Advanced Rifle Incendiary rounds.}} |
− | {{Power|[[ | + | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks. }} |
===== Vortex Cor Leonis Fire ===== | ===== Vortex Cor Leonis Fire ===== | ||
− | + | [[File:Vortex Cor Leonis Fire.jpg|100px|thumb|{{center|Vortex Cor Leonis Fire}}]] | |
Every member of the Council aspires to become one of the Vortex Cor Leonis, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the Council - totally devoted to its goal of world domination. Like any good soldier, they lead by example. Their intense training and physical enhancements make them perfect soldiers. In battle, they serve as an inspiration to all who fight at their side. | Every member of the Council aspires to become one of the Vortex Cor Leonis, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the Council - totally devoted to its goal of world domination. Like any good soldier, they lead by example. Their intense training and physical enhancements make them perfect soldiers. In battle, they serve as an inspiration to all who fight at their side. | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}} |
− | {{Power|[[ | + | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}} |
===== Vortex Cor Leonis Force ===== | ===== Vortex Cor Leonis Force ===== | ||
− | + | [[File:Vortex Cor Leonis Force.jpg|100px|thumb|{{center|Vortex Cor Leonis Force}}]] | |
Every member of the Council aspires to become one of the Vortex Cor Leonis, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the Council - totally devoted to its goal of world domination. Like any good soldier, they lead by example. Their intense training and physical enhancements make them perfect soldiers. In battle, they serve as an inspiration to all who fight at their side. | Every member of the Council aspires to become one of the Vortex Cor Leonis, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the Council - totally devoted to its goal of world domination. Like any good soldier, they lead by example. Their intense training and physical enhancements make them perfect soldiers. In battle, they serve as an inspiration to all who fight at their side. | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }} |
− | {{Power|[[ | + | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}} |
===== Vortex Cor Leonis Marksman ===== | ===== Vortex Cor Leonis Marksman ===== | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged, Lethal/Cold) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds.}} |
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged, Lethal) Minor Damage Over Time (Fire)| You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds.}} |
===== Vortex Cor Leonis Sonic ===== | ===== Vortex Cor Leonis Sonic ===== | ||
− | + | [[File:Vortex Cor Leonis Sonic.jpg|100px|thumb|{{center|Vortex Cor Leonis Sonic}}]] | |
Every member of the Council aspires to become one of the Vortex Cor Leonis, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the Council - totally devoted to its goal of world domination. Like any good soldier, they lead by example. Their intense training and physical enhancements make them perfect soldiers. In battle, they serve as an inspiration to all who fight at their side. | Every member of the Council aspires to become one of the Vortex Cor Leonis, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the Council - totally devoted to its goal of world domination. Like any good soldier, they lead by example. Their intense training and physical enhancements make them perfect soldiers. In battle, they serve as an inspiration to all who fight at their side. | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:RadiationPoisoning EnervatingField.png|22px]]| Sonic Blast| (Ranged, Energy) Foe -Resistances (All but Psionics)| The Blast from the Sonic Rifle has reduced you Resistance to all damage types except Psionics.}} |
− | {{Power|[[ | + | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}} |
=== Lieutenants === | === Lieutenants === | ||
===== Vortex Adjutant ===== | ===== Vortex Adjutant ===== | ||
− | [[ | + | [[File:Vortex Adjutant.jpg|100px|thumb|{{center|Vortex Adjutant}}]] |
Vortx Adjutants are zealots in every sense of the word. They believe in the Council's superiority so fiercely that they have become experts at recruiting new members from the disaffected elements of society. Vortex Adjutants are in equal parts soldier and proselytizer. | Vortx Adjutants are zealots in every sense of the word. They believe in the Council's superiority so fiercely that they have become experts at recruiting new members from the disaffected elements of society. Vortex Adjutants are in equal parts soldier and proselytizer. | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion of this grenade affects all within the blast and can knock them back.}} |
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}} |
− | {{Power|[[ | + | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}} |
{{clr}} | {{clr}} | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash Damage, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} |
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Smash Damage| You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast }} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash, Foe Disorient| You have been Disoriented by a Thunder Kick.}} |
===== Vortex Cor Leonis Adjutant ===== | ===== Vortex Cor Leonis Adjutant ===== | ||
− | [[ | + | [[File:Vortex Cor Leonis Adjutant.jpg|thumb|100px|{{center|Vortex Cor Leonis Adjutant}}]] |
Vortex Cor Leonis Adjutants have the responsibility of leading large numbers of troops. They are concerned with training their men into peak fighting form - and recruiting new members to the Council. Until recently, none have ever been taken alive by the authorities. | Vortex Cor Leonis Adjutants have the responsibility of leading large numbers of troops. They are concerned with training their men into peak fighting form - and recruiting new members to the Council. Until recently, none have ever been taken alive by the authorities. | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash Damage, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} |
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Smash Damage| You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast }} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash, Foe Disorient| You have been Disoriented by a Thunder Kick.}} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragon's Tail| Melee, Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockdown| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents. Damage: Moderate; Recharge: Slow. }} |
=== Bosses === | === Bosses === | ||
===== Vortex Archon ===== | ===== Vortex Archon ===== | ||
− | [[ | + | [[File:Vortex Archon.jpg|100px|thumb|{{center|Vortex Archon}}]] |
The Vortex Archons are the living essence of the Council's beliefs. While the Adjutants brim with enthusiasm, the Archons radiate a palpable aura of danger. The Vortex carefully foster this mystique in order to keep order within the ranks of the Council. | The Vortex Archons are the living essence of the Council's beliefs. While the Adjutants brim with enthusiasm, the Archons radiate a palpable aura of danger. The Vortex carefully foster this mystique in order to keep order within the ranks of the Council. | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash Damage, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} |
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockback| Good at medium range. Longer range and more deadly than most shotguns. The 12 Gauge Shotgun fires a cone of buckshot pellets and can knock some foes down. }} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Smash Damage| You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast }} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash, Foe Disorient| You have been Disoriented by a Thunder Kick.}} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragon's Tail| Melee, Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockdown| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents. Damage: Moderate; Recharge: Slow. }} |
{{clr}} | {{clr}} | ||
===== Vortex Elite Archon ===== | ===== Vortex Elite Archon ===== | ||
− | [[ | + | [[File:Vortex Elite Archon.jpg|100px|thumb|{{center|Vortex Elite Archon}}]] |
The Vortex Elite Archons are among the few soldiers permitted to express their opinions to the Council's leaders, though most wisely avoid doing so. They control almost all the internal operations of the Council organization. | The Vortex Elite Archons are among the few soldiers permitted to express their opinions to the Council's leaders, though most wisely avoid doing so. They control almost all the internal operations of the Council organization. | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash Damage, Foe Knockback| The explosion from this Fragmentation Grenade affects all within the blast and can knock them back. }} |
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Smash Damage| You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast}} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash, Foe Disorient| You have been Disoriented by a Thunder Kick.}} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragon's Tail| Melee, Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockdown| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents. Damage: Moderate; Recharge: Slow. }} |
===== Vortex Cor Leonis Archon ===== | ===== Vortex Cor Leonis Archon ===== | ||
− | [[ | + | [[File:Vortex Cor Leonis Archon.jpg|100px|thumb|{{center|Vortex Cor Leonis Archon}}]] |
The Vortex Cor Leonis Archons make up the inner circle that surrounds the Council leadership. They are charged with the grand stratagems that further the ultimate goal of the Council: the eventual domination of the world. The leaders of the Council foster a competitiveness between these high ranking officers in order to prevent any single one of them from acquiring too much power and becoming a threat. | The Vortex Cor Leonis Archons make up the inner circle that surrounds the Council leadership. They are charged with the grand stratagems that further the ultimate goal of the Council: the eventual domination of the world. The leaders of the Council foster a competitiveness between these high ranking officers in order to prevent any single one of them from acquiring too much power and becoming a threat. | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Missile Launcher| Ranged, Lethal/Smash, Foe Knockback| This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback. }} |
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Grenade Launcher| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| Launches an M30 grenade at long range from under the barrel of your Assault Rifle. The explosion of this grenade affects all within the blast and can knock them back.}} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Smashing Damage| You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast}} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash Damage, Foe Disorient| You have been Disoriented by a Thunder Kick. }} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts CraneKick.png|22px]]| Crane Kick| Melee, Smash, High Damage, Foe Knockback| A slow, high damage kick that can send your target flying! }} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts CripplingHookKick.png|22px]]| Crippling Axe Kick| Melee, Minor Damage, Smash, Foe Immobilize, -Speed| You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target. }} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragon's Tail| Melee, Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockdown| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents. Damage: Moderate; Recharge: Slow. }} |
− | [[Category: Council Enemies]] | + | [[Category:Council Enemies]] |
Latest revision as of 06:09, 30 August 2012
Overview
Only those who have proven both their ability and loyalty are permitted to join the ranks of the Vortex. They represent the ideal to which all other followers of the Council should aspire. The Elite members are capable of bringing new members into the fold. The Cor Leonis are the spiritual and philosophical leaders of the Council, and serve as an inspiration to all who fight at their side.
Enemy Types
Minions
Vortex Assault
The Vortex are the pride and joy of the Council's army. They represent the ideal to which all other followers of the Council should aspire. Not only are they disciplined, well-trained soldiers, but their faith in the Council's supremacy is complete. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Vortex.
Powers
Assault Rifle Ranged, Lethal, Foe -Defense
Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.
Brawl Melee, Smash
Council brawling attacks.
Vortex Fire
The Vortex are the pride and joy of the Council's army. They represent the ideal to which all other followers of the Council should aspire. Not only are they disciplined, well-trained soldiers, but their faith in the Council's supremacy is complete. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Vortex.
Powers
Flamethrower Ranged, Cone, Damage over Time, Fire
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.
Brawl Melee, Smash
Council brawling attacks.
Vortex Marksman
The Vortex are the pride and joy of the Council's army. They represent the ideal to which all other followers of the Council should aspire. Not only are they disciplined, well-trained soldiers, but their faith in the Council's supremacy is complete. Only those who have proven both their ability and loyalty are permitted to join the ranks of the Vortex.
Powers
Cryonic Rounds (Ranged, Lethal/Cold) Foe -Recharge, -Speed
Your movement and attack speed has been slowed by the Advanced Rifle Cryonic rounds.
Incendiary Rounds (Ranged, Lethal) Minor Damage over Time, Fire
You are taking Fire Damage over Time from the Advanced Rifle Incendiary rounds.
Brawl Melee, Smash
Council brawling attacks.
Vortex Elite Assult
Elite members of the Vortex have not only proven their loyalty to the cause, they've also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they'll convert the potential member, or kill him. Either way, the secrets of the Council remain secure.
Powers
Assault Rifle Ranged, Lethal, Foe -Defense
Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.
Brawl Melee, Smash
Council brawling attacks.
Vortex Elite Fire
Elite members of the Vortex have not only proven their loyalty to the cause, they've also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they'll convert the potential member, or kill him. Either way, the secrets of the Council remain secure.
Powers
Flamethrower Ranged, Cone, Damage over Time, Fire
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.
Brawl Melee, Smash
Council brawling attacks.
Vortex Elite Marksman
Elite members of the Vortex have not only proven their loyalty to the cause, they've also shown themselves capable of bringing new members into the fold. Only those who have achieved Elite status are allowed to interact directly with potential recruits. Their fanatical devotion ensures that they'll convert the potential member, or kill him. Either way, the secrets of the Council remain secure.
Powers
Cryonic Rounds (Ranged, Lethal/Cold) Foe -Recharge, -Speed
Your movement and attack speed has been slowed by the Advanced Rifle Cryonic rounds.
Incendiary Rounds (Ranged, Lethal) Minor Damage over Time, Fire
You are taking Fire Damage over Time from the Advanced Rifle Incendiary rounds.
Brawl Melee, Smash
Council brawling attacks.
Vortex Cor Leonis Fire
Every member of the Council aspires to become one of the Vortex Cor Leonis, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the Council - totally devoted to its goal of world domination. Like any good soldier, they lead by example. Their intense training and physical enhancements make them perfect soldiers. In battle, they serve as an inspiration to all who fight at their side.
Powers
Flamethrower Ranged, Cone, Damage over Time, Fire
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.
Brawl Melee, Smash
Council brawling attacks.
Vortex Cor Leonis Force
Every member of the Council aspires to become one of the Vortex Cor Leonis, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the Council - totally devoted to its goal of world domination. Like any good soldier, they lead by example. Their intense training and physical enhancements make them perfect soldiers. In battle, they serve as an inspiration to all who fight at their side.
Powers
Chain Gun Ranged Lethal, High Damage over Time, +Accuracy (Self)
Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload.
Brawl Melee, Smash
Council brawling attacks.
Vortex Cor Leonis Marksman
Every member of the Council aspires to become one of the Vortex Cor Leonis, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the Council - totally devoted to its goal of world domination. Like any good soldier, they lead by example. Their intense training and physical enhancements make them perfect soldiers. In battle, they serve as an inspiration to all who fight at their side.
Powers
Cryonic Rounds (Ranged, Lethal/Cold) Foe -Recharge, -Speed
Your movement and attack speed has been slowed by the Council Advanced Rifle Cryonic rounds.
Incendiary Rounds (Ranged, Lethal) Minor Damage Over Time (Fire)
You are taking Fire Damage over Time from the Council Advanced Rifle Incendiary rounds.
Vortex Cor Leonis Sonic
Every member of the Council aspires to become one of the Vortex Cor Leonis, but few of them achieve this lofty goal. They are the spiritual and philosophical leaders of the Council - totally devoted to its goal of world domination. Like any good soldier, they lead by example. Their intense training and physical enhancements make them perfect soldiers. In battle, they serve as an inspiration to all who fight at their side.
Powers
Sonic Blast (Ranged, Energy) Foe -Resistances (All but Psionics)
The Blast from the Sonic Rifle has reduced you Resistance to all damage types except Psionics.
Brawl Melee, Smash
Council brawling attacks.
Lieutenants
Vortex Adjutant
Vortx Adjutants are zealots in every sense of the word. They believe in the Council's superiority so fiercely that they have become experts at recruiting new members from the disaffected elements of society. Vortex Adjutants are in equal parts soldier and proselytizer.
Powers
Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion of this grenade affects all within the blast and can knock them back.
Flamethrower Ranged, Cone, Damage over Time, Fire
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.
Brawl Melee, Smash
Council brawling attacks.
Vortex Elite Adjutant
The Elite Vortex Adjutants are those destined for positions of authority in the Council hierarchy. Their authority supercedes nearly every other rank. These Adjutants reward the Council with the utmost devotion. By the time someone has reached this lofty level, he has given up any semblance of a normal life. He belongs to the Council, body and soul.
Powers
Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash Damage, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Chain Gun Ranged Lethal, High Damage over Time, +Accuracy (Self)
Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload.
Storm Kick Melee, Moderate Smash Damage
You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast
Thunder Kick Melee, Smash, Foe Disorient
You have been Disoriented by a Thunder Kick.
Vortex Cor Leonis Adjutant
Vortex Cor Leonis Adjutants have the responsibility of leading large numbers of troops. They are concerned with training their men into peak fighting form - and recruiting new members to the Council. Until recently, none have ever been taken alive by the authorities.
Powers
Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash Damage, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Chain Gun Ranged Lethal, High Damage over Time, +Accuracy (Self)
Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload.
Storm Kick Melee, Moderate Smash Damage
You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast
Thunder Kick Melee, Smash, Foe Disorient
You have been Disoriented by a Thunder Kick.
Dragon's Tail Melee, Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents. Damage: Moderate; Recharge: Slow.
Bosses
Vortex Archon
The Vortex Archons are the living essence of the Council's beliefs. While the Adjutants brim with enthusiasm, the Archons radiate a palpable aura of danger. The Vortex carefully foster this mystique in order to keep order within the ranks of the Council.
Powers
Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash Damage, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
12 Gauge (Ranged) Cone, Lethal, Foe Knockback
Good at medium range. Longer range and more deadly than most shotguns. The 12 Gauge Shotgun fires a cone of buckshot pellets and can knock some foes down.
Storm Kick Melee, Moderate Smash Damage
You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast
Thunder Kick Melee, Smash, Foe Disorient
You have been Disoriented by a Thunder Kick.
Dragon's Tail Melee, Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents. Damage: Moderate; Recharge: Slow.
Vortex Elite Archon
The Vortex Elite Archons are among the few soldiers permitted to express their opinions to the Council's leaders, though most wisely avoid doing so. They control almost all the internal operations of the Council organization.
Powers
Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash Damage, Foe Knockback
The explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Flamethrower Ranged, Cone, Damage over Time, Fire
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.
Storm Kick Melee, Moderate Smash Damage
You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast
Thunder Kick Melee, Smash, Foe Disorient
You have been Disoriented by a Thunder Kick.
Dragon's Tail Melee, Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents. Damage: Moderate; Recharge: Slow.
Vortex Cor Leonis Archon
The Vortex Cor Leonis Archons make up the inner circle that surrounds the Council leadership. They are charged with the grand stratagems that further the ultimate goal of the Council: the eventual domination of the world. The leaders of the Council foster a competitiveness between these high ranking officers in order to prevent any single one of them from acquiring too much power and becoming a threat.
Powers
Missile Launcher Ranged, Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.
Grenade Launcher (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
Launches an M30 grenade at long range from under the barrel of your Assault Rifle. The explosion of this grenade affects all within the blast and can knock them back.
Storm Kick Melee, Moderate Smashing Damage
You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast
Thunder Kick Melee, Smash Damage, Foe Disorient
You have been Disoriented by a Thunder Kick.
Crane Kick Melee, Smash, High Damage, Foe Knockback
A slow, high damage kick that can send your target flying!
Crippling Axe Kick Melee, Minor Damage, Smash, Foe Immobilize, -Speed
You can perform a Crippling Axe Kick that deals minor damage but slows the target run speed and has a chance to Immobilize your target.
Dragon's Tail Melee, Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents. Damage: Moderate; Recharge: Slow.