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Difference between revisions of "Force Feedback: Chance for +Recharge"

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Work in progress
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{{InventionEnhHead|Force Feedback}}
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{{IOFlagProc}}
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{{MeritCost|125}}
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{{AlignmentMeritCost|1}}
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{{AstralMeritCost|16}}
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{{EmpyreanMeritCost|0}}
  
== Effect ==
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== Effects ==
  
* This proc gives a 100% recharge boost for 5 seconds when active.
+
* This proc gives a 10% chance for a 100% recharge boost to all powers lasting 5 seconds every time the power is activated.
 
* The chance triggers everytime a mob is affected so it is best used in AOE knockback/knockdown powers
 
* The chance triggers everytime a mob is affected so it is best used in AOE knockback/knockdown powers
* It is auto-hit
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* When active it shows a blue-colored buff icon similar to Dark Miasma Howling Twilight: [[File:DarkMiasma_HowlingTwilight.png]]
* When active it shows a buff icon:
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* The proc is not unique, meaning it can be slotted in multiple powers, but does not stack - instead, multiple procs will simply refresh the duration of the buff.
  
 +
== Recipe ==
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{{DropRecipeHead|Kinetic Crash|R}}
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{{DropRecipeTables|from=21|to=50
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|{{ISalvage|Clockwork Winder|1|21-25}}<br />{{ISalvage|Brass|1|21-25}}<br />{{ISalvage|Daemon Program|1|21-25}}<br />{{ISalvage|Enriched Plutonium|1|21-25}}
 +
|{{ISalvage|Demonic Blood Sample|1|26-40}}<br />{{ISalvage|Stabilized Mutant Genome|1|26-40}}<br />{{ISalvage|Scientific Law|1|26-40}}<br />{{ISalvage|Reactive Gas|1|26-40}}
 +
|{{ISalvage|Ruby|1|41-50}}<br />{{ISalvage|Silver|1|41-50}}<br />{{ISalvage|Titanium Shard|1|41-50}}<br />{{ISalvage|Chronal Skip|1|41-50}}}}
  
== Suppression ==
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== Historical ==
 +
{{Historical|type=section|reason=change}}
  
Effect might be suppressed.
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In its original incarnation, this proc would trigger extremely frequently and was basically a constant recharge buff on the character, provided that he had slotted it in a fast-recharging, [[Area of Effect]] power, like [[Super Strength#Footstomp|Footstomp]]. The power was altered without a patch note sometime in early 2009, adding suppression ([[:File:FF-Recharge-suppression.gif|red bits in this image]]), requiring careful timing to get the most use out of it. Too-frequent use causes frequent suppression, leaving very small windows of the buff being in effect ([[:File:FF-Recharge-suppression.gif|green bits]]).
 +
 
 +
Suppression effects [[:File:FF-Recharge-suppression.gif|in this image]]:
 
* in gray: time scale
 
* in gray: time scale
 
* in green: active period (buff is in effect)
 
* in green: active period (buff is in effect)
* in red: cooldown period
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* in red: cooldown period (suppression)
* in yellow: periods where power is active but buff is not in effect (is suppressed)
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* in yellow: periods where power is active/gets triggered but buff is not in effect (is suppressed).
  
[[Image:FF-Recharge-suppression.gif]]
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The proc was changed again to its current incarnation sometime in mid to late 2009. There was no patch note to accompany this change, and was not publicly discovered until [http://web.archive.org/web/20120904212445/http://boards.cityofheroes.com/showpost.php?p=2217360&postcount=7 September 9, 2009].

Latest revision as of 06:45, 10 December 2013

IO Force Feedback.png

This is an enhancement in the Force Feedback set.

E ICON MeritToken.png Reward Merit Purchase

The Reward Merit cost of this recipe is 125 Merits.

AlignmentMerit.png Alignment Merit Purchase

The Alignment Merit cost of this recipe is 1 Merit.

Salvage AstralMerit.png Astral Merit Purchase

The Astral Merit cost of this recipe is 16 Merits.

Salvage EmpyreanMerit.png Empyrean Merit Purchase

This recipe cannot be purchased with Empyrean Merits.

Effects

  • This proc gives a 10% chance for a 100% recharge boost to all powers lasting 5 seconds every time the power is activated.
  • The chance triggers everytime a mob is affected so it is best used in AOE knockback/knockdown powers
  • When active it shows a blue-colored buff icon similar to Dark Miasma Howling Twilight: DarkMiasma HowlingTwilight.png
  • The proc is not unique, meaning it can be slotted in multiple powers, but does not stack - instead, multiple procs will simply refresh the duration of the buff.

Recipe

Rare Drop
Recipe Kinetic Crash.png

This recipe cannot be bought from stores. It must be obtained by purchasing from a Reward Merit Vendor, an Alignment Merit Vendor, or an Incarnate Merit Vendor as an Invention Origin Enhancement Recipe, by defeating enemies, from another player at the Auction House, or by trading. It is a rare drop.

This recipe may be sold to a store for 200 inf per level. However, other players may be willing to pay more for it through the Auction House.

The following tables show the requirements for crafting this enhancement:

Level Crafting Requirements
Inf Invention Salvage
21 35,080 Salvage ClockworkWinder.png 1 Clockwork Winder
Salvage Brass.png 1 Brass
Salvage DataFiles.png 1 Daemon Program
Salvage EnrichedPlutonium.png 1 Enriched Plutonium
22 35,660
23 36,240
24 36,820
25 37,400
Level Crafting Requirements
Inf Invention Salvage
26 38,660 Salvage KheldianBloodSample.png 1 Demonic Blood Sample
Salvage DevouringCulture.png 1 Stabilized Mutant Genome
Salvage Notes.png 1 Scientific Law
Salvage ReactiveGas.png 1 Reactive Gas
27 39,920
28 41,180
29 42,440
30 43,700
31 48,200
32 52,700
33 57,200
34 61,700
35 66,200
36 73,920
37 81,640
38 89,360
39 97,080
40 104,800
Level Crafting Requirements
Inf Invention Salvage
41 121,260 Salvage Ruby.png 1 Ruby
Salvage Silver.png 1 Silver
Salvage TitaniumShard.png 1 Titanium Shard
Salvage TechHardwareold.png 1 Chronal Skip
42 137,720
43 154,180
44 170,640
45 187,100
46 198,720
47 210,340
48 221,960
49 233,580
50 490,400


Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

In its original incarnation, this proc would trigger extremely frequently and was basically a constant recharge buff on the character, provided that he had slotted it in a fast-recharging, Area of Effect power, like Footstomp. The power was altered without a patch note sometime in early 2009, adding suppression (red bits in this image), requiring careful timing to get the most use out of it. Too-frequent use causes frequent suppression, leaving very small windows of the buff being in effect (green bits).

Suppression effects in this image:

  • in gray: time scale
  • in green: active period (buff is in effect)
  • in red: cooldown period (suppression)
  • in yellow: periods where power is active/gets triggered but buff is not in effect (is suppressed).

The proc was changed again to its current incarnation sometime in mid to late 2009. There was no patch note to accompany this change, and was not publicly discovered until September 9, 2009.