Difference between revisions of "Turrets"
(→Dual Artillery Gun: Corrected some text, included note about damage type discrepancy) |
m |
||
(25 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
− | + | '''Turrets''' are rotating mounted guns. Nominally designed by [[Crey Industries]], they are used by many enemy groups, including [[Arachnos]], [[Longbow]], and [[Malta]]. | |
− | + | Turrets usually cannot heal from partial damage, but destroyed ones may [[respawn]]. The better models often have very long [[perception]] ranges. | |
− | + | ||
− | + | ||
== Villain Types == | == Villain Types == | ||
Line 10: | Line 8: | ||
==== Pop Up Anti-Personnel Gun ==== | ==== Pop Up Anti-Personnel Gun ==== | ||
− | Turrets like these are rumored to be based on designs stolen (or bought) from Crey Industries. This one matches the design for a Pop-Up Anti-Personnel turret. The Crey security catalog entry reads: "Our hidden turrets can be placed as a nasty surprise for anyone who thinks | + | [[File:Turrets Pop Up Anti-Personnel Gun 01.jpg|200px|thumb|Pop Up Anti-Personnel Gun]] |
+ | Turrets like these are rumored to be based on designs stolen (or bought) from Crey Industries. This one matches the design for a Pop-Up Anti-Personnel turret. The Crey security catalog entry reads: "Our hidden turrets can be placed as a nasty surprise for anyone who thinks they've bypassed your security." | ||
+ | '''Powers''' | ||
− | + | {{Power|[[File:Invisibility Invisibility.png|22px]]| Hidden Spawn| Untargetable| Pop-Up Turrets have the ability to spawn hidden in walls, untargetable until a hero gets near and it attacks.They can't hide while in combat or after it.}} | |
+ | {{Power|[[File:Power Missing.png|22px]]| Fly|| PopUp Turret need fly so they don't fall when spawned on walls.}} | ||
− | + | {{Power|[[File:EnergyMastery LaserBeamEyes.png|22px]]| Gun| Ranged Lethal| The Chain Turret can fire at an extremely fast rate.}} | |
− | + | {{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Turrets don't have any Melee attacks at all''}} | |
+ | {{Power|[[File:Leadership Tactics.png|22px]]| ???| +Perception| Pop Up Anti-Personnel Guns can see through Stealth and Invisibility}} | ||
+ | |||
+ | {{clr}} | ||
==== Dual Artillery Gun ==== | ==== Dual Artillery Gun ==== | ||
+ | [[File:Dual Artillery Gun.jpg|200px|thumb|Dual Artillery Gun]] | ||
− | The Crey security catalog entry reads: | + | The Crey security catalog entry reads: "Our Dual Artillery Gun provides an excellent balance between the need for concentrated firepower and the desire to keep under budget. Ask about our options close-quarter flamethrower!" |
− | + | '''Powers''' | |
− | {{Power|[[ | + | {{Power|[[File:AssaultWeapons_ShotgunSlug.png|22px]]| Dual Cannon|2 Hits, Ranged, Lethal| The Dual Turret can fire at an extremely long range, and is very accurate.}} |
− | ' | + | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]|Flame Thrower|Moderate Damage over Time (fire)|You are taking Fire Damage over Time from the Turert's Flamethrower.}} |
− | Turrets | + | {{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Turrets don't have any Melee attacks at all''}} |
− | + | {{Power|[[File:Leadership Tactics.png|22px]]| ???| +Perception| Dual Artillery Guns can see through Stealth and Invisibility }} | |
+ | ''Notes'' | ||
+ | |||
+ | Turrets lack any kind of hand to hand attacks. If you attack them in melee range they will use the flamethrower instead. | ||
− | + | The Dual Cannon attack says it's a Lethal damage attack in the info window, but the combat chat window text says it's energy damage. | |
=== Lieutenants === | === Lieutenants === | ||
− | |||
==== Quad Howitzer Battery ==== | ==== Quad Howitzer Battery ==== | ||
+ | [[File:Quad Howitzer Battery.jpg|200px|thumb|Quad Howitzer Battery]] | ||
− | The Crey security catalog reads: 'The Quad Howitzer Battery provides top-notch firepower for defending your installation with | + | The Crey security catalog reads: 'The Quad Howitzer Battery provides top-notch firepower for defending your installation with its four heavy cannons and optional flamethrower.' |
− | + | ''Powers'' | |
− | + | {{Power|[[File:AssaultWeapons ShotgunSlug.png|22px]]| Quad Cannon| Ranged, Lethal| The Quad Turret can fire at an extremely long range, and is very accurate.}} | |
+ | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Flame Thrower| (Ranged) Moderate Damage over Time (Fire)| You are taking Fire Damage from the turret's flamethrower.}} | ||
− | + | {{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Turrets don't have any Melee attacks at all''}} | |
− | + | ||
− | + | ||
+ | ''Notes'' | ||
+ | Turrets lack any kind of hand to hand attacks. If you attack them in melee range they will use the flamethower instead.) | ||
=== Bosses === | === Bosses === | ||
+ | ==== High-Explosive Missile Turret ==== | ||
+ | [[File:High Explosive Turret.jpg|200px|thumb|High-Explosive Missile Turret]] | ||
− | + | Turrets like these are rumored to be based on designs stolen (or bought) from Crey Industries. This one matches the design for a High Explosive Missile Turret. The Crey security catalog entry reads: "When you need maximum defense and cost is no concern, the Hi-Explosive Missile Turret is the premier choice. Its high powered explosive rockets can ruin the day for nearly any attacker." | |
− | + | ''Powers'' | |
− | + | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Swarm Missiles| Ranged, Area of Effect, Lethal, Foe Knockback| Missile Turrets can launch a pack of 8 Swarm missiles.}} | |
+ | {{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Turrets don't have any Melee attacks at all''}} | ||
− | + | {{Power|[[File:Leadership Tactics.png|22px]]| ???| +Perception| High Explosive Missile Turrets can see through Stealth and Invisibility}} | |
− | Turrets like these are rumored to be based on designs stolen (or bought) from Crey Industries. This one matches the design for a Incendiary Missile Turret. The Crey security catalog entry reads: "When the Crey labs came up with a powerful new incendiary formula, it | + | ==== Incendiary Missile Turret ==== |
+ | [[File:Incendiary Missile Turret.jpg|200px|thumb|Incendiary Missile Turret]] | ||
+ | Turrets like these are rumored to be based on designs stolen (or bought) from Crey Industries. This one matches the design for a Incendiary Missile Turret. The Crey security catalog entry reads: "When the Crey labs came up with a powerful new incendiary formula, it didn't take us a minute to think of modifying our already popular Missile Turrets to take advantage of it. We think you'll like the results." | ||
− | + | ''Powers'' | |
− | + | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Incendiary Swarm Missiles| Ranged, Area of Effect, Lethal/Fire + Burn| Missile Turrets can launch a pack of 8 Incendiary Swarm missiles.}} | |
+ | {{Power|[[File:Power Missing.png|22px]]|No Melee attacks|No Hand to Hand|'' Turrets don't have any Melee attacks at all''}} | ||
− | ====Toxic Gas Missile Turret==== | + | ==== Toxic Gas Missile Turret ==== |
− | + | [[File:Toxic Gas Missile Turret.jpg|200px|thumb|Toxic Gas Missile Turret]] | |
− | Turrets like these are rumored to be based on designs stolen (or bought) from Crey Industries. This one matches the design for a Toxic Gas Missile Turret. The Crey security catalog entry reads:"Sometimes even the strongest conventional defense | + | Turrets like these are rumored to be based on designs stolen (or bought) from Crey Industries. This one matches the design for a Toxic Gas Missile Turret. The Crey security catalog entry reads: "Sometimes even the strongest conventional defense isn't enough to dissuade some of the stranger threats your installation may face. Crey Industries is ready to provide you with the perfect solution when you need maximum levels of non-conventional force. Our Toxic Gas Missile Turrets can suppress even the most unconventional of foes with their deadly vapors" |
− | + | ''Powers'' | |
+ | |||
+ | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Gas Swarm Missiles| Ranged, Area of Effect, Lethal, Foe Hold| Missile Turrets can launch a pack of 8 Gas Swarm missiles.}} | ||
+ | |||
+ | {{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Flame Thrower| (Ranged) Moderate, Damage over Time (Fire)| You are taking Fire Damage from the turret's flamethrower.}} | ||
− | + | {{Power|[[File:Power Missing.png|22px]]| No Melee attacks| No Hand to Hand|'' Turrets don't have any Melee attacks at all''}} | |
[[Category:Enemies]] | [[Category:Enemies]] |
Latest revision as of 15:05, 30 September 2009
Turrets are rotating mounted guns. Nominally designed by Crey Industries, they are used by many enemy groups, including Arachnos, Longbow, and Malta.
Turrets usually cannot heal from partial damage, but destroyed ones may respawn. The better models often have very long perception ranges.
Contents
Villain Types
Minions
Pop Up Anti-Personnel Gun
Turrets like these are rumored to be based on designs stolen (or bought) from Crey Industries. This one matches the design for a Pop-Up Anti-Personnel turret. The Crey security catalog entry reads: "Our hidden turrets can be placed as a nasty surprise for anyone who thinks they've bypassed your security."
Powers
Hidden Spawn Untargetable
Pop-Up Turrets have the ability to spawn hidden in walls, untargetable until a hero gets near and it attacks.They can't hide while in combat or after it.
Fly
PopUp Turret need fly so they don't fall when spawned on walls.
Gun Ranged Lethal
The Chain Turret can fire at an extremely fast rate.
No Melee attacks No Hand to Hand
Turrets don't have any Melee attacks at all
??? +Perception
Pop Up Anti-Personnel Guns can see through Stealth and Invisibility
Dual Artillery Gun
The Crey security catalog entry reads: "Our Dual Artillery Gun provides an excellent balance between the need for concentrated firepower and the desire to keep under budget. Ask about our options close-quarter flamethrower!"
Powers
Dual Cannon 2 Hits, Ranged, Lethal
The Dual Turret can fire at an extremely long range, and is very accurate.
Flame Thrower Moderate Damage over Time (fire)
You are taking Fire Damage over Time from the Turert's Flamethrower.
No Melee attacks No Hand to Hand
Turrets don't have any Melee attacks at all
??? +Perception
Dual Artillery Guns can see through Stealth and Invisibility
Notes
Turrets lack any kind of hand to hand attacks. If you attack them in melee range they will use the flamethrower instead.
The Dual Cannon attack says it's a Lethal damage attack in the info window, but the combat chat window text says it's energy damage.
Lieutenants
Quad Howitzer Battery
The Crey security catalog reads: 'The Quad Howitzer Battery provides top-notch firepower for defending your installation with its four heavy cannons and optional flamethrower.'
Powers
Quad Cannon Ranged, Lethal
The Quad Turret can fire at an extremely long range, and is very accurate.
Flame Thrower (Ranged) Moderate Damage over Time (Fire)
You are taking Fire Damage from the turret's flamethrower.
No Melee attacks No Hand to Hand
Turrets don't have any Melee attacks at all
Notes Turrets lack any kind of hand to hand attacks. If you attack them in melee range they will use the flamethower instead.)
Bosses
High-Explosive Missile Turret
Turrets like these are rumored to be based on designs stolen (or bought) from Crey Industries. This one matches the design for a High Explosive Missile Turret. The Crey security catalog entry reads: "When you need maximum defense and cost is no concern, the Hi-Explosive Missile Turret is the premier choice. Its high powered explosive rockets can ruin the day for nearly any attacker."
Powers
Swarm Missiles Ranged, Area of Effect, Lethal, Foe Knockback
Missile Turrets can launch a pack of 8 Swarm missiles.
No Melee attacks No Hand to Hand
Turrets don't have any Melee attacks at all
??? +Perception
High Explosive Missile Turrets can see through Stealth and Invisibility
Incendiary Missile Turret
Turrets like these are rumored to be based on designs stolen (or bought) from Crey Industries. This one matches the design for a Incendiary Missile Turret. The Crey security catalog entry reads: "When the Crey labs came up with a powerful new incendiary formula, it didn't take us a minute to think of modifying our already popular Missile Turrets to take advantage of it. We think you'll like the results."
Powers
Incendiary Swarm Missiles Ranged, Area of Effect, Lethal/Fire + Burn
Missile Turrets can launch a pack of 8 Incendiary Swarm missiles.
No Melee attacks No Hand to Hand
Turrets don't have any Melee attacks at all
Toxic Gas Missile Turret
Turrets like these are rumored to be based on designs stolen (or bought) from Crey Industries. This one matches the design for a Toxic Gas Missile Turret. The Crey security catalog entry reads: "Sometimes even the strongest conventional defense isn't enough to dissuade some of the stranger threats your installation may face. Crey Industries is ready to provide you with the perfect solution when you need maximum levels of non-conventional force. Our Toxic Gas Missile Turrets can suppress even the most unconventional of foes with their deadly vapors"
Powers
Gas Swarm Missiles Ranged, Area of Effect, Lethal, Foe Hold
Missile Turrets can launch a pack of 8 Gas Swarm missiles.
Flame Thrower (Ranged) Moderate, Damage over Time (Fire)
You are taking Fire Damage from the turret's flamethrower.
No Melee attacks No Hand to Hand
Turrets don't have any Melee attacks at all