Difference between revisions of "Council/Nebula Outer Band"
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== Overview == | == Overview == | ||
− | New Council recruits are placed in the ranks of the Nebula, the lowest of the organization's Outer Bands. Only one in five soldiers survive long enough to achieve the rank of Elite. Finally, after a long and painful regimen of super soldier treatments, the candidate will become part of the Cor Leonis, medical marvels each of them stronger than five normal men. | + | New [[Council]] recruits are placed in the ranks of the Nebula, the lowest of the organization's Outer Bands. Only one in five soldiers survive long enough to achieve the rank of Elite. Finally, after a long and painful regimen of super soldier treatments, the candidate will become part of the Cor Leonis, medical marvels each of them stronger than five normal men. |
− | + | ||
== Enemy Types == | == Enemy Types == | ||
− | |||
=== Minions === | === Minions === | ||
− | ===== Nebula | + | ===== Nebula Buckshot ===== |
− | [[ | + | [[File:Nebula Buckshot.jpg|100px|thumb|{{center|Nebula Buckshot}}]] |
New Council recruits are placed in the ranks of the Nebula, the lowest of the organization's Outer Bands. There they will either prove themselves worthy to learn the secrets of the Council, or else they will die in combat. Either way, they serve the Council's purposes. | New Council recruits are placed in the ranks of the Nebula, the lowest of the organization's Outer Bands. There they will either prove themselves worthy to learn the secrets of the Council, or else they will die in combat. Either way, they serve the Council's purposes. | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| (Ranged) Cone, Lethal, Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down.}} |
− | {{Power|[[ | + | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}} |
{{clr}} | {{clr}} | ||
− | + | ===== Nebula Gunner ===== | |
− | ===== Nebula | + | [[File:Nebula Gunner.jpg|100px|thumb|{{center|Nebula Gunner}}]] |
− | + | ||
New Council recruits are placed in the ranks of the Nebula, the lowest of the organization's Outer Bands. There they will either prove themselves worthy to learn the secrets of the Council, or else they will die in combat. Either way, they serve the Council's purposes. | New Council recruits are placed in the ranks of the Nebula, the lowest of the organization's Outer Bands. There they will either prove themselves worthy to learn the secrets of the Council, or else they will die in combat. Either way, they serve the Council's purposes. | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense.}} |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
+ | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}} | ||
+ | {{clr}} | ||
+ | ===== Nebula Pistol ===== | ||
+ | [[File:Nebula Pistol.jpg|100px|thumb|{{center|Nebula Pistol}}]] | ||
New Council recruits are placed in the ranks of the Nebula, the lowest of the organization's Outer Bands. There they will either prove themselves worthy to learn the secrets of the Council, or else they will die in combat. Either way, they serve the Council's purposes. | New Council recruits are placed in the ranks of the Nebula, the lowest of the organization's Outer Bands. There they will either prove themselves worthy to learn the secrets of the Council, or else they will die in combat. Either way, they serve the Council's purposes. | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Automatic Pistol| Ranged, Lethal, Moderate Damage| Small caliber side arm.}} |
− | + | ||
− | + | ||
− | + | ||
+ | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}} | ||
+ | {{clr}} | ||
===== Nebula Rifle ===== | ===== Nebula Rifle ===== | ||
− | + | [[File:Nebula Rifle.jpg|100px|thumb|{{center|Nebula Rifle}}]] | |
New Council recruits are placed in the ranks of the Nebula, the lowest of the organization's Outer Bands. There they will either prove themselves worthy to learn the secrets of the Council, or else they will die in combat. Either way, they serve the Council's purposes. | New Council recruits are placed in the ranks of the Nebula, the lowest of the organization's Outer Bands. There they will either prove themselves worthy to learn the secrets of the Council, or else they will die in combat. Either way, they serve the Council's purposes. | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense.}} |
− | + | ||
− | + | ||
− | + | ||
+ | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}} | ||
+ | {{clr}} | ||
===== Nebula Elite Assault ===== | ===== Nebula Elite Assault ===== | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense. }} |
− | + | ||
− | + | ||
+ | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}} | ||
===== Nebula Elite Buckshot ===== | ===== Nebula Elite Buckshot ===== | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Shotgun| (Ranged) Cone, Lethal, Foe Knockdown| Good at close range. Fires a cone of buckshot pellets and can knock some foes down.}} |
− | + | ||
− | + | ||
+ | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}} | ||
===== Nebula Elite Gunner ===== | ===== Nebula Elite Gunner ===== | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Submachine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Can reduce target's defense.}} |
− | + | ||
− | + | ||
+ | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}} | ||
===== Nebula Elite Marksman ===== | ===== Nebula Elite Marksman ===== | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged, Lethal/Cold) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the Advanced Rifle Cryonic rounds.}} |
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged, Lethal) Minor Damage over Time, Fire| You are taking Fire Damage over Time from the Advanced Rifle Incendiary rounds.}} |
− | + | ||
− | + | ||
+ | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks. }} | ||
===== Nebula Elite Rifle ===== | ===== Nebula Elite Rifle ===== | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Submachine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.}} |
− | + | ||
− | + | ||
+ | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}} | ||
===== Nebula Cor Leonis Assult ===== | ===== Nebula Cor Leonis Assult ===== | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense. }} |
− | + | ||
− | + | ||
+ | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}} | ||
===== Nebula Cor Leonis Fire ===== | ===== Nebula Cor Leonis Fire ===== | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}} |
− | + | ||
− | + | ||
+ | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}} | ||
===== Nebula Cor Leonis Marksman ===== | ===== Nebula Cor Leonis Marksman ===== | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged, Lethal/Cold) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the Advanced Rifle Cryonic rounds.}} |
− | + | ||
− | + | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged, Lethal) Minor Damage over Time, Fire| You are taking Fire Damage over Time from the Advanced Rifle Incendiary rounds.}} |
+ | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks. }} | ||
=== Lieutenants === | === Lieutenants === | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Adv Sub Machine Gun| Ranged, Lethal, Low Damage, Foe -Defense| Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense. }} |
− | + | ||
− | + | ||
+ | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}} | ||
===== Nebula Elite Adjutant ===== | ===== Nebula Elite Adjutant ===== | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Assault Rifle| Ranged, Lethal, Foe -Defense| Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense. }} |
− | + | ||
− | + | ||
+ | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}} | ||
===== Nebula Elite Adjutant ===== | ===== Nebula Elite Adjutant ===== | ||
− | [[ | + | [[File:Nebula Elite Adjutant.jpg|100px|thumb|{{center|Nebula Elite Adjutant}}]] |
A high-ranking Nebula Elite Adjutant is a force to be reckoned with. His increased physical prowess is now matched by improved tactical skills and the steely resolve of a combat veteran. Regular doses of super soldier serum has left him entirely devoted to the Council's cause. He is willing to follow any order, and he seldom worries about the messy consequences. | A high-ranking Nebula Elite Adjutant is a force to be reckoned with. His increased physical prowess is now matched by improved tactical skills and the steely resolve of a combat veteran. Regular doses of super soldier serum has left him entirely devoted to the Council's cause. He is willing to follow any order, and he seldom worries about the messy consequences. | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion of this grenade affects all within the blast and can knock them back.}} |
− | {{Power|[[ | + | {{Power|[[File:Villain 5thcoldgun.png|22px]]| Cryonic Rounds| (Ranged) Foe -Recharge, -Speed| Your movement and attack speed has been slowed by the Advanced Rifle Cryonic rounds.}} |
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Incendiary Rounds| (Ranged) Minor Damage over Time, Fire| You are taking Fire Damage over Time from the Advanced Rifle Incendiary rounds.}} |
− | + | ||
− | + | ||
+ | {{Power|[[File:Inherent_Brawl.png|22px]]| Brawl| Melee, Smash| Council brawling attacks.}} | ||
===== Nebula Cor Leonis Adjutant ===== | ===== Nebula Cor Leonis Adjutant ===== | ||
− | [[ | + | [[File:Nebula Cor Leonis Adjutant.jpg|100px|thumb|{{center|Nebula Cor Leonis Adjutant}}]] |
The pinnacle of frontline soldiers, the Cor Leonis Adjutants are nearly unstoppable fighting machines. It often takes an anti-tank weapon just to faze one of these juggernauts. Fortunately, their numbers are small, though the Council keeps making more of them as their soldiers become more experienced. | The pinnacle of frontline soldiers, the Cor Leonis Adjutants are nearly unstoppable fighting machines. It often takes an anti-tank weapon just to faze one of these juggernauts. Fortunately, their numbers are small, though the Council keeps making more of them as their soldiers become more experienced. | ||
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, 70% Lethal/30% Smashing Damage, Foe Knockback| This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.}} |
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARFullAuto.png|22px]]| Chain Gun| Ranged Lethal, High Damage over Time, +Accuracy (Self)| Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload. }} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Smashing Damage| You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast}} |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
+ | {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smashing, Foe Disorient| You have been Disoriented by a Thunder Kick.}} | ||
=== Bosses === | === Bosses === | ||
− | |||
===== Nebula Archon ===== | ===== Nebula Archon ===== | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion of this grenade affects all within the blast and can knock them back.}} |
− | + | ||
− | + | ||
+ | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockback| Good at medium range. Longer range and more deadly than most shotguns. The 12 Gauge Shotgun fires a cone of buckshot pellets and can knock some foes down. }} | ||
===== Nebula Elite Archon ===== | ===== Nebula Elite Archon ===== | ||
− | The leaders of the Nebula Elite are near perfect soldierly specimens. | + | The leaders of the Nebula Elite are near perfect soldierly specimens. In addition to the normal super soldier serum, they receive a special formula that enhances intellect and problem solving skills. An Elite Archon is utterly devoted to the Council's plans for world domination, and he can finally be trusted to lead his soldiers without direction from above. |
''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion of this grenade affects all within the blast and can knock them back.}} |
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| 12 Gauge| (Ranged) Cone, Lethal, Foe Knockdown| Good at medium range. Longer range and more deadly than most shotguns. The 12 Gauge Shotgun fires a cone of buckshot pellets and can knock some foes down. }} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Smash Damage| You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast }} |
− | + | ||
− | + | ||
+ | {{Power|[[File:MartialArts_ThunderKick.png|22px]]| Thunder Kick| (Melee, Smash) Foe Disorient| You have been Disoriented by a Thunder Kick. }} | ||
===== Nebula Cor Leonis Archon ===== | ===== Nebula Cor Leonis Archon ===== | ||
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''Powers'' | ''Powers'' | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons_ARM30grenade.png|22px]]| Frag Grenade| (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback| The explosion of this grenade affects all within the blast and can knock them back.}} |
− | + | ||
− | + | ||
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons ARFlamethrower.png|22px]]| Flamethrower| Ranged, Cone, Damage over Time, Fire| Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.}} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts StormKick.png|22px]]| Storm Kick| Melee, Moderate Smash Damage| You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast }} |
− | {{Power|[[ | + | {{Power|[[File:MartialArts ThunderKick.png|22px]]| Thunder Kick| Melee, Smash, Foe Disorient| You have been Disoriented by a Thunder Kick.}} |
+ | {{Power|[[File:MartialArts MonkeySweep.png|22px]]| Dragon's Tail| Melee, Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockdown| This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents. Damage: Moderate; Recharge: Slow. }} | ||
− | [[Category: Council Enemies]] | + | [[Category:Council Enemies]] |
Latest revision as of 06:18, 30 August 2012
Contents
- 1 Overview
- 2 Enemy Types
- 2.1 Minions
- 2.1.1 Nebula Buckshot
- 2.1.2 Nebula Gunner
- 2.1.3 Nebula Pistol
- 2.1.4 Nebula Rifle
- 2.1.5 Nebula Elite Assault
- 2.1.6 Nebula Elite Buckshot
- 2.1.7 Nebula Elite Gunner
- 2.1.8 Nebula Elite Marksman
- 2.1.9 Nebula Elite Rifle
- 2.1.10 Nebula Cor Leonis Assult
- 2.1.11 Nebula Cor Leonis Fire
- 2.1.12 Nebula Cor Leonis Marksman
- 2.2 Lieutenants
- 2.3 Bosses
- 2.1 Minions
Overview
New Council recruits are placed in the ranks of the Nebula, the lowest of the organization's Outer Bands. Only one in five soldiers survive long enough to achieve the rank of Elite. Finally, after a long and painful regimen of super soldier treatments, the candidate will become part of the Cor Leonis, medical marvels each of them stronger than five normal men.
Enemy Types
Minions
Nebula Buckshot
New Council recruits are placed in the ranks of the Nebula, the lowest of the organization's Outer Bands. There they will either prove themselves worthy to learn the secrets of the Council, or else they will die in combat. Either way, they serve the Council's purposes.
Powers
Shotgun (Ranged) Cone, Lethal, Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
Brawl Melee, Smash
Council brawling attacks.
Nebula Gunner
New Council recruits are placed in the ranks of the Nebula, the lowest of the organization's Outer Bands. There they will either prove themselves worthy to learn the secrets of the Council, or else they will die in combat. Either way, they serve the Council's purposes.
Powers
Submachine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.
Brawl Melee, Smash
Council brawling attacks.
Nebula Pistol
New Council recruits are placed in the ranks of the Nebula, the lowest of the organization's Outer Bands. There they will either prove themselves worthy to learn the secrets of the Council, or else they will die in combat. Either way, they serve the Council's purposes.
Powers
Automatic Pistol Ranged, Lethal, Moderate Damage
Small caliber side arm.
Brawl Melee, Smash
Council brawling attacks.
Nebula Rifle
New Council recruits are placed in the ranks of the Nebula, the lowest of the organization's Outer Bands. There they will either prove themselves worthy to learn the secrets of the Council, or else they will die in combat. Either way, they serve the Council's purposes.
Powers
Submachine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.
Brawl Melee, Smash
Council brawling attacks.
Nebula Elite Assault
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebula Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the Council has made an investment in their success.
Powers
Assault Rifle Ranged, Lethal, Foe -Defense
Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.
Brawl Melee, Smash
Council brawling attacks.
Nebula Elite Buckshot
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebula Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the Council has made an investment in their success.
Powers
Shotgun (Ranged) Cone, Lethal, Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.
Brawl Melee, Smash
Council brawling attacks.
Nebula Elite Gunner
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebula Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the Council has made an investment in their success.
Powers
Submachine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.
Brawl Melee, Smash
Council brawling attacks.
Nebula Elite Marksman
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebula Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the Council has made an investment in their success.
Powers
Cryonic Rounds (Ranged, Lethal/Cold) Foe -Recharge, -Speed
Your movement and attack speed has been slowed by the Advanced Rifle Cryonic rounds.
Incendiary Rounds (Ranged, Lethal) Minor Damage over Time, Fire
You are taking Fire Damage over Time from the Advanced Rifle Incendiary rounds.
Brawl Melee, Smash
Council brawling attacks.
Nebula Elite Rifle
Once a soldier has proven his total commitment to the cause, he is transferred into the ranks of the Elite. Only one in five soldiers survive long enough to achieve this promotion. Nebula Elites receive first stage super soldier serum that improves their physical prowess to the level of Olympic athletes. They also go through training courses before being put back into the battle lines. After all, the Council has made an investment in their success.
Powers
Adv Submachine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.
Brawl Melee, Smash
Council brawling attacks.
Nebula Cor Leonis Assult
A Cor Leonis is a Council soldier who has undergone a long and painful regimen of super soldier treatments. The Nebula Cor Leonis are the most numerous of these medical marvels, but that doesn't mean they're common. They've had extensive training and thousands of dollars worth of drugs pumped into them. It's an investment that usually pays off, since a first rank Cor Leonis is stronger than five normal men.
Powers
Assault Rifle Ranged, Lethal, Foe -Defense
Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.
Brawl Melee, Smash
Council brawling attacks.
Nebula Cor Leonis Fire
A Cor Leonis is a Council soldier who has undergone a long and painful regimen of super soldier treatments. The Nebula Cor Leonis are the most numerous of these medical marvels, but that doesn't mean they're common. They've had extensive training and thousands of dollars worth of drugs pumped into them. It's an investment that usually pays off, since a first rank Cor Leonis is stronger than five normal men.
Powers
Flamethrower Ranged, Cone, Damage over Time, Fire
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.
Brawl Melee, Smash
Council brawling attacks.
Nebula Cor Leonis Marksman
A Cor Leonis is a Council soldier who has undergone a long and painful regimen of super soldier treatments. The Nebula Cor Leonis are the most numerous of these medical marvels, but that doesn't mean they're common. They've had extensive training and thousands of dollars worth of drugs pumped into them. It's an investment that usually pays off, since a first rank Cor Leonis is stronger than five normal men.
Powers
Cryonic Rounds (Ranged, Lethal/Cold) Foe -Recharge, -Speed
Your movement and attack speed has been slowed by the Advanced Rifle Cryonic rounds.
Incendiary Rounds (Ranged, Lethal) Minor Damage over Time, Fire
You are taking Fire Damage over Time from the Advanced Rifle Incendiary rounds.
Brawl Melee, Smash
Council brawling attacks.
Lieutenants
Nebula Adjutant
Only those Nebula soldiers who have proven both resilient and trustworthy achieve the rank of Adjutant. Through their skill in combat and their dedication to the Council's cause, they have begun to earn real respect from their leaders. In return, they receive better equipment and training, and are trusted with some low level secrets.
Powers
Adv Sub Machine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Slightly more accurate than a standard submachinegun. Can reduce a target's defense.
Brawl Melee, Smash
Council brawling attacks.
Nebula Elite Adjutant
A high-ranking Nebula Elite Adjutant is a force to be reckoned with. His increased physical prowess is now matched by improved tactical skills and the steely resolve of a combat veteran. Regular doses of super soldier serum has left him entirely devoted to the Council's cause. He is willing to follow any order, and he seldom worries about the messy consequences.
Powers
Assault Rifle Ranged, Lethal, Foe -Defense
Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.
Brawl Melee, Smash
Council brawling attacks.
Nebula Elite Adjutant
A high-ranking Nebula Elite Adjutant is a force to be reckoned with. His increased physical prowess is now matched by improved tactical skills and the steely resolve of a combat veteran. Regular doses of super soldier serum has left him entirely devoted to the Council's cause. He is willing to follow any order, and he seldom worries about the messy consequences.
Powers
Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion of this grenade affects all within the blast and can knock them back.
Cryonic Rounds (Ranged) Foe -Recharge, -Speed
Your movement and attack speed has been slowed by the Advanced Rifle Cryonic rounds.
Incendiary Rounds (Ranged) Minor Damage over Time, Fire
You are taking Fire Damage over Time from the Advanced Rifle Incendiary rounds.
Brawl Melee, Smash
Council brawling attacks.
Nebula Cor Leonis Adjutant
The pinnacle of frontline soldiers, the Cor Leonis Adjutants are nearly unstoppable fighting machines. It often takes an anti-tank weapon just to faze one of these juggernauts. Fortunately, their numbers are small, though the Council keeps making more of them as their soldiers become more experienced.
Powers
Frag Grenade (Ranged) Targeted Area of Effect, 70% Lethal/30% Smashing Damage, Foe Knockback
This explosion from this Fragmentation Grenade affects all within the blast and can knock them back.
Chain Gun Ranged Lethal, High Damage over Time, +Accuracy (Self)
Sprays a massive burst of lead at a target. Lots of damage and a bonus to hit, but slow to reload.
Storm Kick Melee, Moderate Smashing Damage
You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast
Thunder Kick Melee, Smashing, Foe Disorient
You have been Disoriented by a Thunder Kick.
Bosses
Nebula Archon
To ascend to the rank of Archon, a Nebula soldier must prove himself over the course of many battles. Many of them resent having to continue working with raw recruits, but this indignity is more than compensated for by their first taste of super soldier serums and body enhancements. Combined with their combat experience, these enhancements make them formidable foes.
Powers
Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion of this grenade affects all within the blast and can knock them back.
12 Gauge (Ranged) Cone, Lethal, Foe Knockback
Good at medium range. Longer range and more deadly than most shotguns. The 12 Gauge Shotgun fires a cone of buckshot pellets and can knock some foes down.
Nebula Elite Archon
The leaders of the Nebula Elite are near perfect soldierly specimens. In addition to the normal super soldier serum, they receive a special formula that enhances intellect and problem solving skills. An Elite Archon is utterly devoted to the Council's plans for world domination, and he can finally be trusted to lead his soldiers without direction from above.
Powers
Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion of this grenade affects all within the blast and can knock them back.
12 Gauge (Ranged) Cone, Lethal, Foe Knockdown
Good at medium range. Longer range and more deadly than most shotguns. The 12 Gauge Shotgun fires a cone of buckshot pellets and can knock some foes down.
Storm Kick Melee, Moderate Smash Damage
You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast
Thunder Kick (Melee, Smash) Foe Disorient
You have been Disoriented by a Thunder Kick.
Nebula Cor Leonis Archon
The highest ranking soldiers among the Nebula, the Nebula Cor Leonis Archons are strikingly capable field officers, able to formulate and execute grand military campaigns. Unlike most modern officers, these Cor Leonis are not afraid to personally lead their soldiers into battle. After all, their own abilities far surpass those of all normal men and many super-powered heroes.
Powers
Frag Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
The explosion of this grenade affects all within the blast and can knock them back.
Flamethrower Ranged, Cone, Damage over Time, Fire
Spews forth a cone of flames and sets a foe on fire. Very accurate and very deadly at medium range.
Storm Kick Melee, Moderate Smash Damage
You can unleash a roundhouse kick that pummels your foe for moderate damage. Damage: Moderate, Recharge: Fast
Thunder Kick Melee, Smash, Foe Disorient
You have been Disoriented by a Thunder Kick.
Dragon's Tail Melee, Point Blank Area of Effect, Moderate Damage, Smash, Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successsful trips will knock down your opponents. Damage: Moderate; Recharge: Slow.