Difference between revisions of "User talk:Baaleos"
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==Wormhole== | ==Wormhole== | ||
* Wormhole is the only method of Telporting Minions, Lieutenients, Bosses and Elite Bosses, anything higher may receive the status Ailments when stacked with others, but will not teleport. | * Wormhole is the only method of Telporting Minions, Lieutenients, Bosses and Elite Bosses, anything higher may receive the status Ailments when stacked with others, but will not teleport. | ||
− | : | + | : Wormhole is only capable of Teleporting Minions, Lieutenents, Bosses and Elite Bosses. Anything higher may appear to teleport, but will not move to the new location. However the status effects (Disorient, Knockback) will be applied. |
What were you trying to say in [[Gravity Control#Wormhole|Wormhole]]? What did you mean by ''Ailments''?--[[User:Konoko|Konoko]] 08:12, 14 March 2007 (PDT) | What were you trying to say in [[Gravity Control#Wormhole|Wormhole]]? What did you mean by ''Ailments''?--[[User:Konoko|Konoko]] 08:12, 14 March 2007 (PDT) | ||
:: I was trying to say that the disorient effects "Magnitude" does get applied to ArchVillains for the duration, even though it might not be visible, but when other status effects such as "Hold" are applied, they will stack, and their combined "Magnitude" will pierce the "Protection" of the Archvillain.[[User:Baaleos|Baaleos]] 08:42, 14 March 2007 (PDT) | :: I was trying to say that the disorient effects "Magnitude" does get applied to ArchVillains for the duration, even though it might not be visible, but when other status effects such as "Hold" are applied, they will stack, and their combined "Magnitude" will pierce the "Protection" of the Archvillain.[[User:Baaleos|Baaleos]] 08:42, 14 March 2007 (PDT) | ||
+ | ::: Ah, I see, the Disorient and Knockback will still be applied. Those are usually referred to as Status effects. Article updated. Thanks for starting to update Gravity Control, makes me get off my lazy wrist rest and do something. Out of curiosity, where did you get the term Ailment? --[[User:Konoko|Konoko]] 10:21, 14 March 2007 (PDT) | ||
+ | :::: Lol, I just remembered it from some other RPG, basically means any persistant illness or negetive effect. Hope ya didnt mind me editing Gravity Control, I added some stuff to it, but im not up to scratch with wiki code and such, so wasnt able to add the image codes and such which you later did, hope I didnt make extra work for u. [[User:Baaleos|Baaleos]] 04:44, 15 March 2007 (PDT) |
Latest revision as of 11:44, 15 March 2007
Welcome!
Hello, Baaleos, and welcome to the Paragon Wiki! Thank you for your contributions. I hope you like the place and decide to stay. Feel free to fill out your personal user page so we can get to know you. There is a collection of Userboxes you can easily add there. Please sign your name on talk pages using four tildes (~~~~); this will automatically produce your name and the date.
If you need help, ask me on my talk page or place {{helpme}}
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Don't forget to drop by and introduce yourself in the Forum, which will use the same name/password that you used when you signed up with the wiki. If you ever feel the need to change your password, you will need to do so there instead of here in the wiki. And there's even a RSS Feed, if you're into that.
Also, make sure you take a look at the Help page. There is a lot of preloaded images, missions, and contact info, and what you want to add might already be there.
Again, welcome!
Wormhole
- Wormhole is the only method of Telporting Minions, Lieutenients, Bosses and Elite Bosses, anything higher may receive the status Ailments when stacked with others, but will not teleport.
- Wormhole is only capable of Teleporting Minions, Lieutenents, Bosses and Elite Bosses. Anything higher may appear to teleport, but will not move to the new location. However the status effects (Disorient, Knockback) will be applied.
What were you trying to say in Wormhole? What did you mean by Ailments?--Konoko 08:12, 14 March 2007 (PDT)
- I was trying to say that the disorient effects "Magnitude" does get applied to ArchVillains for the duration, even though it might not be visible, but when other status effects such as "Hold" are applied, they will stack, and their combined "Magnitude" will pierce the "Protection" of the Archvillain.Baaleos 08:42, 14 March 2007 (PDT)
- Ah, I see, the Disorient and Knockback will still be applied. Those are usually referred to as Status effects. Article updated. Thanks for starting to update Gravity Control, makes me get off my lazy wrist rest and do something. Out of curiosity, where did you get the term Ailment? --Konoko 10:21, 14 March 2007 (PDT)
- Lol, I just remembered it from some other RPG, basically means any persistant illness or negetive effect. Hope ya didnt mind me editing Gravity Control, I added some stuff to it, but im not up to scratch with wiki code and such, so wasnt able to add the image codes and such which you later did, hope I didnt make extra work for u. Baaleos 04:44, 15 March 2007 (PDT)
- Ah, I see, the Disorient and Knockback will still be applied. Those are usually referred to as Status effects. Article updated. Thanks for starting to update Gravity Control, makes me get off my lazy wrist rest and do something. Out of curiosity, where did you get the term Ailment? --Konoko 10:21, 14 March 2007 (PDT)
- I was trying to say that the disorient effects "Magnitude" does get applied to ArchVillains for the duration, even though it might not be visible, but when other status effects such as "Hold" are applied, they will stack, and their combined "Magnitude" will pierce the "Protection" of the Archvillain.Baaleos 08:42, 14 March 2007 (PDT)