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{{TOCright}}
 
{{TOCright}}
== About Templates ==
 
Templates are a way of standardizing content across the wiki.  They allow information that is duplicated in several pages to be located and edited in one place.  For example, the mission '''Talk to David Wincott''' can come from just about any contact, and rather than type that information over and over, it has been created in one place, [[Template:Mission Hollows]], and can then be inserted into any contact with the text, '''<nowiki>{{Mission Hollows}}</nowiki>'''.
 
  
Templates can also accept parameters, details which change from use to use.  An example of this is the [[Template:Power|Power Template]].  This simple template takes four parameters, and formats the information into the power entry which is used on most of the [[:category:Enemies|enemy]] pages.  Since the format is kept in one place, if, in the future, and new format is decided upon, rather than go through all the enemy pages and redoing their powers, one change to the [[Template:Power|power template]] will make those changes in the entire wiki.
+
== Overview ==  
 
+
== Useful Templates ==  
+
  
 
The following templates can be useful in making articles in the wiki but are in no way required and subject to change at any time.
 
The following templates can be useful in making articles in the wiki but are in no way required and subject to change at any time.
 +
 +
:''Main Articles'': [[Help:Templates]]{{dot}} [[Help:Contents]]
 +
:''See Also'': [[:Category:Templates|The Category namespace for all templates]]
  
 
=== Enemy Templates ===
 
=== Enemy Templates ===
Line 23: Line 22:
 
=== Player And Temporary Power Detail Box ===
 
=== Player And Temporary Power Detail Box ===
  
The details on player and [[Temporary Powers|temporary]] powers is in a box with fixed width text.  The following templates can be used to make it easy to line up the secondary information. In order to keep the box effect, any blank line must have a single space to it.
+
The details on player and [[Temporary Powers|temporary]] powers is in a table.  The following templates can be used to make the table. The table can be created automatically using substitution and either the [[Template:PowerSet Stub|PowerSet Stub]] or the [[Template:TempPower Stub|TempPower Stub]] templates, or manually using the following templates.  '''PowerBlock Start''' must start the power block, and '''PowerBlock End''' must end a power block.
  
====PowerDamage====
+
You can find the PowerBlock templates in the [[:Category:PowerBlock Templates|PowerBlock templates]] category.
Format: <nowiki>{{</nowiki>PowerDamage|''Damage''<nowiki>}}</nowiki>
+
 
 +
====PowerBlock Start====
 +
Format: <nowiki>{{PowerBlock Start}}</nowiki>
 +
* PowerBlock Start has no parameters.  It '''must''' be the first line in a power block.
 +
 
 +
====PowerBlock End====
 +
Format: <nowiki>{{PowerBlock End}}</nowiki>
 +
* PowerBlock End has no parameters.  It '''must''' be the last line in a power block.
 +
 
 +
====PowerBlock Damage====
 +
Format: <nowiki>{{</nowiki>PowerBlock Damage|''Damage''<nowiki>}}</nowiki>
 
* ''Damage'' is the level of damage the power does (i.e. Low, Moderate, High).
 
* ''Damage'' is the level of damage the power does (i.e. Low, Moderate, High).
  
====PowerRecharge====
+
====PowerBlock Recharge====
Format: <nowiki>{{</nowiki>PowerRecharge|''Recharge Rate''<nowiki>}}</nowiki>
+
Format: <nowiki>{{</nowiki>PowerBlock Recharge|''Recharge Rate''<nowiki>}}</nowiki>
 
* ''Recharge rate'' is the level that the power recharges at (i.e. Slow, Moderate, Long).
 
* ''Recharge rate'' is the level that the power recharges at (i.e. Slow, Moderate, Long).
  
====PowerMinLevel====
+
====PowerBlock Level====
Format: <nowiki>{{</nowiki>PowerMinLevel|''Level''<nowiki>}}</nowiki>
+
Format: <nowiki>{{</nowiki>PowerBlock Level|''Level''<nowiki>}}</nowiki>
* ''Level'' is the minumum level (and class, if appropriate) that is needed to gain this power.  This is the line which will contain the '''Minimum Level:''' heading.  Additional lines must use the '''<nowiki>{{PowerSpaces}}</nowiki>''' template.
+
* ''Level'' is the class icon (if appropriate), minumum leveland class (if appropriate), that is needed to gain this power.  This is the line which will contain the '''Minimum Level:''' heading.  Additional lines must use the '''<nowiki>{{PowerBlock Blank}}</nowiki>''' template.
  
====PowerDuration====
+
====PowerBlock Duration====
Format: <nowiki>{{</nowiki>PowerDuration|''Duration''<nowiki>}}</nowiki>
+
Format: <nowiki>{{</nowiki>PowerBlock Duration|''Duration''<nowiki>}}</nowiki>
 
* ''Duration'' is how long or how many charages a power has.  This template is mainly used in [[Temporary Powers|temporary powers]].
 
* ''Duration'' is how long or how many charages a power has.  This template is mainly used in [[Temporary Powers|temporary powers]].
  
====PowerEffects====
+
====PowerBlock Effects====
Format:  <nowiki>{{</nowiki>PowerEffects|''Effects''<nowiki>}}</nowiki>
+
Format:  <nowiki>{{</nowiki>PowerBlock Effects|''Effects''<nowiki>}}</nowiki>
* ''Effects'' is one line of the powers effects.  This is the line which will contain the '''Effects:''' heading.  Additional lines must use the '''<nowiki>{{PowerSpaces}}</nowiki>''' template.
+
* ''Effects'' is one line of the powers effects.  This is the line which will contain the '''Effects:''' heading.  Additional lines must use the '''<nowiki>{{PowerBlock Blank}}</nowiki>''' template.
  
====PowerEnhancements====
+
====PowerBlock Enhancements====
Format: <nowiki>{{</nowiki>PowerEnhancements|''Enhancement''<nowiki>}}</nowiki>
+
Format: <nowiki>{{</nowiki>PowerBlock Enhancements|''Enhancement''<nowiki>}}</nowiki>
* ''Enhancement'' is one line of the what enhancements the power accepts. This is the line which will contain the '''Enhancement:''' heading.  Additional lines must use the '''<nowiki>{{PowerSpaces}}</nowiki>''' template.
+
* ''Enhancement'' is one line of the what enhancements the power accepts. This is the line which will contain the '''Enhancement:''' heading.  Additional lines must use the '''<nowiki>{{PowerBlock Blank}}</nowiki>''' template.
  
====PowerSpaces====
+
====PowerBlock Blank====
Format: <nowiki>{{</nowiki>PowerSpaces|''Details''<nowiki>}}</nowiki>
+
Format: <nowiki>{{</nowiki>PowerBlock Blank|''Details''<nowiki>}}</nowiki>
* The ''PowerSpaces'' template is used to get extra details to line up with previous lines.  
+
* The ''PowerBlock Blank'' template is used to get extra details to line up with previous lines.  
  
====Example entry====
+
====Substitutions Templates ====
  
Here's an example entry from the [[Archer]] power setTake note that on each of the two blank lines, there is a single space.
+
There are two substitution templates available.  Substitution templates are used with the '''subst:''' prefix which is a two step process.  First, you place the template in the appropriate place, with subst: before the template name (i.e. <nowiki>{{subst:PowerSet Stub}}</nowiki>) and save itThis will substitute the contents of the template at that spot.  You can then go back and edit it, removing or adding data as needed.  
  
<nowiki>{{PowerDamage|High}}</nowiki><br>
+
[[Template:PowerSet Stub|PowerSet Stub]] will create a base power set table.  It will include all [[Archetypes]], so you can delete the ones which aren't needed. 
<nowiki>{{PowerRecharge|Moderate}}</nowiki><br>
+
<nowiki>{{PowerMinLevel|1 (Blaster)}}</nowiki><br>
+
<nowiki>{{PowerSpaces|2 (Defender)}}}</nowiki><br>
+
  
<nowiki>{{PowerEffects|Ranged}}</nowiki><br>
+
[[Template:TempPower Stub|TempPower Stub]] will create a base temporary power table.
<nowiki>{{PowerSpaces|Moderate Damage (Lethal)}}</nowiki><br>
+
  
<nowiki>{{PowerEnhancements|Reduce Endurance Cost}}</nowiki><br>
+
====Example entry====
<nowiki>{{PowerSpaces|Enhance Range}}</nowiki><br>
+
 
<nowiki>{{PowerSpaces|Enhance Recharge Speed}}</nowiki><br>
+
Here's an example entry from the [[Archery]] power set.  Take note that on each of the two blank lines, there is a single space.
<nowiki>{{PowerSpaces|Enhance Damage}}</nowiki><br>
+
 
<nowiki>{{PowerSpaces|Enhance Accuracy}}</nowiki>
+
<nowiki>{{PowerBlock Start}}</nowiki><br />
 +
<nowiki>{{PowerBlock Damage|High}}</nowiki><br />
 +
<nowiki>{{PowerBlock Recharge|Moderate}}</nowiki><br />
 +
<nowiki>{{PowerBlock Level|1 (Blaster)}}</nowiki><br />
 +
<nowiki>{{PowerBlock Blank|2 (Defender)}}}</nowiki><br />
 +
<nowiki>{{PowerBlock Effects|Ranged}}</nowiki><br />
 +
<nowiki>{{PowerBlock Blank|Moderate Damage (Lethal)}}</nowiki><br />
 +
<nowiki>{{PowerBlock Enhancements|Reduce Endurance Cost}}</nowiki><br />
 +
<nowiki>{{PowerBlock Blank|Enhance Range}}</nowiki><br />
 +
<nowiki>{{PowerBlock Blank|Enhance Recharge Speed}}</nowiki><br />
 +
<nowiki>{{PowerBlock Blank|Enhance Damage}}</nowiki><br />
 +
<nowiki>{{PowerBlock Blank|Enhance Accuracy}}</nowiki><br />
 +
<nowiki>{{PowerBlock End}}</nowiki>
  
 
And here's how it would appear in the wiki.
 
And here's how it would appear in the wiki.
  
{{PowerDamage|High}}
+
{{PowerBlock Start}}
{{PowerRecharge|Moderate}}
+
{{PowerBlock Damage|High}}
{{PowerMinLevel|1 (Blaster)}}
+
{{PowerBlock Recharge|Moderate}}
{{PowerSpaces|2 (Defender)}}
+
{{PowerBlock Level|1 (Blaster)}}
+
{{PowerBlock Blank|2 (Defender)}}
{{PowerEffects|Ranged}}
+
{{PowerBlock Effects|Ranged}}
{{PowerSpaces|Moderate Damage (Lethal)}}
+
{{PowerBlock Blank|Moderate Damage (Lethal)}}
+
{{PowerBlock Enhancements|Reduce Endurance Cost}}
{{PowerEnhancements|Reduce Endurance Cost}}
+
{{PowerBlock Blank|Enhance Range}}
{{PowerSpaces|Enhance Range}}
+
{{PowerBlock Blank|Enhance Recharge Speed}}
{{PowerSpaces|Enhance Recharge Speed}}
+
{{PowerBlock Blank|Enhance Damage}}
{{PowerSpaces|Enhance Damage}}
+
{{PowerBlock Blank|Enhance Accuracy}}
{{PowerSpaces|Enhance Accuracy}}
+
{{PowerBlock End}}
  
 
=== Contact Templates ===
 
=== Contact Templates ===
 +
 +
==== Badge Box ====
 +
 +
The [[Template:BadgeBox|BadgeBox]] template is most commonly used to showcase badges in a contact's mission line up. 
 +
 +
Format: <nowiki>{{</nowiki>BadgeBox|''Icon''|''Badge Name''|''Badge Text''<nowiki>}}</nowiki>
 +
* '''Icon''' is the image associated with the badge.
 +
* '''Badge Name''' is the name of the badge.
 +
* '''Badge Text''' is the text assocaiated with the badge.
 +
 +
==== Clue ====
 +
 +
See [[#Mission Clue|Mission Clue]]
  
 
==== Contact Overview ====
 
==== Contact Overview ====
  
This template standardize the starting overview line of a hero or villain contact, as well as automatically placing them in the categories sorted by level range, by zone, by origin, and whether they are a Respec, tailor, or store contact.
+
The [[Template:Contact Overview|Contact Overview]] template standardizes the starting overview line of a hero or villain contact, as well as automatically placing them in the categories sorted by level range, by zone, by origin, and whether they are a Respec, tailor, or store contact.
  
 
For more information, see [[Template talk:Contact Overview]].
 
For more information, see [[Template talk:Contact Overview]].
Line 111: Line 141:
 
* '''LevelYN''' = Either a '''Y''' if the level range this contact deals with is known or an '''N''' if it is unknown.  The letter must be capitalized.  Any other item will cause unexpected results.
 
* '''LevelYN''' = Either a '''Y''' if the level range this contact deals with is known or an '''N''' if it is unknown.  The letter must be capitalized.  Any other item will cause unexpected results.
 
* '''Level''' = The level range that this contact works with.  It should be in the format of '''NumberDashNumber''' (no spaces).
 
* '''Level''' = The level range that this contact works with.  It should be in the format of '''NumberDashNumber''' (no spaces).
 +
 +
==== Infobox ====
 +
The {{tl|Infobox Contact}} template displays a box in the top right of a contact's page containing quick reference information.  It duplicates some of the information in the Contact Overview.
 +
 +
==== Mission Clue ====
 +
 +
The [[Template:Mission Clue|Mission Clue]] template is set up to insert a clue into a mission.  In includes the clue image and clear in case of a short clue.
 +
 +
Format: <nowiki>{{</nowiki>Mission Clue|Name=''Clue name''|Text=''Clue Text''<nowiki>}}</nowiki>
 +
 +
Example:
 +
{{Mission Clue|Name=Clue Title here|Text=Clue Text here}}
 +
 +
==== Mission Objective ====
 +
 +
The [[Template:Mission Objective|Mission Objective]] template is set up to create the Mission Objective section of a mission block.  The '''Primary''' parameter is the only one that is required to be filled out.  The others can be left blank as needed.
 +
 +
Format: '''<nowiki>{{Mission Objective|Entrance=|Primary=|Secondary=|Additional=|Completion=}}</nowiki>
 +
* '''Entrance''' - Text in the popup when you enter a mission
 +
* '''Primary''' - Primary objective, first line in the compass box.
 +
* '''Secondary''' - Secondary Objective, second line in the compass box.  There isn't always a secondary objective.
 +
* '''Additional''' - Changes to the objective.  This section must be built as a list.  Example:
 +
<pre>Additional=** Objective change 1
 +
** Objective Change 2
 +
** Objective Change 3</pre>
 +
* '''Completion''' - Text when you complete the mission objective.  This shows up in the chat box as a system text, or in the Mission Box that pops up when you select the mission icon in the compass box or the ''more'' button in the mission drop down menu.
 +
 +
==== Mission Stub ====
 +
 +
The [[Template:Mission Stub|Mission Stub]] template is not used as a template, but is meant to be used with the Subst keyword in order to setup a mission to be added.  It is a two-part process.  First, insert <nowiki>{{subst:Mission Stub}}</nowiki> at the place you want to add a mission and then save.  A basic mission setup will be substitued for the template at that position.  You can then edit in all the needed information, and remove parts that may not be needed (like badge or temporary power stubs).
 +
 +
Format: <nowiki>{{subst:Mission Stub}}</nowiki>
 +
* Mission Stub has no parameters, and should not be used without the subst: keyword.
 +
 +
==== PowerBox ====
 +
 +
The [[Template:PowerBox|PowerBox]] template is most commonly used to showcase temporary powers in a contacts mission line up.  It uses a similar format as the Power template for enemies.
 +
 +
Format: <nowiki>{{</nowiki>PowerBox|Icon=''Image''|Name=''Power name''|Effect=''Power Effects''|Desc=''Power description''<nowiki>}}</nowiki>
 +
* Icon is the image that is associated with the power.  Unlike the Power template, all that is needed is the name of the icon.
 +
* Name is the name of the power.
 +
* Effect would be the short description in the top part of the info window.  Abbreviations should be fully spelled out.
 +
* Desc is the long description in the lower part of the info window.  Game terms, like damage or accuracy should not be capitalized.
  
 
=== Formatting ===
 
=== Formatting ===
  
Here are some templates that can help with formatting.
+
Here are some templates that can help with formatting.  These are here to allow quick and easy formatting, but some may interact strangely if you try to nest them. Preview your formatting before saving to verify proper formatting.
 +
 
 +
==== Center ====
 +
 
 +
The [[Template:Center|Center]] template can be used to center items on the page or table
 +
 
 +
Format: <nowiki>{{Center|text}}</nowiki>
 +
 
 +
* Text is the text you wish to center.
  
 
==== Clr ====
 
==== Clr ====
  
This template is used in conjuction with an image.  It will force any data that comes after it to start below the bottom edge of an image.
+
The {{tl|clr}} template is used in conjunction with an image or a table that is aligned with the side of the page.  It will force any data that comes after it to start below the bottom edge of an image.
  
 
Format: <nowiki>{{</nowiki>clr<nowiki>}}</nowiki>
 
Format: <nowiki>{{</nowiki>clr<nowiki>}}</nowiki>
* Clr has no parameters.
+
* clr can take no parameters, or ''left'' or ''right''.
 +
 
 +
Alternately, instead of using <nowiki>{{clr|left}} or {{clr|right}}</nowiki>, {{tl|clrl}} and {{tl|clrr}} move content below any objects floating to the left (clrl) or right (clrr) while allowing text to flow to the edge of the opposite side.
  
 
==== Divbox ====
 
==== Divbox ====
  
This template will display a centered box with a centered title and content in it.
+
The [[Template:Divbox|Divbox]] template will display a centered box with a centered title and content in it.
  
 
Format: <nowiki>{{</nowiki>Divbox|''color''|''title''|''content''<nowiki>}}</nowiki>
 
Format: <nowiki>{{</nowiki>Divbox|''color''|''title''|''content''<nowiki>}}</nowiki>
Line 132: Line 215:
  
 
{{divbox|amber|Example divbox using amber|[[wikipedia:Lorem ipsum|Lorem ipsum]] dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.}}
 
{{divbox|amber|Example divbox using amber|[[wikipedia:Lorem ipsum|Lorem ipsum]] dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.}}
 +
 +
==== Nobr====
 +
 +
The [[Template:Nobr|Nobr]] template prevents the text within it from wrapping to more than one line.
 +
 +
Format:  <nowiki>{{Nobr|text}}</nowiki>
 +
* Text is the text that is not to be wrapped.
 +
 +
==== UL ====
 +
 +
The [[TEmplate:UL|UL]] template format text with an underline.
 +
 +
Format: <nowiki>{{UL|text}}</nowiki>
 +
 +
* Text is the Text you wish to underline.
 +
 +
=== Table of Contents templates ===
 +
 +
For others, see [[:Category:TOC templates|TOC templates]].
  
 
==== TOCright ====
 
==== TOCright ====
Line 141: Line 243:
 
* TOCRight has no parameters.
 
* TOCRight has no parameters.
  
==== WiP ====
+
===Page Status===
 +
 
 +
==== Stub ====
 +
 
 +
The [[Template:Stub|Stub template]] is used to indicate that the article is incomplete and needs more work, though there is enough information and formatting to allow it to stand alone.  The Stub template places text indicating its status, and a link to allow editing of the page, as well as placing the article in the [[:Category:Stubs|Stub category]].
 +
 
 +
Format: <nowiki>{{</nowiki>Stub<nowiki>}}</nowiki>
 +
* Stub has no parameters.
 +
 
 +
==== Wip ====
 +
 
 +
The [[Template:Wip|Wip template]] is used to indicate that a page is very raw and in need of work and cannot stand alone as an article, i.e. it's a '''W'''ork '''i'''n '''p'''rogress. If an article stands alone, even in an incomplete state, it should receive the [[#Stub|Stub template]] instead of this one.  It'll place text on the page indicating its status, and add the article to the [[:Category:Work in Progress|Work in Progress]] category, making it easy to find articles that need to be worked on.
 +
 
 +
Format: <nowiki>{{</nowiki>Wip<nowiki>}}</nowiki>
 +
* Wip has no parameters.
 +
 
 +
=== RedTomax.com templates ===
 +
 
 +
These templates help make linking to [http://www.redtomax.com Red Tomax's Guide to City of Heroes] easier.
 +
 
 +
[[:Category:Red Tomax Link Templates|All Red Tomax link templates]]
 +
 
 +
==== RedTomaxContact ====
 +
 
 +
This template can be used to link contacts to the appropriate contact page on RedTomax.com.  It takes two parameters:
 +
 
 +
* '''City''' = Either a '''h''' for a City of Heroes contact or a '''v''' for a City of Villains contact.  It must be lowercase in order to have a proper link to RedTomax.com.
 +
* '''ID''' = The id number for the contact at RedTomax.com.  This is the number taken from the URL of the contact.
 +
 
 +
'''Base Template'''
 +
 
 +
<nowiki>{{RedTomaxContact|City=h/v|ID=##}} </nowiki>
 +
 
 +
==== RedTomaxCompletePatronSet ====
 +
 
 +
A template to link to the Patron pools at RedTomax.com.  Because Patron pools are villain only, it only links to the villain skin.
 +
 
 +
This template incorporates the [[#RedTomaxPatronSet|RedTomaxPatronSet]] five times, once for each villain archetype.  It is suggested to use this template instead of the RedTomaxPatronSet one.
 +
 
 +
Parameters:
 +
* Power = The name of the power on RedTomax.com.  In most cases, '''<nowiki>Power={{PAGENAMEE}}</nowiki>''' is the best option to use (name of the page, using underscores instead of spaces).  But some powers are named differently at RedTomax.com (i.e. [[Concealment]] is linked as Invisibility). In this case, the name at RedTomax.com must be filled in instead.
 +
 
 +
'''Base Template'''
 +
 
 +
<nowiki> {{RedTomaxCompletePatronSet|Power={{PAGENAMEE}}}}</nowiki>
 +
 
 +
==== RedTomaxEpicSet====
 +
A template to link to the Ancillary (Epic) pools at RedTomax.com.  Because APPs are hero only, it only links to the hero skin.
 +
 
 +
Parameters:
 +
* Power = The name of the power on RedTomax.com.  In most cases, '''<nowiki>Power={{PAGENAMEE}}</nowiki>''' is the best option to use (name of the page, using underscores instead of spaces).  But some powers are named differently at RedTomax.com (i.e. [[Concealment]] is linked as Invisibility). In this case, the name at RedTomax.com must be filled in instead.
 +
 
 +
'''Base Template'''
 +
 
 +
<nowiki> {{RedTomaxEpicSet|Power={{PAGENAMEE}}}}</nowiki>
 +
 
 +
==== RedTomaxIO ====
 +
 
 +
This template can be used to link crafted (IO) enhancements to the appropriate enhancement page on RedTomax.com.  It takes one parameter, the enhancement's name on RedTomax.com.  For example, [[Performance Shifter: Chance for +Endurance]], the sixth IO in the Performance Shifter set, is named Performance_Shifter_F on RedTomax.com.  First is A, second is B, third is C, etc.
 +
 
 +
'''Base Template'''
 +
 
 +
<nowiki> {{RedTomaxIO|IO_name}}</nowiki>
 +
 
 +
==== RedTomaxPatronSet ====
 +
A template to link to the Patron pools at RedTomax.com.  Because Patron pools are villain only, it only links to the villain skin.
 +
 
 +
This template isn't normally used by itself, as it makes up the foundation of [[#RedTomaxCompletePatronSet|RedTomaxCompletePatronSet]].  It is suggested to use that template instead of this one.
 +
 
 +
Parameters:
 +
* Archetype = The name of the archetype for the PPP.
 +
* Power = The name of the power on RedTomax.com.  In most cases, '''<nowiki>Power={{PAGENAMEE}}</nowiki>''' is the best option to use (name of the page, using underscores instead of spaces).  But some powers are named differently at RedTomax.com (i.e. [[Concealment]] is linked as Invisibility). In this case, the name at RedTomax.com must be filled in instead.
 +
 
 +
'''Base Template'''
 +
 
 +
<nowiki>{{RedTomaxPatronSet|Power={{PAGENAMEE}}|Archetype=}}</nowiki>
 +
 
 +
==== RedTomaxPoolSet ====
 +
 
 +
A template to link to the [http://coh.redtomax.com/data/powers/category.php?cat=Pool Power pools] at RedTomax.com.  It has links to both the hero and the villain skins.
 +
 
 +
Parameters:
 +
* Power = The name of the power on RedTomax.com.  In most cases, '''<nowiki>Power={{PAGENAMEE}}</nowiki>''' is the best option to use (name of the page, using underscores instead of spaces).  But some powers are named differently at RedTomax.com (i.e. [[Concealment]] is linked as Invisibility). In this case, the name at RedTomax.com must be filled in instead.
 +
 
 +
'''Base Template'''
 +
 
 +
<nowiki> {{RedTomaxPoolSet|Power={{PAGENAMEE}}}}</nowiki>
 +
 
 +
==== RedTomaxPowerSet ====
 +
 
 +
This template takes four parameters.
 +
* '''Game''' is which game that the archetype falls under (coh or cov)--this determines the color scheme only and will have no effect on the data displayed; however, it must be filled in.
 +
* '''Archetype''' is the Archetype to be linked to.
 +
* '''Power''' is the name of the powerset at RedTomax.com.  In most cases, '''<nowiki>Power={{PAGENAMEE}}</nowiki>''' is the best option to use (name of the page, using underscores instead of spaces).  But some powers are named differently at RedTomax.com (i.e. [[Devices]] are linked as Gadgets). In this case, the name at RedTomax.com should be filled in instead.
 +
* '''Type''' is how the primary or secondary powerset is described on RedTomax.com.  Please consult the following table.
 +
 
 +
{| border=1
 +
! Archetype || Primary Set || Secondary Set
 +
|-
 +
|Blaster || Ranged || Support
 +
|-
 +
|Brute || Melee || Defense
 +
|-
 +
|Controller || Control || Buff
 +
|-
 +
|Corruptor || Ranged || Buff
 +
|-
 +
|Defender || Buff || Ranged
 +
|-
 +
|Dominator || Control || Assault
 +
|-
 +
|Mastermind || Summon || Buff
 +
|-
 +
|Peacebringer || Defensive || Offensive
 +
|-
 +
|Scrapper || Melee ||Defense
 +
|-
 +
|Stalker || Melee || Defense
 +
|-
 +
|Tanker || Defense || Melee
 +
|-
 +
|Warshade || Defensive || Offensive
 +
|}
 +
 
 +
'''Base Template'''
 +
 
 +
<nowiki> {{RedTomaxPowerSet|Game=|Archetype=|Power=|Type=}}</nowiki>
 +
 
 +
To link a blaster power, for example, you would link its primary powerset as
 +
<nowiki>{{RedTomaxPowerSet|Game=coh|Archetype=Blaster|Power={{PAGENAMEE}}|Type=Ranged}}</nowiki>
 +
and it's secondary powerset as
 +
<nowiki>{{RedTomaxPowerSet|Game=coh|Archetype=Blaster|Power={{PAGENAMEE}}|Type=Support}}</nowiki>
 +
 
 +
 
 +
 
 +
Similarly, to link to a Mastermind primary powerset,
 +
<nowiki>{{RedTomaxPowerSet|Game=cov|Archetype=Mastermind|Power={{PAGENAMEE}}|Type=Summon}}</nowiki>
 +
and secondary,
 +
<nowiki>{{RedTomaxPowerSet|Game=cov|Archetype=Mastermind|Power={{PAGENAMEE}}|Type=Buff}}</nowiki>
  
This template is used to indicate that a page is very raw and in need of work, i.e. it's a '''W'''ork '''i'''n '''P'''rogress.  It'll place text on the page indicating it's status, and add the article to the [[:Category:Work in Progress|Work in Progress]] category, making it easy to find articles that need to be worked on.
+
The name of the power is automatically taken from the article.
  
Format: <nowiki>{{</nowiki>wip<nowiki>}}</nowiki>
+
[[Template:RedTomaxPowerSet|Actual Template page]]
* WiP has no parameters.
+

Latest revision as of 00:16, 14 March 2012

Overview

The following templates can be useful in making articles in the wiki but are in no way required and subject to change at any time.

Main Articles: Help:Templates · Help:Contents
See Also: The Category namespace for all templates

Enemy Templates

Power

This template formats an entry in an enemies power listing in a standarized way.

Format: {{Power|Bullet Image|Power name|Power Effects|Power description}}

  • Bullet image is the image that is associated with the power, scaled to 22 pixels. Example: [[Image:Empathy RecoveryAura.png|22px]]
  • Power Name is the name of the power.
  • Power Effects would be the short description in the top part of the info window. Abbreviations should be fully spelled out.
  • Power Description is the long description in the lower part of the info window. Game terms, like damage or accuracy should not be capitalized.

Player And Temporary Power Detail Box

The details on player and temporary powers is in a table. The following templates can be used to make the table. The table can be created automatically using substitution and either the PowerSet Stub or the TempPower Stub templates, or manually using the following templates. PowerBlock Start must start the power block, and PowerBlock End must end a power block.

You can find the PowerBlock templates in the PowerBlock templates category.

PowerBlock Start

Format: {{PowerBlock Start}}

  • PowerBlock Start has no parameters. It must be the first line in a power block.

PowerBlock End

Format: {{PowerBlock End}}

  • PowerBlock End has no parameters. It must be the last line in a power block.

PowerBlock Damage

Format: {{PowerBlock Damage|Damage}}

  • Damage is the level of damage the power does (i.e. Low, Moderate, High).

PowerBlock Recharge

Format: {{PowerBlock Recharge|Recharge Rate}}

  • Recharge rate is the level that the power recharges at (i.e. Slow, Moderate, Long).

PowerBlock Level

Format: {{PowerBlock Level|Level}}

  • Level is the class icon (if appropriate), minumum level, and class (if appropriate), that is needed to gain this power. This is the line which will contain the Minimum Level: heading. Additional lines must use the {{PowerBlock Blank}} template.

PowerBlock Duration

Format: {{PowerBlock Duration|Duration}}

  • Duration is how long or how many charages a power has. This template is mainly used in temporary powers.

PowerBlock Effects

Format: {{PowerBlock Effects|Effects}}

  • Effects is one line of the powers effects. This is the line which will contain the Effects: heading. Additional lines must use the {{PowerBlock Blank}} template.

PowerBlock Enhancements

Format: {{PowerBlock Enhancements|Enhancement}}

  • Enhancement is one line of the what enhancements the power accepts. This is the line which will contain the Enhancement: heading. Additional lines must use the {{PowerBlock Blank}} template.

PowerBlock Blank

Format: {{PowerBlock Blank|Details}}

  • The PowerBlock Blank template is used to get extra details to line up with previous lines.

Substitutions Templates

There are two substitution templates available. Substitution templates are used with the subst: prefix which is a two step process. First, you place the template in the appropriate place, with subst: before the template name (i.e. {{subst:PowerSet Stub}}) and save it. This will substitute the contents of the template at that spot. You can then go back and edit it, removing or adding data as needed.

PowerSet Stub will create a base power set table. It will include all Archetypes, so you can delete the ones which aren't needed.

TempPower Stub will create a base temporary power table.

Example entry

Here's an example entry from the Archery power set. Take note that on each of the two blank lines, there is a single space.

{{PowerBlock Start}}
{{PowerBlock Damage|High}}
{{PowerBlock Recharge|Moderate}}
{{PowerBlock Level|1 (Blaster)}}
{{PowerBlock Blank|2 (Defender)}}}
{{PowerBlock Effects|Ranged}}
{{PowerBlock Blank|Moderate Damage (Lethal)}}
{{PowerBlock Enhancements|Reduce Endurance Cost}}
{{PowerBlock Blank|Enhance Range}}
{{PowerBlock Blank|Enhance Recharge Speed}}
{{PowerBlock Blank|Enhance Damage}}
{{PowerBlock Blank|Enhance Accuracy}}
{{PowerBlock End}}

And here's how it would appear in the wiki.

Damage High
Recharge Moderate
Minimum Level 1 (Blaster)
2 (Defender)
Effects Ranged
Moderate Damage (Lethal)
Enhancements Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed
Enhance Damage
Enhance Accuracy

Contact Templates

Badge Box

The BadgeBox template is most commonly used to showcase badges in a contact's mission line up.

Format: {{BadgeBox|Icon|Badge Name|Badge Text}}

  • Icon is the image associated with the badge.
  • Badge Name is the name of the badge.
  • Badge Text is the text assocaiated with the badge.

Clue

See Mission Clue

Contact Overview

The Contact Overview template standardizes the starting overview line of a hero or villain contact, as well as automatically placing them in the categories sorted by level range, by zone, by origin, and whether they are a Respec, tailor, or store contact.

For more information, see Template talk:Contact Overview.

Format: {{Contact Overview|City=|Zone=|Coord=|Pronoun=|HoodYN=N|Hood=|OriginYN=N|Origin=|LevelYN=N|Level=}}

  • City = Either an H for hero, or a V for Villain. The letter must be capitalized. Any other item will cause unexpected results (most likey a {{Template:Contact CityX}} result, in which X is whatever the mistake was).
  • HoodYN = Either a Y if the contact is located in a specific neighborhood, or an N if the contact is not in a specific neighborhood. The letter must be capitalized. Any other item will cause unexpected results.
  • Hood = Name of the neighborhood the contact is in. This data is only used if HoodYN is Y and is otherwise ignored.
  • Zone = Zone the contact is in. In the previous contact template, this needed to be a link. In this case, it must not be a link.
  • Coord = The contacts coordinates.
  • OriginYN = There are several options on this parameter. It must be one of the following letters, capitalized, or there will be unexpected results in the article
    • Y There is a known origin for this contact, and it will be specified in the Origin parameter.
    • N This contact either doesn't have an origin, or the origin is unknown. This will place the contact in the Unspecified Origin Contacts category.
    • R This contact is a Respecification Trial contact and will be noted as such in the overview text. It will also place the contact in the Respecification Trial Contact category.
    • S This contact is a Store contact and will be noted as such in the overview text. It will also place the contact in the Store Contacts category.
    • T This contact is a Tailor and will be noted as such in the overview text. It will also place the contact in the Tailor Contacts category.
  • Origin = The contact's origin. This should be one of the following: Magic, Mutation, Natural, Science, Technology. The first letter should be capitalized, but it may work if it is not. This data is only used if OriginYN is Y and is otherwise ignored.
  • Pronoun = The pronoun that describes the contact of his, her or its. It needs to be lower case.
  • LevelYN = Either a Y if the level range this contact deals with is known or an N if it is unknown. The letter must be capitalized. Any other item will cause unexpected results.
  • Level = The level range that this contact works with. It should be in the format of NumberDashNumber (no spaces).

Infobox

The {{Infobox Contact}} template displays a box in the top right of a contact's page containing quick reference information. It duplicates some of the information in the Contact Overview.

Mission Clue

The Mission Clue template is set up to insert a clue into a mission. In includes the clue image and clear in case of a short clue.

Format: {{Mission Clue|Name=Clue name|Text=Clue Text}}

Example:

Icon clue generic.png
Clue Title here
Clue Text here

Mission Objective

The Mission Objective template is set up to create the Mission Objective section of a mission block. The Primary parameter is the only one that is required to be filled out. The others can be left blank as needed.

Format: {{Mission Objective|Entrance=|Primary=|Secondary=|Additional=|Completion=}}

  • Entrance - Text in the popup when you enter a mission
  • Primary - Primary objective, first line in the compass box.
  • Secondary - Secondary Objective, second line in the compass box. There isn't always a secondary objective.
  • Additional - Changes to the objective. This section must be built as a list. Example:
Additional=** Objective change 1 
** Objective Change 2
** Objective Change 3
  • Completion - Text when you complete the mission objective. This shows up in the chat box as a system text, or in the Mission Box that pops up when you select the mission icon in the compass box or the more button in the mission drop down menu.

Mission Stub

The Mission Stub template is not used as a template, but is meant to be used with the Subst keyword in order to setup a mission to be added. It is a two-part process. First, insert {{subst:Mission Stub}} at the place you want to add a mission and then save. A basic mission setup will be substitued for the template at that position. You can then edit in all the needed information, and remove parts that may not be needed (like badge or temporary power stubs).

Format: {{subst:Mission Stub}}

  • Mission Stub has no parameters, and should not be used without the subst: keyword.

PowerBox

The PowerBox template is most commonly used to showcase temporary powers in a contacts mission line up. It uses a similar format as the Power template for enemies.

Format: {{PowerBox|Icon=Image|Name=Power name|Effect=Power Effects|Desc=Power description}}

  • Icon is the image that is associated with the power. Unlike the Power template, all that is needed is the name of the icon.
  • Name is the name of the power.
  • Effect would be the short description in the top part of the info window. Abbreviations should be fully spelled out.
  • Desc is the long description in the lower part of the info window. Game terms, like damage or accuracy should not be capitalized.

Formatting

Here are some templates that can help with formatting. These are here to allow quick and easy formatting, but some may interact strangely if you try to nest them. Preview your formatting before saving to verify proper formatting.

Center

The Center template can be used to center items on the page or table

Format: {{Center|text}}

  • Text is the text you wish to center.

Clr

The {{clr}} template is used in conjunction with an image or a table that is aligned with the side of the page. It will force any data that comes after it to start below the bottom edge of an image.

Format: {{clr}}

  • clr can take no parameters, or left or right.

Alternately, instead of using {{clr|left}} or {{clr|right}}, {{clrl}} and {{clrr}} move content below any objects floating to the left (clrl) or right (clrr) while allowing text to flow to the edge of the opposite side.

Divbox

The Divbox template will display a centered box with a centered title and content in it.

Format: {{Divbox|color|title|content}}

Available colors at this time are: amber, black, bloodred, blue, brown, forest, gray, green, navy, none, orange, purple, red, white, and yellow. The box appears as follows:

Nobr

The Nobr template prevents the text within it from wrapping to more than one line.

Format: {{Nobr|text}}

  • Text is the text that is not to be wrapped.

UL

The UL template format text with an underline.

Format: {{UL|text}}

  • Text is the Text you wish to underline.

Table of Contents templates

For others, see TOC templates.

TOCright

This template will place a floating table of contents on the right side of the article, allowing text to flow around it, rather than on the left with text below it. It should not be used anyplace that __ToC__ is used.

Format: {{TOCright}}

  • TOCRight has no parameters.

Page Status

Stub

The Stub template is used to indicate that the article is incomplete and needs more work, though there is enough information and formatting to allow it to stand alone. The Stub template places text indicating its status, and a link to allow editing of the page, as well as placing the article in the Stub category.

Format: {{Stub}}

  • Stub has no parameters.

Wip

The Wip template is used to indicate that a page is very raw and in need of work and cannot stand alone as an article, i.e. it's a Work in progress. If an article stands alone, even in an incomplete state, it should receive the Stub template instead of this one. It'll place text on the page indicating its status, and add the article to the Work in Progress category, making it easy to find articles that need to be worked on.

Format: {{Wip}}

  • Wip has no parameters.

RedTomax.com templates

These templates help make linking to Red Tomax's Guide to City of Heroes easier.

All Red Tomax link templates

RedTomaxContact

This template can be used to link contacts to the appropriate contact page on RedTomax.com. It takes two parameters:

  • City = Either a h for a City of Heroes contact or a v for a City of Villains contact. It must be lowercase in order to have a proper link to RedTomax.com.
  • ID = The id number for the contact at RedTomax.com. This is the number taken from the URL of the contact.

Base Template

{{RedTomaxContact|City=h/v|ID=##}}

RedTomaxCompletePatronSet

A template to link to the Patron pools at RedTomax.com. Because Patron pools are villain only, it only links to the villain skin.

This template incorporates the RedTomaxPatronSet five times, once for each villain archetype. It is suggested to use this template instead of the RedTomaxPatronSet one.

Parameters:

  • Power = The name of the power on RedTomax.com. In most cases, Power={{PAGENAMEE}} is the best option to use (name of the page, using underscores instead of spaces). But some powers are named differently at RedTomax.com (i.e. Concealment is linked as Invisibility). In this case, the name at RedTomax.com must be filled in instead.

Base Template

{{RedTomaxCompletePatronSet|Power={{PAGENAMEE}}}}

RedTomaxEpicSet

A template to link to the Ancillary (Epic) pools at RedTomax.com. Because APPs are hero only, it only links to the hero skin.

Parameters:

  • Power = The name of the power on RedTomax.com. In most cases, Power={{PAGENAMEE}} is the best option to use (name of the page, using underscores instead of spaces). But some powers are named differently at RedTomax.com (i.e. Concealment is linked as Invisibility). In this case, the name at RedTomax.com must be filled in instead.

Base Template

{{RedTomaxEpicSet|Power={{PAGENAMEE}}}}

RedTomaxIO

This template can be used to link crafted (IO) enhancements to the appropriate enhancement page on RedTomax.com. It takes one parameter, the enhancement's name on RedTomax.com. For example, Performance Shifter: Chance for +Endurance, the sixth IO in the Performance Shifter set, is named Performance_Shifter_F on RedTomax.com. First is A, second is B, third is C, etc.

Base Template

{{RedTomaxIO|IO_name}}

RedTomaxPatronSet

A template to link to the Patron pools at RedTomax.com. Because Patron pools are villain only, it only links to the villain skin.

This template isn't normally used by itself, as it makes up the foundation of RedTomaxCompletePatronSet. It is suggested to use that template instead of this one.

Parameters:

  • Archetype = The name of the archetype for the PPP.
  • Power = The name of the power on RedTomax.com. In most cases, Power={{PAGENAMEE}} is the best option to use (name of the page, using underscores instead of spaces). But some powers are named differently at RedTomax.com (i.e. Concealment is linked as Invisibility). In this case, the name at RedTomax.com must be filled in instead.

Base Template

{{RedTomaxPatronSet|Power={{PAGENAMEE}}|Archetype=}}

RedTomaxPoolSet

A template to link to the Power pools at RedTomax.com. It has links to both the hero and the villain skins.

Parameters:

  • Power = The name of the power on RedTomax.com. In most cases, Power={{PAGENAMEE}} is the best option to use (name of the page, using underscores instead of spaces). But some powers are named differently at RedTomax.com (i.e. Concealment is linked as Invisibility). In this case, the name at RedTomax.com must be filled in instead.

Base Template

{{RedTomaxPoolSet|Power={{PAGENAMEE}}}}

RedTomaxPowerSet

This template takes four parameters.

  • Game is which game that the archetype falls under (coh or cov)--this determines the color scheme only and will have no effect on the data displayed; however, it must be filled in.
  • Archetype is the Archetype to be linked to.
  • Power is the name of the powerset at RedTomax.com. In most cases, Power={{PAGENAMEE}} is the best option to use (name of the page, using underscores instead of spaces). But some powers are named differently at RedTomax.com (i.e. Devices are linked as Gadgets). In this case, the name at RedTomax.com should be filled in instead.
  • Type is how the primary or secondary powerset is described on RedTomax.com. Please consult the following table.
Archetype Primary Set Secondary Set
Blaster Ranged Support
Brute Melee Defense
Controller Control Buff
Corruptor Ranged Buff
Defender Buff Ranged
Dominator Control Assault
Mastermind Summon Buff
Peacebringer Defensive Offensive
Scrapper Melee Defense
Stalker Melee Defense
Tanker Defense Melee
Warshade Defensive Offensive

Base Template

{{RedTomaxPowerSet|Game=|Archetype=|Power=|Type=}}

To link a blaster power, for example, you would link its primary powerset as

{{RedTomaxPowerSet|Game=coh|Archetype=Blaster|Power={{PAGENAMEE}}|Type=Ranged}}

and it's secondary powerset as

{{RedTomaxPowerSet|Game=coh|Archetype=Blaster|Power={{PAGENAMEE}}|Type=Support}}


Similarly, to link to a Mastermind primary powerset,

{{RedTomaxPowerSet|Game=cov|Archetype=Mastermind|Power={{PAGENAMEE}}|Type=Summon}}

and secondary,

{{RedTomaxPowerSet|Game=cov|Archetype=Mastermind|Power={{PAGENAMEE}}|Type=Buff}}

The name of the power is automatically taken from the article.

Actual Template page