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== Visitor Comments and Talk ==
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This is where you can leave a note if you don't want to post under anything below.[[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 18:44, 7 October 2017 (UTC)
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{{HelpMe}} (don't know if this should go on another page, so I put it here to be safe) found some interesting information CoX related after messing around with game dev. Remember the emotes in CoX used to sync after a bit? it's because the player rigs were spawned objects, it makes all the difference in a GE(game engine), because spawned objects have the same virtual identity (the actual object name is the same, they are merely instanced) so when an emote is started it starts either a timer or uses the system's timer to calculate frame number, because they are all different iterations of the same object after one sequence they should all sync up because the GE checks their name to determine frame number whenever one of them reaches the end of the anim, same name = same Timer = same frame number (unless prohibited where one object resets its timer). It works in any game software. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 03:03, 17 March 2018 (UTC)
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I realize you may be busy BlondeShell, and I am sorry to trouble you. But where is the best talk page place on the wiki to discuss news mentioning City Of Heroes? can we have a "Media Mentions" page? thank you again and sorry about leaving things for you to clean up.. I'm really just trying to help in any way I can. for example should it go on https://paragonwiki.com/wiki/News ? [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 07:54, 1 March 2018 (UTC)
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:The purpose of the News page was to record news announcements that were made on the official forums. The only other page that recorded news-like announcements is [[Developer Diaries]], but that was for official interviews and Q&As that were given by the game staff to other publications and websites. The discussion you want to have about a possible rules change by the US Copyright Office has no place on Paragon Wiki until it has a real and concrete effect on City of Heroes. Until that time, it needs to stay on the forums or your personal talk page. {{User:Blondeshell/Sig}} 04:30, 2 March 2018 (UTC)
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::understood, here's to hoping eh? if the guys on the forums come up with a hail mary effort on these grounds let me know what they decide to do (if you would be so kind). From my searches we would have to submit any "legal comments" via the "Federal Registrar's Notice" whatever that means. But I think masks or letters should be sent to the same place for them to really be considered by the copyright office. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 07:58, 2 March 2018 (UTC)
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::Help you, I asked what that meant, and got this:
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:::The link to the Federal Register Notice  regarding “Exemptions to Permit Circumvention of Access Controls on Copyrighted Works Notice of Public Hearing”  contained in Vol. 83 No. 23 on page 4484 dated February 2, 2018 is listed below: https://www.gpo.gov/fdsys/pkg/FR-2018-02-02/pdf/2018-02086.pdf . This apparently shows how to make official comments on the case. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 15:49, 2 March 2018 (UTC)
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== Welcome! ==
 
== Welcome! ==
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@Manga "
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1) You'd have to write a separate game server application that runs on the local machine, but only supports one player connection, and can fool the stock CoH client into connecting to it and accepting commands.  It would have to contain duplicates of a lot of the content from the CoH client so it knows what the client knows, in order to command the game so it behaves like it should."
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:And even in that case it would actually be more simple to just keep it massively multiplayer as the frame work is still there. Even if it only runs the client looped into the localhost, the server would still in fact be listening to given ports, so even in that case other users could auth to your server and join the fray. Speaking of simplicity of coding, is it simpler to code for 1 player? no. Even if coding for only one player there would still be the possibility of allied targets such as pets, heroes etc that would also need the same User Instancing system as the actual full server, and if you have that then it'll work for other players too. EVEN if you never use pets or support characters, If you ever have more than one enemy effecting a player at a time (which even happens on the lowest difficulty settings) there is a chance that two actions will try to be cast on the same player object on the same frame, if that happens with no user instancing; one enemy's attack will be cast and make no effect(it will be forgotten). I hardly call that 'playing'..
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:By the way #1 is probably the option with the least amount of work, I've been thinking of doing such myself but I'd rather work with someone else on their project than start yet another project for myself. If I did it it'd be a Sunday thing, as in every Sunday for the foreseeable future and only because I wouldn't call it work but rather leisure. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 18:16, 2 April 2017 (UTC)
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::Sunday project officially started (though to a much smaller and lesser extent) after lots of Q&A with Codewalker, he really does know /everything/ about the client software and I probably couldn't have even started coding anything to work with it without his help. Well here's to hoping it actually becomes a finished project one of these Sundays! not going to say anything more or hint as to what it is because unlike Codewalker I'm not very accomplished and may not finish it, but we'll see.[[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 02:35, 22 May 2017 (UTC)
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::better clarify, the Sunday project I started is not and was never a fully functional CoH anything. It will aim to provide minimal non-game-play content to Paragon Chat. Unless someone else beats me to it. I admit it's hard to do things alone even with clear information from pro like CW, unless you are CW. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 14:05, 1 October 2017 (UTC)
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@Surelle "...sources inside the company have publicly stated that City of Heroes cost $4M annually to run/support and brought in $12M annually, at a net profit of $8M annually. Paragon was using that profit on R&D for a second game."
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: ... so, NCSoft was legitimately seeing no income or close to it from CoX... that explains everything. It explains why they shut it down (they weren't seeing any profits and were basically running the game at cost), it explains why they don't care about the player base (yeah we were paying customers but they never saw any of it, kinda like were weren't even their customers), and explains why they would charge alot for it (to make some basic decent profit from it after all these years). In no way am I on their side on the last one, and I wish they'd just let go of it already but.. now I can see the causes and effects. obviously they'd shut down a sequel or second game if the first game wasn't making any profit, it's a lack of faith and I might say a bad decision by the paragon team, you just don't go making a second game when it would mean turning up a nil profit to your boss every quarter. If your game isn't making enough to support a second development project AND supply decent profits to the parent company, then your goal is to work with what you've already got to make it more interesting, and find every way you can to prolong the contingencies in the game to keep the story and content going. no offense to other fans but I always saw the incarnate system as an end-contingency announcement, it broke the level-based system and supplied a finite set of options for progress.. after you break the progression system once, it's unfeasible to break it again. in my opinon if CoX comes back it should lose the incarnate system and regain statesman. Also it dawns on me that if NCSoft is just completely unwilling to sell, the next best option is to fix everything they saw as problems with CoX by remaking it with 1:(better graphics, access from touch screen devices etc. (while keeping a low poly/original mode for systems that need it)), 2: start the game's story over again (CoX reboot), 3: do ethnographic research to determine if people would like the game and how much they would pay each month, then pitch that to NCSoft. NCSoft may not be willing to sell or run the original, but they are obviously willing to make money from the IP, a CoX reboot could do just that. preceding comment by me [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 01:32, 26 March 2017 (UTC)
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@Ohioknight "But to build a thing like that you'd have to have already developed and demonstrated a technology that allowed distributed clients to do something like use a power to throw a frisbee to another player or something -- crazy talk."
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:not that crazy at all, it's all communication logic (User Instancing). Honestly, if I didn't need money so badly I'd have the time and ability to do it myself, I'm willing to help Codewalker or Arcana with such a project, though I don't think they need it. There's other models too that could be even more difficult to shut-down. If Codewalker or Arcana replies to this I'll tell them about the pure evil of the Dynamic Engine Method. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 04:22, 23 March 2017 (UTC)
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I'm sorry, this has absolutely nothing to do with me or my projects or city of anything, but it deserves top page treatment.
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Gosh.. I can see why things get held up dealing with companies, playing the middleman is hard and then at the end of it all you find out that everyone wants to do business with each other but no one wants to take the initiative to contact the other one. As the middle man all you can do is nudge and hear a "maybe after the next release". Sure wish I could contact Codewalker for some programming advice, maybe with his help or tutoring we/I could do it without the whole company cooperation system (both companies have said, "sure, you can do it yourself" so it's legal at least). This has nothing to do with CoX mind you it has to do with porting software from source to another OS. No one seems to want to do the work. I would gladly do it if I knew how to edit source, sadly my C is more than rusty.[[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 05:16, 16 March 2017 (UTC)
  
[http://i63.tinypic.com/2hrin46.jpg] #Don't be a Peeping Peter! #you never know what you might discover. "it could shake your whole marvel universe"
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From this experience I can only imagine what the CoX negotiators must be going through, maybe something like; The license to the old cryptic engine which was used to run and make changes to the game image is expired and Cryptic has decided the engine is outdated and discontinued support for it so they are not renewing licenses. Then what? one option; make a new engine to run and modify the game image. With the wait we are seeing I wouldn't doubt it being something that seemingly hopeless. If that were the case it is possible, but it'd take a long while.[[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 05:16, 16 March 2017 (UTC)
  
I took this picture in a restroom in a shopping mall in China. I just had to upload it or the internet may never have this brilliant meme.
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[http://i63.tinypic.com/2hrin46.jpg] #Don't be a Peeping Peter! #you never know what you might discover. "it could shake your whole marvel universe"
  
 
Spiderman: "you try telling the hulk to take one step forwards while he's got that beast out!" [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 16:36, 5 March 2017 (UTC)
 
Spiderman: "you try telling the hulk to take one step forwards while he's got that beast out!" [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 16:36, 5 March 2017 (UTC)
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A trip to china? $1700. The look on spiderman's face when he saw the hulk's beast? Priceless. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 17:01, 5 March 2017 (UTC)
 
A trip to china? $1700. The look on spiderman's face when he saw the hulk's beast? Priceless. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 17:01, 5 March 2017 (UTC)
  
Hello, {{PAGENAME}}, and welcome to the Paragon Wiki! Thank you for your contributions. I hope you like the place and decide to stay.  Feel free to fill out your personal user page so we can get to know you. There is a collection of [[:Category:Userbox_Templates|Userboxes]] you can easily add there. Please sign your name on talk pages using four tildes (~~~~); this will automatically produce your name and the date.
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Talk about taking an angry P!55 [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 05:16, 16 March 2017 (UTC)
  
Don't forget to drop by and introduce yourself in the [http://www.cohtitan.com/forum/index.php/c,14.html forum]. If you need help, ask me on my talk page or ask on the forums and someone will try to to answer your questions shortly.
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There is a collection of [[:Category:Userbox_Templates|Userboxes]] you can easily add there. Please sign your name on talk pages using four tildes (~~~~); this will automatically produce your name and the date.  
  
 
Also, make sure you take a look at the [[Help:Contents|Help page]].  There are a lot of preloaded images, missions, and contact info templates, and what you want to add might already be there.  
 
Also, make sure you take a look at the [[Help:Contents|Help page]].  There are a lot of preloaded images, missions, and contact info templates, and what you want to add might already be there.  
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Only the newest update will be available here old ones will be erased, replies are welcomed and may not be purged.
 
Only the newest update will be available here old ones will be erased, replies are welcomed and may not be purged.
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22nd of February seem so long ago. I'm in the UK now living it up in Scotland, it looks like I might be going to China in December.. I kinda want to go again, but as a tourist not working in schools.. taking a break on all game projects(sorta, everything that's being done is valid work for all game titles.) to work on a short and very simple title that will be out for christmas just for some friends. that game will not be posted here and will be more of a joke than anything, I wouldn't consider it a game either it'll be more of a walk around quest with trivia..[[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 16:56, 19 September 2017 (UTC)
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: LOL so much for that. IRL (real life) interjected itself and forced me into a work schedule from October to late December, there was no way to make up for that much lost time. That game will be finished for them next year. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 04:29, 1 January 2018 (UTC)
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01/01/2018 Over the last few months I decided to test out buffered shadows in the game engine, the result is unless you are working in a very small room real-time shadows are far too pixelated and memory consuming. I have a friend writing a new GL shader to fix the problem with a simple lamp object instead of a spot lamp. the GL shader is of my design and when finished will support real time reflections, IOR and transparency, and path traced shadows with ambient lighting.
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Other things, I was afraid of returning to China because I died there last time from a fever of 112 F and a lung infection, the construction is everywhere, the dust is dirty, the cleanliness practices are for an older simpler time when the air was clean, there is a complete disregard for no smoking signs and smoking laws the signs might as well be a decoration. I don't know what got me this time but the fever I got didn't kill me again at least. How lovely that it would strike me again less than 1 month in. I have been rescued from IRL and now control my own work schedule (for the most part). Lots of work should get done, especially once I shake this nose and throat infection. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 04:29, 1 January 2018 (UTC)
  
 
== Project Bane ==  
 
== Project Bane ==  
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is still in the workings, it's more of a spiritual successor to CoH than it was before, however it has nothing to do with the CoX universe and functions off a significantly different statistical system. The game has a name but as with most things I have yet to file for intellectual properties.
 
is still in the workings, it's more of a spiritual successor to CoH than it was before, however it has nothing to do with the CoX universe and functions off a significantly different statistical system. The game has a name but as with most things I have yet to file for intellectual properties.
  
The current dev focus is the powersets and chat system. (grinding through reverse engineering CoH tanker armor sets).
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The current dev focus is the powersets and chat system.
  
 
The game is not in a release state, it is again in pieces and due for a complete rebuild based around the chat system as a core rather than a utility.  
 
The game is not in a release state, it is again in pieces and due for a complete rebuild based around the chat system as a core rather than a utility.  
  
Amendment of the Amendment: I actually want to know how COH powersets especially armor sets were built, My current goal before moving forwards is to create an option for users to be able to use CoX mimicking powersets for nostalgia's sake, though I can already say that they wont be as effective as they were in CoX, still I'd like to make it an available option. I really don't want to have to nerf the system later so I'm taking care to make it balanced from the start, that means for everything there's a balance and a reason, everything has things it equals or conflicts with and thus all numbers are equal though different.
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Amendment of the Amendment: My current goal before moving forwards is to create an option for users to be able to use CoX mimicking powersets for nostalgia's sake, though I can already say that they wont be as effective as they were in CoX, still I'd like to make it an available option. I really don't want to have to nerf the system later so I'm taking care to make it balanced from the start, that means for everything there's a balance and a reason, everything has things it equals or conflicts with and thus all numbers are equal though different. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 19:02, 20 March 2017 (UTC)
 
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The main confusing part of trying to wing-it is that CoH level 0 armor set powers can go from anything like 30 res (dual damage types(60)) to 10 res for the same, all the way to 140 and 190 when it's (all). It drove me a bit nuts trying to find some balance for that and adapt it to my current system, oh well, even trying to find some sort of maximum Res a CoX set could have was hard (the results of a mathematical attempt are below). I honestly don't feel like listing it all out in a table and cross comparing, so I may just set my own limits CoX's limits seem to be around 1000 points for an armor set including all power types (plus or minus a few hundred between different sets), so I guess 1000 will be the limit. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 12:38, 29 December 2016 (UTC)
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Project Bane Version in production:
 
Project Bane Version in production:
  
 
V0.0 - Character Creator Base; chose your alignment, set your base stats, chose your archetype, chose your power set, and make power choices, choose your origin(s), Save to computer.
 
V0.0 - Character Creator Base; chose your alignment, set your base stats, chose your archetype, chose your power set, and make power choices, choose your origin(s), Save to computer.
 
EDIT; no promises but I may work on this title this week, after all I did say it will be developed simultaneously with the second game, I have some new things to test, primarily that I found out that my texture swapping trick doesn't work in GLSL mode.... that was a shock in a soft sensitive place. There are 2 other ways to do it in blender which I know work;
 
  
 
1: swap geometry (requires the model to be split into editable areas, and needs testing to see if the parts will still be responsive to shape keys weight painting and animation after they are spawned) TESTED, MISSION ACCOMPLISHED (still going to test the other one because I hate not having a solid character mesh..) [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 22:28, 27 February 2017 (UTC)
 
1: swap geometry (requires the model to be split into editable areas, and needs testing to see if the parts will still be responsive to shape keys weight painting and animation after they are spawned) TESTED, MISSION ACCOMPLISHED (still going to test the other one because I hate not having a solid character mesh..) [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 22:28, 27 February 2017 (UTC)
  
2: the Video Texture module in blender python (I'd have to be able to copy the requested texture to a blank texture and then load it with the video texture model, the only problem is it costs processor and memory usage on every frame, but there might be a way to limit it so it only runs when loading a new texture, this needs testing too) [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 22:29, 27 February 2017 (UTC) Guess what, I wrote the script, but haven't run it yet gotta get out of lazy mode and make some dummy images to test the swap with, then input those values into the system and run it. so far it looks like so long as source.refresh(False) we're cool, I also set the framerate to 0.001 (one refresh per 1000 frames) just to be sure. no errors. time to test it! [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 00:06, 2 March 2017 (UTC) TESTED, MISSION ACCOMPLISHED! next step is Nike's slogan "Just Do It" after testing the script apparently source.framerate() and source.play() are invalid for VideoTexture.ImageFFMpeg, that's actually a good thing so long as refresh is false for still images it isn't recalculated unless the texture is swapped again. It works, works with materials, and works with UV maps, it also works when rigged/animated and works on any other mesh sharing the same UV_ and material but does not work on that mesh unless that model is loaded on the object on which the script is being run. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 13:00, 3 March 2017 (UTC)
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2: the Video Texture module in blender python, TESTED, MISSION ACCOMPLISHED! It works, works with materials, and works with UV maps, it also works when rigged/animated and works on any other mesh sharing the same UV_ and material but does not work on that mesh unless that model is loaded on the object on which the script is being run. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 19:02, 20 March 2017 (UTC) cleaning
  
 
Also, nice pun Nyx! just you wait for V0.8! you'll see an MMO thing developed from 'ground' then. heheh.[[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 17:21, 2 March 2017 (UTC)
 
Also, nice pun Nyx! just you wait for V0.8! you'll see an MMO thing developed from 'ground' then. heheh.[[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 17:21, 2 March 2017 (UTC)
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Update: what was done recently?, the authentication system for the client has a rough draft coded. That should tell you that I'm attempting to push forwards the release by skipping a lot of the character designer. However that's not to say we have no ability to design characters; Recently I have finished the male muscle base, male sleek base and made a female muscle base! However the initial release may not have any character graphics, or very limited graphics, I'm attempting to push out a general online game communication system first covering basic game interactions first, then enabling chat. technically chat can be done very easily, but the chat interface/window is kinda a bore to make especially when you only have 15 minutes or an hour here or there to make it. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 14:49, 2 August 2017 (UTC)
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Project bane is on hold. We'll see what happens. Meantime the story is gaining more entries and definition the main city map is more of a big cloud right now or at least a bit foggy, needs more development. some of the characters now have a defined end to their stories and that has helped graft the framework for other stories in the universe to base themselves on. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 04:42, 1 January 2018 (UTC)
  
 
== Second Game ==
 
== Second Game ==
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Addition: The tutorial zone map is now mostly planned. still lots to go on map planning hopefully I get time. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 00:54, 14 January 2017 (UTC)
 
Addition: The tutorial zone map is now mostly planned. still lots to go on map planning hopefully I get time. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 00:54, 14 January 2017 (UTC)
  
update on second game, Talks are in works between the bodies that need to talk to make this game (and others) be able to be ported to the Nintendo systems.
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update on second game, Talks failed to make an official port of blender player for nintendo systems. the blender devs do not feel that their GE is ready for the mainstream yet. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 04:52, 1 January 2018 (UTC)
  
If all else fails I have absolutely nothing against making it /JUST/ a Computer title. This game will most likely be a patreon funded game if Nintendo decides not to have publishing utilities to support it in the end. I have half decided that this 'second game' should actually come out first before Project Bane.. I'll probably work on them simultaneously though so one will follow the other rather speedily. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 12:38, 29 December 2016 (UTC)
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It will be /JUST/ a Computer title. This game has a patreon page but I want to show graphics before I really get any donors and I am unable to sign in to patreon while in china due to google captcha not loading. I have half decided that this 'second game' should actually come out first before Project Bane.. I'll probably work on them simultaneously though so one will follow the other rather speedily. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 04:52, 1 January 2018 (UTC)
  
I am currently in the process of filing for trademark rights to the game title and character name etc. Once it's all registered the Actual title of this game will have it's own section on this page. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 21:59, 22 February 2017 (UTC)  
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Trademark rights will be pursued once more work is done and I am sure I can get it out in 2.5 years or less. Once it's all registered the Actual title of this game will have it's own section on this page. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 04:52, 1 January 2018 (UTC)
  
Amendment 2 with the election over there's no need for a comment about voting.
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redundant section removed. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 04:52, 1 January 2018 (UTC)
  
:o.0 so don't vote for the presidential race. Your vote effects congress, not to mention local officials such as mayors, council member, state congresses, governors, and whatnot. In some areas, even the court judges are on ballots. In many ways, voting for the local scene is much more important, as your vote actually counts for those, where as for the national many states are winner takes all, which means any vote for other ppl is wasted. --[[User:Sleepykitty|Sleepykitty]] ([[User talk:Sleepykitty|talk]]) 15:10, 8 November 2016 (UTC)
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== Science Stuff ==
  
[[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 17:27, 17 January 2017 (UTC)
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@Arcana "I don't actually know if this is him, but:
  
::@.@ oh, also, silly me, please don't ask who ppl voted for. This REALLY isn't the place for that kind of thing. --[[User:Sleepykitty|Sleepykitty]] ([[User talk:Sleepykitty|talk]]) 15:11, 8 November 2016 (UTC)
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https://www.kickstarter.com/projects/121710536/a-new-mathem..." - truncated link because I don't want to advertise them.
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: no it is not me, the math I have done reevaluates geometrical constants by reverse-generating them. One of such constants has been found to be a non-constant. I'm actually ready to release what I have, but I want to go one step further and look into the bisection of B^2,the trisection of B^3 and the Decasection of B^10 it may supply something terribly useful.. or not.. I have been too preoccupied with my games and job to test it. again the above link you gave is not me, I would never ask for money for this kind of finding. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 14:55, 27 March 2017 (UTC)
  
:: True, but at this point I'd have to cast an absentee ballot, and it's too late to request one. I've pretty much decided no matter who is where, it's no longer a situation of what the government can or can't do that will save America, it's what people do that counts (economically and in a few other areas at least). And yeah, I only expressed my political position because it's rather neutral now-a-days, won't give any specifics of sides or supports. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 15:22, 8 November 2016 (UTC)
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I would like to thank Arcana for linking me to a program a while back before I was banned from the forum. the program was a delimited calculator which does not truncate decimal results. I admit I am just getting to using it today and that it solves a lot of headaches I was getting in my math it's the difference between 9.999999999999999999999998 and 10. very helpful and thank you again for pointing me in the right direction. I will be placing this in the references of the scientific paper I am currently writing (and with this tool I am now able to finish the main point of the document, from where I have a few more sections to go to describe other actions). @.@ = me the past few days "why wont it equal 10?! my formulas should be correct!". I am sorry to have to be so cryptic about this but I don't want to give anything away till it's finished. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 17:40, 17 January 2017 (UTC)
  
== Power Sets Resistance Mechanics Section ==
 
  
I began looking at the CoH power sets for some ryhme or reason for how much res and def were supplied to the set and subsequently it's individual powers.
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Success achieved,
  
There does appear to be a form of trade for this attribution over any given whole armor set, however it is a bit unclear and might take me a while to figure out the raw numbers (such as; so much res is directly equal to so much def).  
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Now I just need to find the right scientific journal to publish it in. I was going to publish it through the university I attended for my masters, however they directed me to talk to my professor (or find a professor in that field), and the professors told me there is no such thing as publishing through the Uni; all publications of papers are published through independent publishers, including the University of Edinburgh Press which itself is not a part of the university but an independent publisher and according to professors very few people from the Uni actually publish there for some reason they don't know. I'm open to suggestions for a publisher, I suppose Arcana might have some ideas but I have no way to contact her, not even sure she'd help me given how infamous I am, still I would be obliged if someone could at least notify her of this. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 16:56, 26 January 2017 (UTC)
  
Some basic guidelines noted from Mids:
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==Weighing in on Lexmark VS Impression==
def is cheaper than res (obviously due to def being able to reach above 100%, this ratio may actually be the difference)
+
Asking for someone credible's opinion on the following:
 +
I know I already said this in Paragon chat and that it's been logged for review, but I thought I'd talk about it here as well seeing as it is possibly important.
 +
The supreme court of the USA has ruled that under consumer laws, the buyer has a right to modify, distribute and re-sell what they purchased. Why is this on Paragon Chat's page? (I said a while ago to keep those installation CDs and DVDs and such! granted it was just wishing and hoping that they'd be useful in some sort of negotiation) But now we have proof we bought at least a physical installer disk for the client software of the game. This means (at least in how I interpret it) that we can modify and use the client under the supreme court ruling (which is exactly what paragon chat is, a modification and partial re-usage of the client).
  
-damage is incredibly expensive, one point of -damg can cost you tens of points of res/def.
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This means Paragon Chat is legal, it's no longer gray area! we no longer have to worry about NCSoft taking away the client software or demanding we all uninstall it(as that would now be illegal, and to be honest it was unlikely from the start that they'd even try to take it away). I personally think that is big news. Of course I'll wait for someone more credible here-in to validate that this is indeed the effect of Lexmark VS Impression on Paragon Chat.
  
+damg has some effect on the attribution of res and def.
+
I'm even wary of outright saying we could charge for access to Paragon Chat, that's gray area now that we have to wait for a ruling on subscriptions for (which apparently is a topic on the Supreme court's table, slated for the future). Going forwards who knows what the court will rule. It is my hope we get some protections for user created content, like a right for indefinite continued access to user created content (hint I'm hoping for official access to our account data, SG bases, and playable AE missions). Of course this was not covered under the current ruling.  
  
self heals, regen, recharge, +/- speed, +/- Accuracy, +/- Perception, and of course other debuffs also appear to be part of a calculation to determine how much res and def a powerset can get.
+
Even more wild would be a right to access all content we paid money for, that would include enhancements and booster packs (which would include some missions and some incarnate trials). However this has not happened at this time to my knowledge.  
  
That's what I got after a brief glance yesterday where I compared totals of all the tanker armor sets. Admittedly I did not check brute, scrapper, stalker peacebringer or warshade sets.
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on the outside, in my opinion I'd say it's improbable (but I'd like to be wrong) that the court would rule that subscriptions entitle buyers to continued access to the product as long as they wish to subscribe and that if the company ceases ability to run the product that they find someone else who can. of course that would solve all our problems, but as I said that's highly unlikely (prove me wrong, please prove me wrong!)[[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 02:14, 13 June 2017 (UTC)
  
Why am I interested in all this? I like to study games I have come to revere to extreme details, especially for how to say 'consideration of their premises' for my own projects, I would never directly copy stats though, but may make something to a similar extent.[[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 04:49, 7 November 2016 (UTC)
 
:realizing I put this up at a poor time 2 days before a big event. Bump. also for myself I think I can solve my problem by merely doing what they did and defining a max amount of res+def and other things a set can have.[[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 11:49, 11 November 2016 (UTC)
 
::meh, might as well calculate it out, finding some interesting things, dull pain in invul adds exactly 20% of default HP, and heals exactly 40% of the default HP. this is helpful because I need everything in percents to compare and correlate to get the equalities out of the numbers. I think I may be on the right track, if I can tally up two sets completely and find that 1% of res in each is worth the same amount of the total powerset then I'll be in business with some numbers to put up here.[[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 13:12, 12 November 2016 (UTC)
 
::: finally we are looking at some numbers, between invul and willpower 1% of res is only different by 0.03.....% I'll compare a third (though it's hard because other sets have attacks) and see what I get, if it's round about the same, I can guesstimate it'd be a hard number like 0.15 or 0.2 for 1% res. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 13:45, 12 November 2016 (UTC)
 
::: just realizing I didn't count resurgence, not only that it appears to be a friend buff? recovery(s) (self) 200%, recovery(t) (target) 200%, End (Tgt) 50%, End (self) 50%. so, I'm guessing the last in-range player target you had clicked gets these buffs for the duration specified?[[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 01:29, 13 November 2016 (UTC)
 
  
: Not how I would have done it. See, I was calculating the set as a whole minus the MoG powers, in my perspective I would have attributed the MoG as a temporary effect power and thus not have included it in the core set calculation, but merely made it a multiple of a mirror of the set's hallmarks, thus it would be calculated separately based on the set. However, when including MoG powers things start to even out, where 1% res is equal to 0.07 of the entire set. I could be wrong but it looks like they gave armor sets the equivalent of 1000% res to divide as seen fit, with things like def, recovery, foe -accuracy (really +def all), regen etc. having different exchange rates some being of less worth than res and others being of more worth than res, for example; final tallies of all percents yielded 1200% to 1400%, with around 19 - 50% (or less in other cases for non-res-heavy sets) of the entire set being resistance. Now to work on the exchange rate for def, Or I might just wing it with what I've got here base on the difference between the res and def cap (for my own uses). [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 05:20, 13 November 2016 (UTC)
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:First, this is probably not the right place to have this discussion Joshex. Second, the supreme court's ruling is about hardware, not software, it might extend to software as well, but the ruling was directly about the hardware. The software on those discs are also clients that access the servers, at no point did we, the userbase, purchase a server or server software from the distributor. --[[User:Sleepykitty|Sleepykitty]] ([[User talk:Sleepykitty|talk]]) 17:56, 14 June 2017 (UTC)
::also obviously Melee, Ranged, and AOE Defense are more expensive than normal damage type defense, and I'll need to find a rate for that conversion. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]])
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::this may be better suited for a Powersets (mechanics) page.
+
  
:Res and Def are exactly equal, that's unexpected. really, to the decimal point, 1% res is exactly the same as 1% def. however I have yet to compare melee, ranged and AoE def, I expect it to differ. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 13:29, 14 November 2016 (UTC)
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::where would be a good place for this discussion? I was aware it was about hardware which I was referencing with the disks, they are hardware, modifying the disks would constitute modifying their data, of course I could be wrong, but that was my thinking and why I tied it to PC. It may be true that we never bought the server, but we bought a disk with the client's installer, so it was my thinking that everything in that disk (upto heroes and villains special DVD edition?) was able to be modified and distributed minus what was not in it (the server code). Of course I can see how we would need a definite answer before assuming such things. I have asked a game lawyer about how this ruling relates to game software on disks and *checks* he has not gotten back to me yet, but most assuredly will, no doubt it's not an easy answer to get as it may require a supreme court verdict which could take years. I wrote here because I am aware we have some experts in our midst who can maybe answer this as well. If it is as you say then I suppose that is that, and thankyou. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 00:23, 15 June 2017 (UTC)
:: Yes, it's a lot more expensive in comparison, by at least 0.05% per 1% melee, ranged or AoE Def, with normal def being near 0.07, and melee ranged and AoE def being near 0.12 per 1%. mind you 0.07 and 0.12 are percents of the entire set. so the higher the number the more expensive it is to 'purchase it'. so 1% damage type Res is equal to 1% damage type def, and 1 aoe ranged or melee def is 0.05% more expensive.
+
  
Please do stop me if this is inappropriate for this talk page and direct me to another page more suitable, I honestly don't want to clutter this. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 14:02, 14 November 2016 (UTC)
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::additional information, the lawyer had not replied because he was on vacation. he's back starting today. (sadly I have to turn off my internet today and wont have it again till the 18th some time).[[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 12:56, 16 June 2017 (UTC)
  
:I've moved your comments here so as not to clutter up the actual article's discussion page. Comments there should only be related to furthering the actual content of the wiki. {{User:Blondeshell/Sig}} 16:29, 16 November 2016 (UTC)
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:::First things firt, spacing pls! large blocks of text with no spacing are a pain to read (I went and added some for you). Second, the forums, or your talk page. This is the talk page of the notes section of paragonchat. this is definitely not the right place (to which end, this page will be moved and deleted soon-ish).
 
+
:::That said, you own the disc and you can modify it as you want. paint it? sure! string a wire through the center and hand it up? have at it! Shoot it in lieu of a clay pigeon... err.. well, that one depends on your local laws but... you can do it. The software on said physical object is more iffy. The ruling was on physical hard ware, and your right to mod and buy replacement components solely for said physical hardware. The ruling is to new to have anyone try and challenge it yet (and have gotten anywhere) for software.
::thankyou! indeed, I did wonder where figuring like that should go, odd that I didn't think of my own talk page. well it works! also thanks for the other clean up/move about bio armor. I really gotta look for pages that already exist first that may be related before I post. <small><span class="autosigned">— Preceding unsigned comment added by [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]] • [[Special:Contributions/Joshex|contribs]]) 9:35, Nov 17, 2016 (UTC)</span></small><!-- Template:Unsigned -->
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:::And for the final bit, we're currently running a version of the software on those discs (last version is GR btw, not H&V). What we're missing is the server code, that code is very very important and contains much of the grunt work for NPC behavior and battle #s. We don't have a legal version of it, and illegal versions are very hard to find, otherwise it would be all over the internet.
 
+
:::
OK,I am going to have to total everything as given BUT, separate it out when calculating percents, so for example self resurrect powers, attacks, click type timed powers and MoG powers will be added together. after which all I need to do is keep separate totals between click, auto and toggle powers and that will give me exact percents of how much any one part of a certain power is worth compared to the entire set. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 05:53, 18 November 2016 (UTC)
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:::What I'm getting at here, is that this is essentially a non-discussion topic, the law did not make personal mmos legal without the consent of the distributor. If such a ruling does happen, I'm sure we'll hear about it, the internet would go crazy(er). But it didn't. And so, we can only just move on and hope for the best. --[[User:Sleepykitty|Sleepykitty]] ([[User talk:Sleepykitty|talk]]) 14:34, 17 June 2017 (UTC)
:ok it's a bit more complicated, it's obvious what I did wrong here, by totaling all percents, if I find 1% of any value compared to the whole set, then each 1% will be equal. Note to self do not find 1% it's not helpful. Instead I'll have to cross compare entire values %s and the set totals, obviously each set has a different total, this is due to different composition, and the rules of that composition is what I need/want to find.[[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 02:21, 21 November 2016 (UTC)
+
 
+
'''End of the line for basic comparative math'''
+
 
+
Obviously, if 1% is equal across the board, then 100% will also be equal. this is the end of the line for trying to cross compare the values for some rhyme or reason, at least mathematically. looks like I'll have to make a spreadsheet comparing how much of a percent of the total each is for various sets, then visually find what trades were done in a grueling manner.
+
 
+
if you're wondering what calcs I used it was total a set ex: shield totals at 1105.8,  divide by 100 (11.058), take the individual percent (75% total auto res) divide by 11.058 (6.7824199674443841562669560499186);
+
 
+
for 1% of 75% divide by itself (75) = 0.09043226623259178875022608066558
+
 
+
for 100%: 100 divided 6.7824199674443841562669560499186 (14.744) * 75 = 1105.8 (kind of a 'duh' moment)
+
 
+
so comparing them all at the same time with math was dumb, it achieved nothing. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 02:21, 21 November 2016 (UTC)
+
 
+
== Science Stuff ==
+
 
+
I would like to thank Arcana for linking me to a program a while back before I was banned from the forum. the program was a delimited calculator which does not truncate decimal results. I admit I am just getting to using it today and that it solves a lot of headaches I was getting in my math it's the difference between 9.999999999999999999999998 and 10. very helpful and thank you again for pointing me in the right direction. I will be placing this in the references of the scientific paper I am currently writing (and with this tool I am now able to finish the main point of the document, from where I have a few more sections to go to describe other actions). @.@ = me the past few days "why wont it equal 10?! my formulas should be correct!". I am sorry to have to be so cryptic about this but I don't want to give anything away till it's finished. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 17:40, 17 January 2017 (UTC)
+
 
+
 
+
Success achieved,
+
 
+
Now I just need to find the right scientific journal to publish it in. I was going to publish it through the university I attended for my masters, however they directed me to talk to my professor (or find a professor in that field), and the professors told me there is no such thing as publishing through the Uni; all publications of papers are published through independent publishers, including the University of Edinburgh Press which itself is not a part of the university but an independent publisher and according to professors very few people from the Uni actually publish there for some reason they don't know. I'm open to suggestions for a publisher, I suppose Arcana might have some ideas but I have no way to contact her, not even sure she'd help me given how infamous I am, still I would be obliged if someone could at least notify her of this. [[User:Joshex|Joshex]] ([[User talk:Joshex|talk]]) 16:56, 26 January 2017 (UTC)
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Latest revision as of 03:45, 17 March 2018

Visitor Comments and Talk

This is where you can leave a note if you don't want to post under anything below.Joshex (talk) 18:44, 7 October 2017 (UTC)

Template:HelpMe (don't know if this should go on another page, so I put it here to be safe) found some interesting information CoX related after messing around with game dev. Remember the emotes in CoX used to sync after a bit? it's because the player rigs were spawned objects, it makes all the difference in a GE(game engine), because spawned objects have the same virtual identity (the actual object name is the same, they are merely instanced) so when an emote is started it starts either a timer or uses the system's timer to calculate frame number, because they are all different iterations of the same object after one sequence they should all sync up because the GE checks their name to determine frame number whenever one of them reaches the end of the anim, same name = same Timer = same frame number (unless prohibited where one object resets its timer). It works in any game software. Joshex (talk) 03:03, 17 March 2018 (UTC)

I realize you may be busy BlondeShell, and I am sorry to trouble you. But where is the best talk page place on the wiki to discuss news mentioning City Of Heroes? can we have a "Media Mentions" page? thank you again and sorry about leaving things for you to clean up.. I'm really just trying to help in any way I can. for example should it go on https://paragonwiki.com/wiki/News ? Joshex (talk) 07:54, 1 March 2018 (UTC)

The purpose of the News page was to record news announcements that were made on the official forums. The only other page that recorded news-like announcements is Developer Diaries, but that was for official interviews and Q&As that were given by the game staff to other publications and websites. The discussion you want to have about a possible rules change by the US Copyright Office has no place on Paragon Wiki until it has a real and concrete effect on City of Heroes. Until that time, it needs to stay on the forums or your personal talk page. Blondeshell Sig.png talk / contribs 04:30, 2 March 2018 (UTC)
understood, here's to hoping eh? if the guys on the forums come up with a hail mary effort on these grounds let me know what they decide to do (if you would be so kind). From my searches we would have to submit any "legal comments" via the "Federal Registrar's Notice" whatever that means. But I think masks or letters should be sent to the same place for them to really be considered by the copyright office. Joshex (talk) 07:58, 2 March 2018 (UTC)
Help you, I asked what that meant, and got this:
The link to the Federal Register Notice regarding “Exemptions to Permit Circumvention of Access Controls on Copyrighted Works Notice of Public Hearing” contained in Vol. 83 No. 23 on page 4484 dated February 2, 2018 is listed below: https://www.gpo.gov/fdsys/pkg/FR-2018-02-02/pdf/2018-02086.pdf . This apparently shows how to make official comments on the case. Joshex (talk) 15:49, 2 March 2018 (UTC)

Welcome!

@Manga " 1) You'd have to write a separate game server application that runs on the local machine, but only supports one player connection, and can fool the stock CoH client into connecting to it and accepting commands. It would have to contain duplicates of a lot of the content from the CoH client so it knows what the client knows, in order to command the game so it behaves like it should."

And even in that case it would actually be more simple to just keep it massively multiplayer as the frame work is still there. Even if it only runs the client looped into the localhost, the server would still in fact be listening to given ports, so even in that case other users could auth to your server and join the fray. Speaking of simplicity of coding, is it simpler to code for 1 player? no. Even if coding for only one player there would still be the possibility of allied targets such as pets, heroes etc that would also need the same User Instancing system as the actual full server, and if you have that then it'll work for other players too. EVEN if you never use pets or support characters, If you ever have more than one enemy effecting a player at a time (which even happens on the lowest difficulty settings) there is a chance that two actions will try to be cast on the same player object on the same frame, if that happens with no user instancing; one enemy's attack will be cast and make no effect(it will be forgotten). I hardly call that 'playing'..
By the way #1 is probably the option with the least amount of work, I've been thinking of doing such myself but I'd rather work with someone else on their project than start yet another project for myself. If I did it it'd be a Sunday thing, as in every Sunday for the foreseeable future and only because I wouldn't call it work but rather leisure. Joshex (talk) 18:16, 2 April 2017 (UTC)
Sunday project officially started (though to a much smaller and lesser extent) after lots of Q&A with Codewalker, he really does know /everything/ about the client software and I probably couldn't have even started coding anything to work with it without his help. Well here's to hoping it actually becomes a finished project one of these Sundays! not going to say anything more or hint as to what it is because unlike Codewalker I'm not very accomplished and may not finish it, but we'll see.Joshex (talk) 02:35, 22 May 2017 (UTC)
better clarify, the Sunday project I started is not and was never a fully functional CoH anything. It will aim to provide minimal non-game-play content to Paragon Chat. Unless someone else beats me to it. I admit it's hard to do things alone even with clear information from pro like CW, unless you are CW. Joshex (talk) 14:05, 1 October 2017 (UTC)

@Surelle "...sources inside the company have publicly stated that City of Heroes cost $4M annually to run/support and brought in $12M annually, at a net profit of $8M annually. Paragon was using that profit on R&D for a second game."

... so, NCSoft was legitimately seeing no income or close to it from CoX... that explains everything. It explains why they shut it down (they weren't seeing any profits and were basically running the game at cost), it explains why they don't care about the player base (yeah we were paying customers but they never saw any of it, kinda like were weren't even their customers), and explains why they would charge alot for it (to make some basic decent profit from it after all these years). In no way am I on their side on the last one, and I wish they'd just let go of it already but.. now I can see the causes and effects. obviously they'd shut down a sequel or second game if the first game wasn't making any profit, it's a lack of faith and I might say a bad decision by the paragon team, you just don't go making a second game when it would mean turning up a nil profit to your boss every quarter. If your game isn't making enough to support a second development project AND supply decent profits to the parent company, then your goal is to work with what you've already got to make it more interesting, and find every way you can to prolong the contingencies in the game to keep the story and content going. no offense to other fans but I always saw the incarnate system as an end-contingency announcement, it broke the level-based system and supplied a finite set of options for progress.. after you break the progression system once, it's unfeasible to break it again. in my opinon if CoX comes back it should lose the incarnate system and regain statesman. Also it dawns on me that if NCSoft is just completely unwilling to sell, the next best option is to fix everything they saw as problems with CoX by remaking it with 1:(better graphics, access from touch screen devices etc. (while keeping a low poly/original mode for systems that need it)), 2: start the game's story over again (CoX reboot), 3: do ethnographic research to determine if people would like the game and how much they would pay each month, then pitch that to NCSoft. NCSoft may not be willing to sell or run the original, but they are obviously willing to make money from the IP, a CoX reboot could do just that. preceding comment by me Joshex (talk) 01:32, 26 March 2017 (UTC)

@Ohioknight "But to build a thing like that you'd have to have already developed and demonstrated a technology that allowed distributed clients to do something like use a power to throw a frisbee to another player or something -- crazy talk."

not that crazy at all, it's all communication logic (User Instancing). Honestly, if I didn't need money so badly I'd have the time and ability to do it myself, I'm willing to help Codewalker or Arcana with such a project, though I don't think they need it. There's other models too that could be even more difficult to shut-down. If Codewalker or Arcana replies to this I'll tell them about the pure evil of the Dynamic Engine Method. Joshex (talk) 04:22, 23 March 2017 (UTC)


Gosh.. I can see why things get held up dealing with companies, playing the middleman is hard and then at the end of it all you find out that everyone wants to do business with each other but no one wants to take the initiative to contact the other one. As the middle man all you can do is nudge and hear a "maybe after the next release". Sure wish I could contact Codewalker for some programming advice, maybe with his help or tutoring we/I could do it without the whole company cooperation system (both companies have said, "sure, you can do it yourself" so it's legal at least). This has nothing to do with CoX mind you it has to do with porting software from source to another OS. No one seems to want to do the work. I would gladly do it if I knew how to edit source, sadly my C is more than rusty.Joshex (talk) 05:16, 16 March 2017 (UTC)

From this experience I can only imagine what the CoX negotiators must be going through, maybe something like; The license to the old cryptic engine which was used to run and make changes to the game image is expired and Cryptic has decided the engine is outdated and discontinued support for it so they are not renewing licenses. Then what? one option; make a new engine to run and modify the game image. With the wait we are seeing I wouldn't doubt it being something that seemingly hopeless. If that were the case it is possible, but it'd take a long while.Joshex (talk) 05:16, 16 March 2017 (UTC)

[1] #Don't be a Peeping Peter! #you never know what you might discover. "it could shake your whole marvel universe"

Spiderman: "you try telling the hulk to take one step forwards while he's got that beast out!" Joshex (talk) 16:36, 5 March 2017 (UTC)

A trip to china? $1700. The look on spiderman's face when he saw the hulk's beast? Priceless. Joshex (talk) 17:01, 5 March 2017 (UTC)

Talk about taking an angry P!55 Joshex (talk) 05:16, 16 March 2017 (UTC)

There is a collection of Userboxes you can easily add there. Please sign your name on talk pages using four tildes (~~~~); this will automatically produce your name and the date.

Also, make sure you take a look at the Help page. There are a lot of preloaded images, missions, and contact info templates, and what you want to add might already be there.

Again, welcome! -- ~ AGGE talk/cons 05:55, 25 July 2010 (UTC)

Newest Info

Joshex (talk) 01:34, 27 February 2017 (UTC) I am now an official dual citizen, US/UK. Joshex (talk) 22:07, 22 February 2017 (UTC)

Job hunting. I have a part-time job but it's not in my major and honestly I'm with Agge on this one; I'm starting to hate myself for teaching English as a foreign language. I want to make games, Edit: so that's what I'm doing.. Joshex (talk) 21:59, 22 February 2017 (UTC)

Only the newest update will be available here old ones will be erased, replies are welcomed and may not be purged.

22nd of February seem so long ago. I'm in the UK now living it up in Scotland, it looks like I might be going to China in December.. I kinda want to go again, but as a tourist not working in schools.. taking a break on all game projects(sorta, everything that's being done is valid work for all game titles.) to work on a short and very simple title that will be out for christmas just for some friends. that game will not be posted here and will be more of a joke than anything, I wouldn't consider it a game either it'll be more of a walk around quest with trivia..Joshex (talk) 16:56, 19 September 2017 (UTC)

LOL so much for that. IRL (real life) interjected itself and forced me into a work schedule from October to late December, there was no way to make up for that much lost time. That game will be finished for them next year. Joshex (talk) 04:29, 1 January 2018 (UTC)

01/01/2018 Over the last few months I decided to test out buffered shadows in the game engine, the result is unless you are working in a very small room real-time shadows are far too pixelated and memory consuming. I have a friend writing a new GL shader to fix the problem with a simple lamp object instead of a spot lamp. the GL shader is of my design and when finished will support real time reflections, IOR and transparency, and path traced shadows with ambient lighting.

Other things, I was afraid of returning to China because I died there last time from a fever of 112 F and a lung infection, the construction is everywhere, the dust is dirty, the cleanliness practices are for an older simpler time when the air was clean, there is a complete disregard for no smoking signs and smoking laws the signs might as well be a decoration. I don't know what got me this time but the fever I got didn't kill me again at least. How lovely that it would strike me again less than 1 month in. I have been rescued from IRL and now control my own work schedule (for the most part). Lots of work should get done, especially once I shake this nose and throat infection. Joshex (talk) 04:29, 1 January 2018 (UTC)

Project Bane

is still in the workings, it's more of a spiritual successor to CoH than it was before, however it has nothing to do with the CoX universe and functions off a significantly different statistical system. The game has a name but as with most things I have yet to file for intellectual properties.

The current dev focus is the powersets and chat system.

The game is not in a release state, it is again in pieces and due for a complete rebuild based around the chat system as a core rather than a utility.

Amendment of the Amendment: My current goal before moving forwards is to create an option for users to be able to use CoX mimicking powersets for nostalgia's sake, though I can already say that they wont be as effective as they were in CoX, still I'd like to make it an available option. I really don't want to have to nerf the system later so I'm taking care to make it balanced from the start, that means for everything there's a balance and a reason, everything has things it equals or conflicts with and thus all numbers are equal though different. Joshex (talk) 19:02, 20 March 2017 (UTC)

Project Bane Version in production:

V0.0 - Character Creator Base; chose your alignment, set your base stats, chose your archetype, chose your power set, and make power choices, choose your origin(s), Save to computer.

1: swap geometry (requires the model to be split into editable areas, and needs testing to see if the parts will still be responsive to shape keys weight painting and animation after they are spawned) TESTED, MISSION ACCOMPLISHED (still going to test the other one because I hate not having a solid character mesh..) Joshex (talk) 22:28, 27 February 2017 (UTC)

2: the Video Texture module in blender python, TESTED, MISSION ACCOMPLISHED! It works, works with materials, and works with UV maps, it also works when rigged/animated and works on any other mesh sharing the same UV_ and material but does not work on that mesh unless that model is loaded on the object on which the script is being run. Joshex (talk) 19:02, 20 March 2017 (UTC) cleaning

Also, nice pun Nyx! just you wait for V0.8! you'll see an MMO thing developed from 'ground' then. heheh.Joshex (talk) 17:21, 2 March 2017 (UTC)

Update: what was done recently?, the authentication system for the client has a rough draft coded. That should tell you that I'm attempting to push forwards the release by skipping a lot of the character designer. However that's not to say we have no ability to design characters; Recently I have finished the male muscle base, male sleek base and made a female muscle base! However the initial release may not have any character graphics, or very limited graphics, I'm attempting to push out a general online game communication system first covering basic game interactions first, then enabling chat. technically chat can be done very easily, but the chat interface/window is kinda a bore to make especially when you only have 15 minutes or an hour here or there to make it. Joshex (talk) 14:49, 2 August 2017 (UTC)

Project bane is on hold. We'll see what happens. Meantime the story is gaining more entries and definition the main city map is more of a big cloud right now or at least a bit foggy, needs more development. some of the characters now have a defined end to their stories and that has helped graft the framework for other stories in the universe to base themselves on. Joshex (talk) 04:42, 1 January 2018 (UTC)

Second Game

Joshex (talk) 01:34, 27 February 2017 (UTC) There is a second game project in the workings, it is not an online game, right now its codename is actionadeventuremessaround but is not entirely unrelated to project bane, some of it's mechanics will be used in Bane, and the main character will be a character in Bane (Hero or Villain is not decided yet, but I'm leaning towards hero now). The game is an action adventure game, I've always wanted to make one, so; Why not? it aims to be a comedy of sorts (and may not be suitable for all ages), and I am vying to find out whether or not it will be possible to publish it for the Nintendo NX(switch).

The physics for all main game play elements is largely complete and the core story is finished.

there is now concept art of the main character (yay paper!). Joshex (talk) 21:59, 22 February 2017 (UTC)

There is already a game play manual and I'm sticking to it.

Addition: The tutorial zone map is now mostly planned. still lots to go on map planning hopefully I get time. Joshex (talk) 00:54, 14 January 2017 (UTC)

update on second game, Talks failed to make an official port of blender player for nintendo systems. the blender devs do not feel that their GE is ready for the mainstream yet. Joshex (talk) 04:52, 1 January 2018 (UTC)

It will be /JUST/ a Computer title. This game has a patreon page but I want to show graphics before I really get any donors and I am unable to sign in to patreon while in china due to google captcha not loading. I have half decided that this 'second game' should actually come out first before Project Bane.. I'll probably work on them simultaneously though so one will follow the other rather speedily. Joshex (talk) 04:52, 1 January 2018 (UTC)

Trademark rights will be pursued once more work is done and I am sure I can get it out in 2.5 years or less. Once it's all registered the Actual title of this game will have it's own section on this page. Joshex (talk) 04:52, 1 January 2018 (UTC)

redundant section removed. Joshex (talk) 04:52, 1 January 2018 (UTC)

Science Stuff

@Arcana "I don't actually know if this is him, but:

https://www.kickstarter.com/projects/121710536/a-new-mathem..." - truncated link because I don't want to advertise them.

no it is not me, the math I have done reevaluates geometrical constants by reverse-generating them. One of such constants has been found to be a non-constant. I'm actually ready to release what I have, but I want to go one step further and look into the bisection of B^2,the trisection of B^3 and the Decasection of B^10 it may supply something terribly useful.. or not.. I have been too preoccupied with my games and job to test it. again the above link you gave is not me, I would never ask for money for this kind of finding. Joshex (talk) 14:55, 27 March 2017 (UTC)

I would like to thank Arcana for linking me to a program a while back before I was banned from the forum. the program was a delimited calculator which does not truncate decimal results. I admit I am just getting to using it today and that it solves a lot of headaches I was getting in my math it's the difference between 9.999999999999999999999998 and 10. very helpful and thank you again for pointing me in the right direction. I will be placing this in the references of the scientific paper I am currently writing (and with this tool I am now able to finish the main point of the document, from where I have a few more sections to go to describe other actions). @.@ = me the past few days "why wont it equal 10?! my formulas should be correct!". I am sorry to have to be so cryptic about this but I don't want to give anything away till it's finished. Joshex (talk) 17:40, 17 January 2017 (UTC)


Success achieved,

Now I just need to find the right scientific journal to publish it in. I was going to publish it through the university I attended for my masters, however they directed me to talk to my professor (or find a professor in that field), and the professors told me there is no such thing as publishing through the Uni; all publications of papers are published through independent publishers, including the University of Edinburgh Press which itself is not a part of the university but an independent publisher and according to professors very few people from the Uni actually publish there for some reason they don't know. I'm open to suggestions for a publisher, I suppose Arcana might have some ideas but I have no way to contact her, not even sure she'd help me given how infamous I am, still I would be obliged if someone could at least notify her of this. Joshex (talk) 16:56, 26 January 2017 (UTC)

Weighing in on Lexmark VS Impression

Asking for someone credible's opinion on the following: I know I already said this in Paragon chat and that it's been logged for review, but I thought I'd talk about it here as well seeing as it is possibly important. The supreme court of the USA has ruled that under consumer laws, the buyer has a right to modify, distribute and re-sell what they purchased. Why is this on Paragon Chat's page? (I said a while ago to keep those installation CDs and DVDs and such! granted it was just wishing and hoping that they'd be useful in some sort of negotiation) But now we have proof we bought at least a physical installer disk for the client software of the game. This means (at least in how I interpret it) that we can modify and use the client under the supreme court ruling (which is exactly what paragon chat is, a modification and partial re-usage of the client).

This means Paragon Chat is legal, it's no longer gray area! we no longer have to worry about NCSoft taking away the client software or demanding we all uninstall it(as that would now be illegal, and to be honest it was unlikely from the start that they'd even try to take it away). I personally think that is big news. Of course I'll wait for someone more credible here-in to validate that this is indeed the effect of Lexmark VS Impression on Paragon Chat.

I'm even wary of outright saying we could charge for access to Paragon Chat, that's gray area now that we have to wait for a ruling on subscriptions for (which apparently is a topic on the Supreme court's table, slated for the future). Going forwards who knows what the court will rule. It is my hope we get some protections for user created content, like a right for indefinite continued access to user created content (hint I'm hoping for official access to our account data, SG bases, and playable AE missions). Of course this was not covered under the current ruling.

Even more wild would be a right to access all content we paid money for, that would include enhancements and booster packs (which would include some missions and some incarnate trials). However this has not happened at this time to my knowledge.

on the outside, in my opinion I'd say it's improbable (but I'd like to be wrong) that the court would rule that subscriptions entitle buyers to continued access to the product as long as they wish to subscribe and that if the company ceases ability to run the product that they find someone else who can. of course that would solve all our problems, but as I said that's highly unlikely (prove me wrong, please prove me wrong!)Joshex (talk) 02:14, 13 June 2017 (UTC)


First, this is probably not the right place to have this discussion Joshex. Second, the supreme court's ruling is about hardware, not software, it might extend to software as well, but the ruling was directly about the hardware. The software on those discs are also clients that access the servers, at no point did we, the userbase, purchase a server or server software from the distributor. --Sleepykitty (talk) 17:56, 14 June 2017 (UTC)
where would be a good place for this discussion? I was aware it was about hardware which I was referencing with the disks, they are hardware, modifying the disks would constitute modifying their data, of course I could be wrong, but that was my thinking and why I tied it to PC. It may be true that we never bought the server, but we bought a disk with the client's installer, so it was my thinking that everything in that disk (upto heroes and villains special DVD edition?) was able to be modified and distributed minus what was not in it (the server code). Of course I can see how we would need a definite answer before assuming such things. I have asked a game lawyer about how this ruling relates to game software on disks and *checks* he has not gotten back to me yet, but most assuredly will, no doubt it's not an easy answer to get as it may require a supreme court verdict which could take years. I wrote here because I am aware we have some experts in our midst who can maybe answer this as well. If it is as you say then I suppose that is that, and thankyou. Joshex (talk) 00:23, 15 June 2017 (UTC)
additional information, the lawyer had not replied because he was on vacation. he's back starting today. (sadly I have to turn off my internet today and wont have it again till the 18th some time).Joshex (talk) 12:56, 16 June 2017 (UTC)
First things firt, spacing pls! large blocks of text with no spacing are a pain to read (I went and added some for you). Second, the forums, or your talk page. This is the talk page of the notes section of paragonchat. this is definitely not the right place (to which end, this page will be moved and deleted soon-ish).
That said, you own the disc and you can modify it as you want. paint it? sure! string a wire through the center and hand it up? have at it! Shoot it in lieu of a clay pigeon... err.. well, that one depends on your local laws but... you can do it. The software on said physical object is more iffy. The ruling was on physical hard ware, and your right to mod and buy replacement components solely for said physical hardware. The ruling is to new to have anyone try and challenge it yet (and have gotten anywhere) for software.
And for the final bit, we're currently running a version of the software on those discs (last version is GR btw, not H&V). What we're missing is the server code, that code is very very important and contains much of the grunt work for NPC behavior and battle #s. We don't have a legal version of it, and illegal versions are very hard to find, otherwise it would be all over the internet.
What I'm getting at here, is that this is essentially a non-discussion topic, the law did not make personal mmos legal without the consent of the distributor. If such a ruling does happen, I'm sure we'll hear about it, the internet would go crazy(er). But it didn't. And so, we can only just move on and hope for the best. --Sleepykitty (talk) 14:34, 17 June 2017 (UTC)