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Difference between revisions of "Mission:Tip - Broken Pocket Watch"

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({{UL|Broken Pocket Watch (41-50)}})
(+{{Infobox Tip}})
 
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{{wip|note=Need Vigilante side details.|date=2011-03-26}}
+
{{Infobox Tip
=== {{UL|Broken Pocket Watch (41-50)}} ===
+
|type=alignment
 +
|place=Paragon City
 +
|available=herovig
 +
|levelfrom=40
 +
|levelto=50
 +
|choice=herovig
 +
}}
 +
=== {{UL|Broken Pocket Watch}} ===
 
You locate an expensive broken watch. You take a closer look.
 
You locate an expensive broken watch. You take a closer look.
  
''The Inscription reads: 'To Colonel Traguer: For years of loyal service.' Just then a voice comes from the workings of the watch... barking orders. It appears the owner of this watch was a member of [[Nemesis]]'s army! Their orders are to remove decoding equipment from a compromised base and ready and explosive welcome for the [[PPD]] coming to investigate.''
+
''The Inscription reads: 'To Colonel Traguer: For years of loyal service.' Just then a voice comes from the workings of the watch... barking orders. It appears the owner of this watch was a member of [[Nemesis]]'s army! Their orders are to remove decoding equipment from a compromised base and ready and explosive welcome for the [[Paragon Police Department|PPD]] coming to investigate.''
  
 
''The signal cuts off. They must have realized you are not Colonel Traguer.''
 
''The signal cuts off. They must have realized you are not Colonel Traguer.''
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{{TipChoice|align1=Hero|choice1=Protect the PPD by defusing the booby traps in the compromised Nemesis Base.|align2=Vigilante|choice2=Go after the Nemesis decoding equipment<br>
 
{{TipChoice|align1=Hero|choice1=Protect the PPD by defusing the booby traps in the compromised Nemesis Base.|align2=Vigilante|choice2=Go after the Nemesis decoding equipment<br>
 
''before it slips away.}}
 
''before it slips away.}}
 
  
 
==== {{UL|Hero Acceptance}} ====
 
==== {{UL|Hero Acceptance}} ====
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It won't take them long to finish rigging the base.
 
It won't take them long to finish rigging the base.
 
  
 
{{Mission Objective|Entrance=There are a handful of Nemesis troops still inside. It looks like a few officers have already entered the building. You need to save then and prevent the trap from ensnaring more PPD officers.|Primary=Defuse the Nemesis Booby Trap!|Secondary= 4 Nemesis bombs to disarm|Additional=
 
{{Mission Objective|Entrance=There are a handful of Nemesis troops still inside. It looks like a few officers have already entered the building. You need to save then and prevent the trap from ensnaring more PPD officers.|Primary=Defuse the Nemesis Booby Trap!|Secondary= 4 Nemesis bombs to disarm|Additional=
 
**2 Reckless Police Officers to save|Completion=You disabled the Nemesis trap.}}
 
**2 Reckless Police Officers to save|Completion=You disabled the Nemesis trap.}}
  
 +
{{Mission Clue|Name=Save Pello|Text=Officer Zielinski is known for being incredibly rash and reckless, but he usually gets the job done. That is after his partner pulls his behind out of the fire. This time they're both in a jam and he's requested your help.}}
 +
 +
{{Mission Clue|Name=Save Zielinski|Text=You saved Officer Pello. She practically demanded that you save her hotheaded clumsy partner Officer Zielinski. It seems that they thought they would get all the glory by handling this situation by themselves, but this was obviously a job for a hero.}}
  
 
'''Enemies'''
 
'''Enemies'''
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'''Notable NPCs'''
 
'''Notable NPCs'''
 +
* Nemesis Strategist
 
* Warhulk Overseer {{named|Faction=Nemesis|Type=Warhulk}} (Boss)
 
* Warhulk Overseer {{named|Faction=Nemesis|Type=Warhulk}} (Boss)
 
* Officer Pello (Hostage, Non-Escort)
 
* Officer Pello (Hostage, Non-Escort)
 
* Officer Zielinski (Hostage, Non-Escort)
 
* Officer Zielinski (Hostage, Non-Escort)
 
  
 
{{NPC Text|title=First Spawn dialogue|text=
 
{{NPC Text|title=First Spawn dialogue|text=
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:'''Officer Zielinski:''' Thanks again. Find Officer Pello!
 
:'''Officer Zielinski:''' Thanks again. Find Officer Pello!
 
}}
 
}}
 
  
 
'''Debriefing'''
 
'''Debriefing'''
  
 
You averted disaster by disabling the Nemesis booby trap, but his decoding equipment is nowhere to be found.
 
You averted disaster by disabling the Nemesis booby trap, but his decoding equipment is nowhere to be found.
 
  
 
==== {{UL|Vigilante Acceptance}} ====
 
==== {{UL|Vigilante Acceptance}} ====
 
'''Briefing'''
 
'''Briefing'''
  
[[Nemesis]] is crafty to a fault. While some of his men take the sensitive equipment from the compromised base, the more expendable half will stay behind to see they aren't followed.
+
Nemesis is crafty to a fault. While some of his men take the sensitive equipment from the compromised base, the more expendable half will stay behind to see they aren't followed.
  
The [[Paragon Police Department|PPD]] should be smart enough to wait until the bombs are defused to proceed, but you can't afford the delay. You'll go immediately to the new rendezvous location and keep the decoding equipment from slipping away.
+
The PPD should be smart enough to wait until the bombs are defused to proceed, but you can't afford the delay. You'll go immediately to the new rendezvous location and keep the decoding equipment from slipping away.
  
 
{{green|Go after the Nemesis decoding equipment before it slips away.}}
 
{{green|Go after the Nemesis decoding equipment before it slips away.}}
  
 
The Nemesis forces will be on their guard even while regrouping. Don't drop your guard.
 
The Nemesis forces will be on their guard even while regrouping. Don't drop your guard.
 
  
 
{{Mission Objective|Entrance=Nemesis probably enjoys sending soldiers who let their base be compromised into the sewers as punishment.|Primary=Grab the Nemesis decoder!|Secondary=3 decoder parts to recover|Completion=You've recovered the Nemesis decoder.}}
 
{{Mission Objective|Entrance=Nemesis probably enjoys sending soldiers who let their base be compromised into the sewers as punishment.|Primary=Grab the Nemesis decoder!|Secondary=3 decoder parts to recover|Completion=You've recovered the Nemesis decoder.}}
 
  
 
'''Enemies'''
 
'''Enemies'''
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'''Notable NPCs'''
 
'''Notable NPCs'''
  
* Nemesis Boss x3 (Boss, solo)
+
* Warhulk {{named|Faction=Nemesis|Type=Warhulk}} (Boss)
 
+
* Fake Nemesis x2 {{named|Faction=Nemesis|Type=Fake Nemesis}} (Boss)
  
 
{{NPC Text|type=villain|title=Nemesis Minion Dialogue|text=
 
{{NPC Text|type=villain|title=Nemesis Minion Dialogue|text=
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:'''Nemesis Minion 1:''' Open fire! We're under attack!
 
:'''Nemesis Minion 1:''' Open fire! We're under attack!
 
:'''Nemesis Minion 2:''' Just be glad we weren't chosen to stay behind.}}
 
:'''Nemesis Minion 2:''' Just be glad we weren't chosen to stay behind.}}
 +
 +
{{Mission Clue|Name=Decoding Gizmo|Text=This brass gizmo is apparently essential to decoding Nemesis transmissions. At a mere glance, you couldn't possibly tell how.}}
 +
 +
{{Mission Clue|Name=Decoding Whatzit|Text=This delicate gold and ivory whatzit is apparently essential to decoding Nemesis transmissions. It looks more like a bit of antique lady's jewelry.}}
 +
 +
{{Mission Clue|Name=Decoding Thingamabob|Text=This punched wooden board is apparently essential to decoding Nemesis transmissions. But from the looks of it, you'd say it was the work of a drunk wookpecker.}}
  
 
{{NPC Text|type=villain|title=Nemesis Bosses|text=
 
{{NPC Text|type=villain|title=Nemesis Bosses|text=
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'''Combat Start:'''
 
'''Combat Start:'''
 
:'''Nemesis Boss 1:''' How did you follow us?
 
:'''Nemesis Boss 1:''' How did you follow us?
 +
 
'''Before Combat:'''
 
'''Before Combat:'''
 
:'''Nemesis Boss 2:''' Men, this is merely a tactical withdrawal.
 
:'''Nemesis Boss 2:''' Men, this is merely a tactical withdrawal.
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'''Combat Start:'''
 
'''Combat Start:'''
 
:'''Nemesis Boss 2:''' No! Impossible!
 
:'''Nemesis Boss 2:''' No! Impossible!
 +
 
'''Before Combat:'''
 
'''Before Combat:'''
 
:'''Nemesis Boss 3:''' We're already preparing to move to the next location.  
 
:'''Nemesis Boss 3:''' We're already preparing to move to the next location.  
 
'''Combat Start:'''
 
'''Combat Start:'''
 
:'''Nemesis Boss 3:''' You want this? Come and take it!}}
 
:'''Nemesis Boss 3:''' You want this? Come and take it!}}
 
  
 
'''Debriefing'''
 
'''Debriefing'''
  
 
You recovered a vital decoder for Nemesis transmissions, but several PPD were injured by the booby trap he left behind.
 
You recovered a vital decoder for Nemesis transmissions, but several PPD were injured by the booby trap he left behind.
 
[[Category:Hero Alignment Missions]][[Category:Vigilante Alignment Missions]]
 

Latest revision as of 10:43, 16 January 2012

Tip Mission
Type Alignment
Place Paragon City
Available to Heroes and Vigilantes
Level range 40–50
Choice Hero or Vigilante
v  d  e

Broken Pocket Watch

You locate an expensive broken watch. You take a closer look.

The Inscription reads: 'To Colonel Traguer: For years of loyal service.' Just then a voice comes from the workings of the watch... barking orders. It appears the owner of this watch was a member of Nemesis's army! Their orders are to remove decoding equipment from a compromised base and ready and explosive welcome for the PPD coming to investigate.

The signal cuts off. They must have realized you are not Colonel Traguer.

You are the only one who can protect the police from that explosive booby trap in time.

But you're also the only one with a shot of getting the decoding equipment which could expose many more Nemesis plots.

Hero Acceptance

Briefing

Nemesis has had to abandon bases before. He loves to leave behind and explosive surprised for the heroes or cops who find the base. His trap means you won't have a chance to go after the decoding equipment. If you hurry, you can reach the base before they've finished evacuating and defuse the bombs that have been left behind. If you don't you'd be putting PPD lives needlessly at risk.

Protect the PPD by defusing the booby traps in the compromised Nemesis Base.

It won't take them long to finish rigging the base.

Mission Objective(s)

There are a handful of Nemesis troops still inside. It looks like a few officers have already entered the building. You need to save then and prevent the trap from ensnaring more PPD officers.

  • Defuse the Nemesis Booby Trap!
    • 4 Nemesis bombs to disarm
    • 2 Reckless Police Officers to save

You disabled the Nemesis trap.

Icon clue generic.png
Save Pello
Officer Zielinski is known for being incredibly rash and reckless, but he usually gets the job done. That is after his partner pulls his behind out of the fire. This time they're both in a jam and he's requested your help.
Icon clue generic.png
Save Zielinski
You saved Officer Pello. She practically demanded that you save her hotheaded clumsy partner Officer Zielinski. It seems that they thought they would get all the glory by handling this situation by themselves, but this was obviously a job for a hero.

Enemies

Badge villain nemesis.png Nemesis

Notable NPCs

  • Nemesis Strategist
  • Warhulk Overseer (Nemesis Warhulk) (Boss)
  • Officer Pello (Hostage, Non-Escort)
  • Officer Zielinski (Hostage, Non-Escort)
V archetypeicon stalker.png Ambush! The Warhulk Overseer will run for the door when engaging the first spawn of Nemesis.

Sound the retreat!

Debriefing

You averted disaster by disabling the Nemesis booby trap, but his decoding equipment is nowhere to be found.

Vigilante Acceptance

Briefing

Nemesis is crafty to a fault. While some of his men take the sensitive equipment from the compromised base, the more expendable half will stay behind to see they aren't followed.

The PPD should be smart enough to wait until the bombs are defused to proceed, but you can't afford the delay. You'll go immediately to the new rendezvous location and keep the decoding equipment from slipping away.

Go after the Nemesis decoding equipment before it slips away.

The Nemesis forces will be on their guard even while regrouping. Don't drop your guard.

Mission Objective(s)

Nemesis probably enjoys sending soldiers who let their base be compromised into the sewers as punishment.

  • Grab the Nemesis decoder!
    • 3 decoder parts to recover

You've recovered the Nemesis decoder.

Enemies

Badge villain nemesis.png Nemesis

Notable NPCs

Icon clue generic.png
Decoding Gizmo
This brass gizmo is apparently essential to decoding Nemesis transmissions. At a mere glance, you couldn't possibly tell how.
Icon clue generic.png
Decoding Whatzit
This delicate gold and ivory whatzit is apparently essential to decoding Nemesis transmissions. It looks more like a bit of antique lady's jewelry.
Icon clue generic.png
Decoding Thingamabob
This punched wooden board is apparently essential to decoding Nemesis transmissions. But from the looks of it, you'd say it was the work of a drunk wookpecker.

Debriefing

You recovered a vital decoder for Nemesis transmissions, but several PPD were injured by the booby trap he left behind.