Difference between revisions of "Mission:Tip - Broken Pocket Watch"
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− | {{ | + | {{Infobox Tip |
− | ==={{UL|Broken Pocket Watch | + | |type=alignment |
+ | |place=Paragon City | ||
+ | |available=herovig | ||
+ | |levelfrom=40 | ||
+ | |levelto=50 | ||
+ | |choice=herovig | ||
+ | }} | ||
+ | === {{UL|Broken Pocket Watch}} === | ||
You locate an expensive broken watch. You take a closer look. | You locate an expensive broken watch. You take a closer look. | ||
− | The Inscription reads: 'To Colonel Traguer: For years of loyal service.' Just then a voice comes from the workings of the watch... barking orders. | + | ''The Inscription reads: 'To Colonel Traguer: For years of loyal service.' Just then a voice comes from the workings of the watch... barking orders. It appears the owner of this watch was a member of [[Nemesis]]'s army! Their orders are to remove decoding equipment from a compromised base and ready and explosive welcome for the [[Paragon Police Department|PPD]] coming to investigate.'' |
− | + | ''The signal cuts off. They must have realized you are not Colonel Traguer.'' | |
− | + | You are the only one who can protect the police from that explosive booby trap in time. | |
− | |||
But you're also the only one with a shot of getting the decoding equipment which could expose many more Nemesis plots. | But you're also the only one with a shot of getting the decoding equipment which could expose many more Nemesis plots. | ||
− | {{TipChoice|align1=Hero|choice1=Protect the PPD by defusing the booby traps in the compromised Nemesis Base.|align2=Vigilante|choice2=Go after the Nemesis decoding equipment before it slips away.}} | + | {{TipChoice|align1=Hero|choice1=Protect the PPD by defusing the booby traps in the compromised Nemesis Base.|align2=Vigilante|choice2=Go after the Nemesis decoding equipment<br> |
− | + | ''before it slips away.}} | |
− | ===={{UL|Hero Acceptance}}==== | + | ==== {{UL|Hero Acceptance}} ==== |
'''Briefing''' | '''Briefing''' | ||
− | [[Nemesis]] has had to abandon bases before. He loves to leave behind and explosive surprised for the heroes or cops who find the base. His trap means you won't have a chance to go after the decoding equipment. If you hurry, you can reach the base before they've finished evacuating and defuse the bombs that have been left behind. If you don't you'd be putting [[PPD]] lives needlessly at risk. | + | [[Nemesis]] has had to abandon bases before. He loves to leave behind and explosive surprised for the heroes or cops who find the base. His trap means you won't have a chance to go after the decoding equipment. If you hurry, you can reach the base before they've finished evacuating and defuse the bombs that have been left behind. If you don't you'd be putting [[Paragon Police Department|PPD]] lives needlessly at risk. |
− | + | {{green|Protect the PPD by defusing the booby traps in the compromised Nemesis Base.}} | |
It won't take them long to finish rigging the base. | It won't take them long to finish rigging the base. | ||
− | {{Mission Objective|Entrance= | + | {{Mission Objective|Entrance=There are a handful of Nemesis troops still inside. It looks like a few officers have already entered the building. You need to save then and prevent the trap from ensnaring more PPD officers.|Primary=Defuse the Nemesis Booby Trap!|Secondary= 4 Nemesis bombs to disarm|Additional= |
+ | **2 Reckless Police Officers to save|Completion=You disabled the Nemesis trap.}} | ||
+ | {{Mission Clue|Name=Save Pello|Text=Officer Zielinski is known for being incredibly rash and reckless, but he usually gets the job done. That is after his partner pulls his behind out of the fire. This time they're both in a jam and he's requested your help.}} | ||
+ | |||
+ | {{Mission Clue|Name=Save Zielinski|Text=You saved Officer Pello. She practically demanded that you save her hotheaded clumsy partner Officer Zielinski. It seems that they thought they would get all the glory by handling this situation by themselves, but this was obviously a job for a hero.}} | ||
'''Enemies''' | '''Enemies''' | ||
− | {{ | + | {{Enemy Nemesis}} |
− | + | ||
'''Notable NPCs''' | '''Notable NPCs''' | ||
+ | * Nemesis Strategist | ||
+ | * Warhulk Overseer {{named|Faction=Nemesis|Type=Warhulk}} (Boss) | ||
+ | * Officer Pello (Hostage, Non-Escort) | ||
+ | * Officer Zielinski (Hostage, Non-Escort) | ||
− | + | {{NPC Text|title=First Spawn dialogue|text= | |
+ | '''Random Nemesis 1:''' Got to get these bombs spread out for full coverage.<br /> | ||
+ | '''Random Nemesis 2:''' I'll feel better once we rejoin the others. | ||
+ | }} | ||
+ | {{Ambush|The Warhulk Overseer will run for the door when engaging the first spawn of Nemesis. | ||
− | '' | + | ''Sound the retreat!'' }} |
− | {{ | + | {{NPC Text|title=Warhulk Overseer dialogue|text= |
+ | '''Before Combat:''' Quickly! We don't want to be here when the bombs go off! | ||
+ | '''Combat Start:''' Bah! Too soon! | ||
− | + | '''66% Health:''' Don't think you've outsmarted the master. | |
− | ''' | + | |
− | + | '''33% Health:''' The sensitive equipment is miles away by now. | |
− | + | '''Upon Death:''' After all... I am expendable. | |
+ | }} | ||
− | ''' | + | {{NPC Text|title=Officer Pello dialogue|text= |
+ | '''Before Combat:''' | ||
+ | :'''Random Nemesis:''' Bind and gag her. This one's got spirit! | ||
+ | :'''Officer Pello:''' Let go of me you creeps! Let me go! | ||
− | {{ | + | '''Combat Start:''' |
+ | :'''Random Nemesis:''' Change of plan, prepare her for use as bait. Wait...{{Character}}? | ||
+ | :'''Officer Pello:''' {{Character}}, is that you? | ||
+ | :'''Random Nemesis:''' Why didn't anyone tell me {{Character}} was here? | ||
− | + | '''Upon Rescue:''' | |
+ | :'''Officer Pello:''' My reckless partner somehow convinced me to beat the rest of the force here. He thought we could handle it. | ||
+ | :'''Officer Pello:''' We don't even have the equipment that the rest of them do. They've got [[Kheldian]]s and psychics and all we've got are... oh just find my partner please? | ||
+ | }} | ||
+ | {{NPC Text|title=Officer Zielinski dialogue|text= | ||
+ | '''Before Combat:''' | ||
+ | :'''Random Nemesis:''' Don't worry, we won't shoot you. We'll use you as bait instead, and you can watch all of your friends in the PPD die. | ||
+ | :'''Officer Zielinski:''' Whoa. Whoa. WHOA! No need to get all shooty. | ||
− | ''' | + | '''Combat Start:''' |
+ | :'''Random Nemesis:''' What? Ugh, not now! | ||
+ | :'''Officer Zielinski:''' A hero. A hero? Not just any hero, but {{Character}}. HELP! | ||
− | {{ | + | '''Upon Rescue:''' |
+ | :'''Officer Zielinski:''' You're a lifesaver. Literally. Please, find my...partner. I've got her into yet another jam. | ||
+ | :'''Officer Zielinski:''' Thanks again. Find Officer Pello! | ||
+ | }} | ||
+ | |||
+ | '''Debriefing''' | ||
+ | |||
+ | You averted disaster by disabling the Nemesis booby trap, but his decoding equipment is nowhere to be found. | ||
+ | |||
+ | ==== {{UL|Vigilante Acceptance}} ==== | ||
+ | '''Briefing''' | ||
+ | |||
+ | Nemesis is crafty to a fault. While some of his men take the sensitive equipment from the compromised base, the more expendable half will stay behind to see they aren't followed. | ||
+ | |||
+ | The PPD should be smart enough to wait until the bombs are defused to proceed, but you can't afford the delay. You'll go immediately to the new rendezvous location and keep the decoding equipment from slipping away. | ||
+ | |||
+ | {{green|Go after the Nemesis decoding equipment before it slips away.}} | ||
+ | |||
+ | The Nemesis forces will be on their guard even while regrouping. Don't drop your guard. | ||
+ | |||
+ | {{Mission Objective|Entrance=Nemesis probably enjoys sending soldiers who let their base be compromised into the sewers as punishment.|Primary=Grab the Nemesis decoder!|Secondary=3 decoder parts to recover|Completion=You've recovered the Nemesis decoder.}} | ||
+ | |||
+ | '''Enemies''' | ||
+ | {{Enemy Nemesis}} | ||
'''Notable NPCs''' | '''Notable NPCs''' | ||
− | *{{ | + | * Warhulk {{named|Faction=Nemesis|Type=Warhulk}} (Boss) |
+ | * Fake Nemesis x2 {{named|Faction=Nemesis|Type=Fake Nemesis}} (Boss) | ||
+ | {{NPC Text|type=villain|title=Nemesis Minion Dialogue|text= | ||
+ | '''Before Combat:''' | ||
+ | :'''Nemesis Minion 1:''' Just Great! | ||
+ | :'''Nemesis Minion 2:''' I hate retreating. | ||
+ | '''Combat Start:''' | ||
+ | :'''Nemesis Minion 1:''' Open fire! We're under attack! | ||
+ | :'''Nemesis Minion 2:''' Just be glad we weren't chosen to stay behind.}} | ||
− | ' | + | {{Mission Clue|Name=Decoding Gizmo|Text=This brass gizmo is apparently essential to decoding Nemesis transmissions. At a mere glance, you couldn't possibly tell how.}} |
− | {{ | + | {{Mission Clue|Name=Decoding Whatzit|Text=This delicate gold and ivory whatzit is apparently essential to decoding Nemesis transmissions. It looks more like a bit of antique lady's jewelry.}} |
+ | |||
+ | {{Mission Clue|Name=Decoding Thingamabob|Text=This punched wooden board is apparently essential to decoding Nemesis transmissions. But from the looks of it, you'd say it was the work of a drunk wookpecker.}} | ||
+ | |||
+ | {{NPC Text|type=villain|title=Nemesis Bosses|text= | ||
+ | |||
+ | '''Before Combat:''' | ||
+ | :'''Nemesis Boss 1:''' Yes, master. My part of the decoder is secure. | ||
+ | '''Combat Start:''' | ||
+ | :'''Nemesis Boss 1:''' How did you follow us? | ||
+ | |||
+ | '''Before Combat:''' | ||
+ | :'''Nemesis Boss 2:''' Men, this is merely a tactical withdrawal. | ||
+ | :'''Nemesis Boss 2:''' Do not falter. | ||
+ | '''Combat Start:''' | ||
+ | :'''Nemesis Boss 2:''' No! Impossible! | ||
+ | |||
+ | '''Before Combat:''' | ||
+ | :'''Nemesis Boss 3:''' We're already preparing to move to the next location. | ||
+ | '''Combat Start:''' | ||
+ | :'''Nemesis Boss 3:''' You want this? Come and take it!}} | ||
+ | |||
+ | '''Debriefing''' | ||
− | + | You recovered a vital decoder for Nemesis transmissions, but several PPD were injured by the booby trap he left behind. |
Latest revision as of 10:43, 16 January 2012
Tip Mission | |
---|---|
Type | Alignment |
Place | Paragon City |
Available to | Heroes and Vigilantes |
Level range | 40–50 |
Choice | Hero or Vigilante |
Broken Pocket Watch
You locate an expensive broken watch. You take a closer look.
The Inscription reads: 'To Colonel Traguer: For years of loyal service.' Just then a voice comes from the workings of the watch... barking orders. It appears the owner of this watch was a member of Nemesis's army! Their orders are to remove decoding equipment from a compromised base and ready and explosive welcome for the PPD coming to investigate.
The signal cuts off. They must have realized you are not Colonel Traguer.
You are the only one who can protect the police from that explosive booby trap in time.
But you're also the only one with a shot of getting the decoding equipment which could expose many more Nemesis plots.
Hero Acceptance
Briefing
Nemesis has had to abandon bases before. He loves to leave behind and explosive surprised for the heroes or cops who find the base. His trap means you won't have a chance to go after the decoding equipment. If you hurry, you can reach the base before they've finished evacuating and defuse the bombs that have been left behind. If you don't you'd be putting PPD lives needlessly at risk.
Protect the PPD by defusing the booby traps in the compromised Nemesis Base.
It won't take them long to finish rigging the base.
Mission Objective(s)
There are a handful of Nemesis troops still inside. It looks like a few officers have already entered the building. You need to save then and prevent the trap from ensnaring more PPD officers.
- Defuse the Nemesis Booby Trap!
- 4 Nemesis bombs to disarm
- 2 Reckless Police Officers to save
You disabled the Nemesis trap.
Save Pello | |
Officer Zielinski is known for being incredibly rash and reckless, but he usually gets the job done. That is after his partner pulls his behind out of the fire. This time they're both in a jam and he's requested your help. |
Save Zielinski | |
You saved Officer Pello. She practically demanded that you save her hotheaded clumsy partner Officer Zielinski. It seems that they thought they would get all the glory by handling this situation by themselves, but this was obviously a job for a hero. |
Enemies
Notable NPCs
- Nemesis Strategist
- Warhulk Overseer (Nemesis Warhulk) (Boss)
- Officer Pello (Hostage, Non-Escort)
- Officer Zielinski (Hostage, Non-Escort)
Debriefing
You averted disaster by disabling the Nemesis booby trap, but his decoding equipment is nowhere to be found.
Vigilante Acceptance
Briefing
Nemesis is crafty to a fault. While some of his men take the sensitive equipment from the compromised base, the more expendable half will stay behind to see they aren't followed.
The PPD should be smart enough to wait until the bombs are defused to proceed, but you can't afford the delay. You'll go immediately to the new rendezvous location and keep the decoding equipment from slipping away.
Go after the Nemesis decoding equipment before it slips away.
The Nemesis forces will be on their guard even while regrouping. Don't drop your guard.
Mission Objective(s)
Nemesis probably enjoys sending soldiers who let their base be compromised into the sewers as punishment.
- Grab the Nemesis decoder!
- 3 decoder parts to recover
You've recovered the Nemesis decoder.
Enemies
Notable NPCs
- Warhulk (Nemesis Warhulk) (Boss)
- Fake Nemesis x2 (Nemesis Fake Nemesis) (Boss)
Decoding Gizmo | |
This brass gizmo is apparently essential to decoding Nemesis transmissions. At a mere glance, you couldn't possibly tell how. |
Decoding Whatzit | |
This delicate gold and ivory whatzit is apparently essential to decoding Nemesis transmissions. It looks more like a bit of antique lady's jewelry. |
Decoding Thingamabob | |
This punched wooden board is apparently essential to decoding Nemesis transmissions. But from the looks of it, you'd say it was the work of a drunk wookpecker. |
Debriefing
You recovered a vital decoder for Nemesis transmissions, but several PPD were injured by the booby trap he left behind.